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- /**************************************************************************/
- /* navigation_mesh_source_geometry_data_3d.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "navigation_mesh_source_geometry_data_3d.h"
- void NavigationMeshSourceGeometryData3D::set_vertices(const Vector<float> &p_vertices) {
- vertices = p_vertices;
- }
- void NavigationMeshSourceGeometryData3D::set_indices(const Vector<int> &p_indices) {
- indices = p_indices;
- }
- void NavigationMeshSourceGeometryData3D::clear() {
- vertices.clear();
- indices.clear();
- }
- void NavigationMeshSourceGeometryData3D::_add_vertex(const Vector3 &p_vec3) {
- vertices.push_back(p_vec3.x);
- vertices.push_back(p_vec3.y);
- vertices.push_back(p_vec3.z);
- }
- void NavigationMeshSourceGeometryData3D::_add_mesh(const Ref<Mesh> &p_mesh, const Transform3D &p_xform) {
- int current_vertex_count;
- for (int i = 0; i < p_mesh->get_surface_count(); i++) {
- current_vertex_count = vertices.size() / 3;
- if (p_mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) {
- continue;
- }
- int index_count = 0;
- if (p_mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_INDEX) {
- index_count = p_mesh->surface_get_array_index_len(i);
- } else {
- index_count = p_mesh->surface_get_array_len(i);
- }
- ERR_CONTINUE((index_count == 0 || (index_count % 3) != 0));
- int face_count = index_count / 3;
- Array a = p_mesh->surface_get_arrays(i);
- ERR_CONTINUE(a.is_empty() || (a.size() != Mesh::ARRAY_MAX));
- Vector<Vector3> mesh_vertices = a[Mesh::ARRAY_VERTEX];
- ERR_CONTINUE(mesh_vertices.is_empty());
- const Vector3 *vr = mesh_vertices.ptr();
- if (p_mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_INDEX) {
- Vector<int> mesh_indices = a[Mesh::ARRAY_INDEX];
- ERR_CONTINUE(mesh_indices.is_empty() || (mesh_indices.size() != index_count));
- const int *ir = mesh_indices.ptr();
- for (int j = 0; j < mesh_vertices.size(); j++) {
- _add_vertex(p_xform.xform(vr[j]));
- }
- for (int j = 0; j < face_count; j++) {
- // CCW
- indices.push_back(current_vertex_count + (ir[j * 3 + 0]));
- indices.push_back(current_vertex_count + (ir[j * 3 + 2]));
- indices.push_back(current_vertex_count + (ir[j * 3 + 1]));
- }
- } else {
- ERR_CONTINUE(mesh_vertices.size() != index_count);
- face_count = mesh_vertices.size() / 3;
- for (int j = 0; j < face_count; j++) {
- _add_vertex(p_xform.xform(vr[j * 3 + 0]));
- _add_vertex(p_xform.xform(vr[j * 3 + 2]));
- _add_vertex(p_xform.xform(vr[j * 3 + 1]));
- indices.push_back(current_vertex_count + (j * 3 + 0));
- indices.push_back(current_vertex_count + (j * 3 + 1));
- indices.push_back(current_vertex_count + (j * 3 + 2));
- }
- }
- }
- }
- void NavigationMeshSourceGeometryData3D::_add_mesh_array(const Array &p_mesh_array, const Transform3D &p_xform) {
- ERR_FAIL_COND(p_mesh_array.size() != Mesh::ARRAY_MAX);
- Vector<Vector3> mesh_vertices = p_mesh_array[Mesh::ARRAY_VERTEX];
- ERR_FAIL_COND(mesh_vertices.is_empty());
- const Vector3 *vr = mesh_vertices.ptr();
- Vector<int> mesh_indices = p_mesh_array[Mesh::ARRAY_INDEX];
- ERR_FAIL_COND(mesh_indices.is_empty());
- const int *ir = mesh_indices.ptr();
