world_environment.h 3.0 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364
  1. /**************************************************************************/
  2. /* world_environment.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef WORLD_ENVIRONMENT_H
  31. #define WORLD_ENVIRONMENT_H
  32. #include "scene/main/node.h"
  33. #include "scene/resources/camera_attributes.h"
  34. #include "scene/resources/environment.h"
  35. class WorldEnvironment : public Node {
  36. GDCLASS(WorldEnvironment, Node);
  37. Ref<Environment> environment;
  38. Ref<CameraAttributes> camera_attributes;
  39. void _update_current_environment();
  40. void _update_current_camera_attributes();
  41. protected:
  42. void _notification(int p_what);
  43. static void _bind_methods();
  44. public:
  45. void set_environment(const Ref<Environment> &p_environment);
  46. Ref<Environment> get_environment() const;
  47. void set_camera_attributes(const Ref<CameraAttributes> &p_camera_attributes);
  48. Ref<CameraAttributes> get_camera_attributes() const;
  49. PackedStringArray get_configuration_warnings() const override;
  50. WorldEnvironment();
  51. };
  52. #endif // WORLD_ENVIRONMENT_H