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- /**************************************************************************/
- /* rectangle_shape_2d.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "rectangle_shape_2d.h"
- #include "servers/physics_server_2d.h"
- #include "servers/rendering_server.h"
- void RectangleShape2D::_update_shape() {
- PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), size * 0.5);
- emit_changed();
- }
- #ifndef DISABLE_DEPRECATED
- bool RectangleShape2D::_set(const StringName &p_name, const Variant &p_value) {
- if (p_name == "extents") { // Compatibility with Godot 3.x.
- // Convert to `size`, twice as big.
- set_size((Size2)p_value * 2);
- return true;
- }
- return false;
- }
- bool RectangleShape2D::_get(const StringName &p_name, Variant &r_property) const {
- if (p_name == "extents") { // Compatibility with Godot 3.x.
- // Convert to `extents`, half as big.
- r_property = size / 2;
- return true;
- }
- return false;
- }
- #endif // DISABLE_DEPRECATED
- void RectangleShape2D::set_size(const Size2 &p_size) {
- ERR_FAIL_COND_MSG(p_size.x < 0 || p_size.y < 0, "RectangleShape2D size cannot be negative.");
- size = p_size;
- _update_shape();
- }
- Size2 RectangleShape2D::get_size() const {
- return size;
- }
- void RectangleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
- RenderingServer::get_singleton()->canvas_item_add_rect(p_to_rid, Rect2(-size * 0.5, size), p_color);
- if (is_collision_outline_enabled()) {
- // Draw an outlined rectangle to make individual shapes easier to distinguish.
- Vector<Vector2> stroke_points;
- stroke_points.resize(5);
- stroke_points.write[0] = -size * 0.5;
- stroke_points.write[1] = Vector2(size.x, -size.y) * 0.5;
- stroke_points.write[2] = size * 0.5;
- stroke_points.write[3] = Vector2(-size.x, size.y) * 0.5;
- stroke_points.write[4] = -size * 0.5;
- Vector<Color> stroke_colors = { Color(p_color, 1.0) };
- RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, stroke_points, stroke_colors);
- }
- }
- Rect2 RectangleShape2D::get_rect() const {
- return Rect2(-size * 0.5, size);
- }
- real_t RectangleShape2D::get_enclosing_radius() const {
- return size.length() / 2;
- }
- void RectangleShape2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_size", "size"), &RectangleShape2D::set_size);
- ClassDB::bind_method(D_METHOD("get_size"), &RectangleShape2D::get_size);
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size", PROPERTY_HINT_NONE, "suffix:px"), "set_size", "get_size");
- }
- RectangleShape2D::RectangleShape2D() :
- Shape2D(PhysicsServer2D::get_singleton()->rectangle_shape_create()) {
- size = Size2(20, 20);
- _update_shape();
- }
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