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- /**************************************************************************/
- /* sprite_3d.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "sprite_3d.h"
- #include "scene/resources/atlas_texture.h"
- #include "scene/scene_string_names.h"
- Color SpriteBase3D::_get_color_accum() {
- if (!color_dirty) {
- return color_accum;
- }
- if (parent_sprite) {
- color_accum = parent_sprite->_get_color_accum();
- } else {
- color_accum = Color(1, 1, 1, 1);
- }
- color_accum.r *= modulate.r;
- color_accum.g *= modulate.g;
- color_accum.b *= modulate.b;
- color_accum.a *= modulate.a;
- color_dirty = false;
- return color_accum;
- }
- void SpriteBase3D::_propagate_color_changed() {
- if (color_dirty) {
- return;
- }
- color_dirty = true;
- _queue_redraw();
- for (SpriteBase3D *&E : children) {
- E->_propagate_color_changed();
- }
- }
- void SpriteBase3D::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- if (!pending_update) {
- _im_update();
- }
- parent_sprite = Object::cast_to<SpriteBase3D>(get_parent());
- if (parent_sprite) {
- pI = parent_sprite->children.push_back(this);
- }
- } break;
- case NOTIFICATION_EXIT_TREE: {
- if (parent_sprite) {
- parent_sprite->children.erase(pI);
- pI = nullptr;
- parent_sprite = nullptr;
- }
- } break;
- }
- }
- void SpriteBase3D::draw_texture_rect(Ref<Texture2D> p_texture, Rect2 p_dst_rect, Rect2 p_src_rect) {
- ERR_FAIL_COND(p_texture.is_null());
- Rect2 final_rect;
- Rect2 final_src_rect;
- if (!p_texture->get_rect_region(p_dst_rect, p_src_rect, final_rect, final_src_rect)) {
- return;
- }
- if (final_rect.size.x == 0 || final_rect.size.y == 0) {
- return;
- }
- // 2D: 3D plane (axes match exactly when `axis == Vector3::AXIS_Z`):
- // -X+ -X+
- // - +
- // Y +--------+ +--------+ +--------+ Y +--------+
- // + | +--+ | | | (2) | | - | 0--1 |
- // | |ab| | (1) | +--+ | (3) | 3--2 | | |ab| |
- // | |cd| | --> | |ab| | --> | |cd| | <==> | |cd| |
- // | +--+ | | |cd| | | |ab| | | 3--2 |
- // | | | +--+ | | 0--1 | | |
- // +--------+ +--------+ +--------+ +--------+
- // (1) Y-wise shift `final_rect` within `p_dst_rect` so after inverting Y
- // axis distances between top/bottom borders will be preserved (so for
- // example AtlasTextures with vertical margins will look the same in 2D/3D).
- final_rect.position.y = (p_dst_rect.position.y + p_dst_rect.size.y) - ((final_rect.position.y + final_rect.size.y) - p_dst_rect.position.y);
- Color color = _get_color_accum();
- real_t px_size = get_pixel_size();
- // (2) Order vertices (0123) bottom-top in 2D / top-bottom in 3D.
- Vector2 vertices[4] = {
- (final_rect.position + Vector2(0, final_rect.size.y)) * px_size,
- (final_rect.position + final_rect.size) * px_size,
- (final_rect.position + Vector2(final_rect.size.x, 0)) * px_size,
- final_rect.position * px_size,
- };
- Vector2 src_tsize = p_texture->get_size();
- // Properly setup UVs for impostor textures (AtlasTexture).
- Ref<AtlasTexture> atlas_tex = p_texture;
- if (atlas_tex != nullptr) {
- src_tsize[0] = atlas_tex->get_atlas()->get_width();
- src_tsize[1] = atlas_tex->get_atlas()->get_height();
- }
- // (3) Assign UVs (abcd) according to the vertices order (bottom-top in 2D / top-bottom in 3D).
- Vector2 uvs[4] = {
- final_src_rect.position / src_tsize,
- (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / src_tsize,
- (final_src_rect.position + final_src_rect.size) / src_tsize,
- (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / src_tsize,
- };
- if (is_flipped_h()) {
- SWAP(uvs[0], uvs[1]);
- SWAP(uvs[2], uvs[3]);
- }
- if (is_flipped_v()) {
- SWAP(uvs[0], uvs[3]);
- SWAP(uvs[1], uvs[2]);
- }
- Vector3 normal;
- int ax = get_axis();
- normal[ax] = 1.0;
- Plane tangent;
- if (ax == Vector3::AXIS_X) {
- tangent = Plane(0, 0, -1, 1);
- } else {
- tangent = Plane(1, 0, 0, 1);
- }
- int x_axis = ((ax + 1) % 3);
- int y_axis = ((ax + 2) % 3);
- if (ax != Vector3::AXIS_Z) {
- SWAP(x_axis, y_axis);
- for (int i = 0; i < 4; i++) {
- //uvs[i] = Vector2(1.0,1.0)-uvs[i];
- //SWAP(vertices[i].x,vertices[i].y);
- if (ax == Vector3::AXIS_Y) {
- vertices[i].y = -vertices[i].y;
- } else if (ax == Vector3::AXIS_X) {
- vertices[i].x = -vertices[i].x;
- }
- }
- }
- AABB aabb_new;
- // Everything except position and UV is compressed.
- uint8_t *vertex_write_buffer = vertex_buffer.ptrw();
- uint8_t *attribute_write_buffer = attribute_buffer.ptrw();
- uint32_t v_normal;
- {
- Vector2 res = normal.octahedron_encode();
- uint32_t value = 0;
- value |= (uint16_t)CLAMP(res.x * 65535, 0, 65535);
- value |= (uint16_t)CLAMP(res.y * 65535, 0, 65535) << 16;
- v_normal = value;
- }
- uint32_t v_tangent;
- {
- Plane t = tangent;
- Vector2 res = t.normal.octahedron_tangent_encode(t.d);
- uint32_t value = 0;
- value |= (uint16_t)CLAMP(res.x * 65535, 0, 65535);
- value |= (uint16_t)CLAMP(res.y * 65535, 0, 65535) << 16;
- if (value == 4294901760) {
- // (1, 1) and (0, 1) decode to the same value, but (0, 1) messes with our compression detection.
- // So we sanitize here.
