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- /**************************************************************************/
- /* audio_stream_player_3d.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef AUDIO_STREAM_PLAYER_3D_H
- #define AUDIO_STREAM_PLAYER_3D_H
- #include "core/os/mutex.h"
- #include "scene/3d/area_3d.h"
- #include "scene/3d/node_3d.h"
- #include "scene/3d/velocity_tracker_3d.h"
- #include "servers/audio/audio_filter_sw.h"
- #include "servers/audio/audio_stream.h"
- #include "servers/audio_server.h"
- class Camera3D;
- class AudioStreamPlayer3D : public Node3D {
- GDCLASS(AudioStreamPlayer3D, Node3D);
- public:
- enum AttenuationModel {
- ATTENUATION_INVERSE_DISTANCE,
- ATTENUATION_INVERSE_SQUARE_DISTANCE,
- ATTENUATION_LOGARITHMIC,
- ATTENUATION_DISABLED,
- };
- enum DopplerTracking {
- DOPPLER_TRACKING_DISABLED,
- DOPPLER_TRACKING_IDLE_STEP,
- DOPPLER_TRACKING_PHYSICS_STEP
- };
- private:
- enum {
- MAX_OUTPUTS = 8,
- MAX_INTERSECT_AREAS = 32
- };
- Vector<Ref<AudioStreamPlayback>> stream_playbacks;
- Ref<AudioStream> stream;
- SafeFlag active{ false };
- SafeNumeric<float> setplay{ -1.0 };
- Ref<AudioStreamPlayback> setplayback;
- AttenuationModel attenuation_model = ATTENUATION_INVERSE_DISTANCE;
- float volume_db = 0.0;
- float unit_size = 10.0;
- float max_db = 3.0;
- float pitch_scale = 1.0;
- // Internally used to take doppler tracking into account.
- float actual_pitch_scale = 1.0;
- bool autoplay = false;
- StringName bus = SNAME("Master");
- int max_polyphony = 1;
- uint64_t last_mix_count = -1;
- bool force_update_panning = false;
- static void _calc_output_vol(const Vector3 &source_dir, real_t tightness, Vector<AudioFrame> &output);
- void _calc_reverb_vol(Area3D *area, Vector3 listener_area_pos, Vector<AudioFrame> direct_path_vol, Vector<AudioFrame> &reverb_vol);
- static void _listener_changed_cb(void *self) { reinterpret_cast<AudioStreamPlayer3D *>(self)->force_update_panning = true; }
- void _set_playing(bool p_enable);
- bool _is_active() const;
- StringName _get_actual_bus();
- Area3D *_get_overriding_area();
- Vector<AudioFrame> _update_panning();
- void _on_bus_layout_changed();
- void _on_bus_renamed(int p_bus_index, const StringName &p_old_name, const StringName &p_new_name);
- uint32_t area_mask = 1;
- bool emission_angle_enabled = false;
- float emission_angle = 45.0;
- float emission_angle_filter_attenuation_db = -12.0;
- float attenuation_filter_cutoff_hz = 5000.0;
- float attenuation_filter_db = -24.0;
- float linear_attenuation = 0;
- float max_distance = 0.0;
- Ref<VelocityTracker3D> velocity_tracker;
- DopplerTracking doppler_tracking = DOPPLER_TRACKING_DISABLED;
- float _get_attenuation_db(float p_distance) const;
- float panning_strength = 1.0f;
- float cached_global_panning_strength = 0.5f;
- protected:
- void _validate_property(PropertyInfo &p_property) const;
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void set_stream(Ref<AudioStream> p_stream);
- Ref<AudioStream> get_stream() const;
- void set_volume_db(float p_volume);
- float get_volume_db() const;
- void set_unit_size(float p_volume);
- float get_unit_size() const;
- void set_max_db(float p_boost);
- float get_max_db() const;
- void set_pitch_scale(float p_pitch_scale);
- float get_pitch_scale() const;
- void play(float p_from_pos = 0.0);
- void seek(float p_seconds);
- void stop();
- bool is_playing() const;
- float get_playback_position();
- void set_bus(const StringName &p_bus);
- StringName get_bus() const;
- void set_max_polyphony(int p_max_polyphony);
- int get_max_polyphony() const;
- void set_autoplay(bool p_enable);
- bool is_autoplay_enabled();
- void set_max_distance(float p_metres);
- float get_max_distance() const;
- void set_area_mask(uint32_t p_mask);
- uint32_t get_area_mask() const;
- void set_emission_angle_enabled(bool p_enable);
- bool is_emission_angle_enabled() const;
- void set_emission_angle(float p_angle);
- float get_emission_angle() const;
- void set_emission_angle_filter_attenuation_db(float p_angle_attenuation_db);
- float get_emission_angle_filter_attenuation_db() const;
- void set_attenuation_filter_cutoff_hz(float p_hz);
- float get_attenuation_filter_cutoff_hz() const;
- void set_attenuation_filter_db(float p_db);
- float get_attenuation_filter_db() const;
- void set_attenuation_model(AttenuationModel p_model);
- AttenuationModel get_attenuation_model() const;
- void set_doppler_tracking(DopplerTracking p_tracking);
- DopplerTracking get_doppler_tracking() const;
- void set_stream_paused(bool p_pause);
- bool get_stream_paused() const;
- void set_panning_strength(float p_panning_strength);
- float get_panning_strength() const;
- bool has_stream_playback();
- Ref<AudioStreamPlayback> get_stream_playback();
- AudioStreamPlayer3D();
- ~AudioStreamPlayer3D();
- };
- VARIANT_ENUM_CAST(AudioStreamPlayer3D::AttenuationModel)
- VARIANT_ENUM_CAST(AudioStreamPlayer3D::DopplerTracking)
- #endif // AUDIO_STREAM_PLAYER_3D_H
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