environment.cpp 62 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544
  1. /**************************************************************************/
  2. /* environment.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "environment.h"
  31. #include "core/config/project_settings.h"
  32. #include "scene/resources/gradient_texture.h"
  33. #include "servers/rendering_server.h"
  34. RID Environment::get_rid() const {
  35. return environment;
  36. }
  37. // Background
  38. void Environment::set_background(BGMode p_bg) {
  39. bg_mode = p_bg;
  40. RS::get_singleton()->environment_set_background(environment, RS::EnvironmentBG(p_bg));
  41. notify_property_list_changed();
  42. if (bg_mode != BG_SKY) {
  43. set_fog_aerial_perspective(0.0);
  44. }
  45. }
  46. Environment::BGMode Environment::get_background() const {
  47. return bg_mode;
  48. }
  49. void Environment::set_sky(const Ref<Sky> &p_sky) {
  50. bg_sky = p_sky;
  51. RID sb_rid;
  52. if (bg_sky.is_valid()) {
  53. sb_rid = bg_sky->get_rid();
  54. }
  55. RS::get_singleton()->environment_set_sky(environment, sb_rid);
  56. }
  57. Ref<Sky> Environment::get_sky() const {
  58. return bg_sky;
  59. }
  60. void Environment::set_sky_custom_fov(float p_scale) {
  61. bg_sky_custom_fov = p_scale;
  62. RS::get_singleton()->environment_set_sky_custom_fov(environment, p_scale);
  63. }
  64. float Environment::get_sky_custom_fov() const {
  65. return bg_sky_custom_fov;
  66. }
  67. void Environment::set_sky_rotation(const Vector3 &p_rotation) {
  68. bg_sky_rotation = p_rotation;
  69. RS::get_singleton()->environment_set_sky_orientation(environment, Basis::from_euler(p_rotation));
  70. }
  71. Vector3 Environment::get_sky_rotation() const {
  72. return bg_sky_rotation;
  73. }
  74. void Environment::set_bg_color(const Color &p_color) {
  75. bg_color = p_color;
  76. RS::get_singleton()->environment_set_bg_color(environment, p_color);
  77. }
  78. Color Environment::get_bg_color() const {
  79. return bg_color;
  80. }
  81. void Environment::set_bg_energy_multiplier(float p_multiplier) {
  82. bg_energy_multiplier = p_multiplier;
  83. _update_bg_energy();
  84. }
  85. float Environment::get_bg_energy_multiplier() const {
  86. return bg_energy_multiplier;
  87. }
  88. void Environment::set_bg_intensity(float p_exposure_value) {
  89. bg_intensity = p_exposure_value;
  90. _update_bg_energy();
  91. }
  92. float Environment::get_bg_intensity() const {
  93. return bg_intensity;
  94. }
  95. void Environment::_update_bg_energy() {
  96. if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
  97. RS::get_singleton()->environment_set_bg_energy(environment, bg_energy_multiplier, bg_intensity);
  98. } else {
  99. RS::get_singleton()->environment_set_bg_energy(environment, bg_energy_multiplier, 1.0);
  100. }
  101. }
  102. void Environment::set_canvas_max_layer(int p_max_layer) {
  103. bg_canvas_max_layer = p_max_layer;
  104. RS::get_singleton()->environment_set_canvas_max_layer(environment, p_max_layer);
  105. }
  106. int Environment::get_canvas_max_layer() const {
  107. return bg_canvas_max_layer;
  108. }
  109. void Environment::set_camera_feed_id(int p_id) {
  110. bg_camera_feed_id = p_id;
  111. // FIXME: Disabled during Vulkan refactoring, should be ported.
  112. #if 0
  113. RS::get_singleton()->environment_set_camera_feed_id(environment, camera_feed_id);
  114. #endif
  115. }
  116. int Environment::get_camera_feed_id() const {
  117. return bg_camera_feed_id;
  118. }
  119. // Ambient light
  120. void Environment::set_ambient_light_color(const Color &p_color) {
  121. ambient_color = p_color;
  122. _update_ambient_light();
  123. }
  124. Color Environment::get_ambient_light_color() const {
  125. return ambient_color;
  126. }
  127. void Environment::set_ambient_source(AmbientSource p_source) {
  128. ambient_source = p_source;
  129. _update_ambient_light();
  130. notify_property_list_changed();
  131. }
  132. Environment::AmbientSource Environment::get_ambient_source() const {
  133. return ambient_source;
  134. }
  135. void Environment::set_ambient_light_energy(float p_energy) {
  136. ambient_energy = p_energy;
  137. _update_ambient_light();
  138. }
  139. float Environment::get_ambient_light_energy() const {
  140. return ambient_energy;
  141. }
  142. void Environment::set_ambient_light_sky_contribution(float p_ratio) {
  143. // Sky contribution values outside the [0.0; 1.0] range don't make sense and
  144. // can result in negative colors.
  145. ambient_sky_contribution = CLAMP(p_ratio, 0.0, 1.0);
  146. _update_ambient_light();
  147. }
  148. float Environment::get_ambient_light_sky_contribution() const {
  149. return ambient_sky_contribution;
  150. }
  151. void Environment::set_reflection_source(ReflectionSource p_source) {
  152. reflection_source = p_source;
  153. _update_ambient_light();
  154. notify_property_list_changed();
  155. }
  156. Environment::ReflectionSource Environment::get_reflection_source() const {
  157. return reflection_source;
  158. }
  159. void Environment::_update_ambient_light() {
  160. RS::get_singleton()->environment_set_ambient_light(
  161. environment,
  162. ambient_color,
  163. RS::EnvironmentAmbientSource(ambient_source),
  164. ambient_energy,
  165. ambient_sky_contribution, RS::EnvironmentReflectionSource(reflection_source));
  166. }
  167. // Tonemap
  168. void Environment::set_tonemapper(ToneMapper p_tone_mapper) {
  169. tone_mapper = p_tone_mapper;
  170. _update_tonemap();
  171. notify_property_list_changed();
  172. }
  173. Environment::ToneMapper Environment::get_tonemapper() const {
  174. return tone_mapper;
  175. }
  176. void Environment::set_tonemap_exposure(float p_exposure) {
  177. tonemap_exposure = p_exposure;
  178. _update_tonemap();
  179. }
  180. float Environment::get_tonemap_exposure() const {
  181. return tonemap_exposure;
  182. }
  183. void Environment::set_tonemap_white(float p_white) {
  184. tonemap_white = p_white;
  185. _update_tonemap();
  186. }
  187. float Environment::get_tonemap_white() const {
  188. return tonemap_white;
  189. }
  190. void Environment::_update_tonemap() {
  191. RS::get_singleton()->environment_set_tonemap(
  192. environment,
  193. RS::EnvironmentToneMapper(tone_mapper),
  194. tonemap_exposure,
  195. tonemap_white);
  196. }
  197. // SSR
  198. void Environment::set_ssr_enabled(bool p_enabled) {
  199. ssr_enabled = p_enabled;
  200. _update_ssr();
  201. notify_property_list_changed();
  202. }
  203. bool Environment::is_ssr_enabled() const {
  204. return ssr_enabled;
  205. }
  206. void Environment::set_ssr_max_steps(int p_steps) {
  207. ssr_max_steps = p_steps;
  208. _update_ssr();
  209. }
  210. int Environment::get_ssr_max_steps() const {
  211. return ssr_max_steps;
  212. }
  213. void Environment::set_ssr_fade_in(float p_fade_in) {
  214. ssr_fade_in = MAX(p_fade_in, 0.0f);
  215. _update_ssr();
  216. }
  217. float Environment::get_ssr_fade_in() const {
  218. return ssr_fade_in;
  219. }
  220. void Environment::set_ssr_fade_out(float p_fade_out) {
  221. ssr_fade_out = MAX(p_fade_out, 0.0f);
  222. _update_ssr();
  223. }
  224. float Environment::get_ssr_fade_out() const {
  225. return ssr_fade_out;
  226. }
  227. void Environment::set_ssr_depth_tolerance(float p_depth_tolerance) {
  228. ssr_depth_tolerance = p_depth_tolerance;
  229. _update_ssr();
  230. }
  231. float Environment::get_ssr_depth_tolerance() const {
  232. return ssr_depth_tolerance;
  233. }
  234. void Environment::_update_ssr() {
  235. RS::get_singleton()->environment_set_ssr(
  236. environment,
  237. ssr_enabled,
  238. ssr_max_steps,
  239. ssr_fade_in,
  240. ssr_fade_out,
  241. ssr_depth_tolerance);
  242. }
  243. // SSAO
  244. void Environment::set_ssao_enabled(bool p_enabled) {
  245. ssao_enabled = p_enabled;
  246. _update_ssao();
  247. notify_property_list_changed();