- value = 4294967295;
- }
- v_tangent = value;
- }
- uint8_t v_color[4] = {
- uint8_t(CLAMP(color.r * 255.0, 0.0, 255.0)),
- uint8_t(CLAMP(color.g * 255.0, 0.0, 255.0)),
- uint8_t(CLAMP(color.b * 255.0, 0.0, 255.0)),
- uint8_t(CLAMP(color.a * 255.0, 0.0, 255.0))
- };
- for (int i = 0; i < 4; i++) {
- Vector3 vtx;
- vtx[x_axis] = vertices[i][0];
- vtx[y_axis] = vertices[i][1];
- if (i == 0) {
- aabb_new.position = vtx;
- aabb_new.size = Vector3();
- } else {
- aabb_new.expand_to(vtx);
- }
- float v_uv[2] = { (float)uvs[i].x, (float)uvs[i].y };
- memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_TEX_UV]], v_uv, 8);
- float v_vertex[3] = { (float)vtx.x, (float)vtx.y, (float)vtx.z };
- memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_VERTEX]], &v_vertex, sizeof(float) * 3);
- memcpy(&vertex_write_buffer[i * normal_tangent_stride + mesh_surface_offsets[RS::ARRAY_NORMAL]], &v_normal, 4);
- memcpy(&vertex_write_buffer[i * normal_tangent_stride + mesh_surface_offsets[RS::ARRAY_TANGENT]], &v_tangent, 4);
- memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_COLOR]], v_color, 4);
- }
- RID mesh_new = get_mesh();
- RS::get_singleton()->mesh_surface_update_vertex_region(mesh_new, 0, 0, vertex_buffer);
- RS::get_singleton()->mesh_surface_update_attribute_region(mesh_new, 0, 0, attribute_buffer);
- RS::get_singleton()->mesh_set_custom_aabb(mesh_new, aabb_new);
- set_aabb(aabb_new);
- RS::get_singleton()->material_set_param(get_material(), "alpha_scissor_threshold", alpha_scissor_threshold);
- RS::get_singleton()->material_set_param(get_material(), "alpha_hash_scale", alpha_hash_scale);
- RS::get_singleton()->material_set_param(get_material(), "alpha_antialiasing_edge", alpha_antialiasing_edge);
- BaseMaterial3D::Transparency mat_transparency = BaseMaterial3D::Transparency::TRANSPARENCY_DISABLED;
- if (get_draw_flag(FLAG_TRANSPARENT)) {
- if (get_alpha_cut_mode() == ALPHA_CUT_DISCARD) {
- mat_transparency = BaseMaterial3D::Transparency::TRANSPARENCY_ALPHA_SCISSOR;
- } else if (get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS) {
- mat_transparency = BaseMaterial3D::Transparency::TRANSPARENCY_ALPHA_DEPTH_PRE_PASS;
- } else if (get_alpha_cut_mode() == ALPHA_CUT_HASH) {
- mat_transparency = BaseMaterial3D::Transparency::TRANSPARENCY_ALPHA_HASH;
- } else {
- mat_transparency = BaseMaterial3D::Transparency::TRANSPARENCY_ALPHA;
- }
- }
- RID shader_rid;
- StandardMaterial3D::get_material_for_2d(get_draw_flag(FLAG_SHADED), mat_transparency, get_draw_flag(FLAG_DOUBLE_SIDED), get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y, false, get_draw_flag(FLAG_DISABLE_DEPTH_TEST), get_draw_flag(FLAG_FIXED_SIZE), get_texture_filter(), alpha_antialiasing_mode, &shader_rid);
- if (last_shader != shader_rid) {
- RS::get_singleton()->material_set_shader(get_material(), shader_rid);
- last_shader = shader_rid;
- }
- if (last_texture != p_texture->get_rid()) {
- RS::get_singleton()->material_set_param(get_material(), "texture_albedo", p_texture->get_rid());
- last_texture = p_texture->get_rid();
- }
- if (get_alpha_cut_mode() == ALPHA_CUT_DISABLED) {
- RS::get_singleton()->material_set_render_priority(get_material(), get_render_priority());
- RS::get_singleton()->mesh_surface_set_material(mesh, 0, get_material());
- }
- }
- void SpriteBase3D::set_centered(bool p_center) {
- centered = p_center;
- _queue_redraw();
- }
- bool SpriteBase3D::is_centered() const {
- return centered;
- }
- void SpriteBase3D::set_offset(const Point2 &p_offset) {
- offset = p_offset;
- _queue_redraw();
- }
- Point2 SpriteBase3D::get_offset() const {
- return offset;
- }
- void SpriteBase3D::set_flip_h(bool p_flip) {
- hflip = p_flip;
- _queue_redraw();
- }
- bool SpriteBase3D::is_flipped_h() const {
- return hflip;
- }
- void SpriteBase3D::set_flip_v(bool p_flip) {
- vflip = p_flip;
- _queue_redraw();
- }
- bool SpriteBase3D::is_flipped_v() const {
- return vflip;
- }
- void SpriteBase3D::set_modulate(const Color &p_color) {
- modulate = p_color;
- _propagate_color_changed();
- _queue_redraw();
- }
- Color SpriteBase3D::get_modulate() const {
- return modulate;
- }
- void SpriteBase3D::set_render_priority(int p_priority) {
- ERR_FAIL_COND(p_priority < RS::MATERIAL_RENDER_PRIORITY_MIN || p_priority > RS::MATERIAL_RENDER_PRIORITY_MAX);
- render_priority = p_priority;
- _queue_redraw();
- }
- int SpriteBase3D::get_render_priority() const {
- return render_priority;
- }
- void SpriteBase3D::set_pixel_size(real_t p_amount) {
- pixel_size = p_amount;
- _queue_redraw();
- }
- real_t SpriteBase3D::get_pixel_size() const {
- return pixel_size;
- }
- void SpriteBase3D::set_axis(Vector3::Axis p_axis) {
- ERR_FAIL_INDEX(p_axis, 3);
- axis = p_axis;
- _queue_redraw();
- }
- Vector3::Axis SpriteBase3D::get_axis() const {
- return axis;
- }
- void SpriteBase3D::_im_update() {
- _draw();
- pending_update = false;
- //texture->draw_rect_region(ci,dst_rect,src_rect,modulate);
- }
- void SpriteBase3D::_queue_redraw() {
- // The 3D equivalent of CanvasItem.queue_redraw().
