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- /**************************************************************************/
- /* gpu_particles_3d.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef GPU_PARTICLES_3D_H
- #define GPU_PARTICLES_3D_H
- #include "scene/3d/visual_instance_3d.h"
- #include "scene/resources/skin.h"
- class GPUParticles3D : public GeometryInstance3D {
- private:
- GDCLASS(GPUParticles3D, GeometryInstance3D);
- public:
- enum DrawOrder {
- DRAW_ORDER_INDEX,
- DRAW_ORDER_LIFETIME,
- DRAW_ORDER_REVERSE_LIFETIME,
- DRAW_ORDER_VIEW_DEPTH,
- };
- enum TransformAlign {
- TRANSFORM_ALIGN_DISABLED,
- TRANSFORM_ALIGN_Z_BILLBOARD,
- TRANSFORM_ALIGN_Y_TO_VELOCITY,
- TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY
- };
- enum {
- MAX_DRAW_PASSES = 4
- };
- private:
- RID particles;
- bool emitting = false;
- bool active = false;
- bool signal_canceled = false;
- bool one_shot = false;
- int amount = 0;
- float amount_ratio = 1.0;
- double lifetime = 0.0;
- double pre_process_time = 0.0;
- real_t explosiveness_ratio = 0.0;
- real_t randomness_ratio = 0.0;
- double speed_scale = 0.0;
- AABB visibility_aabb;
- bool local_coords = false;
- int fixed_fps = 0;
- bool fractional_delta = false;
- bool interpolate = true;
- NodePath sub_emitter;
- real_t collision_base_size = 0.01;
- bool trail_enabled = false;
- double trail_lifetime = 0.3;
- TransformAlign transform_align = TRANSFORM_ALIGN_DISABLED;
- Ref<Material> process_material;
- DrawOrder draw_order = DRAW_ORDER_INDEX;
- Vector<Ref<Mesh>> draw_passes;
- Ref<Skin> skin;
- double time = 0.0;
- double emission_time = 0.0;
- double active_time = 0.0;
- float interp_to_end_factor = 0;
- Vector3 previous_velocity;
- Vector3 previous_position;
- void _attach_sub_emitter();
- void _skinning_changed();
- protected:
- static void _bind_methods();
- void _notification(int p_what);
- void _validate_property(PropertyInfo &p_property) const;
- public:
- AABB get_aabb() const override;
- void set_emitting(bool p_emitting);
- void set_amount(int p_amount);
- void set_lifetime(double p_lifetime);
- void set_one_shot(bool p_one_shot);
- void set_pre_process_time(double p_time);
- void set_explosiveness_ratio(real_t p_ratio);
- void set_randomness_ratio(real_t p_ratio);
- void set_visibility_aabb(const AABB &p_aabb);
- void set_use_local_coordinates(bool p_enable);
- void set_process_material(const Ref<Material> &p_material);
- void set_speed_scale(double p_scale);
- void set_collision_base_size(real_t p_ratio);
- void set_trail_enabled(bool p_enabled);
- void set_trail_lifetime(double p_seconds);
- void set_interp_to_end(float p_interp);
- bool is_emitting() const;
- int get_amount() const;
- double get_lifetime() const;
- bool get_one_shot() const;
- double get_pre_process_time() const;
- real_t get_explosiveness_ratio() const;
- real_t get_randomness_ratio() const;
- AABB get_visibility_aabb() const;
- bool get_use_local_coordinates() const;
- Ref<Material> get_process_material() const;
- double get_speed_scale() const;
- real_t get_collision_base_size() const;
- bool is_trail_enabled() const;
- double get_trail_lifetime() const;
- float get_interp_to_end() const;
- void set_amount_ratio(float p_ratio);
- float get_amount_ratio() const;
- void set_fixed_fps(int p_count);
- int get_fixed_fps() const;
- void set_fractional_delta(bool p_enable);
- bool get_fractional_delta() const;
- void set_interpolate(bool p_enable);
- bool get_interpolate() const;
- void set_draw_order(DrawOrder p_order);
- DrawOrder get_draw_order() const;
- void set_draw_passes(int p_count);
- int get_draw_passes() const;
- void set_draw_pass_mesh(int p_pass, const Ref<Mesh> &p_mesh);
- Ref<Mesh> get_draw_pass_mesh(int p_pass) const;
- PackedStringArray get_configuration_warnings() const override;
- void set_sub_emitter(const NodePath &p_path);
- NodePath get_sub_emitter() const;
- void set_skin(const Ref<Skin> &p_skin);
- Ref<Skin> get_skin() const;
- void set_transform_align(TransformAlign p_align);
- TransformAlign get_transform_align() const;
- void restart();
- enum EmitFlags {
- EMIT_FLAG_POSITION = RS::PARTICLES_EMIT_FLAG_POSITION,
- EMIT_FLAG_ROTATION_SCALE = RS::PARTICLES_EMIT_FLAG_ROTATION_SCALE,
- EMIT_FLAG_VELOCITY = RS::PARTICLES_EMIT_FLAG_VELOCITY,
- EMIT_FLAG_COLOR = RS::PARTICLES_EMIT_FLAG_COLOR,
- EMIT_FLAG_CUSTOM = RS::PARTICLES_EMIT_FLAG_CUSTOM
- };
- void emit_particle(const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags);
- AABB capture_aabb() const;
- void convert_from_particles(Node *p_particles);
- GPUParticles3D();
- ~GPUParticles3D();
- };
- VARIANT_ENUM_CAST(GPUParticles3D::DrawOrder)
- VARIANT_ENUM_CAST(GPUParticles3D::TransformAlign)
- VARIANT_ENUM_CAST(GPUParticles3D::EmitFlags)
- #endif // GPU_PARTICLES_3D_H
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