  248. }
  249. bool Environment::is_ssao_enabled() const {
  250. return ssao_enabled;
  251. }
  252. void Environment::set_ssao_radius(float p_radius) {
  253. ssao_radius = p_radius;
  254. _update_ssao();
  255. }
  256. float Environment::get_ssao_radius() const {
  257. return ssao_radius;
  258. }
  259. void Environment::set_ssao_intensity(float p_intensity) {
  260. ssao_intensity = p_intensity;
  261. _update_ssao();
  262. }
  263. float Environment::get_ssao_intensity() const {
  264. return ssao_intensity;
  265. }
  266. void Environment::set_ssao_power(float p_power) {
  267. ssao_power = p_power;
  268. _update_ssao();
  269. }
  270. float Environment::get_ssao_power() const {
  271. return ssao_power;
  272. }
  273. void Environment::set_ssao_detail(float p_detail) {
  274. ssao_detail = p_detail;
  275. _update_ssao();
  276. }
  277. float Environment::get_ssao_detail() const {
  278. return ssao_detail;
  279. }
  280. void Environment::set_ssao_horizon(float p_horizon) {
  281. ssao_horizon = p_horizon;
  282. _update_ssao();
  283. }
  284. float Environment::get_ssao_horizon() const {
  285. return ssao_horizon;
  286. }
  287. void Environment::set_ssao_sharpness(float p_sharpness) {
  288. ssao_sharpness = p_sharpness;
  289. _update_ssao();
  290. }
  291. float Environment::get_ssao_sharpness() const {
  292. return ssao_sharpness;
  293. }
  294. void Environment::set_ssao_direct_light_affect(float p_direct_light_affect) {
  295. ssao_direct_light_affect = p_direct_light_affect;
  296. _update_ssao();
  297. }
  298. float Environment::get_ssao_direct_light_affect() const {
  299. return ssao_direct_light_affect;
  300. }
  301. void Environment::set_ssao_ao_channel_affect(float p_ao_channel_affect) {
  302. ssao_ao_channel_affect = p_ao_channel_affect;
  303. _update_ssao();
  304. }
  305. float Environment::get_ssao_ao_channel_affect() const {
  306. return ssao_ao_channel_affect;
  307. }
  308. void Environment::_update_ssao() {
  309. RS::get_singleton()->environment_set_ssao(
  310. environment,
  311. ssao_enabled,
  312. ssao_radius,
  313. ssao_intensity,
  314. ssao_power,
  315. ssao_detail,
  316. ssao_horizon,
  317. ssao_sharpness,
  318. ssao_direct_light_affect,
  319. ssao_ao_channel_affect);
  320. }
  321. // SSIL
  322. void Environment::set_ssil_enabled(bool p_enabled) {
  323. ssil_enabled = p_enabled;
  324. _update_ssil();
  325. notify_property_list_changed();
  326. }
  327. bool Environment::is_ssil_enabled() const {
  328. return ssil_enabled;
  329. }
  330. void Environment::set_ssil_radius(float p_radius) {
  331. ssil_radius = p_radius;
  332. _update_ssil();
  333. }
  334. float Environment::get_ssil_radius() const {
  335. return ssil_radius;
  336. }
  337. void Environment::set_ssil_intensity(float p_intensity) {
  338. ssil_intensity = p_intensity;
  339. _update_ssil();
  340. }
  341. float Environment::get_ssil_intensity() const {
  342. return ssil_intensity;
  343. }
  344. void Environment::set_ssil_sharpness(float p_sharpness) {
  345. ssil_sharpness = p_sharpness;
  346. _update_ssil();
  347. }
  348. float Environment::get_ssil_sharpness() const {
  349. return ssil_sharpness;
  350. }
  351. void Environment::set_ssil_normal_rejection(float p_normal_rejection) {
  352. ssil_normal_rejection = p_normal_rejection;
  353. _update_ssil();
  354. }
  355. float Environment::get_ssil_normal_rejection() const {
  356. return ssil_normal_rejection;
  357. }
  358. void Environment::_update_ssil() {
  359. RS::get_singleton()->environment_set_ssil(
  360. environment,
  361. ssil_enabled,
  362. ssil_radius,
  363. ssil_intensity,
  364. ssil_sharpness,
  365. ssil_normal_rejection);
  366. }
  367. // SDFGI
  368. void Environment::set_sdfgi_enabled(bool p_enabled) {
  369. sdfgi_enabled = p_enabled;
  370. _update_sdfgi();
  371. notify_property_list_changed();
  372. }
  373. bool Environment::is_sdfgi_enabled() const {
  374. return sdfgi_enabled;
  375. }
  376. void Environment::set_sdfgi_cascades(int p_cascades) {
  377. ERR_FAIL_COND_MSG(p_cascades < 1 || p_cascades > 8, "Invalid number of SDFGI cascades (must be between 1 and 8).");
  378. sdfgi_cascades = p_cascades;
  379. _update_sdfgi();
  380. }
  381. int Environment::get_sdfgi_cascades() const {
  382. return sdfgi_cascades;
  383. }
  384. void Environment::set_sdfgi_min_cell_size(float p_size) {
  385. sdfgi_min_cell_size = p_size;
  386. _update_sdfgi();
  387. }
  388. float Environment::get_sdfgi_min_cell_size() const {
  389. return sdfgi_min_cell_size;
  390. }
  391. void Environment::set_sdfgi_max_distance(float p_distance) {
  392. p_distance /= 64.0;
  393. for (int i = 0; i < sdfgi_cascades; i++) {
  394. p_distance *= 0.5; //halve for each cascade
  395. }
  396. sdfgi_min_cell_size = p_distance;
  397. _update_sdfgi();
  398. }
  399. float Environment::get_sdfgi_max_distance() const {
  400. float md = sdfgi_min_cell_size;
  401. md *= 64.0;
  402. for (int i = 0; i < sdfgi_cascades; i++) {
  403. md *= 2.0;
  404. }
  405. return md;
  406. }
  407. void Environment::set_sdfgi_cascade0_distance(float p_distance) {
  408. sdfgi_min_cell_size = p_distance / 64.0;
  409. _update_sdfgi();
  410. }
  411. float Environment::get_sdfgi_cascade0_distance() const {
  412. return sdfgi_min_cell_size * 64.0;
  413. }
  414. void Environment::set_sdfgi_y_scale(SDFGIYScale p_y_scale) {
  415. sdfgi_y_scale = p_y_scale;
  416. _update_sdfgi();
  417. }
  418. Environment::SDFGIYScale Environment::get_sdfgi_y_scale() const {
  419. return sdfgi_y_scale;
  420. }
  421. void Environment::set_sdfgi_use_occlusion(bool p_enabled) {
  422. sdfgi_use_occlusion = p_enabled;
  423. _update_sdfgi();
  424. }
  425. bool Environment::is_sdfgi_using_occlusion() const {
  426. return sdfgi_use_occlusion;
  427. }
  428. void Environment::set_sdfgi_bounce_feedback(float p_amount) {
  429. sdfgi_bounce_feedback = p_amount;
  430. _update_sdfgi();
  431. }
  432. float Environment::get_sdfgi_bounce_feedback() const {
  433. return sdfgi_bounce_feedback;
  434. }
  435. void Environment::set_sdfgi_read_sky_light(bool p_enabled) {
  436. sdfgi_read_sky_light = p_enabled;
  437. _update_sdfgi();
  438. }
  439. bool Environment::is_sdfgi_reading_sky_light() const {
  440. return sdfgi_read_sky_light;
  441. }
  442. void Environment::set_sdfgi_energy(float p_energy) {
  443. sdfgi_energy = p_energy;
  444. _update_sdfgi();
  445. }
  446. float Environment::get_sdfgi_energy() const {
  447. return sdfgi_energy;
  448. }
  449. void Environment::set_sdfgi_normal_bias(float p_bias) {
  450. sdfgi_normal_bias = p_bias;
  451. _update_sdfgi();
  452. }
  453. float Environment::get_sdfgi_normal_bias() const {
  454. return sdfgi_normal_bias;
  455. }
  456. void Environment::set_sdfgi_probe_bias(float p_bias) {
  457. sdfgi_probe_bias = p_bias;
  458. _update_sdfgi();
  459. }
  460. float Environment::get_sdfgi_probe_bias() const {
  461. return sdfgi_probe_bias;
  462. }
  463. void Environment::_update_sdfgi() {
  464. RS::get_singleton()->environment_set_sdfgi(
  465. environment,
  466. sdfgi_enabled,
  467. sdfgi_cascades,
  468. sdfgi_min_cell_size,
  469. RS::EnvironmentSDFGIYScale(sdfgi_y_scale),
  470. sdfgi_use_occlusion,
  471. sdfgi_bounce_feedback,
  472. sdfgi_read_sky_light,
  473. sdfgi_energy,
  474. sdfgi_normal_bias,
  475. sdfgi_probe_bias);
  476. }
  477. // Glow
  478. void Environment::set_glow_enabled(bool p_enabled) {
  479. glow_enabled = p_enabled;
  480. _update_glow();
  481. notify_property_list_changed();
  482. }
  483. bool Environment::is_glow_enabled() const {
  484. return glow_enabled;
  485. }
  486. void Environment::set_glow_level(int p_level, float p_intensity) {
  487. ERR_FAIL_INDEX(p_level, RS::MAX_GLOW_LEVELS);
  488. glow_levels.write[p_level] = p_intensity;
  489. _update_glow();
  490. }
  491. float Environment::get_glow_level(int p_level) const {