- if (pending_update) {
- return;
- }
- triangle_mesh.unref();
- update_gizmos();
- pending_update = true;
- callable_mp(this, &SpriteBase3D::_im_update).call_deferred();
- }
- AABB SpriteBase3D::get_aabb() const {
- return aabb;
- }
- Ref<TriangleMesh> SpriteBase3D::generate_triangle_mesh() const {
- if (triangle_mesh.is_valid()) {
- return triangle_mesh;
- }
- Vector<Vector3> faces;
- faces.resize(6);
- Vector3 *facesw = faces.ptrw();
- Rect2 final_rect = get_item_rect();
- if (final_rect.size.x == 0 || final_rect.size.y == 0) {
- return Ref<TriangleMesh>();
- }
- real_t px_size = get_pixel_size();
- Vector2 vertices[4] = {
- (final_rect.position + Vector2(0, final_rect.size.y)) * px_size,
- (final_rect.position + final_rect.size) * px_size,
- (final_rect.position + Vector2(final_rect.size.x, 0)) * px_size,
- final_rect.position * px_size,
- };
- int x_axis = ((axis + 1) % 3);
- int y_axis = ((axis + 2) % 3);
- if (axis != Vector3::AXIS_Z) {
- SWAP(x_axis, y_axis);
- for (int i = 0; i < 4; i++) {
- if (axis == Vector3::AXIS_Y) {
- vertices[i].y = -vertices[i].y;
- } else if (axis == Vector3::AXIS_X) {
- vertices[i].x = -vertices[i].x;
- }
- }
- }
- static const int indices[6] = {
- 0, 1, 2,
- 0, 2, 3
- };
- for (int j = 0; j < 6; j++) {
- int i = indices[j];
- Vector3 vtx;
- vtx[x_axis] = vertices[i][0];
- vtx[y_axis] = vertices[i][1];
- facesw[j] = vtx;
- }
- triangle_mesh = Ref<TriangleMesh>(memnew(TriangleMesh));
- triangle_mesh->create(faces);
- return triangle_mesh;
- }
- void SpriteBase3D::set_draw_flag(DrawFlags p_flag, bool p_enable) {
- ERR_FAIL_INDEX(p_flag, FLAG_MAX);
- flags[p_flag] = p_enable;
- _queue_redraw();
- }
- bool SpriteBase3D::get_draw_flag(DrawFlags p_flag) const {
- ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false);
- return flags[p_flag];
- }
- void SpriteBase3D::set_alpha_cut_mode(AlphaCutMode p_mode) {
- ERR_FAIL_INDEX(p_mode, ALPHA_CUT_MAX);
- alpha_cut = p_mode;
- _queue_redraw();
- }
- SpriteBase3D::AlphaCutMode SpriteBase3D::get_alpha_cut_mode() const {
- return alpha_cut;
- }
- void SpriteBase3D::set_alpha_hash_scale(float p_hash_scale) {
- if (alpha_hash_scale != p_hash_scale) {
- alpha_hash_scale = p_hash_scale;
- _queue_redraw();
- }
- }
- float SpriteBase3D::get_alpha_hash_scale() const {
- return alpha_hash_scale;
- }
- void SpriteBase3D::set_alpha_scissor_threshold(float p_threshold) {
- if (alpha_scissor_threshold != p_threshold) {
- alpha_scissor_threshold = p_threshold;
- _queue_redraw();
- }
- }
- float SpriteBase3D::get_alpha_scissor_threshold() const {
- return alpha_scissor_threshold;
- }
- void SpriteBase3D::set_alpha_antialiasing(BaseMaterial3D::AlphaAntiAliasing p_alpha_aa) {
- if (alpha_antialiasing_mode != p_alpha_aa) {
- alpha_antialiasing_mode = p_alpha_aa;
- _queue_redraw();
- }
- }
- BaseMaterial3D::AlphaAntiAliasing SpriteBase3D::get_alpha_antialiasing() const {
- return alpha_antialiasing_mode;
- }
- void SpriteBase3D::set_alpha_antialiasing_edge(float p_edge) {
- if (alpha_antialiasing_edge != p_edge) {
- alpha_antialiasing_edge = p_edge;
- _queue_redraw();
- }
- }
- float SpriteBase3D::get_alpha_antialiasing_edge() const {
- return alpha_antialiasing_edge;
- }
- void SpriteBase3D::set_billboard_mode(StandardMaterial3D::BillboardMode p_mode) {
- ERR_FAIL_INDEX(p_mode, 3); // Cannot use BILLBOARD_PARTICLES.
- billboard_mode = p_mode;
- _queue_redraw();
- }
- StandardMaterial3D::BillboardMode SpriteBase3D::get_billboard_mode() const {
- return billboard_mode;
- }
- void SpriteBase3D::set_texture_filter(StandardMaterial3D::TextureFilter p_filter) {
- if (texture_filter != p_filter) {
- texture_filter = p_filter;
- _queue_redraw();
- }
- }
- StandardMaterial3D::TextureFilter SpriteBase3D::get_texture_filter() const {
- return texture_filter;
- }
- void SpriteBase3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_centered", "centered"), &SpriteBase3D::set_centered);
- ClassDB::bind_method(D_METHOD("is_centered"), &SpriteBase3D::is_centered);
- ClassDB::bind_method(D_METHOD("set_offset", "offset"), &SpriteBase3D::set_offset);
- ClassDB::bind_method(D_METHOD("get_offset"), &SpriteBase3D::get_offset);
- ClassDB::bind_method(D_METHOD("set_flip_h", "flip_h"), &SpriteBase3D::set_flip_h);
- ClassDB::bind_method(D_METHOD("is_flipped_h"), &SpriteBase3D::is_flipped_h);
- ClassDB::bind_method(D_METHOD("set_flip_v", "flip_v"), &SpriteBase3D::set_flip_v);
- ClassDB::bind_method(D_METHOD("is_flipped_v"), &SpriteBase3D::is_flipped_v);
- ClassDB::bind_method(D_METHOD("set_modulate", "modulate"), &SpriteBase3D::set_modulate);
- ClassDB::bind_method(D_METHOD("get_modulate"), &SpriteBase3D::get_modulate);
- ClassDB::bind_method(D_METHOD("set_render_priority", "priority"), &SpriteBase3D::set_render_priority);
- ClassDB::bind_method(D_METHOD("get_render_priority"), &SpriteBase3D::get_render_priority);
- ClassDB::bind_method(D_METHOD("set_pixel_size", "pixel_size"), &SpriteBase3D::set_pixel_size);
- ClassDB::bind_method(D_METHOD("get_pixel_size"), &SpriteBase3D::get_pixel_size);
- ClassDB::bind_method(D_METHOD("set_axis", "axis"), &SpriteBase3D::set_axis);
- ClassDB::bind_method(D_METHOD("get_axis"), &SpriteBase3D::get_axis);
- ClassDB::bind_method(D_METHOD("set_draw_flag", "flag", "enabled"), &SpriteBase3D::set_draw_flag);
- ClassDB::bind_method(D_METHOD("get_draw_flag", "flag"), &SpriteBase3D::get_draw_flag);
- ClassDB::bind_method(D_METHOD("set_alpha_cut_mode", "mode"), &SpriteBase3D::set_alpha_cut_mode);
- ClassDB::bind_method(D_METHOD("get_alpha_cut_mode"), &SpriteBase3D::get_alpha_cut_mode);
- ClassDB::bind_method(D_METHOD("set_alpha_scissor_threshold", "threshold"), &SpriteBase3D::set_alpha_scissor_threshold);
