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- /**************************************************************************/
- /* navigation_obstacle_3d.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "navigation_obstacle_3d.h"
- #include "core/math/geometry_2d.h"
- #include "scene/3d/collision_shape_3d.h"
- #include "scene/3d/physics_body_3d.h"
- #include "servers/navigation_server_3d.h"
- void NavigationObstacle3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_rid"), &NavigationObstacle3D::get_rid);
- ClassDB::bind_method(D_METHOD("set_avoidance_enabled", "enabled"), &NavigationObstacle3D::set_avoidance_enabled);
- ClassDB::bind_method(D_METHOD("get_avoidance_enabled"), &NavigationObstacle3D::get_avoidance_enabled);
- ClassDB::bind_method(D_METHOD("set_navigation_map", "navigation_map"), &NavigationObstacle3D::set_navigation_map);
- ClassDB::bind_method(D_METHOD("get_navigation_map"), &NavigationObstacle3D::get_navigation_map);
- ClassDB::bind_method(D_METHOD("set_radius", "radius"), &NavigationObstacle3D::set_radius);
- ClassDB::bind_method(D_METHOD("get_radius"), &NavigationObstacle3D::get_radius);
- ClassDB::bind_method(D_METHOD("set_height", "height"), &NavigationObstacle3D::set_height);
- ClassDB::bind_method(D_METHOD("get_height"), &NavigationObstacle3D::get_height);
- ClassDB::bind_method(D_METHOD("set_velocity", "velocity"), &NavigationObstacle3D::set_velocity);
- ClassDB::bind_method(D_METHOD("get_velocity"), &NavigationObstacle3D::get_velocity);
- ClassDB::bind_method(D_METHOD("set_vertices", "vertices"), &NavigationObstacle3D::set_vertices);
- ClassDB::bind_method(D_METHOD("get_vertices"), &NavigationObstacle3D::get_vertices);
- ClassDB::bind_method(D_METHOD("set_avoidance_layers", "layers"), &NavigationObstacle3D::set_avoidance_layers);
- ClassDB::bind_method(D_METHOD("get_avoidance_layers"), &NavigationObstacle3D::get_avoidance_layers);
- ClassDB::bind_method(D_METHOD("set_avoidance_layer_value", "layer_number", "value"), &NavigationObstacle3D::set_avoidance_layer_value);
- ClassDB::bind_method(D_METHOD("get_avoidance_layer_value", "layer_number"), &NavigationObstacle3D::get_avoidance_layer_value);
- ClassDB::bind_method(D_METHOD("set_use_3d_avoidance", "enabled"), &NavigationObstacle3D::set_use_3d_avoidance);
- ClassDB::bind_method(D_METHOD("get_use_3d_avoidance"), &NavigationObstacle3D::get_use_3d_avoidance);
- ADD_GROUP("Avoidance", "");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "avoidance_enabled"), "set_avoidance_enabled", "get_avoidance_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "velocity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_velocity", "get_velocity");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.0,100,0.01,suffix:m"), "set_radius", "get_radius");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.0,100,0.01,suffix:m"), "set_height", "get_height");
- ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "vertices"), "set_vertices", "get_vertices");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "avoidance_layers", PROPERTY_HINT_LAYERS_AVOIDANCE), "set_avoidance_layers", "get_avoidance_layers");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_3d_avoidance"), "set_use_3d_avoidance", "get_use_3d_avoidance");
- }
- void NavigationObstacle3D::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_POST_ENTER_TREE: {
- if (map_override.is_valid()) {