  492. ERR_FAIL_INDEX_V(p_level, RS::MAX_GLOW_LEVELS, 0.0);
  493. return glow_levels[p_level];
  494. }
  495. void Environment::set_glow_normalized(bool p_normalized) {
  496. glow_normalize_levels = p_normalized;
  497. _update_glow();
  498. }
  499. bool Environment::is_glow_normalized() const {
  500. return glow_normalize_levels;
  501. }
  502. void Environment::set_glow_intensity(float p_intensity) {
  503. glow_intensity = p_intensity;
  504. _update_glow();
  505. }
  506. float Environment::get_glow_intensity() const {
  507. return glow_intensity;
  508. }
  509. void Environment::set_glow_strength(float p_strength) {
  510. glow_strength = p_strength;
  511. _update_glow();
  512. }
  513. float Environment::get_glow_strength() const {
  514. return glow_strength;
  515. }
  516. void Environment::set_glow_mix(float p_mix) {
  517. glow_mix = p_mix;
  518. _update_glow();
  519. }
  520. float Environment::get_glow_mix() const {
  521. return glow_mix;
  522. }
  523. void Environment::set_glow_bloom(float p_threshold) {
  524. glow_bloom = p_threshold;
  525. _update_glow();
  526. }
  527. float Environment::get_glow_bloom() const {
  528. return glow_bloom;
  529. }
  530. void Environment::set_glow_blend_mode(GlowBlendMode p_mode) {
  531. glow_blend_mode = p_mode;
  532. _update_glow();
  533. notify_property_list_changed();
  534. }
  535. Environment::GlowBlendMode Environment::get_glow_blend_mode() const {
  536. return glow_blend_mode;
  537. }
  538. void Environment::set_glow_hdr_bleed_threshold(float p_threshold) {
  539. glow_hdr_bleed_threshold = p_threshold;
  540. _update_glow();
  541. }
  542. float Environment::get_glow_hdr_bleed_threshold() const {
  543. return glow_hdr_bleed_threshold;
  544. }
  545. void Environment::set_glow_hdr_bleed_scale(float p_scale) {
  546. glow_hdr_bleed_scale = p_scale;
  547. _update_glow();
  548. }
  549. float Environment::get_glow_hdr_bleed_scale() const {
  550. return glow_hdr_bleed_scale;
  551. }
  552. void Environment::set_glow_hdr_luminance_cap(float p_amount) {
  553. glow_hdr_luminance_cap = p_amount;
  554. _update_glow();
  555. }
  556. float Environment::get_glow_hdr_luminance_cap() const {
  557. return glow_hdr_luminance_cap;
  558. }
  559. void Environment::set_glow_map_strength(float p_strength) {
  560. glow_map_strength = p_strength;
  561. _update_glow();
  562. }
  563. float Environment::get_glow_map_strength() const {
  564. return glow_map_strength;
  565. }
  566. void Environment::set_glow_map(Ref<Texture> p_glow_map) {
  567. glow_map = p_glow_map;
  568. _update_glow();
  569. }
  570. Ref<Texture> Environment::get_glow_map() const {
  571. return glow_map;
  572. }
  573. void Environment::_update_glow() {
  574. Vector<float> normalized_levels;
  575. if (glow_normalize_levels) {
  576. normalized_levels.resize(7);
  577. float size = 0.0;
  578. for (int i = 0; i < glow_levels.size(); i++) {
  579. size += glow_levels[i];
  580. }
  581. for (int i = 0; i < glow_levels.size(); i++) {
  582. normalized_levels.write[i] = glow_levels[i] / size;
  583. }
  584. } else {
  585. normalized_levels = glow_levels;
  586. }
  587. float _glow_map_strength = 0.0f;
  588. RID glow_map_rid;
  589. if (glow_map.is_valid()) {
  590. glow_map_rid = glow_map->get_rid();
  591. _glow_map_strength = glow_map_strength;
  592. } else {
  593. glow_map_rid = RID();
  594. }
  595. RS::get_singleton()->environment_set_glow(
  596. environment,
  597. glow_enabled,
  598. normalized_levels,
  599. glow_intensity,
  600. glow_strength,
  601. glow_mix,
  602. glow_bloom,
  603. RS::EnvironmentGlowBlendMode(glow_blend_mode),
  604. glow_hdr_bleed_threshold,
  605. glow_hdr_bleed_scale,
  606. glow_hdr_luminance_cap,
  607. _glow_map_strength,
  608. glow_map_rid);
  609. }
  610. // Fog
  611. void Environment::set_fog_enabled(bool p_enabled) {
  612. fog_enabled = p_enabled;
  613. _update_fog();
  614. notify_property_list_changed();
  615. }
  616. bool Environment::is_fog_enabled() const {
  617. return fog_enabled;
  618. }
  619. void Environment::set_fog_light_color(const Color &p_light_color) {
  620. fog_light_color = p_light_color;
  621. _update_fog();
  622. }
  623. Color Environment::get_fog_light_color() const {
  624. return fog_light_color;
  625. }
  626. void Environment::set_fog_light_energy(float p_amount) {
  627. fog_light_energy = p_amount;
  628. _update_fog();
  629. }
  630. float Environment::get_fog_light_energy() const {
  631. return fog_light_energy;
  632. }
  633. void Environment::set_fog_sun_scatter(float p_amount) {
  634. fog_sun_scatter = p_amount;
  635. _update_fog();
  636. }
  637. float Environment::get_fog_sun_scatter() const {
  638. return fog_sun_scatter;
  639. }
  640. void Environment::set_fog_density(float p_amount) {
  641. fog_density = p_amount;
  642. _update_fog();
  643. }
  644. float Environment::get_fog_density() const {
  645. return fog_density;
  646. }
  647. void Environment::set_fog_height(float p_amount) {
  648. fog_height = p_amount;
  649. _update_fog();
  650. }
  651. float Environment::get_fog_height() const {
  652. return fog_height;
  653. }
  654. void Environment::set_fog_height_density(float p_amount) {
  655. fog_height_density = p_amount;
  656. _update_fog();
  657. }
  658. float Environment::get_fog_height_density() const {
  659. return fog_height_density;
  660. }
  661. void Environment::set_fog_aerial_perspective(float p_aerial_perspective) {
  662. fog_aerial_perspective = p_aerial_perspective;
  663. _update_fog();
  664. }
  665. float Environment::get_fog_aerial_perspective() const {
  666. return fog_aerial_perspective;
  667. }
  668. void Environment::set_fog_sky_affect(float p_sky_affect) {
  669. fog_sky_affect = p_sky_affect;
  670. _update_fog();
  671. }
  672. float Environment::get_fog_sky_affect() const {
  673. return fog_sky_affect;
  674. }
  675. void Environment::_update_fog() {
  676. RS::get_singleton()->environment_set_fog(
  677. environment,
  678. fog_enabled,
  679. fog_light_color,
  680. fog_light_energy,
  681. fog_sun_scatter,
  682. fog_density,
  683. fog_height,
  684. fog_height_density,
  685. fog_aerial_perspective,
  686. fog_sky_affect);
  687. }
  688. // Volumetric Fog
  689. void Environment::_update_volumetric_fog() {
  690. RS::get_singleton()->environment_set_volumetric_fog(
  691. environment,
  692. volumetric_fog_enabled,
  693. volumetric_fog_density,
  694. volumetric_fog_albedo,
  695. volumetric_fog_emission,
  696. volumetric_fog_emission_energy,
  697. volumetric_fog_anisotropy,
  698. volumetric_fog_length,
  699. volumetric_fog_detail_spread,
  700. volumetric_fog_gi_inject,
  701. volumetric_fog_temporal_reproject,
  702. volumetric_fog_temporal_reproject_amount,
  703. volumetric_fog_ambient_inject,
  704. volumetric_fog_sky_affect);
  705. }
  706. void Environment::set_volumetric_fog_enabled(bool p_enable) {
  707. volumetric_fog_enabled = p_enable;
  708. _update_volumetric_fog();
  709. notify_property_list_changed();
  710. }
  711. bool Environment::is_volumetric_fog_enabled() const {
  712. return volumetric_fog_enabled;
  713. }
  714. void Environment::set_volumetric_fog_density(float p_density) {
  715. volumetric_fog_density = p_density;
  716. _update_volumetric_fog();
  717. }
  718. float Environment::get_volumetric_fog_density() const {
  719. return volumetric_fog_density;
  720. }
  721. void Environment::set_volumetric_fog_albedo(Color p_color) {
  722. volumetric_fog_albedo = p_color;
  723. _update_volumetric_fog();
  724. }
  725. Color Environment::get_volumetric_fog_albedo() const {
  726. return volumetric_fog_albedo;
  727. }
  728. void Environment::set_volumetric_fog_emission(Color p_color) {
  729. volumetric_fog_emission = p_color;
  730. _update_volumetric_fog();
  731. }
  732. Color Environment::get_volumetric_fog_emission() const {