- ClassDB::bind_method(D_METHOD("get_alpha_scissor_threshold"), &SpriteBase3D::get_alpha_scissor_threshold);
- ClassDB::bind_method(D_METHOD("set_alpha_hash_scale", "threshold"), &SpriteBase3D::set_alpha_hash_scale);
- ClassDB::bind_method(D_METHOD("get_alpha_hash_scale"), &SpriteBase3D::get_alpha_hash_scale);
- ClassDB::bind_method(D_METHOD("set_alpha_antialiasing", "alpha_aa"), &SpriteBase3D::set_alpha_antialiasing);
- ClassDB::bind_method(D_METHOD("get_alpha_antialiasing"), &SpriteBase3D::get_alpha_antialiasing);
- ClassDB::bind_method(D_METHOD("set_alpha_antialiasing_edge", "edge"), &SpriteBase3D::set_alpha_antialiasing_edge);
- ClassDB::bind_method(D_METHOD("get_alpha_antialiasing_edge"), &SpriteBase3D::get_alpha_antialiasing_edge);
- ClassDB::bind_method(D_METHOD("set_billboard_mode", "mode"), &SpriteBase3D::set_billboard_mode);
- ClassDB::bind_method(D_METHOD("get_billboard_mode"), &SpriteBase3D::get_billboard_mode);
- ClassDB::bind_method(D_METHOD("set_texture_filter", "mode"), &SpriteBase3D::set_texture_filter);
- ClassDB::bind_method(D_METHOD("get_texture_filter"), &SpriteBase3D::get_texture_filter);
- ClassDB::bind_method(D_METHOD("get_item_rect"), &SpriteBase3D::get_item_rect);
- ClassDB::bind_method(D_METHOD("generate_triangle_mesh"), &SpriteBase3D::generate_triangle_mesh);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset", PROPERTY_HINT_NONE, "suffix:px"), "set_offset", "get_offset");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "is_flipped_v");
- ADD_PROPERTY(PropertyInfo(Variant::COLOR, "modulate"), "set_modulate", "get_modulate");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pixel_size", PROPERTY_HINT_RANGE, "0.0001,128,0.0001,suffix:m"), "set_pixel_size", "get_pixel_size");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "axis", PROPERTY_HINT_ENUM, "X-Axis,Y-Axis,Z-Axis"), "set_axis", "get_axis");
- ADD_GROUP("Flags", "");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "billboard", PROPERTY_HINT_ENUM, "Disabled,Enabled,Y-Billboard"), "set_billboard_mode", "get_billboard_mode");
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "transparent"), "set_draw_flag", "get_draw_flag", FLAG_TRANSPARENT);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "shaded"), "set_draw_flag", "get_draw_flag", FLAG_SHADED);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "double_sided"), "set_draw_flag", "get_draw_flag", FLAG_DOUBLE_SIDED);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "no_depth_test"), "set_draw_flag", "get_draw_flag", FLAG_DISABLE_DEPTH_TEST);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "fixed_size"), "set_draw_flag", "get_draw_flag", FLAG_FIXED_SIZE);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "alpha_cut", PROPERTY_HINT_ENUM, "Disabled,Discard,Opaque Pre-Pass,Alpha Hash"), "set_alpha_cut_mode", "get_alpha_cut_mode");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_scissor_threshold", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_alpha_scissor_threshold", "get_alpha_scissor_threshold");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_hash_scale", PROPERTY_HINT_RANGE, "0,2,0.01"), "set_alpha_hash_scale", "get_alpha_hash_scale");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "alpha_antialiasing_mode", PROPERTY_HINT_ENUM, "Disabled,Alpha Edge Blend,Alpha Edge Clip"), "set_alpha_antialiasing", "get_alpha_antialiasing");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_antialiasing_edge", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_alpha_antialiasing_edge", "get_alpha_antialiasing_edge");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Anisotropic,Linear Mipmap Anisotropic"), "set_texture_filter", "get_texture_filter");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "render_priority", PROPERTY_HINT_RANGE, itos(RS::MATERIAL_RENDER_PRIORITY_MIN) + "," + itos(RS::MATERIAL_RENDER_PRIORITY_MAX) + ",1"), "set_render_priority", "get_render_priority");
- BIND_ENUM_CONSTANT(FLAG_TRANSPARENT);
- BIND_ENUM_CONSTANT(FLAG_SHADED);
- BIND_ENUM_CONSTANT(FLAG_DOUBLE_SIDED);
- BIND_ENUM_CONSTANT(FLAG_DISABLE_DEPTH_TEST);
- BIND_ENUM_CONSTANT(FLAG_FIXED_SIZE);
- BIND_ENUM_CONSTANT(FLAG_MAX);
- BIND_ENUM_CONSTANT(ALPHA_CUT_DISABLED);
- BIND_ENUM_CONSTANT(ALPHA_CUT_DISCARD);
- BIND_ENUM_CONSTANT(ALPHA_CUT_OPAQUE_PREPASS);
- BIND_ENUM_CONSTANT(ALPHA_CUT_HASH);
- }
- SpriteBase3D::SpriteBase3D() {
- for (int i = 0; i < FLAG_MAX; i++) {
- flags[i] = i == FLAG_TRANSPARENT || i == FLAG_DOUBLE_SIDED;
- }
- material = RenderingServer::get_singleton()->material_create();
- // Set defaults for material, names need to match up those in StandardMaterial3D.
- RS::get_singleton()->material_set_param(material, "albedo", Color(1, 1, 1, 1));
- RS::get_singleton()->material_set_param(material, "specular", 0.5);
- RS::get_singleton()->material_set_param(material, "metallic", 0.0);
- RS::get_singleton()->material_set_param(material, "roughness", 1.0);
- RS::get_singleton()->material_set_param(material, "uv1_offset", Vector3(0, 0, 0));
- RS::get_singleton()->material_set_param(material, "uv1_scale", Vector3(1, 1, 1));
- RS::get_singleton()->material_set_param(material, "uv2_offset", Vector3(0, 0, 0));
- RS::get_singleton()->material_set_param(material, "uv2_scale", Vector3(1, 1, 1));
- mesh = RenderingServer::get_singleton()->mesh_create();
- PackedVector3Array mesh_vertices;
- PackedVector3Array mesh_normals;
- PackedFloat32Array mesh_tangents;
- PackedColorArray mesh_colors;
- PackedVector2Array mesh_uvs;
- PackedInt32Array indices;
- mesh_vertices.resize(4);
- mesh_normals.resize(4);
- mesh_tangents.resize(16);
- mesh_colors.resize(4);
- mesh_uvs.resize(4);
- // Create basic mesh and store format information.