- _update_map(map_override);
- } else if (is_inside_tree()) {
- _update_map(get_world_3d()->get_navigation_map());
- } else {
- _update_map(RID());
- }
- previous_transform = get_global_transform();
- // need to trigger map controlled agent assignment somehow for the fake_agent since obstacles use no callback like regular agents
- NavigationServer3D::get_singleton()->obstacle_set_avoidance_enabled(obstacle, avoidance_enabled);
- _update_position(get_global_transform().origin);
- set_physics_process_internal(true);
- #ifdef DEBUG_ENABLED
- if ((NavigationServer3D::get_singleton()->get_debug_avoidance_enabled()) &&
- (NavigationServer3D::get_singleton()->get_debug_navigation_avoidance_enable_obstacles_radius())) {
- _update_fake_agent_radius_debug();
- _update_static_obstacle_debug();
- }
- #endif // DEBUG_ENABLED
- } break;
- case NOTIFICATION_EXIT_TREE: {
- set_physics_process_internal(false);
- _update_map(RID());
- #ifdef DEBUG_ENABLED
- if (fake_agent_radius_debug_instance.is_valid()) {
- RS::get_singleton()->instance_set_visible(fake_agent_radius_debug_instance, false);
- }
- if (static_obstacle_debug_instance.is_valid()) {
- RS::get_singleton()->instance_set_visible(static_obstacle_debug_instance, false);
- }
- #endif // DEBUG_ENABLED
- } break;
- case NOTIFICATION_PAUSED: {
- if (!can_process()) {
- map_before_pause = map_current;
- _update_map(RID());
- } else if (can_process() && !(map_before_pause == RID())) {
- _update_map(map_before_pause);
- map_before_pause = RID();
- }
- NavigationServer3D::get_singleton()->obstacle_set_paused(obstacle, !can_process());
- } break;
- case NOTIFICATION_UNPAUSED: {
- if (!can_process()) {
- map_before_pause = map_current;
- _update_map(RID());
- } else if (can_process() && !(map_before_pause == RID())) {
- _update_map(map_before_pause);
- map_before_pause = RID();
- }
- NavigationServer3D::get_singleton()->obstacle_set_paused(obstacle, !can_process());
- } break;
- case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
- if (is_inside_tree()) {
- _update_position(get_global_transform().origin);
- if (velocity_submitted) {
- velocity_submitted = false;
- // only update if there is a noticeable change, else the rvo agent preferred velocity stays the same
- if (!previous_velocity.is_equal_approx(velocity)) {
- NavigationServer3D::get_singleton()->obstacle_set_velocity(obstacle, velocity);
- }
- previous_velocity = velocity;
- }
- #ifdef DEBUG_ENABLED
- if (fake_agent_radius_debug_instance.is_valid() && radius > 0.0) {
- Transform3D debug_transform;
- debug_transform.origin = get_global_position();
- RS::get_singleton()->instance_set_transform(fake_agent_radius_debug_instance, debug_transform);
- }
- if (static_obstacle_debug_instance.is_valid() && get_vertices().size() > 0) {
- Transform3D debug_transform;
- debug_transform.origin = get_global_position();
- RS::get_singleton()->instance_set_transform(static_obstacle_debug_instance, debug_transform);
- }
- #endif // DEBUG_ENABLED
- }
- } break;
- }
- }
- NavigationObstacle3D::NavigationObstacle3D() {
- obstacle = NavigationServer3D::get_singleton()->obstacle_create();
- NavigationServer3D::get_singleton()->obstacle_set_height(obstacle, height);
- NavigationServer3D::get_singleton()->obstacle_set_radius(obstacle, radius);
- NavigationServer3D::get_singleton()->obstacle_set_vertices(obstacle, vertices);
- NavigationServer3D::get_singleton()->obstacle_set_avoidance_layers(obstacle, avoidance_layers);