  733. return volumetric_fog_emission;
  734. }
  735. void Environment::set_volumetric_fog_emission_energy(float p_begin) {
  736. volumetric_fog_emission_energy = p_begin;
  737. _update_volumetric_fog();
  738. }
  739. float Environment::get_volumetric_fog_emission_energy() const {
  740. return volumetric_fog_emission_energy;
  741. }
  742. void Environment::set_volumetric_fog_anisotropy(float p_anisotropy) {
  743. volumetric_fog_anisotropy = p_anisotropy;
  744. _update_volumetric_fog();
  745. }
  746. float Environment::get_volumetric_fog_anisotropy() const {
  747. return volumetric_fog_anisotropy;
  748. }
  749. void Environment::set_volumetric_fog_length(float p_length) {
  750. volumetric_fog_length = p_length;
  751. _update_volumetric_fog();
  752. }
  753. float Environment::get_volumetric_fog_length() const {
  754. return volumetric_fog_length;
  755. }
  756. void Environment::set_volumetric_fog_detail_spread(float p_detail_spread) {
  757. p_detail_spread = CLAMP(p_detail_spread, 0.5, 6.0);
  758. volumetric_fog_detail_spread = p_detail_spread;
  759. _update_volumetric_fog();
  760. }
  761. float Environment::get_volumetric_fog_detail_spread() const {
  762. return volumetric_fog_detail_spread;
  763. }
  764. void Environment::set_volumetric_fog_gi_inject(float p_gi_inject) {
  765. volumetric_fog_gi_inject = p_gi_inject;
  766. _update_volumetric_fog();
  767. }
  768. float Environment::get_volumetric_fog_gi_inject() const {
  769. return volumetric_fog_gi_inject;
  770. }
  771. void Environment::set_volumetric_fog_ambient_inject(float p_ambient_inject) {
  772. volumetric_fog_ambient_inject = p_ambient_inject;
  773. _update_volumetric_fog();
  774. }
  775. float Environment::get_volumetric_fog_ambient_inject() const {
  776. return volumetric_fog_ambient_inject;
  777. }
  778. void Environment::set_volumetric_fog_sky_affect(float p_sky_affect) {
  779. volumetric_fog_sky_affect = p_sky_affect;
  780. _update_volumetric_fog();
  781. }
  782. float Environment::get_volumetric_fog_sky_affect() const {
  783. return volumetric_fog_sky_affect;
  784. }
  785. void Environment::set_volumetric_fog_temporal_reprojection_enabled(bool p_enable) {
  786. volumetric_fog_temporal_reproject = p_enable;
  787. _update_volumetric_fog();
  788. }
  789. bool Environment::is_volumetric_fog_temporal_reprojection_enabled() const {
  790. return volumetric_fog_temporal_reproject;
  791. }
  792. void Environment::set_volumetric_fog_temporal_reprojection_amount(float p_amount) {
  793. volumetric_fog_temporal_reproject_amount = p_amount;
  794. _update_volumetric_fog();
  795. }
  796. float Environment::get_volumetric_fog_temporal_reprojection_amount() const {
  797. return volumetric_fog_temporal_reproject_amount;
  798. }
  799. // Adjustment
  800. void Environment::set_adjustment_enabled(bool p_enabled) {
  801. adjustment_enabled = p_enabled;
  802. _update_adjustment();
  803. notify_property_list_changed();
  804. }
  805. bool Environment::is_adjustment_enabled() const {
  806. return adjustment_enabled;
  807. }
  808. void Environment::set_adjustment_brightness(float p_brightness) {
  809. adjustment_brightness = p_brightness;
  810. _update_adjustment();
  811. }
  812. float Environment::get_adjustment_brightness() const {
  813. return adjustment_brightness;
  814. }
  815. void Environment::set_adjustment_contrast(float p_contrast) {
  816. adjustment_contrast = p_contrast;
  817. _update_adjustment();
  818. }
  819. float Environment::get_adjustment_contrast() const {
  820. return adjustment_contrast;
  821. }
  822. void Environment::set_adjustment_saturation(float p_saturation) {
  823. adjustment_saturation = p_saturation;
  824. _update_adjustment();
  825. }
  826. float Environment::get_adjustment_saturation() const {
  827. return adjustment_saturation;
  828. }
  829. void Environment::set_adjustment_color_correction(Ref<Texture> p_color_correction) {
  830. adjustment_color_correction = p_color_correction;
  831. Ref<GradientTexture1D> grad_tex = p_color_correction;
  832. if (grad_tex.is_valid()) {
  833. grad_tex->connect_changed(callable_mp(this, &Environment::_update_adjustment));
  834. }
  835. Ref<Texture2D> adjustment_texture_2d = adjustment_color_correction;
  836. if (adjustment_texture_2d.is_valid()) {
  837. use_1d_color_correction = true;
  838. } else {
  839. use_1d_color_correction = false;
  840. }
  841. _update_adjustment();
  842. }
  843. Ref<Texture> Environment::get_adjustment_color_correction() const {
  844. return adjustment_color_correction;
  845. }
  846. void Environment::_update_adjustment() {
  847. RID color_correction = adjustment_color_correction.is_valid() ? adjustment_color_correction->get_rid() : RID();
  848. RS::get_singleton()->environment_set_adjustment(
  849. environment,
  850. adjustment_enabled,
  851. adjustment_brightness,
  852. adjustment_contrast,
  853. adjustment_saturation,
  854. use_1d_color_correction,
  855. color_correction);
  856. }
  857. // Private methods, constructor and destructor
  858. void Environment::_validate_property(PropertyInfo &p_property) const {
  859. if (p_property.name == "sky" || p_property.name == "sky_custom_fov" || p_property.name == "sky_rotation" || p_property.name == "ambient_light_sky_contribution") {
  860. if (bg_mode != BG_SKY && ambient_source != AMBIENT_SOURCE_SKY && reflection_source != REFLECTION_SOURCE_SKY) {
  861. p_property.usage = PROPERTY_USAGE_NO_EDITOR;
  862. }
  863. }
  864. if (p_property.name == "ambient_light_color" || p_property.name == "ambient_light_energy") {
  865. if (ambient_source == AMBIENT_SOURCE_DISABLED) {
  866. p_property.usage = PROPERTY_USAGE_NO_EDITOR;
  867. }
  868. }
  869. if (p_property.name == "ambient_light_sky_contribution") {
  870. if (ambient_source == AMBIENT_SOURCE_DISABLED || ambient_source == AMBIENT_SOURCE_COLOR) {
  871. p_property.usage = PROPERTY_USAGE_NO_EDITOR;
  872. }
  873. }
  874. if (p_property.name == "fog_aerial_perspective") {
  875. if (bg_mode != BG_SKY) {
  876. p_property.usage = PROPERTY_USAGE_NO_EDITOR;
  877. }
  878. }
  879. if (p_property.name == "tonemap_white" && tone_mapper == TONE_MAPPER_LINEAR) {
  880. p_property.usage = PROPERTY_USAGE_NO_EDITOR;
  881. }
  882. if (p_property.name == "glow_intensity" && glow_blend_mode == GLOW_BLEND_MODE_MIX) {
  883. p_property.usage = PROPERTY_USAGE_NO_EDITOR;
  884. }
  885. if (p_property.name == "glow_mix" && glow_blend_mode != GLOW_BLEND_MODE_MIX) {
  886. p_property.usage = PROPERTY_USAGE_NO_EDITOR;
  887. }
  888. if (p_property.name == "background_color") {
  889. if (bg_mode != BG_COLOR && ambient_source != AMBIENT_SOURCE_COLOR) {
  890. p_property.usage = PROPERTY_USAGE_NO_EDITOR;
  891. }
  892. }
  893. if (p_property.name == "background_canvas_max_layer") {
  894. if (bg_mode != BG_CANVAS) {
  895. p_property.usage = PROPERTY_USAGE_NO_EDITOR;
  896. }
  897. }
  898. if (p_property.name == "background_camera_feed_id") {
  899. if (bg_mode != BG_CAMERA_FEED) {
  900. p_property.usage = PROPERTY_USAGE_NO_EDITOR;
  901. }
  902. }
  903. if (p_property.name == "background_intensity" && !GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
  904. p_property.usage = PROPERTY_USAGE_NO_EDITOR;
  905. }
  906. static const char *hide_prefixes[] = {
  907. "fog_",
  908. "volumetric_fog_",
  909. "ssr_",
  910. "ssao_",
  911. "ssil_",
  912. "sdfgi_",
  913. "glow_",
  914. "adjustment_",
  915. nullptr
  916. };
  917. const char **prefixes = hide_prefixes;
  918. while (*prefixes) {
  919. String prefix = String(*prefixes);
  920. String enabled = prefix + "enabled";
  921. if (p_property.name.begins_with(prefix) && p_property.name != enabled && !bool(get(enabled))) {
  922. p_property.usage = PROPERTY_USAGE_NO_EDITOR;
  923. return;
  924. }
  925. prefixes++;
  926. }
  927. }
  928. #ifndef DISABLE_DEPRECATED
  929. // Kept for compatibility from 3.x to 4.0.