- for (int i = 0; i < 4; i++) {
- mesh_normals.write[i] = Vector3(0.0, 0.0, 1.0);
- mesh_tangents.write[i * 4 + 0] = 1.0;
- mesh_tangents.write[i * 4 + 1] = 0.0;
- mesh_tangents.write[i * 4 + 2] = 0.0;
- mesh_tangents.write[i * 4 + 3] = 1.0;
- mesh_colors.write[i] = Color(1.0, 1.0, 1.0, 1.0);
- mesh_uvs.write[i] = Vector2(0.0, 0.0);
- mesh_vertices.write[i] = Vector3(0.0, 0.0, 0.0);
- }
- indices.resize(6);
- indices.write[0] = 0;
- indices.write[1] = 1;
- indices.write[2] = 2;
- indices.write[3] = 0;
- indices.write[4] = 2;
- indices.write[5] = 3;
- Array mesh_array;
- mesh_array.resize(RS::ARRAY_MAX);
- mesh_array[RS::ARRAY_VERTEX] = mesh_vertices;
- mesh_array[RS::ARRAY_NORMAL] = mesh_normals;
- mesh_array[RS::ARRAY_TANGENT] = mesh_tangents;
- mesh_array[RS::ARRAY_COLOR] = mesh_colors;
- mesh_array[RS::ARRAY_TEX_UV] = mesh_uvs;
- mesh_array[RS::ARRAY_INDEX] = indices;
- RS::SurfaceData sd;
- RS::get_singleton()->mesh_create_surface_data_from_arrays(&sd, RS::PRIMITIVE_TRIANGLES, mesh_array);
- mesh_surface_format = sd.format;
- vertex_buffer = sd.vertex_data;
- attribute_buffer = sd.attribute_data;
- sd.material = material;
- RS::get_singleton()->mesh_surface_make_offsets_from_format(sd.format, sd.vertex_count, sd.index_count, mesh_surface_offsets, vertex_stride, normal_tangent_stride, attrib_stride, skin_stride);
- RS::get_singleton()->mesh_add_surface(mesh, sd);
- set_base(mesh);
- }
- SpriteBase3D::~SpriteBase3D() {
- ERR_FAIL_NULL(RenderingServer::get_singleton());
- RenderingServer::get_singleton()->free(mesh);
- RenderingServer::get_singleton()->free(material);
- }
- ///////////////////////////////////////////
- void Sprite3D::_draw() {
- if (get_base() != get_mesh()) {
- set_base(get_mesh());
- }
- if (texture.is_null()) {
- set_base(RID());
- return;
- }
- Vector2 tsize = texture->get_size();
- if (tsize.x == 0 || tsize.y == 0) {
- return;
- }
- Rect2 base_rect;
- if (region) {
- base_rect = region_rect;
- } else {
- base_rect = Rect2(0, 0, texture->get_width(), texture->get_height());
- }
- Size2 frame_size = base_rect.size / Size2(hframes, vframes);
- Point2 frame_offset = Point2(frame % hframes, frame / hframes) * frame_size;
- Point2 dst_offset = get_offset();
- if (is_centered()) {
- dst_offset -= frame_size / 2.0f;
- }
- Rect2 src_rect(base_rect.position + frame_offset, frame_size);
- Rect2 dst_rect(dst_offset, frame_size);
- draw_texture_rect(texture, dst_rect, src_rect);
- }
- void Sprite3D::set_texture(const Ref<Texture2D> &p_texture) {
- if (p_texture == texture) {
- return;
- }
- if (texture.is_valid()) {
- texture->disconnect(SceneStringNames::get_singleton()->changed, callable_mp((SpriteBase3D *)this, &Sprite3D::_queue_redraw));
- }
- texture = p_texture;
- if (texture.is_valid()) {
- texture->connect(SceneStringNames::get_singleton()->changed, callable_mp((SpriteBase3D *)this, &Sprite3D::_queue_redraw));
- }
- _queue_redraw();
- emit_signal(SceneStringNames::get_singleton()->texture_changed);
- }
- Ref<Texture2D> Sprite3D::get_texture() const {
- return texture;
- }
- void Sprite3D::set_region_enabled(bool p_region) {
- if (p_region == region) {
- return;
- }
- region = p_region;
- _queue_redraw();
- notify_property_list_changed();
- }
- bool Sprite3D::is_region_enabled() const {
- return region;
- }
- void Sprite3D::set_region_rect(const Rect2 &p_region_rect) {
- bool changed = region_rect != p_region_rect;
- region_rect = p_region_rect;
- if (region && changed) {
- _queue_redraw();
- }
- }
- Rect2 Sprite3D::get_region_rect() const {
- return region_rect;
- }
- void Sprite3D::set_frame(int p_frame) {
- ERR_FAIL_INDEX(p_frame, int64_t(vframes) * hframes);
- frame = p_frame;
- _queue_redraw();
- emit_signal(SceneStringNames::get_singleton()->frame_changed);
- }
- int Sprite3D::get_frame() const {
- return frame;
- }
- void Sprite3D::set_frame_coords(const Vector2i &p_coord) {
- ERR_FAIL_INDEX(p_coord.x, hframes);
- ERR_FAIL_INDEX(p_coord.y, vframes);
- set_frame(p_coord.y * hframes + p_coord.x);
- }
- Vector2i Sprite3D::get_frame_coords() const {
- return Vector2i(frame % hframes, frame / hframes);
- }
- void Sprite3D::set_vframes(int p_amount) {
- ERR_FAIL_COND_MSG(p_amount < 1, "Amount of vframes cannot be smaller than 1.");
- vframes = p_amount;
- if (frame >= vframes * hframes) {
- frame = 0;
- }
- _queue_redraw();
- notify_property_list_changed();
- }
- int Sprite3D::get_vframes() const {
- return vframes;
- }
- void Sprite3D::set_hframes(int p_amount) {
- ERR_FAIL_COND_MSG(p_amount < 1, "Amount of hframes cannot be smaller than 1.");
- if (vframes > 1) {
- // Adjust the frame to fit new sheet dimensions.
