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- /**************************************************************************/
- /* audio_stream_player.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "audio_stream_player.h"
- #include "core/config/engine.h"
- #include "core/math/audio_frame.h"
- #include "servers/audio_server.h"
- void AudioStreamPlayer::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
- play();
- }
- set_stream_paused(!can_process());
- } break;
- case NOTIFICATION_INTERNAL_PROCESS: {
- Vector<Ref<AudioStreamPlayback>> playbacks_to_remove;
- for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
- if (playback.is_valid() && !AudioServer::get_singleton()->is_playback_active(playback) && !AudioServer::get_singleton()->is_playback_paused(playback)) {
- playbacks_to_remove.push_back(playback);
- }
- }
- // Now go through and remove playbacks that have finished. Removing elements from a Vector in a range based for is asking for trouble.
- for (Ref<AudioStreamPlayback> &playback : playbacks_to_remove) {
- stream_playbacks.erase(playback);
- }
- if (!playbacks_to_remove.is_empty() && stream_playbacks.is_empty()) {
- // This node is no longer actively playing audio.
- active.clear();
- set_process_internal(false);
- }
- if (!playbacks_to_remove.is_empty()) {
- emit_signal(SNAME("finished"));
- }
- } break;
- case NOTIFICATION_EXIT_TREE: {
- set_stream_paused(true);
- } break;
- case NOTIFICATION_PREDELETE: {
- for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
- AudioServer::get_singleton()->stop_playback_stream(playback);
- }
- stream_playbacks.clear();
- } break;
- case NOTIFICATION_PAUSED: {
- if (!can_process()) {
- // Node can't process so we start fading out to silence
- set_stream_paused(true);
- }
- } break;
- case NOTIFICATION_UNPAUSED: {
- set_stream_paused(false);
- } break;
- }
- }
- void AudioStreamPlayer::set_stream(Ref<AudioStream> p_stream) {
- stop();
- stream = p_stream;
- }
- Ref<AudioStream> AudioStreamPlayer::get_stream() const {
- return stream;
- }
- void AudioStreamPlayer::set_volume_db(float p_volume) {
- volume_db = p_volume;
- Vector<AudioFrame> volume_vector = _get_volume_vector();
- for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
- AudioServer::get_singleton()->set_playback_all_bus_volumes_linear(playback, volume_vector);
- }
- }
- float AudioStreamPlayer::get_volume_db() const {
- return volume_db;
- }
- void AudioStreamPlayer::set_pitch_scale(float p_pitch_scale) {
- ERR_FAIL_COND(!(p_pitch_scale > 0.0));
- pitch_scale = p_pitch_scale;
- for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
- AudioServer::get_singleton()->set_playback_pitch_scale(playback, pitch_scale);
- }
- }
- float AudioStreamPlayer::get_pitch_scale() const {
- return pitch_scale;
- }
- void AudioStreamPlayer::set_max_polyphony(int p_max_polyphony) {
- if (p_max_polyphony > 0) {
- max_polyphony = p_max_polyphony;
- }
- }
- int AudioStreamPlayer::get_max_polyphony() const {
- return max_polyphony;
- }
- void AudioStreamPlayer::play(float p_from_pos) {
- if (stream.is_null()) {
- return;
- }
- ERR_FAIL_COND_MSG(!is_inside_tree(), "Playback can only happen when a node is inside the scene tree");
- if (stream->is_monophonic() && is_playing()) {
- stop();
- }
- Ref<AudioStreamPlayback> stream_playback = stream->instantiate_playback();
- ERR_FAIL_COND_MSG(stream_playback.is_null(), "Failed to instantiate playback.");
- AudioServer::get_singleton()->start_playback_stream(stream_playback, bus, _get_volume_vector(), p_from_pos, pitch_scale);
- stream_playbacks.push_back(stream_playback);
- active.set();
- set_process_internal(true);
- while (stream_playbacks.size() > max_polyphony) {
- AudioServer::get_singleton()->stop_playback_stream(stream_playbacks[0]);
- stream_playbacks.remove_at(0);
- }
- }
- void AudioStreamPlayer::seek(float p_seconds) {
- if (is_playing()) {
- stop();
- play(p_seconds);
- }
- }
- void AudioStreamPlayer::stop() {
- for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
- AudioServer::get_singleton()->stop_playback_stream(playback);
- }
- stream_playbacks.clear();
- active.clear();
- set_process_internal(false);
- }
- bool AudioStreamPlayer::is_playing() const {
- for (const Ref<AudioStreamPlayback> &playback : stream_playbacks) {
- if (AudioServer::get_singleton()->is_playback_active(playback)) {
- return true;
- }
- }
- return false;
- }
- float AudioStreamPlayer::get_playback_position() {
- // Return the playback position of the most recently started playback stream.
