navigation_mesh_source_geometry_data_2d.h 4.1 KB

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  1. /**************************************************************************/
  2. /* navigation_mesh_source_geometry_data_2d.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef NAVIGATION_MESH_SOURCE_GEOMETRY_DATA_2D_H
  31. #define NAVIGATION_MESH_SOURCE_GEOMETRY_DATA_2D_H
  32. #include "scene/2d/node_2d.h"
  33. #include "scene/resources/navigation_polygon.h"
  34. class NavigationMeshSourceGeometryData2D : public Resource {
  35. GDCLASS(NavigationMeshSourceGeometryData2D, Resource);
  36. Vector<Vector<Vector2>> traversable_outlines;
  37. Vector<Vector<Vector2>> obstruction_outlines;
  38. protected:
  39. static void _bind_methods();
  40. public:
  41. void _set_traversable_outlines(const Vector<Vector<Vector2>> &p_traversable_outlines);
  42. const Vector<Vector<Vector2>> &_get_traversable_outlines() const { return traversable_outlines; }
  43. void _set_obstruction_outlines(const Vector<Vector<Vector2>> &p_obstruction_outlines);
  44. const Vector<Vector<Vector2>> &_get_obstruction_outlines() const { return obstruction_outlines; }
  45. void _add_traversable_outline(const Vector<Vector2> &p_shape_outline);
  46. void _add_obstruction_outline(const Vector<Vector2> &p_shape_outline);
  47. // kept root node transform here on the geometry data
  48. // if we add this transform to all exposed functions we need to break comp on all functions later
  49. // when navmesh changes from global transform to relative to navregion
  50. // but if it stays here we can just remove it and change the internal functions only
  51. Transform2D root_node_transform;
  52. void set_traversable_outlines(const TypedArray<Vector<Vector2>> &p_traversable_outlines);
  53. TypedArray<Vector<Vector2>> get_traversable_outlines() const;
  54. void set_obstruction_outlines(const TypedArray<Vector<Vector2>> &p_obstruction_outlines);
  55. TypedArray<Vector<Vector2>> get_obstruction_outlines() const;
  56. void add_traversable_outline(const PackedVector2Array &p_shape_outline);
  57. void add_obstruction_outline(const PackedVector2Array &p_shape_outline);
  58. bool has_data() { return traversable_outlines.size(); };
  59. void clear();
  60. NavigationMeshSourceGeometryData2D();
  61. ~NavigationMeshSourceGeometryData2D();
  62. };
  63. #endif // NAVIGATION_MESH_SOURCE_GEOMETRY_DATA_2D_H