- int original_column = frame % hframes;
- if (original_column >= p_amount) {
- // Frame's column was dropped, reset.
- frame = 0;
- } else {
- int original_row = frame / hframes;
- frame = original_row * p_amount + original_column;
- }
- }
- hframes = p_amount;
- if (frame >= vframes * hframes) {
- frame = 0;
- }
- _queue_redraw();
- notify_property_list_changed();
- }
- int Sprite3D::get_hframes() const {
- return hframes;
- }
- Rect2 Sprite3D::get_item_rect() const {
- if (texture.is_null()) {
- return Rect2(0, 0, 1, 1);
- }
- Size2 s;
- if (region) {
- s = region_rect.size;
- } else {
- s = texture->get_size();
- s = s / Point2(hframes, vframes);
- }
- Point2 ofs = get_offset();
- if (is_centered()) {
- ofs -= s / 2;
- }
- if (s == Size2(0, 0)) {
- s = Size2(1, 1);
- }
- return Rect2(ofs, s);
- }
- void Sprite3D::_validate_property(PropertyInfo &p_property) const {
- if (p_property.name == "frame") {
- p_property.hint = PROPERTY_HINT_RANGE;
- p_property.hint_string = "0," + itos(vframes * hframes - 1) + ",1";
- p_property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
- }
- if (p_property.name == "frame_coords") {
- p_property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
- }
- if (!region && (p_property.name == "region_rect")) {
- p_property.usage = PROPERTY_USAGE_NO_EDITOR;
- }
- }
- void Sprite3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Sprite3D::set_texture);
- ClassDB::bind_method(D_METHOD("get_texture"), &Sprite3D::get_texture);
- ClassDB::bind_method(D_METHOD("set_region_enabled", "enabled"), &Sprite3D::set_region_enabled);
- ClassDB::bind_method(D_METHOD("is_region_enabled"), &Sprite3D::is_region_enabled);
- ClassDB::bind_method(D_METHOD("set_region_rect", "rect"), &Sprite3D::set_region_rect);
- ClassDB::bind_method(D_METHOD("get_region_rect"), &Sprite3D::get_region_rect);
- ClassDB::bind_method(D_METHOD("set_frame", "frame"), &Sprite3D::set_frame);
- ClassDB::bind_method(D_METHOD("get_frame"), &Sprite3D::get_frame);
- ClassDB::bind_method(D_METHOD("set_frame_coords", "coords"), &Sprite3D::set_frame_coords);
- ClassDB::bind_method(D_METHOD("get_frame_coords"), &Sprite3D::get_frame_coords);
- ClassDB::bind_method(D_METHOD("set_vframes", "vframes"), &Sprite3D::set_vframes);
- ClassDB::bind_method(D_METHOD("get_vframes"), &Sprite3D::get_vframes);
- ClassDB::bind_method(D_METHOD("set_hframes", "hframes"), &Sprite3D::set_hframes);
- ClassDB::bind_method(D_METHOD("get_hframes"), &Sprite3D::get_hframes);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
- ADD_GROUP("Animation", "");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "hframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_hframes", "get_hframes");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords");
- ADD_GROUP("Region", "region_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region_enabled", "is_region_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect", PROPERTY_HINT_NONE, "suffix:px"), "set_region_rect", "get_region_rect");
- ADD_SIGNAL(MethodInfo("frame_changed"));
- ADD_SIGNAL(MethodInfo("texture_changed"));
- }
- Sprite3D::Sprite3D() {
- }
- ////////////////////////////////////////
- void AnimatedSprite3D::_draw() {
- if (get_base() != get_mesh()) {
- set_base(get_mesh());
- }
- if (frames.is_null() || !frames->has_animation(animation)) {
- return;
- }
- Ref<Texture2D> texture = frames->get_frame_texture(animation, frame);
- if (texture.is_null()) {
- set_base(RID());
- return;
- }
- Size2 tsize = texture->get_size();
- if (tsize.x == 0 || tsize.y == 0) {
- return;
- }
- Rect2 src_rect;
- src_rect.size = tsize;
- Point2 ofs = get_offset();
- if (is_centered()) {
- ofs -= tsize / 2;
- }
- Rect2 dst_rect(ofs, tsize);
- draw_texture_rect(texture, dst_rect, src_rect);
- }
- void AnimatedSprite3D::_validate_property(PropertyInfo &p_property) const {
- if (!frames.is_valid()) {
- return;
- }
- if (p_property.name == "animation") {
- List<StringName> names;
- frames->get_animation_list(&names);
- names.sort_custom<StringName::AlphCompare>();
- bool current_found = false;
- bool is_first_element = true;
- for (const StringName &E : names) {
- if (!is_first_element) {
- p_property.hint_string += ",";
- } else {
- is_first_element = false;
- }
- p_property.hint_string += String(E);
- if (animation == E) {
- current_found = true;
- }
- }
- if (!current_found) {
- if (p_property.hint_string.is_empty()) {
- p_property.hint_string = String(animation);
- } else {
- p_property.hint_string = String(animation) + "," + p_property.hint_string;
- }
- }
- return;
- }
- if (p_property.name == "frame") {
- if (playing) {
- p_property.usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_READ_ONLY;
- return;
- }
- p_property.hint = PROPERTY_HINT_RANGE;
- if (frames->has_animation(animation) && frames->get_frame_count(animation) > 0) {
- p_property.hint_string = "0," + itos(frames->get_frame_count(animation) - 1) + ",1";
- } else {
- // Avoid an error, `hint_string` is required for `PROPERTY_HINT_RANGE`.
- p_property.hint_string = "0,0,1";
- }
- p_property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
- }
- }
- void AnimatedSprite3D::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_READY: {
- if (!Engine::get_singleton()->is_editor_hint() && !frames.is_null() && frames->has_animation(autoplay)) {
- play(autoplay);
- }
- } break;
- case NOTIFICATION_INTERNAL_PROCESS: {
- if (frames.is_null() || !frames->has_animation(animation)) {
- return;
- }
- double remaining = get_process_delta_time();
- int i = 0;
- while (remaining) {
- // Animation speed may be changed by animation_finished or frame_changed signals.
- double speed = frames->get_animation_speed(animation) * speed_scale * custom_speed_scale * frame_speed_scale;
- double abs_speed = Math::abs(speed);
- if (speed == 0) {
- return; // Do nothing.
- }
- // Frame count may be changed by animation_finished or frame_changed signals.