- const int face_count = mesh_indices.size() / 3;
- const int current_vertex_count = vertices.size() / 3;
- for (int j = 0; j < mesh_vertices.size(); j++) {
- _add_vertex(p_xform.xform(vr[j]));
- }
- for (int j = 0; j < face_count; j++) {
- // CCW
- indices.push_back(current_vertex_count + (ir[j * 3 + 0]));
- indices.push_back(current_vertex_count + (ir[j * 3 + 2]));
- indices.push_back(current_vertex_count + (ir[j * 3 + 1]));
- }
- }
- void NavigationMeshSourceGeometryData3D::_add_faces(const PackedVector3Array &p_faces, const Transform3D &p_xform) {
- ERR_FAIL_COND(p_faces.is_empty());
- ERR_FAIL_COND(p_faces.size() % 3 != 0);
- int face_count = p_faces.size() / 3;
- int current_vertex_count = vertices.size() / 3;
- for (int j = 0; j < face_count; j++) {
- _add_vertex(p_xform.xform(p_faces[j * 3 + 0]));
- _add_vertex(p_xform.xform(p_faces[j * 3 + 1]));
- _add_vertex(p_xform.xform(p_faces[j * 3 + 2]));
- indices.push_back(current_vertex_count + (j * 3 + 0));
- indices.push_back(current_vertex_count + (j * 3 + 2));
- indices.push_back(current_vertex_count + (j * 3 + 1));
- }
- }
- void NavigationMeshSourceGeometryData3D::add_mesh(const Ref<Mesh> &p_mesh, const Transform3D &p_xform) {
- ERR_FAIL_COND(!p_mesh.is_valid());
- _add_mesh(p_mesh, root_node_transform * p_xform);
- }
- void NavigationMeshSourceGeometryData3D::add_mesh_array(const Array &p_mesh_array, const Transform3D &p_xform) {
- ERR_FAIL_COND(p_mesh_array.size() != Mesh::ARRAY_MAX);
- _add_mesh_array(p_mesh_array, root_node_transform * p_xform);
- }
- void NavigationMeshSourceGeometryData3D::add_faces(const PackedVector3Array &p_faces, const Transform3D &p_xform) {
- ERR_FAIL_COND(p_faces.size() % 3 != 0);
- _add_faces(p_faces, root_node_transform * p_xform);
- }
- void NavigationMeshSourceGeometryData3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_vertices", "vertices"), &NavigationMeshSourceGeometryData3D::set_vertices);
- ClassDB::bind_method(D_METHOD("get_vertices"), &NavigationMeshSourceGeometryData3D::get_vertices);
- ClassDB::bind_method(D_METHOD("set_indices", "indices"), &NavigationMeshSourceGeometryData3D::set_indices);
- ClassDB::bind_method(D_METHOD("get_indices"), &NavigationMeshSourceGeometryData3D::get_indices);
- ClassDB::bind_method(D_METHOD("clear"), &NavigationMeshSourceGeometryData3D::clear);
- ClassDB::bind_method(D_METHOD("has_data"), &NavigationMeshSourceGeometryData3D::has_data);
- ClassDB::bind_method(D_METHOD("add_mesh", "mesh", "xform"), &NavigationMeshSourceGeometryData3D::add_mesh);
- ClassDB::bind_method(D_METHOD("add_mesh_array", "mesh_array", "xform"), &NavigationMeshSourceGeometryData3D::add_mesh_array);
- ClassDB::bind_method(D_METHOD("add_faces", "faces", "xform"), &NavigationMeshSourceGeometryData3D::add_faces);
- ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_vertices", "get_vertices");
- ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "indices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_indices", "get_indices");
- }
- NavigationMeshSourceGeometryData3D::NavigationMeshSourceGeometryData3D() {
- }
- NavigationMeshSourceGeometryData3D::~NavigationMeshSourceGeometryData3D() {
- clear();
- }
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