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- /**************************************************************************/
- /* light_3d.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef LIGHT_3D_H
- #define LIGHT_3D_H
- #include "scene/3d/visual_instance_3d.h"
- class Light3D : public VisualInstance3D {
- GDCLASS(Light3D, VisualInstance3D);
- public:
- enum Param {
- PARAM_ENERGY = RS::LIGHT_PARAM_ENERGY,
- PARAM_INDIRECT_ENERGY = RS::LIGHT_PARAM_INDIRECT_ENERGY,
- PARAM_VOLUMETRIC_FOG_ENERGY = RS::LIGHT_PARAM_VOLUMETRIC_FOG_ENERGY,
- PARAM_SPECULAR = RS::LIGHT_PARAM_SPECULAR,
- PARAM_RANGE = RS::LIGHT_PARAM_RANGE,
- PARAM_SIZE = RS::LIGHT_PARAM_SIZE,
- PARAM_ATTENUATION = RS::LIGHT_PARAM_ATTENUATION,
- PARAM_SPOT_ANGLE = RS::LIGHT_PARAM_SPOT_ANGLE,
- PARAM_SPOT_ATTENUATION = RS::LIGHT_PARAM_SPOT_ATTENUATION,
- PARAM_SHADOW_MAX_DISTANCE = RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE,
- PARAM_SHADOW_SPLIT_1_OFFSET = RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET,
- PARAM_SHADOW_SPLIT_2_OFFSET = RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET,
- PARAM_SHADOW_SPLIT_3_OFFSET = RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET,
- PARAM_SHADOW_FADE_START = RS::LIGHT_PARAM_SHADOW_FADE_START,
- PARAM_SHADOW_NORMAL_BIAS = RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS,
- PARAM_SHADOW_BIAS = RS::LIGHT_PARAM_SHADOW_BIAS,
- PARAM_SHADOW_PANCAKE_SIZE = RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE,
- PARAM_SHADOW_OPACITY = RS::LIGHT_PARAM_SHADOW_OPACITY,
- PARAM_SHADOW_BLUR = RS::LIGHT_PARAM_SHADOW_BLUR,
- PARAM_TRANSMITTANCE_BIAS = RS::LIGHT_PARAM_TRANSMITTANCE_BIAS,
- PARAM_INTENSITY = RS::LIGHT_PARAM_INTENSITY,
- PARAM_MAX = RS::LIGHT_PARAM_MAX
- };
- enum BakeMode {
- BAKE_DISABLED,
- BAKE_STATIC,
- BAKE_DYNAMIC,
- };
- private:
- Color color;
- real_t param[PARAM_MAX] = {};
- bool shadow = false;
- bool negative = false;
- bool reverse_cull = false;
- uint32_t cull_mask = 0;
- bool distance_fade_enabled = false;
- real_t distance_fade_begin = 40.0;
- real_t distance_fade_shadow = 50.0;
- real_t distance_fade_length = 10.0;
- RS::LightType type = RenderingServer::LIGHT_DIRECTIONAL;
- bool editor_only = false;
- void _update_visibility();
- BakeMode bake_mode = BAKE_DYNAMIC;
- Ref<Texture2D> projector;
- Color correlated_color = Color(1.0, 1.0, 1.0);
- float temperature = 6500.0;
- // bind helpers
- virtual void owner_changed_notify() override;
- protected:
- RID light;
- static void _bind_methods();
- void _notification(int p_what);
- void _validate_property(PropertyInfo &p_property) const;
- Light3D(RenderingServer::LightType p_type);
- public:
- RS::LightType get_light_type() const { return type; }
- void set_editor_only(bool p_editor_only);
- bool is_editor_only() const;
- void set_param(Param p_param, real_t p_value);
- real_t get_param(Param p_param) const;
- void set_shadow(bool p_enable);
- bool has_shadow() const;
- void set_negative(bool p_enable);
- bool is_negative() const;
- void set_enable_distance_fade(bool p_enable);
- bool is_distance_fade_enabled() const;
- void set_distance_fade_begin(real_t p_distance);
- real_t get_distance_fade_begin() const;
- void set_distance_fade_shadow(real_t p_distance);
- real_t get_distance_fade_shadow() const;
- void set_distance_fade_length(real_t p_length);
- real_t get_distance_fade_length() const;
- void set_cull_mask(uint32_t p_cull_mask);
- uint32_t get_cull_mask() const;
- void set_color(const Color &p_color);
- Color get_color() const;
- void set_shadow_reverse_cull_face(bool p_enable);
- bool get_shadow_reverse_cull_face() const;
- void set_bake_mode(BakeMode p_mode);
- BakeMode get_bake_mode() const;
- void set_projector(const Ref<Texture2D> &p_texture);
- Ref<Texture2D> get_projector() const;
- void set_temperature(const float p_temperature);
- float get_temperature() const;
- Color get_correlated_color() const;
- virtual AABB get_aabb() const override;
- virtual PackedStringArray get_configuration_warnings() const override;
- Light3D();
- ~Light3D();
- };
- VARIANT_ENUM_CAST(Light3D::Param);
- VARIANT_ENUM_CAST(Light3D::BakeMode);
- class DirectionalLight3D : public Light3D {
- GDCLASS(DirectionalLight3D, Light3D);
- public:
- enum ShadowMode {
- SHADOW_ORTHOGONAL,
- SHADOW_PARALLEL_2_SPLITS,
- SHADOW_PARALLEL_4_SPLITS,
- };
- enum SkyMode {
- SKY_MODE_LIGHT_AND_SKY,
- SKY_MODE_LIGHT_ONLY,
- SKY_MODE_SKY_ONLY,
- };
- private:
- bool blend_splits;
- ShadowMode shadow_mode;
- SkyMode sky_mode = SKY_MODE_LIGHT_AND_SKY;
- protected:
- static void _bind_methods();
- void _validate_property(PropertyInfo &p_property) const;
- public:
- void set_shadow_mode(ShadowMode p_mode);
- ShadowMode get_shadow_mode() const;
- void set_blend_splits(bool p_enable);
- bool is_blend_splits_enabled() const;
- void set_sky_mode(SkyMode p_mode);
- SkyMode get_sky_mode() const;
- DirectionalLight3D();
- };
- VARIANT_ENUM_CAST(DirectionalLight3D::ShadowMode)
- VARIANT_ENUM_CAST(DirectionalLight3D::SkyMode)
- class OmniLight3D : public Light3D {
- GDCLASS(OmniLight3D, Light3D);
- public:
- // omni light
- enum ShadowMode {
- SHADOW_DUAL_PARABOLOID,
- SHADOW_CUBE,
- };
- private:
- ShadowMode shadow_mode;
- protected:
- static void _bind_methods();
- public:
- void set_shadow_mode(ShadowMode p_mode);
- ShadowMode get_shadow_mode() const;
- PackedStringArray get_configuration_warnings() const override;
- OmniLight3D();
- };
- VARIANT_ENUM_CAST(OmniLight3D::ShadowMode)
- class SpotLight3D : public Light3D {
- GDCLASS(SpotLight3D, Light3D);
- protected:
- static void _bind_methods();
- public:
- PackedStringArray get_configuration_warnings() const override;
- SpotLight3D();
- };
- #endif // LIGHT_3D_H
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