- int fc = frames->get_frame_count(animation);
- int last_frame = fc - 1;
- if (!signbit(speed)) {
- // Forwards.
- if (frame_progress >= 1.0) {
- if (frame >= last_frame) {
- if (frames->get_animation_loop(animation)) {
- frame = 0;
- emit_signal("animation_looped");
- } else {
- frame = last_frame;
- pause();
- emit_signal(SceneStringNames::get_singleton()->animation_finished);
- return;
- }
- } else {
- frame++;
- }
- _calc_frame_speed_scale();
- frame_progress = 0.0;
- _queue_redraw();
- emit_signal(SceneStringNames::get_singleton()->frame_changed);
- }
- double to_process = MIN((1.0 - frame_progress) / abs_speed, remaining);
- frame_progress += to_process * abs_speed;
- remaining -= to_process;
- } else {
- // Backwards.
- if (frame_progress <= 0) {
- if (frame <= 0) {
- if (frames->get_animation_loop(animation)) {
- frame = last_frame;
- emit_signal("animation_looped");
- } else {
- frame = 0;
- pause();
- emit_signal(SceneStringNames::get_singleton()->animation_finished);
- return;
- }
- } else {
- frame--;
- }
- _calc_frame_speed_scale();
- frame_progress = 1.0;
- _queue_redraw();
- emit_signal(SceneStringNames::get_singleton()->frame_changed);
- }
- double to_process = MIN(frame_progress / abs_speed, remaining);
- frame_progress -= to_process * abs_speed;
- remaining -= to_process;
- }
- i++;
- if (i > fc) {
- return; // Prevents freezing if to_process is each time much less than remaining.
- }
- }
- } break;
- }
- }
- void AnimatedSprite3D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {
- if (frames == p_frames) {
- return;
- }
- if (frames.is_valid()) {
- frames->disconnect(SceneStringNames::get_singleton()->changed, callable_mp(this, &AnimatedSprite3D::_res_changed));
- }
- stop();
- frames = p_frames;
- if (frames.is_valid()) {
- frames->connect(SceneStringNames::get_singleton()->changed, callable_mp(this, &AnimatedSprite3D::_res_changed));
- List<StringName> al;
- frames->get_animation_list(&al);
- if (al.size() == 0) {
- set_animation(StringName());
- autoplay = String();
- } else {
- if (!frames->has_animation(animation)) {
- set_animation(al[0]);
- }
- if (!frames->has_animation(autoplay)) {
- autoplay = String();
- }
- }
- }
- notify_property_list_changed();
- _queue_redraw();
- update_configuration_warnings();
- emit_signal("sprite_frames_changed");
- }
- Ref<SpriteFrames> AnimatedSprite3D::get_sprite_frames() const {
- return frames;
- }
- void AnimatedSprite3D::set_frame(int p_frame) {
- set_frame_and_progress(p_frame, signbit(get_playing_speed()) ? 1.0 : 0.0);
- }
- int AnimatedSprite3D::get_frame() const {
- return frame;
- }
- void AnimatedSprite3D::set_frame_progress(real_t p_progress) {
- frame_progress = p_progress;
- }
- real_t AnimatedSprite3D::get_frame_progress() const {
- return frame_progress;
- }
- void AnimatedSprite3D::set_frame_and_progress(int p_frame, real_t p_progress) {
- if (frames.is_null()) {
- return;
- }
- bool has_animation = frames->has_animation(animation);
- int end_frame = has_animation ? MAX(0, frames->get_frame_count(animation) - 1) : 0;
- bool is_changed = frame != p_frame;
- if (p_frame < 0) {
- frame = 0;
- } else if (has_animation && p_frame > end_frame) {
- frame = end_frame;
- } else {
- frame = p_frame;
- }
- _calc_frame_speed_scale();
- frame_progress = p_progress;
- if (!is_changed) {
- return; // No change, don't redraw.
- }
- _queue_redraw();
- emit_signal(SceneStringNames::get_singleton()->frame_changed);
- }
- void AnimatedSprite3D::set_speed_scale(float p_speed_scale) {
- speed_scale = p_speed_scale;
- }
- float AnimatedSprite3D::get_speed_scale() const {
- return speed_scale;
- }
- float AnimatedSprite3D::get_playing_speed() const {
- if (!playing) {
- return 0;
- }
- return speed_scale * custom_speed_scale;
- }
- Rect2 AnimatedSprite3D::get_item_rect() const {
- if (frames.is_null() || !frames->has_animation(animation)) {
- return Rect2(0, 0, 1, 1);
- }
- if (frame < 0 || frame >= frames->get_frame_count(animation)) {
- return Rect2(0, 0, 1, 1);
- }
- Ref<Texture2D> t;
- if (animation) {
- t = frames->get_frame_texture(animation, frame);
- }
- if (t.is_null()) {
- return Rect2(0, 0, 1, 1);
- }
- Size2 s = t->get_size();
- Point2 ofs = get_offset();
- if (is_centered()) {
- ofs -= s / 2;
- }
- if (s == Size2(0, 0)) {
- s = Size2(1, 1);
- }
- return Rect2(ofs, s);
- }
- void AnimatedSprite3D::_res_changed() {
- set_frame_and_progress(frame, frame_progress);
- _queue_redraw();
- notify_property_list_changed();
- }
- bool AnimatedSprite3D::is_playing() const {
- return playing;
- }
- void AnimatedSprite3D::set_autoplay(const String &p_name) {
- if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) {
- WARN_PRINT("Setting autoplay after the node has been added to the scene has no effect.");
- }
- autoplay = p_name;
- }
- String AnimatedSprite3D::get_autoplay() const {
- return autoplay;
- }
- void AnimatedSprite3D::play(const StringName &p_name, float p_custom_scale, bool p_from_end) {
- StringName name = p_name;
- if (name == StringName()) {
- name = animation;
- }
- ERR_FAIL_NULL_MSG(frames, vformat("There is no animation with name '%s'.", name));
- ERR_FAIL_COND_MSG(!frames->get_animation_names().has(name), vformat("There is no animation with name '%s'.", name));
- if (frames->get_frame_count(name) == 0) {
- return;
- }
- playing = true;
- custom_speed_scale = p_custom_scale;
- int end_frame = MAX(0, frames->get_frame_count(animation) - 1);
- if (name != animation) {
- animation = name;
- if (p_from_end) {
- set_frame_and_progress(end_frame, 1.0);
- } else {
- set_frame_and_progress(0, 0.0);
- }
- emit_signal("animation_changed");
- } else {
- bool is_backward = signbit(speed_scale * custom_speed_scale);
- if (p_from_end && is_backward && frame == 0 && frame_progress <= 0.0) {
- set_frame_and_progress(end_frame, 1.0);
