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- /**************************************************************************/
- /* multimesh_instance_3d.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "multimesh_instance_3d.h"
- void MultiMeshInstance3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_multimesh", "multimesh"), &MultiMeshInstance3D::set_multimesh);
- ClassDB::bind_method(D_METHOD("get_multimesh"), &MultiMeshInstance3D::get_multimesh);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multimesh", PROPERTY_HINT_RESOURCE_TYPE, "MultiMesh"), "set_multimesh", "get_multimesh");
- }
- void MultiMeshInstance3D::set_multimesh(const Ref<MultiMesh> &p_multimesh) {
- multimesh = p_multimesh;
- if (multimesh.is_valid()) {
- set_base(multimesh->get_rid());
- } else {
- set_base(RID());
- }
- }
- Ref<MultiMesh> MultiMeshInstance3D::get_multimesh() const {
- return multimesh;
- }
- Array MultiMeshInstance3D::get_meshes() const {
- if (multimesh.is_null() || multimesh->get_mesh().is_null() || multimesh->get_transform_format() != MultiMesh::TransformFormat::TRANSFORM_3D) {
- return Array();
- }
- int count = multimesh->get_visible_instance_count();
- if (count == -1) {
- count = multimesh->get_instance_count();
- }
- Ref<Mesh> mesh = multimesh->get_mesh();
- Array results;
- for (int i = 0; i < count; i++) {
- results.push_back(multimesh->get_instance_transform(i));
- results.push_back(mesh);
- }
- return results;
- }
- AABB MultiMeshInstance3D::get_aabb() const {
- if (multimesh.is_null()) {
- return AABB();
- } else {
- return multimesh->get_aabb();
- }
- }
- MultiMeshInstance3D::MultiMeshInstance3D() {
- }
- MultiMeshInstance3D::~MultiMeshInstance3D() {
- }
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