- NavigationServer3D::get_singleton()->obstacle_set_use_3d_avoidance(obstacle, use_3d_avoidance);
- NavigationServer3D::get_singleton()->obstacle_set_avoidance_enabled(obstacle, avoidance_enabled);
- #ifdef DEBUG_ENABLED
- NavigationServer3D::get_singleton()->connect("avoidance_debug_changed", callable_mp(this, &NavigationObstacle3D::_update_fake_agent_radius_debug));
- NavigationServer3D::get_singleton()->connect("avoidance_debug_changed", callable_mp(this, &NavigationObstacle3D::_update_static_obstacle_debug));
- _update_fake_agent_radius_debug();
- _update_static_obstacle_debug();
- #endif // DEBUG_ENABLED
- }
- NavigationObstacle3D::~NavigationObstacle3D() {
- ERR_FAIL_NULL(NavigationServer3D::get_singleton());
- NavigationServer3D::get_singleton()->free(obstacle);
- obstacle = RID();
- #ifdef DEBUG_ENABLED
- NavigationServer3D::get_singleton()->disconnect("avoidance_debug_changed", callable_mp(this, &NavigationObstacle3D::_update_fake_agent_radius_debug));
- NavigationServer3D::get_singleton()->disconnect("avoidance_debug_changed", callable_mp(this, &NavigationObstacle3D::_update_static_obstacle_debug));
- if (fake_agent_radius_debug_instance.is_valid()) {
- RenderingServer::get_singleton()->free(fake_agent_radius_debug_instance);
- }
- if (fake_agent_radius_debug_mesh.is_valid()) {
- RenderingServer::get_singleton()->free(fake_agent_radius_debug_mesh->get_rid());
- }
- if (static_obstacle_debug_instance.is_valid()) {
- RenderingServer::get_singleton()->free(static_obstacle_debug_instance);
- }
- if (static_obstacle_debug_mesh.is_valid()) {
- RenderingServer::get_singleton()->free(static_obstacle_debug_mesh->get_rid());
- }
- #endif // DEBUG_ENABLED
- }
- void NavigationObstacle3D::set_vertices(const Vector<Vector3> &p_vertices) {
- vertices = p_vertices;
- NavigationServer3D::get_singleton()->obstacle_set_vertices(obstacle, vertices);
- #ifdef DEBUG_ENABLED
- _update_static_obstacle_debug();
- #endif // DEBUG_ENABLED
- }
- void NavigationObstacle3D::set_navigation_map(RID p_navigation_map) {
- if (map_override == p_navigation_map) {
- return;
- }
- map_override = p_navigation_map;
- _update_map(map_override);
- }
- RID NavigationObstacle3D::get_navigation_map() const {
- if (map_override.is_valid()) {
- return map_override;
- } else if (is_inside_tree()) {
- return get_world_3d()->get_navigation_map();
- }
- return RID();
- }
- void NavigationObstacle3D::set_radius(real_t p_radius) {
- ERR_FAIL_COND_MSG(p_radius < 0.0, "Radius must be positive.");
- if (Math::is_equal_approx(radius, p_radius)) {
- return;
- }
- radius = p_radius;
- NavigationServer3D::get_singleton()->obstacle_set_radius(obstacle, radius);
- #ifdef DEBUG_ENABLED
- _update_fake_agent_radius_debug();
- #endif // DEBUG_ENABLED
- }
- void NavigationObstacle3D::set_height(real_t p_height) {
- ERR_FAIL_COND_MSG(p_height < 0.0, "Height must be positive.");
- if (Math::is_equal_approx(height, p_height)) {
- return;
- }
- height = p_height;
- NavigationServer3D::get_singleton()->obstacle_set_height(obstacle, height);
- #ifdef DEBUG_ENABLED
- _update_static_obstacle_debug();
- #endif // DEBUG_ENABLED
- }
- void NavigationObstacle3D::set_avoidance_layers(uint32_t p_layers) {
- avoidance_layers = p_layers;
- NavigationServer3D::get_singleton()->obstacle_set_avoidance_layers(obstacle, avoidance_layers);
- }
- uint32_t NavigationObstacle3D::get_avoidance_layers() const {
