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- /**************************************************************************/
- /* navigation_mesh_source_geometry_data_2d.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef NAVIGATION_MESH_SOURCE_GEOMETRY_DATA_2D_H
- #define NAVIGATION_MESH_SOURCE_GEOMETRY_DATA_2D_H
- #include "scene/2d/node_2d.h"
- #include "scene/resources/navigation_polygon.h"
- class NavigationMeshSourceGeometryData2D : public Resource {
- GDCLASS(NavigationMeshSourceGeometryData2D, Resource);
- Vector<Vector<Vector2>> traversable_outlines;
- Vector<Vector<Vector2>> obstruction_outlines;
- protected:
- static void _bind_methods();
- public:
- void _set_traversable_outlines(const Vector<Vector<Vector2>> &p_traversable_outlines);
- const Vector<Vector<Vector2>> &_get_traversable_outlines() const { return traversable_outlines; }
- void _set_obstruction_outlines(const Vector<Vector<Vector2>> &p_obstruction_outlines);
- const Vector<Vector<Vector2>> &_get_obstruction_outlines() const { return obstruction_outlines; }
- void _add_traversable_outline(const Vector<Vector2> &p_shape_outline);
- void _add_obstruction_outline(const Vector<Vector2> &p_shape_outline);
- // kept root node transform here on the geometry data
- // if we add this transform to all exposed functions we need to break comp on all functions later
- // when navmesh changes from global transform to relative to navregion
- // but if it stays here we can just remove it and change the internal functions only
- Transform2D root_node_transform;
- void set_traversable_outlines(const TypedArray<Vector<Vector2>> &p_traversable_outlines);
- TypedArray<Vector<Vector2>> get_traversable_outlines() const;
- void set_obstruction_outlines(const TypedArray<Vector<Vector2>> &p_obstruction_outlines);
- TypedArray<Vector<Vector2>> get_obstruction_outlines() const;
- void add_traversable_outline(const PackedVector2Array &p_shape_outline);
- void add_obstruction_outline(const PackedVector2Array &p_shape_outline);
- bool has_data() { return traversable_outlines.size(); };
- void clear();
- NavigationMeshSourceGeometryData2D();
- ~NavigationMeshSourceGeometryData2D();
- };
- #endif // NAVIGATION_MESH_SOURCE_GEOMETRY_DATA_2D_H
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