  930. bool Environment::_set(const StringName &p_name, const Variant &p_value) {
  931. if (p_name == "background_sky") {
  932. set_sky(p_value);
  933. return true;
  934. } else if (p_name == "background_sky_custom_fov") {
  935. set_sky_custom_fov(p_value);
  936. return true;
  937. } else if (p_name == "background_sky_orientation") {
  938. Vector3 euler = p_value.operator Basis().get_euler();
  939. set_sky_rotation(euler);
  940. return true;
  941. } else {
  942. return false;
  943. }
  944. }
  945. #endif
  946. void Environment::_bind_methods() {
  947. // Background
  948. ClassDB::bind_method(D_METHOD("set_background", "mode"), &Environment::set_background);
  949. ClassDB::bind_method(D_METHOD("get_background"), &Environment::get_background);
  950. ClassDB::bind_method(D_METHOD("set_sky", "sky"), &Environment::set_sky);
  951. ClassDB::bind_method(D_METHOD("get_sky"), &Environment::get_sky);
  952. ClassDB::bind_method(D_METHOD("set_sky_custom_fov", "scale"), &Environment::set_sky_custom_fov);
  953. ClassDB::bind_method(D_METHOD("get_sky_custom_fov"), &Environment::get_sky_custom_fov);
  954. ClassDB::bind_method(D_METHOD("set_sky_rotation", "euler_radians"), &Environment::set_sky_rotation);
  955. ClassDB::bind_method(D_METHOD("get_sky_rotation"), &Environment::get_sky_rotation);
  956. ClassDB::bind_method(D_METHOD("set_bg_color", "color"), &Environment::set_bg_color);
  957. ClassDB::bind_method(D_METHOD("get_bg_color"), &Environment::get_bg_color);
  958. ClassDB::bind_method(D_METHOD("set_bg_energy_multiplier", "energy"), &Environment::set_bg_energy_multiplier);
  959. ClassDB::bind_method(D_METHOD("get_bg_energy_multiplier"), &Environment::get_bg_energy_multiplier);
  960. ClassDB::bind_method(D_METHOD("set_bg_intensity", "energy"), &Environment::set_bg_intensity);
  961. ClassDB::bind_method(D_METHOD("get_bg_intensity"), &Environment::get_bg_intensity);
  962. ClassDB::bind_method(D_METHOD("set_canvas_max_layer", "layer"), &Environment::set_canvas_max_layer);
  963. ClassDB::bind_method(D_METHOD("get_canvas_max_layer"), &Environment::get_canvas_max_layer);
  964. ClassDB::bind_method(D_METHOD("set_camera_feed_id", "id"), &Environment::set_camera_feed_id);
  965. ClassDB::bind_method(D_METHOD("get_camera_feed_id"), &Environment::get_camera_feed_id);
  966. ADD_GROUP("Background", "background_");
  967. ADD_PROPERTY(PropertyInfo(Variant::INT, "background_mode", PROPERTY_HINT_ENUM, "Clear Color,Custom Color,Sky,Canvas,Keep,Camera Feed"), "set_background", "get_background");
  968. ADD_PROPERTY(PropertyInfo(Variant::COLOR, "background_color"), "set_bg_color", "get_bg_color");
  969. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "background_energy_multiplier", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_bg_energy_multiplier", "get_bg_energy_multiplier");
  970. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "background_intensity", PROPERTY_HINT_RANGE, "0,100000,0.01,suffix:nt"), "set_bg_intensity", "get_bg_intensity");
  971. ADD_PROPERTY(PropertyInfo(Variant::INT, "background_canvas_max_layer", PROPERTY_HINT_RANGE, "-1000,1000,1"), "set_canvas_max_layer", "get_canvas_max_layer");
  972. ADD_PROPERTY(PropertyInfo(Variant::INT, "background_camera_feed_id", PROPERTY_HINT_RANGE, "1,10,1"), "set_camera_feed_id", "get_camera_feed_id");
  973. ADD_GROUP("Sky", "sky_");
  974. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sky", PROPERTY_HINT_RESOURCE_TYPE, "Sky"), "set_sky", "get_sky");
  975. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sky_custom_fov", PROPERTY_HINT_RANGE, "0,180,0.1,degrees"), "set_sky_custom_fov", "get_sky_custom_fov");
  976. ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "sky_rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_less,or_greater,radians_as_degrees"), "set_sky_rotation", "get_sky_rotation");
  977. // Ambient light
  978. ClassDB::bind_method(D_METHOD("set_ambient_light_color", "color"), &Environment::set_ambient_light_color);
  979. ClassDB::bind_method(D_METHOD("get_ambient_light_color"), &Environment::get_ambient_light_color);
  980. ClassDB::bind_method(D_METHOD("set_ambient_source", "source"), &Environment::set_ambient_source);
  981. ClassDB::bind_method(D_METHOD("get_ambient_source"), &Environment::get_ambient_source);
  982. ClassDB::bind_method(D_METHOD("set_ambient_light_energy", "energy"), &Environment::set_ambient_light_energy);
  983. ClassDB::bind_method(D_METHOD("get_ambient_light_energy"), &Environment::get_ambient_light_energy);
  984. ClassDB::bind_method(D_METHOD("set_ambient_light_sky_contribution", "ratio"), &Environment::set_ambient_light_sky_contribution);
  985. ClassDB::bind_method(D_METHOD("get_ambient_light_sky_contribution"), &Environment::get_ambient_light_sky_contribution);
  986. ClassDB::bind_method(D_METHOD("set_reflection_source", "source"), &Environment::set_reflection_source);
  987. ClassDB::bind_method(D_METHOD("get_reflection_source"), &Environment::get_reflection_source);
  988. ADD_GROUP("Ambient Light", "ambient_light_");
  989. ADD_PROPERTY(PropertyInfo(Variant::INT, "ambient_light_source", PROPERTY_HINT_ENUM, "Background,Disabled,Color,Sky"), "set_ambient_source", "get_ambient_source");
  990. ADD_PROPERTY(PropertyInfo(Variant::COLOR, "ambient_light_color"), "set_ambient_light_color", "get_ambient_light_color");
  991. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ambient_light_sky_contribution", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_ambient_light_sky_contribution", "get_ambient_light_sky_contribution");
  992. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ambient_light_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_ambient_light_energy", "get_ambient_light_energy");
  993. ADD_GROUP("Reflected Light", "reflected_light_");
  994. ADD_PROPERTY(PropertyInfo(Variant::INT, "reflected_light_source", PROPERTY_HINT_ENUM, "Background,Disabled,Sky"), "set_reflection_source", "get_reflection_source");
  995. // Tonemap
  996. ClassDB::bind_method(D_METHOD("set_tonemapper", "mode"), &Environment::set_tonemapper);
  997. ClassDB::bind_method(D_METHOD("get_tonemapper"), &Environment::get_tonemapper);
  998. ClassDB::bind_method(D_METHOD("set_tonemap_exposure", "exposure"), &Environment::set_tonemap_exposure);
  999. ClassDB::bind_method(D_METHOD("get_tonemap_exposure"), &Environment::get_tonemap_exposure);
  1000. ClassDB::bind_method(D_METHOD("set_tonemap_white", "white"), &Environment::set_tonemap_white);
  1001. ClassDB::bind_method(D_METHOD("get_tonemap_white"), &Environment::get_tonemap_white);
  1002. ADD_GROUP("Tonemap", "tonemap_");
  1003. ADD_PROPERTY(PropertyInfo(Variant::INT, "tonemap_mode", PROPERTY_HINT_ENUM, "Linear,Reinhard,Filmic,ACES"), "set_tonemapper", "get_tonemapper");
  1004. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tonemap_exposure", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_exposure", "get_tonemap_exposure");
  1005. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tonemap_white", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_white", "get_tonemap_white");
  1006. // SSR
  1007. ClassDB::bind_method(D_METHOD("set_ssr_enabled", "enabled"), &Environment::set_ssr_enabled);
  1008. ClassDB::bind_method(D_METHOD("is_ssr_enabled"), &Environment::is_ssr_enabled);
  1009. ClassDB::bind_method(D_METHOD("set_ssr_max_steps", "max_steps"), &Environment::set_ssr_max_steps);
  1010. ClassDB::bind_method(D_METHOD("get_ssr_max_steps"), &Environment::get_ssr_max_steps);
  1011. ClassDB::bind_method(D_METHOD("set_ssr_fade_in", "fade_in"), &Environment::set_ssr_fade_in);
  1012. ClassDB::bind_method(D_METHOD("get_ssr_fade_in"), &Environment::get_ssr_fade_in);
  1013. ClassDB::bind_method(D_METHOD("set_ssr_fade_out", "fade_out"), &Environment::set_ssr_fade_out);
  1014. ClassDB::bind_method(D_METHOD("get_ssr_fade_out"), &Environment::get_ssr_fade_out);
  1015. ClassDB::bind_method(D_METHOD("set_ssr_depth_tolerance", "depth_tolerance"), &Environment::set_ssr_depth_tolerance);
  1016. ClassDB::bind_method(D_METHOD("get_ssr_depth_tolerance"), &Environment::get_ssr_depth_tolerance);
  1017. ADD_GROUP("SSR", "ssr_");
  1018. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ssr_enabled"), "set_ssr_enabled", "is_ssr_enabled");
  1019. ADD_PROPERTY(PropertyInfo(Variant::INT, "ssr_max_steps", PROPERTY_HINT_RANGE, "1,512,1"), "set_ssr_max_steps", "get_ssr_max_steps");
  1020. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssr_fade_in", PROPERTY_HINT_EXP_EASING, "positive_only"), "set_ssr_fade_in", "get_ssr_fade_in");
  1021. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssr_fade_out", PROPERTY_HINT_EXP_EASING, "positive_only"), "set_ssr_fade_out", "get_ssr_fade_out");
  1022. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssr_depth_tolerance", PROPERTY_HINT_RANGE, "0.01,128,0.1"), "set_ssr_depth_tolerance", "get_ssr_depth_tolerance");