- return avoidance_layers;
- }
- void NavigationObstacle3D::set_avoidance_layer_value(int p_layer_number, bool p_value) {
- ERR_FAIL_COND_MSG(p_layer_number < 1, "Avoidance layer number must be between 1 and 32 inclusive.");
- ERR_FAIL_COND_MSG(p_layer_number > 32, "Avoidance layer number must be between 1 and 32 inclusive.");
- uint32_t avoidance_layers_new = get_avoidance_layers();
- if (p_value) {
- avoidance_layers_new |= 1 << (p_layer_number - 1);
- } else {
- avoidance_layers_new &= ~(1 << (p_layer_number - 1));
- }
- set_avoidance_layers(avoidance_layers_new);
- }
- bool NavigationObstacle3D::get_avoidance_layer_value(int p_layer_number) const {
- ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Avoidance layer number must be between 1 and 32 inclusive.");
- ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Avoidance layer number must be between 1 and 32 inclusive.");
- return get_avoidance_layers() & (1 << (p_layer_number - 1));
- }
- void NavigationObstacle3D::set_avoidance_enabled(bool p_enabled) {
- if (avoidance_enabled == p_enabled) {
- return;
- }
- avoidance_enabled = p_enabled;
- NavigationServer3D::get_singleton()->obstacle_set_avoidance_enabled(obstacle, avoidance_enabled);
- }
- bool NavigationObstacle3D::get_avoidance_enabled() const {
- return avoidance_enabled;
- }
- void NavigationObstacle3D::set_use_3d_avoidance(bool p_use_3d_avoidance) {
- use_3d_avoidance = p_use_3d_avoidance;
- _update_use_3d_avoidance(use_3d_avoidance);
- notify_property_list_changed();
- }
- void NavigationObstacle3D::set_velocity(const Vector3 p_velocity) {
- velocity = p_velocity;
- velocity_submitted = true;
- }
- void NavigationObstacle3D::_update_map(RID p_map) {
- NavigationServer3D::get_singleton()->obstacle_set_map(obstacle, p_map);
- map_current = p_map;
- }
- void NavigationObstacle3D::_update_position(const Vector3 p_position) {
- NavigationServer3D::get_singleton()->obstacle_set_position(obstacle, p_position);
- }
- void NavigationObstacle3D::_update_use_3d_avoidance(bool p_use_3d_avoidance) {
- NavigationServer3D::get_singleton()->obstacle_set_use_3d_avoidance(obstacle, use_3d_avoidance);
- _update_map(map_current);
- }
- #ifdef DEBUG_ENABLED
- void NavigationObstacle3D::_update_fake_agent_radius_debug() {
- bool is_debug_enabled = false;
- if (Engine::get_singleton()->is_editor_hint()) {
- is_debug_enabled = true;
- } else if (NavigationServer3D::get_singleton()->get_debug_enabled() &&
- NavigationServer3D::get_singleton()->get_debug_avoidance_enabled() &&
- NavigationServer3D::get_singleton()->get_debug_navigation_avoidance_enable_obstacles_radius()) {
- is_debug_enabled = true;
- }
- if (is_debug_enabled == false) {
- if (fake_agent_radius_debug_instance.is_valid()) {
- RS::get_singleton()->instance_set_visible(fake_agent_radius_debug_instance, false);
- }
- return;
- }
- if (!fake_agent_radius_debug_instance.is_valid()) {
- fake_agent_radius_debug_instance = RenderingServer::get_singleton()->instance_create();
- }
- if (!fake_agent_radius_debug_mesh.is_valid()) {
- fake_agent_radius_debug_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
- }
- fake_agent_radius_debug_mesh->clear_surfaces();
- Vector<Vector3> face_vertex_array;
- Vector<int> face_indices_array;
- int i, j, prevrow, thisrow, point;
- float x, y, z;
- int rings = 16;
- int radial_segments = 32;
- point = 0;
- thisrow = 0;
- prevrow = 0;