- if (!stream_playbacks.is_empty()) {
- return AudioServer::get_singleton()->get_playback_position(stream_playbacks[stream_playbacks.size() - 1]);
- }
- return 0;
- }
- void AudioStreamPlayer::set_bus(const StringName &p_bus) {
- bus = p_bus;
- for (const Ref<AudioStreamPlayback> &playback : stream_playbacks) {
- AudioServer::get_singleton()->set_playback_bus_exclusive(playback, p_bus, _get_volume_vector());
- }
- }
- StringName AudioStreamPlayer::get_bus() const {
- for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
- if (AudioServer::get_singleton()->get_bus_name(i) == String(bus)) {
- return bus;
- }
- }
- return SceneStringNames::get_singleton()->Master;
- }
- void AudioStreamPlayer::set_autoplay(bool p_enable) {
- autoplay = p_enable;
- }
- bool AudioStreamPlayer::is_autoplay_enabled() {
- return autoplay;
- }
- void AudioStreamPlayer::set_mix_target(MixTarget p_target) {
- mix_target = p_target;
- }
- AudioStreamPlayer::MixTarget AudioStreamPlayer::get_mix_target() const {
- return mix_target;
- }
- void AudioStreamPlayer::_set_playing(bool p_enable) {
- if (p_enable) {
- play();
- } else {
- stop();
- }
- }
- bool AudioStreamPlayer::_is_active() const {
- for (const Ref<AudioStreamPlayback> &playback : stream_playbacks) {
- if (AudioServer::get_singleton()->is_playback_active(playback)) {
- return true;
- }
- }
- return false;
- }
- void AudioStreamPlayer::_on_bus_layout_changed() {
- notify_property_list_changed();
- }
- void AudioStreamPlayer::_on_bus_renamed(int p_bus_index, const StringName &p_old_name, const StringName &p_new_name) {
- notify_property_list_changed();
- }
- void AudioStreamPlayer::set_stream_paused(bool p_pause) {
- // TODO this does not have perfect recall, fix that maybe? If there are zero playbacks registered with the AudioServer, this bool isn't persisted.
- for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
- AudioServer::get_singleton()->set_playback_paused(playback, p_pause);
- }
- }
- bool AudioStreamPlayer::get_stream_paused() const {
- // There's currently no way to pause some playback streams but not others. Check the first and don't bother looking at the rest.
- if (!stream_playbacks.is_empty()) {
- return AudioServer::get_singleton()->is_playback_paused(stream_playbacks[0]);
- }
- return false;
- }
- Vector<AudioFrame> AudioStreamPlayer::_get_volume_vector() {
- Vector<AudioFrame> volume_vector;
- // We need at most four stereo pairs (for 7.1 systems).
- volume_vector.resize(4);
- // Initialize the volume vector to zero.
- for (AudioFrame &channel_volume_db : volume_vector) {
- channel_volume_db = AudioFrame(0, 0);
- }
- float volume_linear = Math::db_to_linear(volume_db);
- // Set the volume vector up according to the speaker mode and mix target.
- // TODO do we need to scale the volume down when we output to more channels?
- if (AudioServer::get_singleton()->get_speaker_mode() == AudioServer::SPEAKER_MODE_STEREO) {
- volume_vector.write[0] = AudioFrame(volume_linear, volume_linear);
- } else {
- switch (mix_target) {
- case MIX_TARGET_STEREO: {
- volume_vector.write[0] = AudioFrame(volume_linear, volume_linear);
- } break;
- case MIX_TARGET_SURROUND: {
- // TODO Make sure this is right.
- volume_vector.write[0] = AudioFrame(volume_linear, volume_linear);
- volume_vector.write[1] = AudioFrame(volume_linear, /* LFE= */ 1.0f);
- volume_vector.write[2] = AudioFrame(volume_linear, volume_linear);
- volume_vector.write[3] = AudioFrame(volume_linear, volume_linear);
- } break;
- case MIX_TARGET_CENTER: {
- // TODO Make sure this is right.