  1023. // SSAO
  1024. ClassDB::bind_method(D_METHOD("set_ssao_enabled", "enabled"), &Environment::set_ssao_enabled);
  1025. ClassDB::bind_method(D_METHOD("is_ssao_enabled"), &Environment::is_ssao_enabled);
  1026. ClassDB::bind_method(D_METHOD("set_ssao_radius", "radius"), &Environment::set_ssao_radius);
  1027. ClassDB::bind_method(D_METHOD("get_ssao_radius"), &Environment::get_ssao_radius);
  1028. ClassDB::bind_method(D_METHOD("set_ssao_intensity", "intensity"), &Environment::set_ssao_intensity);
  1029. ClassDB::bind_method(D_METHOD("get_ssao_intensity"), &Environment::get_ssao_intensity);
  1030. ClassDB::bind_method(D_METHOD("set_ssao_power", "power"), &Environment::set_ssao_power);
  1031. ClassDB::bind_method(D_METHOD("get_ssao_power"), &Environment::get_ssao_power);
  1032. ClassDB::bind_method(D_METHOD("set_ssao_detail", "detail"), &Environment::set_ssao_detail);
  1033. ClassDB::bind_method(D_METHOD("get_ssao_detail"), &Environment::get_ssao_detail);
  1034. ClassDB::bind_method(D_METHOD("set_ssao_horizon", "horizon"), &Environment::set_ssao_horizon);
  1035. ClassDB::bind_method(D_METHOD("get_ssao_horizon"), &Environment::get_ssao_horizon);
  1036. ClassDB::bind_method(D_METHOD("set_ssao_sharpness", "sharpness"), &Environment::set_ssao_sharpness);
  1037. ClassDB::bind_method(D_METHOD("get_ssao_sharpness"), &Environment::get_ssao_sharpness);
  1038. ClassDB::bind_method(D_METHOD("set_ssao_direct_light_affect", "amount"), &Environment::set_ssao_direct_light_affect);
  1039. ClassDB::bind_method(D_METHOD("get_ssao_direct_light_affect"), &Environment::get_ssao_direct_light_affect);
  1040. ClassDB::bind_method(D_METHOD("set_ssao_ao_channel_affect", "amount"), &Environment::set_ssao_ao_channel_affect);
  1041. ClassDB::bind_method(D_METHOD("get_ssao_ao_channel_affect"), &Environment::get_ssao_ao_channel_affect);
  1042. ADD_GROUP("SSAO", "ssao_");
  1043. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ssao_enabled"), "set_ssao_enabled", "is_ssao_enabled");
  1044. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_radius", PROPERTY_HINT_RANGE, "0.01,16,0.01,or_greater"), "set_ssao_radius", "get_ssao_radius");
  1045. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_intensity", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_ssao_intensity", "get_ssao_intensity");
  1046. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_power", PROPERTY_HINT_EXP_EASING, "positive_only"), "set_ssao_power", "get_ssao_power");
  1047. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_detail", PROPERTY_HINT_RANGE, "0,5,0.01"), "set_ssao_detail", "get_ssao_detail");
  1048. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_horizon", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_ssao_horizon", "get_ssao_horizon");
  1049. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_sharpness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_ssao_sharpness", "get_ssao_sharpness");
  1050. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_light_affect", PROPERTY_HINT_RANGE, "0.00,1,0.01"), "set_ssao_direct_light_affect", "get_ssao_direct_light_affect");
  1051. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_ao_channel_affect", PROPERTY_HINT_RANGE, "0.00,1,0.01"), "set_ssao_ao_channel_affect", "get_ssao_ao_channel_affect");
  1052. // SSIL
  1053. ClassDB::bind_method(D_METHOD("set_ssil_enabled", "enabled"), &Environment::set_ssil_enabled);
  1054. ClassDB::bind_method(D_METHOD("is_ssil_enabled"), &Environment::is_ssil_enabled);
  1055. ClassDB::bind_method(D_METHOD("set_ssil_radius", "radius"), &Environment::set_ssil_radius);
  1056. ClassDB::bind_method(D_METHOD("get_ssil_radius"), &Environment::get_ssil_radius);
  1057. ClassDB::bind_method(D_METHOD("set_ssil_intensity", "intensity"), &Environment::set_ssil_intensity);
  1058. ClassDB::bind_method(D_METHOD("get_ssil_intensity"), &Environment::get_ssil_intensity);
  1059. ClassDB::bind_method(D_METHOD("set_ssil_sharpness", "sharpness"), &Environment::set_ssil_sharpness);
  1060. ClassDB::bind_method(D_METHOD("get_ssil_sharpness"), &Environment::get_ssil_sharpness);
  1061. ClassDB::bind_method(D_METHOD("set_ssil_normal_rejection", "normal_rejection"), &Environment::set_ssil_normal_rejection);
  1062. ClassDB::bind_method(D_METHOD("get_ssil_normal_rejection"), &Environment::get_ssil_normal_rejection);
  1063. ADD_GROUP("SSIL", "ssil_");
  1064. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ssil_enabled"), "set_ssil_enabled", "is_ssil_enabled");
  1065. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssil_radius", PROPERTY_HINT_RANGE, "0.01,16,0.01,or_greater,suffix:m"), "set_ssil_radius", "get_ssil_radius");
  1066. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssil_intensity", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_ssil_intensity", "get_ssil_intensity");
  1067. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssil_sharpness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_ssil_sharpness", "get_ssil_sharpness");
  1068. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssil_normal_rejection", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_ssil_normal_rejection", "get_ssil_normal_rejection");
  1069. // SDFGI
  1070. ClassDB::bind_method(D_METHOD("set_sdfgi_enabled", "enabled"), &Environment::set_sdfgi_enabled);
  1071. ClassDB::bind_method(D_METHOD("is_sdfgi_enabled"), &Environment::is_sdfgi_enabled);
  1072. ClassDB::bind_method(D_METHOD("set_sdfgi_cascades", "amount"), &Environment::set_sdfgi_cascades);
  1073. ClassDB::bind_method(D_METHOD("get_sdfgi_cascades"), &Environment::get_sdfgi_cascades);
  1074. ClassDB::bind_method(D_METHOD("set_sdfgi_min_cell_size", "size"), &Environment::set_sdfgi_min_cell_size);
  1075. ClassDB::bind_method(D_METHOD("get_sdfgi_min_cell_size"), &Environment::get_sdfgi_min_cell_size);
  1076. ClassDB::bind_method(D_METHOD("set_sdfgi_max_distance", "distance"), &Environment::set_sdfgi_max_distance);
  1077. ClassDB::bind_method(D_METHOD("get_sdfgi_max_distance"), &Environment::get_sdfgi_max_distance);
  1078. ClassDB::bind_method(D_METHOD("set_sdfgi_cascade0_distance", "distance"), &Environment::set_sdfgi_cascade0_distance);
  1079. ClassDB::bind_method(D_METHOD("get_sdfgi_cascade0_distance"), &Environment::get_sdfgi_cascade0_distance);
  1080. ClassDB::bind_method(D_METHOD("set_sdfgi_y_scale", "scale"), &Environment::set_sdfgi_y_scale);
  1081. ClassDB::bind_method(D_METHOD("get_sdfgi_y_scale"), &Environment::get_sdfgi_y_scale);
  1082. ClassDB::bind_method(D_METHOD("set_sdfgi_use_occlusion", "enable"), &Environment::set_sdfgi_use_occlusion);
  1083. ClassDB::bind_method(D_METHOD("is_sdfgi_using_occlusion"), &Environment::is_sdfgi_using_occlusion);
  1084. ClassDB::bind_method(D_METHOD("set_sdfgi_bounce_feedback", "amount"), &Environment::set_sdfgi_bounce_feedback);
  1085. ClassDB::bind_method(D_METHOD("get_sdfgi_bounce_feedback"), &Environment::get_sdfgi_bounce_feedback);
  1086. ClassDB::bind_method(D_METHOD("set_sdfgi_read_sky_light", "enable"), &Environment::set_sdfgi_read_sky_light);
  1087. ClassDB::bind_method(D_METHOD("is_sdfgi_reading_sky_light"), &Environment::is_sdfgi_reading_sky_light);
  1088. ClassDB::bind_method(D_METHOD("set_sdfgi_energy", "amount"), &Environment::set_sdfgi_energy);
  1089. ClassDB::bind_method(D_METHOD("get_sdfgi_energy"), &Environment::get_sdfgi_energy);
  1090. ClassDB::bind_method(D_METHOD("set_sdfgi_normal_bias", "bias"), &Environment::set_sdfgi_normal_bias);
  1091. ClassDB::bind_method(D_METHOD("get_sdfgi_normal_bias"), &Environment::get_sdfgi_normal_bias);
  1092. ClassDB::bind_method(D_METHOD("set_sdfgi_probe_bias", "bias"), &Environment::set_sdfgi_probe_bias);
  1093. ClassDB::bind_method(D_METHOD("get_sdfgi_probe_bias"), &Environment::get_sdfgi_probe_bias);
  1094. ADD_GROUP("SDFGI", "sdfgi_");
  1095. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sdfgi_enabled"), "set_sdfgi_enabled", "is_sdfgi_enabled");
  1096. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sdfgi_use_occlusion"), "set_sdfgi_use_occlusion", "is_sdfgi_using_occlusion");
  1097. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sdfgi_read_sky_light"), "set_sdfgi_read_sky_light", "is_sdfgi_reading_sky_light");
  1098. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_bounce_feedback", PROPERTY_HINT_RANGE, "0,1.99,0.01"), "set_sdfgi_bounce_feedback", "get_sdfgi_bounce_feedback");
  1099. ADD_PROPERTY(PropertyInfo(Variant::INT, "sdfgi_cascades", PROPERTY_HINT_RANGE, "1,8,1"), "set_sdfgi_cascades", "get_sdfgi_cascades");
  1100. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_min_cell_size", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_sdfgi_min_cell_size", "get_sdfgi_min_cell_size");
  1101. // Don't store the values of `sdfgi_cascade0_distance` and `sdfgi_max_distance`
  1102. // as they're derived from `sdfgi_min_cell_size`.
