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- /**************************************************************************/
- /* soft_body_3d.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "soft_body_3d.h"
- #include "scene/3d/physics_body_3d.h"
- SoftBodyRenderingServerHandler::SoftBodyRenderingServerHandler() {}
- void SoftBodyRenderingServerHandler::prepare(RID p_mesh, int p_surface) {
- clear();
- ERR_FAIL_COND(!p_mesh.is_valid());
- mesh = p_mesh;
- surface = p_surface;
- RS::SurfaceData surface_data = RS::get_singleton()->mesh_get_surface(mesh, surface);
- uint32_t surface_offsets[RS::ARRAY_MAX];
- uint32_t vertex_stride;
- uint32_t normal_tangent_stride;
- uint32_t attrib_stride;
- uint32_t skin_stride;
- RS::get_singleton()->mesh_surface_make_offsets_from_format(surface_data.format, surface_data.vertex_count, surface_data.index_count, surface_offsets, vertex_stride, normal_tangent_stride, attrib_stride, skin_stride);
- buffer = surface_data.vertex_data;
- stride = vertex_stride;
- normal_stride = normal_tangent_stride;
- offset_vertices = surface_offsets[RS::ARRAY_VERTEX];
- offset_normal = surface_offsets[RS::ARRAY_NORMAL];
- }
- void SoftBodyRenderingServerHandler::clear() {
- buffer.resize(0);
- stride = 0;
- normal_stride = 0;
- offset_vertices = 0;
- offset_normal = 0;
- surface = 0;
- mesh = RID();
- }
- void SoftBodyRenderingServerHandler::open() {
- write_buffer = buffer.ptrw();
- }
- void SoftBodyRenderingServerHandler::close() {
- write_buffer = nullptr;
- }
- void SoftBodyRenderingServerHandler::commit_changes() {
- RS::get_singleton()->mesh_surface_update_vertex_region(mesh, surface, 0, buffer);
- }
- void SoftBodyRenderingServerHandler::set_vertex(int p_vertex_id, const Vector3 &p_vertex) {
- float *vertex_buffer = reinterpret_cast<float *>(write_buffer + p_vertex_id * stride + offset_vertices);
- *vertex_buffer++ = (float)p_vertex.x;
- *vertex_buffer++ = (float)p_vertex.y;
- *vertex_buffer++ = (float)p_vertex.z;
- }
- void SoftBodyRenderingServerHandler::set_normal(int p_vertex_id, const Vector3 &p_normal) {
- Vector2 res = p_normal.octahedron_encode();
- uint32_t value = 0;
- value |= (uint16_t)CLAMP(res.x * 65535, 0, 65535);
- value |= (uint16_t)CLAMP(res.y * 65535, 0, 65535) << 16;
- memcpy(&write_buffer[p_vertex_id * normal_stride + offset_normal], &value, sizeof(uint32_t));
- }
- void SoftBodyRenderingServerHandler::set_aabb(const AABB &p_aabb) {
- RS::get_singleton()->mesh_set_custom_aabb(mesh, p_aabb);
- }
- SoftBody3D::PinnedPoint::PinnedPoint() {
- }
- SoftBody3D::PinnedPoint::PinnedPoint(const PinnedPoint &obj_tocopy) {
- point_index = obj_tocopy.point_index;
- spatial_attachment_path = obj_tocopy.spatial_attachment_path;
- spatial_attachment = obj_tocopy.spatial_attachment;
- offset = obj_tocopy.offset;
- }
- void SoftBody3D::PinnedPoint::operator=(const PinnedPoint &obj) {
- point_index = obj.point_index;
- spatial_attachment_path = obj.spatial_attachment_path;
- spatial_attachment = obj.spatial_attachment;
- offset = obj.offset;
- }
- void SoftBody3D::_update_pickable() {
- if (!is_inside_tree()) {
- return;
- }
- bool pickable = ray_pickable && is_visible_in_tree();
- PhysicsServer3D::get_singleton()->soft_body_set_ray_pickable(physics_rid, pickable);
- }
- bool SoftBody3D::_set(const StringName &p_name, const Variant &p_value) {
- String name = p_name;
- String which = name.get_slicec('/', 0);
- if ("pinned_points" == which) {
- return _set_property_pinned_points_indices(p_value);
- } else if ("attachments" == which) {
- int idx = name.get_slicec('/', 1).to_int();
