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- /**************************************************************************/
- /* collision_shape_3d.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef COLLISION_SHAPE_3D_H
- #define COLLISION_SHAPE_3D_H
- #include "scene/3d/node_3d.h"
- #include "scene/resources/shape_3d.h"
- class CollisionObject3D;
- class CollisionShape3D : public Node3D {
- GDCLASS(CollisionShape3D, Node3D);
- Ref<Shape3D> shape;
- uint32_t owner_id = 0;
- CollisionObject3D *collision_object = nullptr;
- #ifndef DISABLE_DEPRECATED
- void resource_changed(Ref<Resource> res);
- #endif
- bool disabled = false;
- protected:
- void _update_in_shape_owner(bool p_xform_only = false);
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void make_convex_from_siblings();
- void set_shape(const Ref<Shape3D> &p_shape);
- Ref<Shape3D> get_shape() const;
- void set_disabled(bool p_disabled);
- bool is_disabled() const;
- PackedStringArray get_configuration_warnings() const override;
- CollisionShape3D();
- ~CollisionShape3D();
- };
- #endif // COLLISION_SHAPE_3D_H
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