- for (j = 0; j <= (rings + 1); j++) {
- float v = j;
- float w;
- v /= (rings + 1);
- w = sin(Math_PI * v);
- y = (radius)*cos(Math_PI * v);
- for (i = 0; i <= radial_segments; i++) {
- float u = i;
- u /= radial_segments;
- x = sin(u * Math_TAU);
- z = cos(u * Math_TAU);
- Vector3 p = Vector3(x * radius * w, y, z * radius * w);
- face_vertex_array.push_back(p);
- point++;
- if (i > 0 && j > 0) {
- face_indices_array.push_back(prevrow + i - 1);
- face_indices_array.push_back(prevrow + i);
- face_indices_array.push_back(thisrow + i - 1);
- face_indices_array.push_back(prevrow + i);
- face_indices_array.push_back(thisrow + i);
- face_indices_array.push_back(thisrow + i - 1);
- };
- };
- prevrow = thisrow;
- thisrow = point;
- };
- Array face_mesh_array;
- face_mesh_array.resize(Mesh::ARRAY_MAX);
- face_mesh_array[Mesh::ARRAY_VERTEX] = face_vertex_array;
- face_mesh_array[Mesh::ARRAY_INDEX] = face_indices_array;
- fake_agent_radius_debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, face_mesh_array);
- Ref<StandardMaterial3D> face_material = NavigationServer3D::get_singleton()->get_debug_navigation_avoidance_obstacles_radius_material();
- fake_agent_radius_debug_mesh->surface_set_material(0, face_material);
- RS::get_singleton()->instance_set_base(fake_agent_radius_debug_instance, fake_agent_radius_debug_mesh->get_rid());
- if (is_inside_tree()) {
- RS::get_singleton()->instance_set_scenario(fake_agent_radius_debug_instance, get_world_3d()->get_scenario());
- RS::get_singleton()->instance_set_visible(fake_agent_radius_debug_instance, is_visible_in_tree());
- }
- }
- #endif // DEBUG_ENABLED
- #ifdef DEBUG_ENABLED
- void NavigationObstacle3D::_update_static_obstacle_debug() {
- bool is_debug_enabled = false;
- if (Engine::get_singleton()->is_editor_hint()) {
- is_debug_enabled = true;
- } else if (NavigationServer3D::get_singleton()->get_debug_enabled() &&
- NavigationServer3D::get_singleton()->get_debug_avoidance_enabled() &&
- NavigationServer3D::get_singleton()->get_debug_navigation_avoidance_enable_obstacles_static()) {
- is_debug_enabled = true;
- }
- if (is_debug_enabled == false) {
- if (static_obstacle_debug_instance.is_valid()) {
- RS::get_singleton()->instance_set_visible(static_obstacle_debug_instance, false);
- }
- return;
- }
- if (vertices.size() < 3) {
- if (static_obstacle_debug_instance.is_valid()) {
- RS::get_singleton()->instance_set_visible(static_obstacle_debug_instance, false);
- }
- return;
- }
- if (!static_obstacle_debug_instance.is_valid()) {
- static_obstacle_debug_instance = RenderingServer::get_singleton()->instance_create();
- }
- if (!static_obstacle_debug_mesh.is_valid()) {
- static_obstacle_debug_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
- }
- static_obstacle_debug_mesh->clear_surfaces();
- Vector<Vector2> polygon_2d_vertices;
- polygon_2d_vertices.resize(vertices.size());
- Vector2 *polygon_2d_vertices_ptr = polygon_2d_vertices.ptrw();
- for (int i = 0; i < vertices.size(); ++i) {
- Vector3 obstacle_vertex = vertices[i];
- Vector2 obstacle_vertex_2d = Vector2(obstacle_vertex.x, obstacle_vertex.z);
- polygon_2d_vertices_ptr[i] = obstacle_vertex_2d;
- }
- Vector<int> triangulated_polygon_2d_indices = Geometry2D::triangulate_polygon(polygon_2d_vertices);
- if (triangulated_polygon_2d_indices.is_empty()) {
- // failed triangulation
- return;
- }
- bool obstacle_pushes_inward = Geometry2D::is_polygon_clockwise(polygon_2d_vertices);