- String what = name.get_slicec('/', 2);
- return _set_property_pinned_points_attachment(idx, what, p_value);
- }
- return false;
- }
- bool SoftBody3D::_get(const StringName &p_name, Variant &r_ret) const {
- String name = p_name;
- String which = name.get_slicec('/', 0);
- if ("pinned_points" == which) {
- Array arr_ret;
- const int pinned_points_indices_size = pinned_points.size();
- const PinnedPoint *r = pinned_points.ptr();
- arr_ret.resize(pinned_points_indices_size);
- for (int i = 0; i < pinned_points_indices_size; ++i) {
- arr_ret[i] = r[i].point_index;
- }
- r_ret = arr_ret;
- return true;
- } else if ("attachments" == which) {
- int idx = name.get_slicec('/', 1).to_int();
- String what = name.get_slicec('/', 2);
- return _get_property_pinned_points(idx, what, r_ret);
- }
- return false;
- }
- void SoftBody3D::_get_property_list(List<PropertyInfo> *p_list) const {
- const int pinned_points_indices_size = pinned_points.size();
- p_list->push_back(PropertyInfo(Variant::PACKED_INT32_ARRAY, PNAME("pinned_points")));
- for (int i = 0; i < pinned_points_indices_size; ++i) {
- const String prefix = vformat("%s/%d/", PNAME("attachments"), i);
- p_list->push_back(PropertyInfo(Variant::INT, prefix + PNAME("point_index")));
- p_list->push_back(PropertyInfo(Variant::NODE_PATH, prefix + PNAME("spatial_attachment_path")));
- p_list->push_back(PropertyInfo(Variant::VECTOR3, prefix + PNAME("offset")));
- }
- }
- bool SoftBody3D::_set_property_pinned_points_indices(const Array &p_indices) {
- const int p_indices_size = p_indices.size();
- { // Remove the pined points on physics server that will be removed by resize
- const PinnedPoint *r = pinned_points.ptr();
- if (p_indices_size < pinned_points.size()) {
- for (int i = pinned_points.size() - 1; i >= p_indices_size; --i) {
- pin_point(r[i].point_index, false);
- }
- }
- }
- pinned_points.resize(p_indices_size);
- PinnedPoint *w = pinned_points.ptrw();
- int point_index;
- for (int i = 0; i < p_indices_size; ++i) {
- point_index = p_indices.get(i);
- if (w[i].point_index != point_index) {
- if (-1 != w[i].point_index) {
- pin_point(w[i].point_index, false);
- }
- w[i].point_index = point_index;
- pin_point(w[i].point_index, true);
- }
- }
- return true;
- }
- bool SoftBody3D::_set_property_pinned_points_attachment(int p_item, const String &p_what, const Variant &p_value) {
- if (pinned_points.size() <= p_item) {
- return false;
- }
- if ("spatial_attachment_path" == p_what) {
- PinnedPoint *w = pinned_points.ptrw();
- callable_mp(this, &SoftBody3D::_pin_point_deferred).call_deferred(Variant(w[p_item].point_index), true, p_value);
- } else if ("offset" == p_what) {
- PinnedPoint *w = pinned_points.ptrw();
- w[p_item].offset = p_value;
- } else {
- return false;
- }
- return true;
- }
- bool SoftBody3D::_get_property_pinned_points(int p_item, const String &p_what, Variant &r_ret) const {
- if (pinned_points.size() <= p_item) {
- return false;
- }
- const PinnedPoint *r = pinned_points.ptr();
- if ("point_index" == p_what) {
- r_ret = r[p_item].point_index;
- } else if ("spatial_attachment_path" == p_what) {
- r_ret = r[p_item].spatial_attachment_path;
- } else if ("offset" == p_what) {
- r_ret = r[p_item].offset;
- } else {
- return false;
- }
- return true;
- }
- void SoftBody3D::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_WORLD: {
- if (Engine::get_singleton()->is_editor_hint()) {
- // I have no idea what this is supposed to do, it's really weird
- // leaving for upcoming PK work on physics
- //add_change_receptor(this);
- }
- RID space = get_world_3d()->get_space();
