1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677 |
- /**************************************************************************/
- /* shape_3d.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef SHAPE_3D_H
- #define SHAPE_3D_H
- #include "core/io/resource.h"
- class ArrayMesh;
- class Shape3D : public Resource {
- GDCLASS(Shape3D, Resource);
- OBJ_SAVE_TYPE(Shape3D);
- RES_BASE_EXTENSION("shape");
- RID shape;
- real_t custom_bias = 0.0;
- real_t margin = 0.04;
- Ref<ArrayMesh> debug_mesh_cache;
- protected:
- static void _bind_methods();
- _FORCE_INLINE_ RID get_shape() const { return shape; }
- Shape3D(RID p_shape);
- virtual void _update_shape();
- public:
- virtual RID get_rid() const override { return shape; }
- Ref<ArrayMesh> get_debug_mesh();
- virtual Vector<Vector3> get_debug_mesh_lines() const = 0; // { return Vector<Vector3>(); }
- /// Returns the radius of a sphere that fully enclose this shape
- virtual real_t get_enclosing_radius() const = 0;
- void add_vertices_to_array(Vector<Vector3> &array, const Transform3D &p_xform);
- void set_custom_solver_bias(real_t p_bias);
- real_t get_custom_solver_bias() const;
- real_t get_margin() const;
- void set_margin(real_t p_margin);
- Shape3D();
- ~Shape3D();
- };
- #endif // SHAPE_3D_H
|