  1103. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_cascade0_distance", PROPERTY_HINT_RANGE, "0.1,16384,0.1,or_greater", PROPERTY_USAGE_EDITOR), "set_sdfgi_cascade0_distance", "get_sdfgi_cascade0_distance");
  1104. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_max_distance", PROPERTY_HINT_RANGE, "0.1,16384,0.1,or_greater", PROPERTY_USAGE_EDITOR), "set_sdfgi_max_distance", "get_sdfgi_max_distance");
  1105. ADD_PROPERTY(PropertyInfo(Variant::INT, "sdfgi_y_scale", PROPERTY_HINT_ENUM, "50% (Compact),75% (Balanced),100% (Sparse)"), "set_sdfgi_y_scale", "get_sdfgi_y_scale");
  1106. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_energy"), "set_sdfgi_energy", "get_sdfgi_energy");
  1107. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_normal_bias"), "set_sdfgi_normal_bias", "get_sdfgi_normal_bias");
  1108. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_probe_bias"), "set_sdfgi_probe_bias", "get_sdfgi_probe_bias");
  1109. // Glow
  1110. ClassDB::bind_method(D_METHOD("set_glow_enabled", "enabled"), &Environment::set_glow_enabled);
  1111. ClassDB::bind_method(D_METHOD("is_glow_enabled"), &Environment::is_glow_enabled);
  1112. ClassDB::bind_method(D_METHOD("set_glow_level", "idx", "intensity"), &Environment::set_glow_level);
  1113. ClassDB::bind_method(D_METHOD("get_glow_level", "idx"), &Environment::get_glow_level);
  1114. ClassDB::bind_method(D_METHOD("set_glow_normalized", "normalize"), &Environment::set_glow_normalized);
  1115. ClassDB::bind_method(D_METHOD("is_glow_normalized"), &Environment::is_glow_normalized);
  1116. ClassDB::bind_method(D_METHOD("set_glow_intensity", "intensity"), &Environment::set_glow_intensity);
  1117. ClassDB::bind_method(D_METHOD("get_glow_intensity"), &Environment::get_glow_intensity);
  1118. ClassDB::bind_method(D_METHOD("set_glow_strength", "strength"), &Environment::set_glow_strength);
  1119. ClassDB::bind_method(D_METHOD("get_glow_strength"), &Environment::get_glow_strength);
  1120. ClassDB::bind_method(D_METHOD("set_glow_mix", "mix"), &Environment::set_glow_mix);
  1121. ClassDB::bind_method(D_METHOD("get_glow_mix"), &Environment::get_glow_mix);
  1122. ClassDB::bind_method(D_METHOD("set_glow_bloom", "amount"), &Environment::set_glow_bloom);
  1123. ClassDB::bind_method(D_METHOD("get_glow_bloom"), &Environment::get_glow_bloom);
  1124. ClassDB::bind_method(D_METHOD("set_glow_blend_mode", "mode"), &Environment::set_glow_blend_mode);
  1125. ClassDB::bind_method(D_METHOD("get_glow_blend_mode"), &Environment::get_glow_blend_mode);
  1126. ClassDB::bind_method(D_METHOD("set_glow_hdr_bleed_threshold", "threshold"), &Environment::set_glow_hdr_bleed_threshold);
  1127. ClassDB::bind_method(D_METHOD("get_glow_hdr_bleed_threshold"), &Environment::get_glow_hdr_bleed_threshold);
  1128. ClassDB::bind_method(D_METHOD("set_glow_hdr_bleed_scale", "scale"), &Environment::set_glow_hdr_bleed_scale);
  1129. ClassDB::bind_method(D_METHOD("get_glow_hdr_bleed_scale"), &Environment::get_glow_hdr_bleed_scale);
  1130. ClassDB::bind_method(D_METHOD("set_glow_hdr_luminance_cap", "amount"), &Environment::set_glow_hdr_luminance_cap);
  1131. ClassDB::bind_method(D_METHOD("get_glow_hdr_luminance_cap"), &Environment::get_glow_hdr_luminance_cap);
  1132. ClassDB::bind_method(D_METHOD("set_glow_map_strength", "strength"), &Environment::set_glow_map_strength);
  1133. ClassDB::bind_method(D_METHOD("get_glow_map_strength"), &Environment::get_glow_map_strength);
  1134. ClassDB::bind_method(D_METHOD("set_glow_map", "mode"), &Environment::set_glow_map);
  1135. ClassDB::bind_method(D_METHOD("get_glow_map"), &Environment::get_glow_map);
  1136. ADD_GROUP("Glow", "glow_");
  1137. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "glow_enabled"), "set_glow_enabled", "is_glow_enabled");
  1138. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/1", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 0);
  1139. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/2", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 1);
  1140. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/3", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 2);
  1141. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/4", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 3);
  1142. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/5", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 4);
  1143. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/6", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 5);
  1144. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/7", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 6);
  1145. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "glow_normalized"), "set_glow_normalized", "is_glow_normalized");
  1146. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_intensity", PROPERTY_HINT_RANGE, "0.0,8.0,0.01"), "set_glow_intensity", "get_glow_intensity");
  1147. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_strength", PROPERTY_HINT_RANGE, "0.0,2.0,0.01"), "set_glow_strength", "get_glow_strength");
  1148. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_mix", PROPERTY_HINT_RANGE, "0.0,1.0,0.001"), "set_glow_mix", "get_glow_mix");
  1149. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_bloom", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_glow_bloom", "get_glow_bloom");
  1150. ADD_PROPERTY(PropertyInfo(Variant::INT, "glow_blend_mode", PROPERTY_HINT_ENUM, "Additive,Screen,Softlight,Replace,Mix"), "set_glow_blend_mode", "get_glow_blend_mode");
  1151. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_hdr_threshold", PROPERTY_HINT_RANGE, "0.0,4.0,0.01"), "set_glow_hdr_bleed_threshold", "get_glow_hdr_bleed_threshold");
  1152. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_hdr_scale", PROPERTY_HINT_RANGE, "0.0,4.0,0.01"), "set_glow_hdr_bleed_scale", "get_glow_hdr_bleed_scale");
  1153. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_hdr_luminance_cap", PROPERTY_HINT_RANGE, "0.0,256.0,0.01"), "set_glow_hdr_luminance_cap", "get_glow_hdr_luminance_cap");
  1154. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_map_strength", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_glow_map_strength", "get_glow_map_strength");
  1155. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "glow_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_glow_map", "get_glow_map");
  1156. // Fog
  1157. ClassDB::bind_method(D_METHOD("set_fog_enabled", "enabled"), &Environment::set_fog_enabled);
  1158. ClassDB::bind_method(D_METHOD("is_fog_enabled"), &Environment::is_fog_enabled);
  1159. ClassDB::bind_method(D_METHOD("set_fog_light_color", "light_color"), &Environment::set_fog_light_color);
  1160. ClassDB::bind_method(D_METHOD("get_fog_light_color"), &Environment::get_fog_light_color);
  1161. ClassDB::bind_method(D_METHOD("set_fog_light_energy", "light_energy"), &Environment::set_fog_light_energy);
  1162. ClassDB::bind_method(D_METHOD("get_fog_light_energy"), &Environment::get_fog_light_energy);
  1163. ClassDB::bind_method(D_METHOD("set_fog_sun_scatter", "sun_scatter"), &Environment::set_fog_sun_scatter);
  1164. ClassDB::bind_method(D_METHOD("get_fog_sun_scatter"), &Environment::get_fog_sun_scatter);
  1165. ClassDB::bind_method(D_METHOD("set_fog_density", "density"), &Environment::set_fog_density);
  1166. ClassDB::bind_method(D_METHOD("get_fog_density"), &Environment::get_fog_density);
  1167. ClassDB::bind_method(D_METHOD("set_fog_height", "height"), &Environment::set_fog_height);
  1168. ClassDB::bind_method(D_METHOD("get_fog_height"), &Environment::get_fog_height);
  1169. ClassDB::bind_method(D_METHOD("set_fog_height_density", "height_density"), &Environment::set_fog_height_density);
  1170. ClassDB::bind_method(D_METHOD("get_fog_height_density"), &Environment::get_fog_height_density);
  1171. ClassDB::bind_method(D_METHOD("set_fog_aerial_perspective", "aerial_perspective"), &Environment::set_fog_aerial_perspective);
  1172. ClassDB::bind_method(D_METHOD("get_fog_aerial_perspective"), &Environment::get_fog_aerial_perspective);
  1173. ClassDB::bind_method(D_METHOD("set_fog_sky_affect", "sky_affect"), &Environment::set_fog_sky_affect);
  1174. ClassDB::bind_method(D_METHOD("get_fog_sky_affect"), &Environment::get_fog_sky_affect);
  1175. ADD_GROUP("Fog", "fog_");
  1176. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_enabled"), "set_fog_enabled", "is_fog_enabled");
  1177. ADD_PROPERTY(PropertyInfo(Variant::COLOR, "fog_light_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_fog_light_color", "get_fog_light_color");
  1178. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_light_energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_fog_light_energy", "get_fog_light_energy");
  1179. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_sun_scatter", PROPERTY_HINT_RANGE, "0,1,0.01,or_greater"), "set_fog_sun_scatter", "get_fog_sun_scatter");
  1180. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_density", PROPERTY_HINT_RANGE, "0,1,0.0001,or_greater"), "set_fog_density", "get_fog_density");
  1181. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_aerial_perspective", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_fog_aerial_perspective", "get_fog_aerial_perspective");
  1182. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_sky_affect", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_fog_sky_affect", "get_fog_sky_affect");
  1183. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height", PROPERTY_HINT_RANGE, "-1024,1024,0.01,or_less,or_greater,suffix:m"), "set_fog_height", "get_fog_height");
  1184. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height_density", PROPERTY_HINT_RANGE, "-16,16,0.0001,or_less,or_greater"), "set_fog_height_density", "get_fog_height_density");
  1185. ClassDB::bind_method(D_METHOD("set_volumetric_fog_enabled", "enabled"), &Environment::set_volumetric_fog_enabled);
  1186. ClassDB::bind_method(D_METHOD("is_volumetric_fog_enabled"), &Environment::is_volumetric_fog_enabled);
  1187. ClassDB::bind_method(D_METHOD("set_volumetric_fog_emission", "color"), &Environment::set_volumetric_fog_emission);