- PhysicsServer3D::get_singleton()->soft_body_set_space(physics_rid, space);
- _prepare_physics_server();
- } break;
- case NOTIFICATION_READY: {
- if (!parent_collision_ignore.is_empty()) {
- add_collision_exception_with(get_node(parent_collision_ignore));
- }
- } break;
- case NOTIFICATION_TRANSFORM_CHANGED: {
- if (Engine::get_singleton()->is_editor_hint()) {
- _reset_points_offsets();
- return;
- }
- PhysicsServer3D::get_singleton()->soft_body_set_transform(physics_rid, get_global_transform());
- set_notify_transform(false);
- // Required to be top level with Transform at center of world in order to modify RenderingServer only to support custom Transform
- set_as_top_level(true);
- set_transform(Transform3D());
- set_notify_transform(true);
- } break;
- case NOTIFICATION_VISIBILITY_CHANGED: {
- _update_pickable();
- } break;
- case NOTIFICATION_EXIT_WORLD: {
- PhysicsServer3D::get_singleton()->soft_body_set_space(physics_rid, RID());
- } break;
- case NOTIFICATION_DISABLED: {
- if (is_inside_tree() && (disable_mode == DISABLE_MODE_REMOVE)) {
- _prepare_physics_server();
- }
- } break;
- case NOTIFICATION_ENABLED: {
- if (is_inside_tree() && (disable_mode == DISABLE_MODE_REMOVE)) {
- _prepare_physics_server();
- }
- } break;
- }
- }
- void SoftBody3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_physics_rid"), &SoftBody3D::get_physics_rid);
- ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &SoftBody3D::set_collision_mask);
- ClassDB::bind_method(D_METHOD("get_collision_mask"), &SoftBody3D::get_collision_mask);
- ClassDB::bind_method(D_METHOD("set_collision_layer", "collision_layer"), &SoftBody3D::set_collision_layer);
- ClassDB::bind_method(D_METHOD("get_collision_layer"), &SoftBody3D::get_collision_layer);
- ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &SoftBody3D::set_collision_mask_value);
- ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &SoftBody3D::get_collision_mask_value);
- ClassDB::bind_method(D_METHOD("set_collision_layer_value", "layer_number", "value"), &SoftBody3D::set_collision_layer_value);
- ClassDB::bind_method(D_METHOD("get_collision_layer_value", "layer_number"), &SoftBody3D::get_collision_layer_value);
- ClassDB::bind_method(D_METHOD("set_parent_collision_ignore", "parent_collision_ignore"), &SoftBody3D::set_parent_collision_ignore);
- ClassDB::bind_method(D_METHOD("get_parent_collision_ignore"), &SoftBody3D::get_parent_collision_ignore);
- ClassDB::bind_method(D_METHOD("set_disable_mode", "mode"), &SoftBody3D::set_disable_mode);
- ClassDB::bind_method(D_METHOD("get_disable_mode"), &SoftBody3D::get_disable_mode);
- ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &SoftBody3D::get_collision_exceptions);
- ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &SoftBody3D::add_collision_exception_with);
- ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &SoftBody3D::remove_collision_exception_with);
- ClassDB::bind_method(D_METHOD("set_simulation_precision", "simulation_precision"), &SoftBody3D::set_simulation_precision);
- ClassDB::bind_method(D_METHOD("get_simulation_precision"), &SoftBody3D::get_simulation_precision);
- ClassDB::bind_method(D_METHOD("set_total_mass", "mass"), &SoftBody3D::set_total_mass);
- ClassDB::bind_method(D_METHOD("get_total_mass"), &SoftBody3D::get_total_mass);
- ClassDB::bind_method(D_METHOD("set_linear_stiffness", "linear_stiffness"), &SoftBody3D::set_linear_stiffness);
- ClassDB::bind_method(D_METHOD("get_linear_stiffness"), &SoftBody3D::get_linear_stiffness);