- } else if (!p_from_end && !is_backward && frame == end_frame && frame_progress >= 1.0) {
- set_frame_and_progress(0, 0.0);
- }
- }
- set_process_internal(true);
- notify_property_list_changed();
- _queue_redraw();
- }
- void AnimatedSprite3D::play_backwards(const StringName &p_name) {
- play(p_name, -1, true);
- }
- void AnimatedSprite3D::_stop_internal(bool p_reset) {
- playing = false;
- if (p_reset) {
- custom_speed_scale = 1.0;
- set_frame_and_progress(0, 0.0);
- }
- notify_property_list_changed();
- set_process_internal(false);
- }
- void AnimatedSprite3D::pause() {
- _stop_internal(false);
- }
- void AnimatedSprite3D::stop() {
- _stop_internal(true);
- }
- double AnimatedSprite3D::_get_frame_duration() {
- if (frames.is_valid() && frames->has_animation(animation)) {
- return frames->get_frame_duration(animation, frame);
- }
- return 1.0;
- }
- void AnimatedSprite3D::_calc_frame_speed_scale() {
- frame_speed_scale = 1.0 / _get_frame_duration();
- }
- void AnimatedSprite3D::set_animation(const StringName &p_name) {
- if (animation == p_name) {
- return;
- }
- animation = p_name;
- emit_signal("animation_changed");
- if (frames == nullptr) {
- animation = StringName();
- stop();
- ERR_FAIL_MSG(vformat("There is no animation with name '%s'.", p_name));
- }
- int frame_count = frames->get_frame_count(animation);
- if (animation == StringName() || frame_count == 0) {
- stop();
- return;
- } else if (!frames->get_animation_names().has(animation)) {
- animation = StringName();
- stop();
- ERR_FAIL_MSG(vformat("There is no animation with name '%s'.", p_name));
- }
- if (signbit(get_playing_speed())) {
- set_frame_and_progress(frame_count - 1, 1.0);
- } else {
- set_frame_and_progress(0, 0.0);
- }
- notify_property_list_changed();
- _queue_redraw();
- }
- StringName AnimatedSprite3D::get_animation() const {
- return animation;
- }
- PackedStringArray AnimatedSprite3D::get_configuration_warnings() const {
- PackedStringArray warnings = SpriteBase3D::get_configuration_warnings();
- if (frames.is_null()) {
- warnings.push_back(RTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite3D to display frames."));
- }
- return warnings;
- }
- void AnimatedSprite3D::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
- if (p_idx == 0 && frames.is_valid()) {
- if (p_function == "play" || p_function == "play_backwards" || p_function == "set_animation" || p_function == "set_autoplay") {
- List<StringName> al;
- frames->get_animation_list(&al);
- for (const StringName &name : al) {
- r_options->push_back(String(name).quote());
- }
- }
- }
- SpriteBase3D::get_argument_options(p_function, p_idx, r_options);
- }
- #ifndef DISABLE_DEPRECATED
- bool AnimatedSprite3D::_set(const StringName &p_name, const Variant &p_value) {
- if ((p_name == SNAME("frames"))) {
- set_sprite_frames(p_value);
- return true;
- }
- return false;
- }
- #endif
- void AnimatedSprite3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_sprite_frames", "sprite_frames"), &AnimatedSprite3D::set_sprite_frames);
- ClassDB::bind_method(D_METHOD("get_sprite_frames"), &AnimatedSprite3D::get_sprite_frames);
- ClassDB::bind_method(D_METHOD("set_animation", "name"), &AnimatedSprite3D::set_animation);
- ClassDB::bind_method(D_METHOD("get_animation"), &AnimatedSprite3D::get_animation);
- ClassDB::bind_method(D_METHOD("set_autoplay", "name"), &AnimatedSprite3D::set_autoplay);
- ClassDB::bind_method(D_METHOD("get_autoplay"), &AnimatedSprite3D::get_autoplay);
- ClassDB::bind_method(D_METHOD("is_playing"), &AnimatedSprite3D::is_playing);
- ClassDB::bind_method(D_METHOD("play", "name", "custom_speed", "from_end"), &AnimatedSprite3D::play, DEFVAL(StringName()), DEFVAL(1.0), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("play_backwards", "name"), &AnimatedSprite3D::play_backwards, DEFVAL(StringName()));
- ClassDB::bind_method(D_METHOD("pause"), &AnimatedSprite3D::pause);
- ClassDB::bind_method(D_METHOD("stop"), &AnimatedSprite3D::stop);
- ClassDB::bind_method(D_METHOD("set_frame", "frame"), &AnimatedSprite3D::set_frame);
- ClassDB::bind_method(D_METHOD("get_frame"), &AnimatedSprite3D::get_frame);
- ClassDB::bind_method(D_METHOD("set_frame_progress", "progress"), &AnimatedSprite3D::set_frame_progress);
- ClassDB::bind_method(D_METHOD("get_frame_progress"), &AnimatedSprite3D::get_frame_progress);
- ClassDB::bind_method(D_METHOD("set_frame_and_progress", "frame", "progress"), &AnimatedSprite3D::set_frame_and_progress);
- ClassDB::bind_method(D_METHOD("set_speed_scale", "speed_scale"), &AnimatedSprite3D::set_speed_scale);
- ClassDB::bind_method(D_METHOD("get_speed_scale"), &AnimatedSprite3D::get_speed_scale);
- ClassDB::bind_method(D_METHOD("get_playing_speed"), &AnimatedSprite3D::get_playing_speed);
- ClassDB::bind_method(D_METHOD("_res_changed"), &AnimatedSprite3D::_res_changed);
- ADD_SIGNAL(MethodInfo("sprite_frames_changed"));
- ADD_SIGNAL(MethodInfo("animation_changed"));
- ADD_SIGNAL(MethodInfo("frame_changed"));
- ADD_SIGNAL(MethodInfo("animation_looped"));
- ADD_SIGNAL(MethodInfo("animation_finished"));
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sprite_frames", PROPERTY_HINT_RESOURCE_TYPE, "SpriteFrames"), "set_sprite_frames", "get_sprite_frames");
- ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "animation", PROPERTY_HINT_ENUM, ""), "set_animation", "get_animation");
- ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "autoplay", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_autoplay", "get_autoplay");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "frame_progress", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_frame_progress", "get_frame_progress");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale"), "set_speed_scale", "get_speed_scale");
- }
- AnimatedSprite3D::AnimatedSprite3D() {
- }
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