  1188. ClassDB::bind_method(D_METHOD("get_volumetric_fog_emission"), &Environment::get_volumetric_fog_emission);
  1189. ClassDB::bind_method(D_METHOD("set_volumetric_fog_albedo", "color"), &Environment::set_volumetric_fog_albedo);
  1190. ClassDB::bind_method(D_METHOD("get_volumetric_fog_albedo"), &Environment::get_volumetric_fog_albedo);
  1191. ClassDB::bind_method(D_METHOD("set_volumetric_fog_density", "density"), &Environment::set_volumetric_fog_density);
  1192. ClassDB::bind_method(D_METHOD("get_volumetric_fog_density"), &Environment::get_volumetric_fog_density);
  1193. ClassDB::bind_method(D_METHOD("set_volumetric_fog_emission_energy", "begin"), &Environment::set_volumetric_fog_emission_energy);
  1194. ClassDB::bind_method(D_METHOD("get_volumetric_fog_emission_energy"), &Environment::get_volumetric_fog_emission_energy);
  1195. ClassDB::bind_method(D_METHOD("set_volumetric_fog_anisotropy", "anisotropy"), &Environment::set_volumetric_fog_anisotropy);
  1196. ClassDB::bind_method(D_METHOD("get_volumetric_fog_anisotropy"), &Environment::get_volumetric_fog_anisotropy);
  1197. ClassDB::bind_method(D_METHOD("set_volumetric_fog_length", "length"), &Environment::set_volumetric_fog_length);
  1198. ClassDB::bind_method(D_METHOD("get_volumetric_fog_length"), &Environment::get_volumetric_fog_length);
  1199. ClassDB::bind_method(D_METHOD("set_volumetric_fog_detail_spread", "detail_spread"), &Environment::set_volumetric_fog_detail_spread);
  1200. ClassDB::bind_method(D_METHOD("get_volumetric_fog_detail_spread"), &Environment::get_volumetric_fog_detail_spread);
  1201. ClassDB::bind_method(D_METHOD("set_volumetric_fog_gi_inject", "gi_inject"), &Environment::set_volumetric_fog_gi_inject);
  1202. ClassDB::bind_method(D_METHOD("get_volumetric_fog_gi_inject"), &Environment::get_volumetric_fog_gi_inject);
  1203. ClassDB::bind_method(D_METHOD("set_volumetric_fog_ambient_inject", "enabled"), &Environment::set_volumetric_fog_ambient_inject);
  1204. ClassDB::bind_method(D_METHOD("get_volumetric_fog_ambient_inject"), &Environment::get_volumetric_fog_ambient_inject);
  1205. ClassDB::bind_method(D_METHOD("set_volumetric_fog_sky_affect", "sky_affect"), &Environment::set_volumetric_fog_sky_affect);
  1206. ClassDB::bind_method(D_METHOD("get_volumetric_fog_sky_affect"), &Environment::get_volumetric_fog_sky_affect);
  1207. ClassDB::bind_method(D_METHOD("set_volumetric_fog_temporal_reprojection_enabled", "enabled"), &Environment::set_volumetric_fog_temporal_reprojection_enabled);
  1208. ClassDB::bind_method(D_METHOD("is_volumetric_fog_temporal_reprojection_enabled"), &Environment::is_volumetric_fog_temporal_reprojection_enabled);
  1209. ClassDB::bind_method(D_METHOD("set_volumetric_fog_temporal_reprojection_amount", "temporal_reprojection_amount"), &Environment::set_volumetric_fog_temporal_reprojection_amount);
  1210. ClassDB::bind_method(D_METHOD("get_volumetric_fog_temporal_reprojection_amount"), &Environment::get_volumetric_fog_temporal_reprojection_amount);
  1211. ADD_GROUP("Volumetric Fog", "volumetric_fog_");
  1212. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "volumetric_fog_enabled"), "set_volumetric_fog_enabled", "is_volumetric_fog_enabled");
  1213. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_density", PROPERTY_HINT_RANGE, "0,1,0.0001,or_greater"), "set_volumetric_fog_density", "get_volumetric_fog_density");
  1214. ADD_PROPERTY(PropertyInfo(Variant::COLOR, "volumetric_fog_albedo", PROPERTY_HINT_COLOR_NO_ALPHA), "set_volumetric_fog_albedo", "get_volumetric_fog_albedo");
  1215. ADD_PROPERTY(PropertyInfo(Variant::COLOR, "volumetric_fog_emission", PROPERTY_HINT_COLOR_NO_ALPHA), "set_volumetric_fog_emission", "get_volumetric_fog_emission");
  1216. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_emission_energy", PROPERTY_HINT_RANGE, "0,1024,0.01,or_greater"), "set_volumetric_fog_emission_energy", "get_volumetric_fog_emission_energy");
  1217. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_gi_inject", PROPERTY_HINT_RANGE, "0.0,16,0.01,exp"), "set_volumetric_fog_gi_inject", "get_volumetric_fog_gi_inject");
  1218. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_anisotropy", PROPERTY_HINT_RANGE, "-0.9,0.9,0.01"), "set_volumetric_fog_anisotropy", "get_volumetric_fog_anisotropy");
  1219. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_length", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:m"), "set_volumetric_fog_length", "get_volumetric_fog_length");
  1220. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_detail_spread", PROPERTY_HINT_EXP_EASING, "positive_only"), "set_volumetric_fog_detail_spread", "get_volumetric_fog_detail_spread");
  1221. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_ambient_inject", PROPERTY_HINT_RANGE, "0.0,16,0.01,exp"), "set_volumetric_fog_ambient_inject", "get_volumetric_fog_ambient_inject");
  1222. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_sky_affect", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_volumetric_fog_sky_affect", "get_volumetric_fog_sky_affect");
  1223. ADD_SUBGROUP("Temporal Reprojection", "volumetric_fog_temporal_reprojection_");
  1224. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "volumetric_fog_temporal_reprojection_enabled"), "set_volumetric_fog_temporal_reprojection_enabled", "is_volumetric_fog_temporal_reprojection_enabled");
  1225. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_temporal_reprojection_amount", PROPERTY_HINT_RANGE, "0.5,0.99,0.001"), "set_volumetric_fog_temporal_reprojection_amount", "get_volumetric_fog_temporal_reprojection_amount");
  1226. // Adjustment
  1227. ClassDB::bind_method(D_METHOD("set_adjustment_enabled", "enabled"), &Environment::set_adjustment_enabled);
  1228. ClassDB::bind_method(D_METHOD("is_adjustment_enabled"), &Environment::is_adjustment_enabled);
  1229. ClassDB::bind_method(D_METHOD("set_adjustment_brightness", "brightness"), &Environment::set_adjustment_brightness);
  1230. ClassDB::bind_method(D_METHOD("get_adjustment_brightness"), &Environment::get_adjustment_brightness);
  1231. ClassDB::bind_method(D_METHOD("set_adjustment_contrast", "contrast"), &Environment::set_adjustment_contrast);
  1232. ClassDB::bind_method(D_METHOD("get_adjustment_contrast"), &Environment::get_adjustment_contrast);
  1233. ClassDB::bind_method(D_METHOD("set_adjustment_saturation", "saturation"), &Environment::set_adjustment_saturation);
  1234. ClassDB::bind_method(D_METHOD("get_adjustment_saturation"), &Environment::get_adjustment_saturation);
  1235. ClassDB::bind_method(D_METHOD("set_adjustment_color_correction", "color_correction"), &Environment::set_adjustment_color_correction);
  1236. ClassDB::bind_method(D_METHOD("get_adjustment_color_correction"), &Environment::get_adjustment_color_correction);
  1237. ADD_GROUP("Adjustments", "adjustment_");
  1238. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "adjustment_enabled"), "set_adjustment_enabled", "is_adjustment_enabled");
  1239. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "adjustment_brightness", PROPERTY_HINT_RANGE, "0.01,8,0.01"), "set_adjustment_brightness", "get_adjustment_brightness");
  1240. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "adjustment_contrast", PROPERTY_HINT_RANGE, "0.01,8,0.01"), "set_adjustment_contrast", "get_adjustment_contrast");
  1241. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "adjustment_saturation", PROPERTY_HINT_RANGE, "0.01,8,0.01"), "set_adjustment_saturation", "get_adjustment_saturation");
  1242. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "adjustment_color_correction", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D,Texture3D"), "set_adjustment_color_correction", "get_adjustment_color_correction");
  1243. // Constants
  1244. BIND_ENUM_CONSTANT(BG_CLEAR_COLOR);
  1245. BIND_ENUM_CONSTANT(BG_COLOR);
  1246. BIND_ENUM_CONSTANT(BG_SKY);
  1247. BIND_ENUM_CONSTANT(BG_CANVAS);
  1248. BIND_ENUM_CONSTANT(BG_KEEP);
  1249. BIND_ENUM_CONSTANT(BG_CAMERA_FEED);
  1250. BIND_ENUM_CONSTANT(BG_MAX);
  1251. BIND_ENUM_CONSTANT(AMBIENT_SOURCE_BG);
  1252. BIND_ENUM_CONSTANT(AMBIENT_SOURCE_DISABLED);
  1253. BIND_ENUM_CONSTANT(AMBIENT_SOURCE_COLOR);
  1254. BIND_ENUM_CONSTANT(AMBIENT_SOURCE_SKY);
  1255. BIND_ENUM_CONSTANT(REFLECTION_SOURCE_BG);
  1256. BIND_ENUM_CONSTANT(REFLECTION_SOURCE_DISABLED);
  1257. BIND_ENUM_CONSTANT(REFLECTION_SOURCE_SKY);
  1258. BIND_ENUM_CONSTANT(TONE_MAPPER_LINEAR);
  1259. BIND_ENUM_CONSTANT(TONE_MAPPER_REINHARDT);
  1260. BIND_ENUM_CONSTANT(TONE_MAPPER_FILMIC);
  1261. BIND_ENUM_CONSTANT(TONE_MAPPER_ACES);
  1262. BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_ADDITIVE);
  1263. BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_SCREEN);
  1264. BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_SOFTLIGHT);
  1265. BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_REPLACE);
  1266. BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_MIX);
  1267. BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_50_PERCENT);
  1268. BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_75_PERCENT);
  1269. BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_100_PERCENT);
  1270. }
  1271. Environment::Environment() {
  1272. environment = RS::get_singleton()->environment_create();
  1273. set_camera_feed_id(bg_camera_feed_id);
  1274. glow_levels.resize(7);
  1275. glow_levels.write[0] = 0.0;
  1276. glow_levels.write[1] = 0.0;
  1277. glow_levels.write[2] = 1.0;
  1278. glow_levels.write[3] = 0.0;
  1279. glow_levels.write[4] = 1.0;
  1280. glow_levels.write[5] = 0.0;
  1281. glow_levels.write[6] = 0.0;
  1282. _update_ambient_light();
  1283. _update_tonemap();
  1284. _update_ssr();
  1285. _update_ssao();
  1286. _update_ssil();
  1287. _update_sdfgi();
  1288. _update_glow();
  1289. _update_fog();
  1290. _update_adjustment();
  1291. _update_volumetric_fog();
  1292. _update_bg_energy();
  1293. notify_property_list_changed();
  1294. }
  1295. Environment::~Environment() {
  1296. ERR_FAIL_NULL(RenderingServer::get_singleton());
  1297. RS::get_singleton()->free(environment);
  1298. }