- ClassDB::bind_method(D_METHOD("set_pressure_coefficient", "pressure_coefficient"), &SoftBody3D::set_pressure_coefficient);
- ClassDB::bind_method(D_METHOD("get_pressure_coefficient"), &SoftBody3D::get_pressure_coefficient);
- ClassDB::bind_method(D_METHOD("set_damping_coefficient", "damping_coefficient"), &SoftBody3D::set_damping_coefficient);
- ClassDB::bind_method(D_METHOD("get_damping_coefficient"), &SoftBody3D::get_damping_coefficient);
- ClassDB::bind_method(D_METHOD("set_drag_coefficient", "drag_coefficient"), &SoftBody3D::set_drag_coefficient);
- ClassDB::bind_method(D_METHOD("get_drag_coefficient"), &SoftBody3D::get_drag_coefficient);
- ClassDB::bind_method(D_METHOD("get_point_transform", "point_index"), &SoftBody3D::get_point_transform);
- ClassDB::bind_method(D_METHOD("set_point_pinned", "point_index", "pinned", "attachment_path"), &SoftBody3D::pin_point, DEFVAL(NodePath()));
- ClassDB::bind_method(D_METHOD("is_point_pinned", "point_index"), &SoftBody3D::is_point_pinned);
- ClassDB::bind_method(D_METHOD("set_ray_pickable", "ray_pickable"), &SoftBody3D::set_ray_pickable);
- ClassDB::bind_method(D_METHOD("is_ray_pickable"), &SoftBody3D::is_ray_pickable);
- ADD_GROUP("Collision", "collision_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "parent_collision_ignore", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "CollisionObject3D"), "set_parent_collision_ignore", "get_parent_collision_ignore");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "simulation_precision", PROPERTY_HINT_RANGE, "1,100,1"), "set_simulation_precision", "get_simulation_precision");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "total_mass", PROPERTY_HINT_RANGE, "0.01,10000,1"), "set_total_mass", "get_total_mass");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_stiffness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_linear_stiffness", "get_linear_stiffness");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pressure_coefficient"), "set_pressure_coefficient", "get_pressure_coefficient");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "damping_coefficient", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_damping_coefficient", "get_damping_coefficient");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "drag_coefficient", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_coefficient", "get_drag_coefficient");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ray_pickable"), "set_ray_pickable", "is_ray_pickable");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "disable_mode", PROPERTY_HINT_ENUM, "Remove,KeepActive"), "set_disable_mode", "get_disable_mode");
- BIND_ENUM_CONSTANT(DISABLE_MODE_REMOVE);
- BIND_ENUM_CONSTANT(DISABLE_MODE_KEEP_ACTIVE);
- }
- PackedStringArray SoftBody3D::get_configuration_warnings() const {
- PackedStringArray warnings = Node::get_configuration_warnings();
- if (mesh.is_null()) {
- warnings.push_back(RTR("This body will be ignored until you set a mesh."));
- }
- return warnings;
- }
- void SoftBody3D::_update_physics_server() {
- if (!simulation_started) {
- return;
- }
- _update_cache_pin_points_datas();
- // Submit bone attachment
- const int pinned_points_indices_size = pinned_points.size();
- const PinnedPoint *r = pinned_points.ptr();
- for (int i = 0; i < pinned_points_indices_size; ++i) {
- if (r[i].spatial_attachment) {
- PhysicsServer3D::get_singleton()->soft_body_move_point(physics_rid, r[i].point_index, r[i].spatial_attachment->get_global_transform().xform(r[i].offset));
- }
- }
- }
- void SoftBody3D::_draw_soft_mesh() {
- if (mesh.is_null()) {
- return;
- }
- RID mesh_rid = mesh->get_rid();
