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- /**************************************************************************/
- /* visible_on_screen_notifier_3d.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "visible_on_screen_notifier_3d.h"
- #include "scene/scene_string_names.h"
- void VisibleOnScreenNotifier3D::_visibility_enter() {
- if (!is_inside_tree() || Engine::get_singleton()->is_editor_hint()) {
- return;
- }
- on_screen = true;
- emit_signal(SceneStringNames::get_singleton()->screen_entered);
- _screen_enter();
- }
- void VisibleOnScreenNotifier3D::_visibility_exit() {
- if (!is_inside_tree() || Engine::get_singleton()->is_editor_hint()) {
- return;
- }
- on_screen = false;
- emit_signal(SceneStringNames::get_singleton()->screen_exited);
- _screen_exit();
- }
- void VisibleOnScreenNotifier3D::set_aabb(const AABB &p_aabb) {
- if (aabb == p_aabb) {
- return;
- }
- aabb = p_aabb;
- RS::get_singleton()->visibility_notifier_set_aabb(get_base(), aabb);
- update_gizmos();
- }
- AABB VisibleOnScreenNotifier3D::get_aabb() const {
- return aabb;
- }
- bool VisibleOnScreenNotifier3D::is_on_screen() const {
- return on_screen;
- }
- void VisibleOnScreenNotifier3D::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE:
- case NOTIFICATION_EXIT_TREE: {
- on_screen = false;
- } break;
- }
- }
- PackedStringArray VisibleOnScreenNotifier3D::get_configuration_warnings() const {
- PackedStringArray warnings = VisualInstance3D::get_configuration_warnings();
- if (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") {
- warnings.push_back(RTR("VisibleOnScreenNotifier3D nodes are not supported when using the GL Compatibility backend yet. Support will be added in a future release."));
- }
- return warnings;
- }
- void VisibleOnScreenNotifier3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_aabb", "rect"), &VisibleOnScreenNotifier3D::set_aabb);
- ClassDB::bind_method(D_METHOD("is_on_screen"), &VisibleOnScreenNotifier3D::is_on_screen);
- ADD_PROPERTY(PropertyInfo(Variant::AABB, "aabb", PROPERTY_HINT_NONE, "suffix:m"), "set_aabb", "get_aabb");
- ADD_SIGNAL(MethodInfo("screen_entered"));
- ADD_SIGNAL(MethodInfo("screen_exited"));
- }
- VisibleOnScreenNotifier3D::VisibleOnScreenNotifier3D() {
- RID notifier = RS::get_singleton()->visibility_notifier_create();
- RS::get_singleton()->visibility_notifier_set_aabb(notifier, aabb);
- RS::get_singleton()->visibility_notifier_set_callbacks(notifier, callable_mp(this, &VisibleOnScreenNotifier3D::_visibility_enter), callable_mp(this, &VisibleOnScreenNotifier3D::_visibility_exit));
- set_base(notifier);
- }
- VisibleOnScreenNotifier3D::~VisibleOnScreenNotifier3D() {
- RID base_old = get_base();
- set_base(RID());
- ERR_FAIL_NULL(RenderingServer::get_singleton());
- RS::get_singleton()->free(base_old);
- }
- //////////////////////////////////////
- void VisibleOnScreenEnabler3D::_screen_enter() {
- _update_enable_mode(true);
- }
- void VisibleOnScreenEnabler3D::_screen_exit() {
- _update_enable_mode(false);
- }
- void VisibleOnScreenEnabler3D::set_enable_mode(EnableMode p_mode) {
- enable_mode = p_mode;
- if (is_inside_tree()) {
- _update_enable_mode(is_on_screen());
- }
- }
- VisibleOnScreenEnabler3D::EnableMode VisibleOnScreenEnabler3D::get_enable_mode() {
- return enable_mode;
- }
- void VisibleOnScreenEnabler3D::set_enable_node_path(NodePath p_path) {
- if (enable_node_path == p_path) {
- return;
- }
- enable_node_path = p_path;
- if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) {
- node_id = ObjectID();
- Node *node = get_node(enable_node_path);
- if (node) {
- node_id = node->get_instance_id();
- _update_enable_mode(is_on_screen());
- }
- }
- }
- NodePath VisibleOnScreenEnabler3D::get_enable_node_path() {
- return enable_node_path;
- }
- void VisibleOnScreenEnabler3D::_update_enable_mode(bool p_enable) {
- Node *node = static_cast<Node *>(ObjectDB::get_instance(node_id));
- if (node) {
- if (p_enable) {
- switch (enable_mode) {
- case ENABLE_MODE_INHERIT: {
- node->set_process_mode(PROCESS_MODE_INHERIT);
- } break;
- case ENABLE_MODE_ALWAYS: {
- node->set_process_mode(PROCESS_MODE_ALWAYS);
- } break;
- case ENABLE_MODE_WHEN_PAUSED: {
- node->set_process_mode(PROCESS_MODE_WHEN_PAUSED);
- } break;
- }
- } else {
- node->set_process_mode(PROCESS_MODE_DISABLED);
- }
- }
- }
- void VisibleOnScreenEnabler3D::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- if (Engine::get_singleton()->is_editor_hint()) {
- return;
- }
- node_id = ObjectID();
- Node *node = get_node(enable_node_path);
- if (node) {
- node_id = node->get_instance_id();
- node->set_process_mode(PROCESS_MODE_DISABLED);
- }
- } break;
- case NOTIFICATION_EXIT_TREE: {
- node_id = ObjectID();
- } break;
- }
- }
- void VisibleOnScreenEnabler3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_enable_mode", "mode"), &VisibleOnScreenEnabler3D::set_enable_mode);
- ClassDB::bind_method(D_METHOD("get_enable_mode"), &VisibleOnScreenEnabler3D::get_enable_mode);
- ClassDB::bind_method(D_METHOD("set_enable_node_path", "path"), &VisibleOnScreenEnabler3D::set_enable_node_path);
- ClassDB::bind_method(D_METHOD("get_enable_node_path"), &VisibleOnScreenEnabler3D::get_enable_node_path);
- ADD_GROUP("Enabling", "enable_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "enable_mode", PROPERTY_HINT_ENUM, "Inherit,Always,When Paused"), "set_enable_mode", "get_enable_mode");
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "enable_node_path"), "set_enable_node_path", "get_enable_node_path");
- BIND_ENUM_CONSTANT(ENABLE_MODE_INHERIT);
- BIND_ENUM_CONSTANT(ENABLE_MODE_ALWAYS);
- BIND_ENUM_CONSTANT(ENABLE_MODE_WHEN_PAUSED);
- }
- VisibleOnScreenEnabler3D::VisibleOnScreenEnabler3D() {
- }
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