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- /**************************************************************************/
- /* fog_volume.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef FOG_VOLUME_H
- #define FOG_VOLUME_H
- #include "core/templates/rid.h"
- #include "scene/3d/visual_instance_3d.h"
- #include "scene/main/node.h"
- #include "scene/main/viewport.h"
- #include "scene/resources/material.h"
- class FogVolume : public VisualInstance3D {
- GDCLASS(FogVolume, VisualInstance3D);
- Vector3 size = Vector3(2, 2, 2);
- Ref<Material> material;
- RS::FogVolumeShape shape = RS::FOG_VOLUME_SHAPE_BOX;
- RID volume;
- protected:
- _FORCE_INLINE_ RID _get_volume() { return volume; }
- static void _bind_methods();
- void _validate_property(PropertyInfo &p_property) const;
- #ifndef DISABLE_DEPRECATED
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_property) const;
- #endif // DISABLE_DEPRECATED
- public:
- void set_size(const Vector3 &p_size);
- Vector3 get_size() const;
- void set_shape(RS::FogVolumeShape p_type);
- RS::FogVolumeShape get_shape() const;
- void set_material(const Ref<Material> &p_material);
- Ref<Material> get_material() const;
- virtual AABB get_aabb() const override;
- PackedStringArray get_configuration_warnings() const override;
- FogVolume();
- ~FogVolume();
- };
- #endif // FOG_VOLUME_H
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