- if (owned_mesh != mesh_rid) {
- _become_mesh_owner();
- mesh_rid = mesh->get_rid();
- PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, mesh_rid);
- }
- if (!rendering_server_handler->is_ready(mesh_rid)) {
- rendering_server_handler->prepare(mesh_rid, 0);
- /// Necessary in order to render the mesh correctly (Soft body nodes are in global space)
- simulation_started = true;
- call_deferred(SNAME("set_as_top_level"), true);
- call_deferred(SNAME("set_transform"), Transform3D());
- }
- _update_physics_server();
- rendering_server_handler->open();
- PhysicsServer3D::get_singleton()->soft_body_update_rendering_server(physics_rid, rendering_server_handler);
- rendering_server_handler->close();
- rendering_server_handler->commit_changes();
- }
- void SoftBody3D::_prepare_physics_server() {
- #ifdef TOOLS_ENABLED
- if (Engine::get_singleton()->is_editor_hint()) {
- if (mesh.is_valid()) {
- PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, mesh->get_rid());
- } else {
- PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, RID());
- }
- return;
- }
- #endif
- if (mesh.is_valid() && (is_enabled() || (disable_mode != DISABLE_MODE_REMOVE))) {
- RID mesh_rid = mesh->get_rid();
- if (owned_mesh != mesh_rid) {
- _become_mesh_owner();
- mesh_rid = mesh->get_rid();
- }
- PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, mesh_rid);
- RS::get_singleton()->connect("frame_pre_draw", callable_mp(this, &SoftBody3D::_draw_soft_mesh));
- } else {
- PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, RID());
- if (RS::get_singleton()->is_connected("frame_pre_draw", callable_mp(this, &SoftBody3D::_draw_soft_mesh))) {
- RS::get_singleton()->disconnect("frame_pre_draw", callable_mp(this, &SoftBody3D::_draw_soft_mesh));
- }
- }
- }
- void SoftBody3D::_become_mesh_owner() {
- Vector<Ref<Material>> copy_materials;
- copy_materials.append_array(surface_override_materials);
- ERR_FAIL_COND(!mesh->get_surface_count());
- // Get current mesh array and create new mesh array with necessary flag for SoftBody
- Array surface_arrays = mesh->surface_get_arrays(0);
- Array surface_blend_arrays = mesh->surface_get_blend_shape_arrays(0);
- Dictionary surface_lods = mesh->surface_get_lods(0);
- uint32_t surface_format = mesh->surface_get_format(0);
- surface_format |= Mesh::ARRAY_FLAG_USE_DYNAMIC_UPDATE;
- surface_format &= ~Mesh::ARRAY_FLAG_COMPRESS_ATTRIBUTES;
- Ref<ArrayMesh> soft_mesh;
- soft_mesh.instantiate();
- soft_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, surface_arrays, surface_blend_arrays, surface_lods, surface_format);
- soft_mesh->surface_set_material(0, mesh->surface_get_material(0));
- set_mesh(soft_mesh);
- for (int i = copy_materials.size() - 1; 0 <= i; --i) {
- set_surface_override_material(i, copy_materials[i]);
- }
- owned_mesh = soft_mesh->get_rid();
- }
- void SoftBody3D::set_collision_mask(uint32_t p_mask) {
- collision_mask = p_mask;
- PhysicsServer3D::get_singleton()->soft_body_set_collision_mask(physics_rid, p_mask);
- }
- uint32_t SoftBody3D::get_collision_mask() const {
- return collision_mask;
- }
- void SoftBody3D::set_collision_layer(uint32_t p_layer) {
- collision_layer = p_layer;
- PhysicsServer3D::get_singleton()->soft_body_set_collision_layer(physics_rid, p_layer);
- }
- uint32_t SoftBody3D::get_collision_layer() const {
- return collision_layer;
- }
- void SoftBody3D::set_collision_layer_value(int p_layer_number, bool p_value) {
- ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive.");
- ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive.");