- Vector<Vector3> face_vertex_array;
- Vector<int> face_indices_array;
- face_vertex_array.resize(polygon_2d_vertices.size());
- face_indices_array.resize(triangulated_polygon_2d_indices.size());
- Vector3 *face_vertex_array_ptr = face_vertex_array.ptrw();
- int *face_indices_array_ptr = face_indices_array.ptrw();
- for (int i = 0; i < triangulated_polygon_2d_indices.size(); ++i) {
- int vertex_index = triangulated_polygon_2d_indices[i];
- const Vector2 &vertex_2d = polygon_2d_vertices[vertex_index];
- Vector3 vertex_3d = Vector3(vertex_2d.x, 0.0, vertex_2d.y);
- face_vertex_array_ptr[vertex_index] = vertex_3d;
- face_indices_array_ptr[i] = vertex_index;
- }
- Array face_mesh_array;
- face_mesh_array.resize(Mesh::ARRAY_MAX);
- face_mesh_array[Mesh::ARRAY_VERTEX] = face_vertex_array;
- face_mesh_array[Mesh::ARRAY_INDEX] = face_indices_array;
- static_obstacle_debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, face_mesh_array);
- Vector<Vector3> edge_vertex_array;
- for (int i = 0; i < polygon_2d_vertices.size(); ++i) {
- int from_index = i - 1;
- int to_index = i;
- if (i == 0) {
- from_index = polygon_2d_vertices.size() - 1;
- }
- const Vector2 &vertex_2d_from = polygon_2d_vertices[from_index];
- const Vector2 &vertex_2d_to = polygon_2d_vertices[to_index];
- Vector3 vertex_3d_ground_from = Vector3(vertex_2d_from.x, 0.0, vertex_2d_from.y);
- Vector3 vertex_3d_ground_to = Vector3(vertex_2d_to.x, 0.0, vertex_2d_to.y);
- edge_vertex_array.push_back(vertex_3d_ground_from);
- edge_vertex_array.push_back(vertex_3d_ground_to);
- Vector3 vertex_3d_height_from = Vector3(vertex_2d_from.x, height, vertex_2d_from.y);
- Vector3 vertex_3d_height_to = Vector3(vertex_2d_to.x, height, vertex_2d_to.y);
- edge_vertex_array.push_back(vertex_3d_height_from);
- edge_vertex_array.push_back(vertex_3d_height_to);
- edge_vertex_array.push_back(vertex_3d_ground_from);
- edge_vertex_array.push_back(vertex_3d_height_from);
- }
- Array edge_mesh_array;
- edge_mesh_array.resize(Mesh::ARRAY_MAX);
- edge_mesh_array[Mesh::ARRAY_VERTEX] = edge_vertex_array;
- static_obstacle_debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, edge_mesh_array);
- Ref<StandardMaterial3D> face_material;
- Ref<StandardMaterial3D> edge_material;
- if (obstacle_pushes_inward) {
- face_material = NavigationServer3D::get_singleton()->get_debug_navigation_avoidance_static_obstacle_pushin_face_material();
- edge_material = NavigationServer3D::get_singleton()->get_debug_navigation_avoidance_static_obstacle_pushin_edge_material();
- } else {
- face_material = NavigationServer3D::get_singleton()->get_debug_navigation_avoidance_static_obstacle_pushout_face_material();
- edge_material = NavigationServer3D::get_singleton()->get_debug_navigation_avoidance_static_obstacle_pushout_edge_material();
- }
- static_obstacle_debug_mesh->surface_set_material(0, face_material);
- static_obstacle_debug_mesh->surface_set_material(1, edge_material);
- RS::get_singleton()->instance_set_base(static_obstacle_debug_instance, static_obstacle_debug_mesh->get_rid());
- if (is_inside_tree()) {
- RS::get_singleton()->instance_set_scenario(static_obstacle_debug_instance, get_world_3d()->get_scenario());
- RS::get_singleton()->instance_set_visible(static_obstacle_debug_instance, is_visible_in_tree());
- }
- }
- #endif // DEBUG_ENABLED
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