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- /**************************************************************************/
- /* occluder_instance_3d.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef OCCLUDER_INSTANCE_3D_H
- #define OCCLUDER_INSTANCE_3D_H
- #include "scene/3d/visual_instance_3d.h"
- class Occluder3D : public Resource {
- GDCLASS(Occluder3D, Resource);
- RES_BASE_EXTENSION("occ");
- RID occluder;
- PackedVector3Array vertices;
- PackedInt32Array indices;
- AABB aabb;
- mutable Ref<ArrayMesh> debug_mesh;
- mutable Vector<Vector3> debug_lines;
- protected:
- void _update();
- virtual void _update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) = 0;
- static void _bind_methods();
- void _notification(int p_what);
- public:
- PackedVector3Array get_vertices() const;
- PackedInt32Array get_indices() const;
- Vector<Vector3> get_debug_lines() const;
- Ref<ArrayMesh> get_debug_mesh() const;
- AABB get_aabb() const;
- virtual RID get_rid() const override;
- Occluder3D();
- virtual ~Occluder3D();
- };
- class ArrayOccluder3D : public Occluder3D {
- GDCLASS(ArrayOccluder3D, Occluder3D);
- PackedVector3Array vertices;
- PackedInt32Array indices;
- protected:
- virtual void _update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) override;
- static void _bind_methods();
- public:
- void set_arrays(PackedVector3Array p_vertices, PackedInt32Array p_indices);
- void set_vertices(PackedVector3Array p_vertices);
- void set_indices(PackedInt32Array p_indices);
- ArrayOccluder3D();
- ~ArrayOccluder3D();
- };
- class QuadOccluder3D : public Occluder3D {
- GDCLASS(QuadOccluder3D, Occluder3D);
- private:
- Size2 size = Vector2(1.0f, 1.0f);
- protected:
- virtual void _update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) override;
- static void _bind_methods();
- public:
- Size2 get_size() const;
- void set_size(const Size2 &p_size);
- QuadOccluder3D();
- ~QuadOccluder3D();
- };
- class BoxOccluder3D : public Occluder3D {
- GDCLASS(BoxOccluder3D, Occluder3D);
- private:
- Vector3 size = Vector3(1.0f, 1.0f, 1.0f);
- protected:
- virtual void _update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) override;
- static void _bind_methods();
- public:
- Vector3 get_size() const;
- void set_size(const Vector3 &p_size);
- BoxOccluder3D();
- ~BoxOccluder3D();
- };
- class SphereOccluder3D : public Occluder3D {
- GDCLASS(SphereOccluder3D, Occluder3D);
- private:
- static constexpr int RINGS = 7;
- static constexpr int RADIAL_SEGMENTS = 7;
- float radius = 1.0f;
- protected:
- virtual void _update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) override;
- static void _bind_methods();
- public:
- float get_radius() const;
- void set_radius(float p_radius);
- SphereOccluder3D();
- ~SphereOccluder3D();
- };
- class PolygonOccluder3D : public Occluder3D {
- GDCLASS(PolygonOccluder3D, Occluder3D);
- private:
- Vector<Vector2> polygon;
- bool _has_editable_3d_polygon_no_depth() const;
- protected:
- virtual void _update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) override;
- static void _bind_methods();
- public:
- void set_polygon(const Vector<Vector2> &p_polygon);
- Vector<Vector2> get_polygon() const;
- PolygonOccluder3D();
- ~PolygonOccluder3D();
- };
- class OccluderInstance3D : public VisualInstance3D {
- GDCLASS(OccluderInstance3D, Node3D);
- private:
- Ref<Occluder3D> occluder;
- uint32_t bake_mask = 0xFFFFFFFF;
- float bake_simplification_dist = 0.1f;
- void _occluder_changed();
- static bool _bake_material_check(Ref<Material> p_material);
- static void _bake_surface(const Transform3D &p_transform, Array p_surface_arrays, Ref<Material> p_material, float p_simplification_dist, PackedVector3Array &r_vertices, PackedInt32Array &r_indices);
- void _bake_node(Node *p_node, PackedVector3Array &r_vertices, PackedInt32Array &r_indices);
- bool _is_editable_3d_polygon() const;
- Ref<Resource> _get_editable_3d_polygon_resource() const;
- protected:
- static void _bind_methods();
- public:
- virtual PackedStringArray get_configuration_warnings() const override;
- enum BakeError {
- BAKE_ERROR_OK,
- BAKE_ERROR_NO_SAVE_PATH,
- BAKE_ERROR_NO_MESHES,
- BAKE_ERROR_CANT_SAVE,
- };
- void set_occluder(const Ref<Occluder3D> &p_occluder);
- Ref<Occluder3D> get_occluder() const;
- virtual AABB get_aabb() const override;
- void set_bake_mask(uint32_t p_mask);
- uint32_t get_bake_mask() const;
- void set_bake_simplification_distance(float p_dist);
- float get_bake_simplification_distance() const;
- void set_bake_mask_value(int p_layer_number, bool p_enable);
- bool get_bake_mask_value(int p_layer_number) const;
- BakeError bake_scene(Node *p_from_node, String p_occluder_path = "");
- static void bake_single_node(const Node3D *p_node, float p_simplification_distance, PackedVector3Array &r_vertices, PackedInt32Array &r_indices);
- OccluderInstance3D();
- ~OccluderInstance3D();
- };
- #endif // OCCLUDER_INSTANCE_3D_H
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