- uint32_t collision_layer_new = get_collision_layer();
- if (p_value) {
- collision_layer_new |= 1 << (p_layer_number - 1);
- } else {
- collision_layer_new &= ~(1 << (p_layer_number - 1));
- }
- set_collision_layer(collision_layer_new);
- }
- bool SoftBody3D::get_collision_layer_value(int p_layer_number) const {
- ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive.");
- ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive.");
- return get_collision_layer() & (1 << (p_layer_number - 1));
- }
- void SoftBody3D::set_collision_mask_value(int p_layer_number, bool p_value) {
- ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive.");
- ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive.");
- uint32_t mask = get_collision_mask();
- if (p_value) {
- mask |= 1 << (p_layer_number - 1);
- } else {
- mask &= ~(1 << (p_layer_number - 1));
- }
- set_collision_mask(mask);
- }
- bool SoftBody3D::get_collision_mask_value(int p_layer_number) const {
- ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive.");
- ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive.");
- return get_collision_mask() & (1 << (p_layer_number - 1));
- }
- void SoftBody3D::set_disable_mode(DisableMode p_mode) {
- if (disable_mode == p_mode) {
- return;
- }
- disable_mode = p_mode;
- if (mesh.is_valid() && is_inside_tree() && !is_enabled()) {
- _prepare_physics_server();
- }
- }
- SoftBody3D::DisableMode SoftBody3D::get_disable_mode() const {
- return disable_mode;
- }
- void SoftBody3D::set_parent_collision_ignore(const NodePath &p_parent_collision_ignore) {
- parent_collision_ignore = p_parent_collision_ignore;
- }
- const NodePath &SoftBody3D::get_parent_collision_ignore() const {
- return parent_collision_ignore;
- }
- void SoftBody3D::set_pinned_points_indices(Vector<SoftBody3D::PinnedPoint> p_pinned_points_indices) {
- pinned_points = p_pinned_points_indices;
- for (int i = pinned_points.size() - 1; 0 <= i; --i) {
- pin_point(p_pinned_points_indices[i].point_index, true);
- }
- }
- Vector<SoftBody3D::PinnedPoint> SoftBody3D::get_pinned_points_indices() {
- return pinned_points;
- }
- TypedArray<PhysicsBody3D> SoftBody3D::get_collision_exceptions() {
- List<RID> exceptions;
- PhysicsServer3D::get_singleton()->soft_body_get_collision_exceptions(physics_rid, &exceptions);
- TypedArray<PhysicsBody3D> ret;
- for (const RID &body : exceptions) {
- ObjectID instance_id = PhysicsServer3D::get_singleton()->body_get_object_instance_id(body);
- Object *obj = ObjectDB::get_instance(instance_id);
- PhysicsBody3D *physics_body = Object::cast_to<PhysicsBody3D>(obj);
- ret.append(physics_body);
- }
- return ret;
- }
- void SoftBody3D::add_collision_exception_with(Node *p_node) {
- ERR_FAIL_NULL(p_node);
- CollisionObject3D *collision_object = Object::cast_to<CollisionObject3D>(p_node);
- ERR_FAIL_NULL_MSG(collision_object, "Collision exception only works between two nodes that inherit from CollisionObject3D (such as Area3D or PhysicsBody3D).");
- PhysicsServer3D::get_singleton()->soft_body_add_collision_exception(physics_rid, collision_object->get_rid());
- }
- void SoftBody3D::remove_collision_exception_with(Node *p_node) {
- ERR_FAIL_NULL(p_node);
- CollisionObject3D *collision_object = Object::cast_to<CollisionObject3D>(p_node);
- ERR_FAIL_NULL_MSG(collision_object, "Collision exception only works between two nodes that inherit from CollisionObject3D (such as Area3D or PhysicsBody3D).");
- PhysicsServer3D::get_singleton()->soft_body_remove_collision_exception(physics_rid, collision_object->get_rid());
- }
- int SoftBody3D::get_simulation_precision() {
