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- /**************************************************************************/
- /* concave_polygon_shape_3d.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "concave_polygon_shape_3d.h"
- #include "servers/physics_server_3d.h"
- Vector<Vector3> ConcavePolygonShape3D::get_debug_mesh_lines() const {
- HashSet<DrawEdge, DrawEdge> edges;
- int index_count = faces.size();
- ERR_FAIL_COND_V((index_count % 3) != 0, Vector<Vector3>());
- const Vector3 *r = faces.ptr();
- for (int i = 0; i < index_count; i += 3) {
- for (int j = 0; j < 3; j++) {
- DrawEdge de(r[i + j], r[i + ((j + 1) % 3)]);
- edges.insert(de);
- }
- }
- Vector<Vector3> points;
- points.resize(edges.size() * 2);
- int idx = 0;
- for (const DrawEdge &E : edges) {
- points.write[idx + 0] = E.a;
- points.write[idx + 1] = E.b;
- idx += 2;
- }
- return points;
- }
- real_t ConcavePolygonShape3D::get_enclosing_radius() const {
- Vector<Vector3> data = get_faces();
- const Vector3 *read = data.ptr();
- real_t r = 0.0;
- for (int i(0); i < data.size(); i++) {
- r = MAX(read[i].length_squared(), r);
- }
- return Math::sqrt(r);
- }
- void ConcavePolygonShape3D::_update_shape() {
- Dictionary d;
- d["faces"] = faces;
- d["backface_collision"] = backface_collision;
- PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), d);
- Shape3D::_update_shape();
- }
- void ConcavePolygonShape3D::set_faces(const Vector<Vector3> &p_faces) {
- faces = p_faces;
- _update_shape();
- emit_changed();
- }
- Vector<Vector3> ConcavePolygonShape3D::get_faces() const {
- return faces;
- }
- void ConcavePolygonShape3D::set_backface_collision_enabled(bool p_enabled) {
- backface_collision = p_enabled;
- if (!faces.is_empty()) {
- _update_shape();
- emit_changed();
- }
- }
- bool ConcavePolygonShape3D::is_backface_collision_enabled() const {
- return backface_collision;
- }
- void ConcavePolygonShape3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_faces", "faces"), &ConcavePolygonShape3D::set_faces);
- ClassDB::bind_method(D_METHOD("get_faces"), &ConcavePolygonShape3D::get_faces);
- ClassDB::bind_method(D_METHOD("set_backface_collision_enabled", "enabled"), &ConcavePolygonShape3D::set_backface_collision_enabled);
- ClassDB::bind_method(D_METHOD("is_backface_collision_enabled"), &ConcavePolygonShape3D::is_backface_collision_enabled);
- ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_faces", "get_faces");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "backface_collision"), "set_backface_collision_enabled", "is_backface_collision_enabled");
- }
- ConcavePolygonShape3D::ConcavePolygonShape3D() :
- Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_CONCAVE_POLYGON)) {
- //set_planes(Vector3(1,1,1));
- }
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