- volume_vector.write[1] = AudioFrame(volume_linear, /* LFE= */ 1.0f);
- } break;
- }
- }
- return volume_vector;
- }
- void AudioStreamPlayer::_validate_property(PropertyInfo &p_property) const {
- if (p_property.name == "bus") {
- String options;
- for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
- if (i > 0) {
- options += ",";
- }
- String name = AudioServer::get_singleton()->get_bus_name(i);
- options += name;
- }
- p_property.hint_string = options;
- }
- }
- bool AudioStreamPlayer::has_stream_playback() {
- return !stream_playbacks.is_empty();
- }
- Ref<AudioStreamPlayback> AudioStreamPlayer::get_stream_playback() {
- ERR_FAIL_COND_V_MSG(stream_playbacks.is_empty(), Ref<AudioStreamPlayback>(), "Player is inactive. Call play() before requesting get_stream_playback().");
- return stream_playbacks[stream_playbacks.size() - 1];
- }
- void AudioStreamPlayer::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_stream", "stream"), &AudioStreamPlayer::set_stream);
- ClassDB::bind_method(D_METHOD("get_stream"), &AudioStreamPlayer::get_stream);
- ClassDB::bind_method(D_METHOD("set_volume_db", "volume_db"), &AudioStreamPlayer::set_volume_db);
- ClassDB::bind_method(D_METHOD("get_volume_db"), &AudioStreamPlayer::get_volume_db);
- ClassDB::bind_method(D_METHOD("set_pitch_scale", "pitch_scale"), &AudioStreamPlayer::set_pitch_scale);
- ClassDB::bind_method(D_METHOD("get_pitch_scale"), &AudioStreamPlayer::get_pitch_scale);
- ClassDB::bind_method(D_METHOD("play", "from_position"), &AudioStreamPlayer::play, DEFVAL(0.0));
- ClassDB::bind_method(D_METHOD("seek", "to_position"), &AudioStreamPlayer::seek);
- ClassDB::bind_method(D_METHOD("stop"), &AudioStreamPlayer::stop);
- ClassDB::bind_method(D_METHOD("is_playing"), &AudioStreamPlayer::is_playing);
- ClassDB::bind_method(D_METHOD("get_playback_position"), &AudioStreamPlayer::get_playback_position);
- ClassDB::bind_method(D_METHOD("set_bus", "bus"), &AudioStreamPlayer::set_bus);
- ClassDB::bind_method(D_METHOD("get_bus"), &AudioStreamPlayer::get_bus);
- ClassDB::bind_method(D_METHOD("set_autoplay", "enable"), &AudioStreamPlayer::set_autoplay);
- ClassDB::bind_method(D_METHOD("is_autoplay_enabled"), &AudioStreamPlayer::is_autoplay_enabled);
- ClassDB::bind_method(D_METHOD("set_mix_target", "mix_target"), &AudioStreamPlayer::set_mix_target);
- ClassDB::bind_method(D_METHOD("get_mix_target"), &AudioStreamPlayer::get_mix_target);
- ClassDB::bind_method(D_METHOD("_set_playing", "enable"), &AudioStreamPlayer::_set_playing);
- ClassDB::bind_method(D_METHOD("_is_active"), &AudioStreamPlayer::_is_active);
- ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer::set_stream_paused);
- ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer::get_stream_paused);
- ClassDB::bind_method(D_METHOD("set_max_polyphony", "max_polyphony"), &AudioStreamPlayer::set_max_polyphony);
- ClassDB::bind_method(D_METHOD("get_max_polyphony"), &AudioStreamPlayer::get_max_polyphony);
- ClassDB::bind_method(D_METHOD("has_stream_playback"), &AudioStreamPlayer::has_stream_playback);
- ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer::get_stream_playback);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volume_db", PROPERTY_HINT_RANGE, "-80,24,suffix:dB"), "set_volume_db", "get_volume_db");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pitch_scale", PROPERTY_HINT_RANGE, "0.01,4,0.01,or_greater"), "set_pitch_scale", "get_pitch_scale");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "is_playing");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "mix_target", PROPERTY_HINT_ENUM, "Stereo,Surround,Center"), "set_mix_target", "get_mix_target");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "max_polyphony", PROPERTY_HINT_NONE, ""), "set_max_polyphony", "get_max_polyphony");
- ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
- ADD_SIGNAL(MethodInfo("finished"));
- BIND_ENUM_CONSTANT(MIX_TARGET_STEREO);
- BIND_ENUM_CONSTANT(MIX_TARGET_SURROUND);
- BIND_ENUM_CONSTANT(MIX_TARGET_CENTER);
- }
- AudioStreamPlayer::AudioStreamPlayer() {
- AudioServer::get_singleton()->connect("bus_layout_changed", callable_mp(this, &AudioStreamPlayer::_on_bus_layout_changed));
- AudioServer::get_singleton()->connect("bus_renamed", callable_mp(this, &AudioStreamPlayer::_on_bus_renamed));
- }
- AudioStreamPlayer::~AudioStreamPlayer() {
- }
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