- return PhysicsServer3D::get_singleton()->soft_body_get_simulation_precision(physics_rid);
- }
- void SoftBody3D::set_simulation_precision(int p_simulation_precision) {
- PhysicsServer3D::get_singleton()->soft_body_set_simulation_precision(physics_rid, p_simulation_precision);
- }
- real_t SoftBody3D::get_total_mass() {
- return PhysicsServer3D::get_singleton()->soft_body_get_total_mass(physics_rid);
- }
- void SoftBody3D::set_total_mass(real_t p_total_mass) {
- PhysicsServer3D::get_singleton()->soft_body_set_total_mass(physics_rid, p_total_mass);
- }
- void SoftBody3D::set_linear_stiffness(real_t p_linear_stiffness) {
- PhysicsServer3D::get_singleton()->soft_body_set_linear_stiffness(physics_rid, p_linear_stiffness);
- }
- real_t SoftBody3D::get_linear_stiffness() {
- return PhysicsServer3D::get_singleton()->soft_body_get_linear_stiffness(physics_rid);
- }
- real_t SoftBody3D::get_pressure_coefficient() {
- return PhysicsServer3D::get_singleton()->soft_body_get_pressure_coefficient(physics_rid);
- }
- void SoftBody3D::set_pressure_coefficient(real_t p_pressure_coefficient) {
- PhysicsServer3D::get_singleton()->soft_body_set_pressure_coefficient(physics_rid, p_pressure_coefficient);
- }
- real_t SoftBody3D::get_damping_coefficient() {
- return PhysicsServer3D::get_singleton()->soft_body_get_damping_coefficient(physics_rid);
- }
- void SoftBody3D::set_damping_coefficient(real_t p_damping_coefficient) {
- PhysicsServer3D::get_singleton()->soft_body_set_damping_coefficient(physics_rid, p_damping_coefficient);
- }
- real_t SoftBody3D::get_drag_coefficient() {
- return PhysicsServer3D::get_singleton()->soft_body_get_drag_coefficient(physics_rid);
- }
- void SoftBody3D::set_drag_coefficient(real_t p_drag_coefficient) {
- PhysicsServer3D::get_singleton()->soft_body_set_drag_coefficient(physics_rid, p_drag_coefficient);
- }
- Vector3 SoftBody3D::get_point_transform(int p_point_index) {
- return PhysicsServer3D::get_singleton()->soft_body_get_point_global_position(physics_rid, p_point_index);
- }
- void SoftBody3D::pin_point_toggle(int p_point_index) {
- pin_point(p_point_index, !(-1 != _has_pinned_point(p_point_index)));
- }
- void SoftBody3D::pin_point(int p_point_index, bool pin, const NodePath &p_spatial_attachment_path) {
- _pin_point_on_physics_server(p_point_index, pin);
- if (pin) {
- _add_pinned_point(p_point_index, p_spatial_attachment_path);
- } else {
- _remove_pinned_point(p_point_index);
- }
- }
- void SoftBody3D::_pin_point_deferred(int p_point_index, bool pin, const NodePath p_spatial_attachment_path) {
- pin_point(p_point_index, pin, p_spatial_attachment_path);
- _make_cache_dirty();
- }
- bool SoftBody3D::is_point_pinned(int p_point_index) const {
- return -1 != _has_pinned_point(p_point_index);
- }
- void SoftBody3D::set_ray_pickable(bool p_ray_pickable) {
- ray_pickable = p_ray_pickable;
- _update_pickable();
- }
- bool SoftBody3D::is_ray_pickable() const {
- return ray_pickable;
- }
- SoftBody3D::SoftBody3D() :
- physics_rid(PhysicsServer3D::get_singleton()->soft_body_create()) {
- rendering_server_handler = memnew(SoftBodyRenderingServerHandler);
- PhysicsServer3D::get_singleton()->body_attach_object_instance_id(physics_rid, get_instance_id());
- }
- SoftBody3D::~SoftBody3D() {
- memdelete(rendering_server_handler);
- ERR_FAIL_NULL(PhysicsServer3D::get_singleton());
- PhysicsServer3D::get_singleton()->free(physics_rid);
- }
- void SoftBody3D::_make_cache_dirty() {
- pinned_points_cache_dirty = true;
- }
- void SoftBody3D::_update_cache_pin_points_datas() {
- if (!pinned_points_cache_dirty) {
- return;
- }
- pinned_points_cache_dirty = false;
- PinnedPoint *w = pinned_points.ptrw();
- for (int i = pinned_points.size() - 1; 0 <= i; --i) {
- if (!w[i].spatial_attachment_path.is_empty()) {
- w[i].spatial_attachment = Object::cast_to<Node3D>(get_node(w[i].spatial_attachment_path));
- }
- if (!w[i].spatial_attachment) {
- ERR_PRINT("Node3D node not defined in the pinned point, this is undefined behavior for SoftBody3D!");
- }
- }
- }
- void SoftBody3D::_pin_point_on_physics_server(int p_point_index, bool pin) {
- PhysicsServer3D::get_singleton()->soft_body_pin_point(physics_rid, p_point_index, pin);
- }
- void SoftBody3D::_add_pinned_point(int p_point_index, const NodePath &p_spatial_attachment_path) {
- SoftBody3D::PinnedPoint *pinned_point;
- if (-1 == _get_pinned_point(p_point_index, pinned_point)) {
- // Create new
- PinnedPoint pp;
- pp.point_index = p_point_index;
- pp.spatial_attachment_path = p_spatial_attachment_path;
- if (!p_spatial_attachment_path.is_empty() && has_node(p_spatial_attachment_path)) {
- pp.spatial_attachment = Object::cast_to<Node3D>(get_node(p_spatial_attachment_path));
- pp.offset = (pp.spatial_attachment->get_global_transform().affine_inverse() * get_global_transform()).xform(PhysicsServer3D::get_singleton()->soft_body_get_point_global_position(physics_rid, pp.point_index));
- }
- pinned_points.push_back(pp);
- } else {
- pinned_point->point_index = p_point_index;
- pinned_point->spatial_attachment_path = p_spatial_attachment_path;
- if (!p_spatial_attachment_path.is_empty() && has_node(p_spatial_attachment_path)) {
- Node3D *attachment_node = Object::cast_to<Node3D>(get_node(p_spatial_attachment_path));
- ERR_FAIL_NULL_MSG(attachment_node, "Attachment node path is invalid.");
- pinned_point->spatial_attachment = attachment_node;
- pinned_point->offset = (pinned_point->spatial_attachment->get_global_transform().affine_inverse() * get_global_transform()).xform(PhysicsServer3D::get_singleton()->soft_body_get_point_global_position(physics_rid, pinned_point->point_index));
- }
- }
- }
- void SoftBody3D::_reset_points_offsets() {
- if (!Engine::get_singleton()->is_editor_hint()) {
- return;
- }
- const PinnedPoint *r = pinned_points.ptr();
- PinnedPoint *w = pinned_points.ptrw();
- for (int i = pinned_points.size() - 1; 0 <= i; --i) {
- if (!r[i].spatial_attachment) {
- if (!r[i].spatial_attachment_path.is_empty() && has_node(r[i].spatial_attachment_path)) {
- w[i].spatial_attachment = Object::cast_to<Node3D>(get_node(r[i].spatial_attachment_path));
- }
- }
- if (!r[i].spatial_attachment) {
- continue;
- }
- w[i].offset = (r[i].spatial_attachment->get_global_transform().affine_inverse() * get_global_transform()).xform(PhysicsServer3D::get_singleton()->soft_body_get_point_global_position(physics_rid, r[i].point_index));
- }
- }
- void SoftBody3D::_remove_pinned_point(int p_point_index) {
- const int id(_has_pinned_point(p_point_index));
- if (-1 != id) {
- pinned_points.remove_at(id);
- }
- }
- int SoftBody3D::_get_pinned_point(int p_point_index, SoftBody3D::PinnedPoint *&r_point) const {
- const int id = _has_pinned_point(p_point_index);
- if (-1 == id) {
- r_point = nullptr;
- return -1;
- } else {
- r_point = const_cast<SoftBody3D::PinnedPoint *>(&pinned_points.ptr()[id]);
- return id;
- }
- }
- int SoftBody3D::_has_pinned_point(int p_point_index) const {
- const PinnedPoint *r = pinned_points.ptr();
- for (int i = pinned_points.size() - 1; 0 <= i; --i) {
- if (p_point_index == r[i].point_index) {
- return i;
- }
- }
- return -1;
- }
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