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- /**************************************************************************/
- /* audio_stream_player_3d.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "audio_stream_player_3d.h"
- #include "core/config/project_settings.h"
- #include "scene/3d/area_3d.h"
- #include "scene/3d/audio_listener_3d.h"
- #include "scene/3d/camera_3d.h"
- #include "scene/main/viewport.h"
- #include "scene/scene_string_names.h"
- // Based on "A Novel Multichannel Panning Method for Standard and Arbitrary Loudspeaker Configurations" by Ramy Sadek and Chris Kyriakakis (2004)
- // Speaker-Placement Correction Amplitude Panning (SPCAP)
- class Spcap {
- private:
- struct Speaker {
- Vector3 direction;
- real_t effective_number_of_speakers = 0; // precalculated
- mutable real_t squared_gain = 0; // temporary
- };
- Vector<Speaker> speakers;
- public:
- Spcap(unsigned int speaker_count, const Vector3 *speaker_directions) {
- this->speakers.resize(speaker_count);
- Speaker *w = this->speakers.ptrw();
- for (unsigned int speaker_num = 0; speaker_num < speaker_count; speaker_num++) {
- w[speaker_num].direction = speaker_directions[speaker_num];
- w[speaker_num].squared_gain = 0.0;
- w[speaker_num].effective_number_of_speakers = 0.0;
- for (unsigned int other_speaker_num = 0; other_speaker_num < speaker_count; other_speaker_num++) {
- w[speaker_num].effective_number_of_speakers += 0.5 * (1.0 + w[speaker_num].direction.dot(w[other_speaker_num].direction));
- }
- }
- }
- unsigned int get_speaker_count() const {
- return (unsigned int)this->speakers.size();
- }
- Vector3 get_speaker_direction(unsigned int index) const {
- return this->speakers.ptr()[index].direction;
- }
- void calculate(const Vector3 &source_direction, real_t tightness, unsigned int volume_count, real_t *volumes) const {
- const Speaker *r = this->speakers.ptr();
- real_t sum_squared_gains = 0.0;
- for (unsigned int speaker_num = 0; speaker_num < (unsigned int)this->speakers.size(); speaker_num++) {
- real_t initial_gain = 0.5 * powf(1.0 + r[speaker_num].direction.dot(source_direction), tightness) / r[speaker_num].effective_number_of_speakers;
- r[speaker_num].squared_gain = initial_gain * initial_gain;
- sum_squared_gains += r[speaker_num].squared_gain;
- }
- for (unsigned int speaker_num = 0; speaker_num < MIN(volume_count, (unsigned int)this->speakers.size()); speaker_num++) {
- volumes[speaker_num] = sqrtf(r[speaker_num].squared_gain / sum_squared_gains);
- }
- }
- };
- //TODO: hardcoded main speaker directions for 2, 3.1, 5.1 and 7.1 setups - these are simplified and could also be made configurable
- static const Vector3 speaker_directions[7] = {
- Vector3(-1.0, 0.0, -1.0).normalized(), // front-left
- Vector3(1.0, 0.0, -1.0).normalized(), // front-right
- Vector3(0.0, 0.0, -1.0).normalized(), // center
- Vector3(-1.0, 0.0, 1.0).normalized(), // rear-left
- Vector3(1.0, 0.0, 1.0).normalized(), // rear-right
- Vector3(-1.0, 0.0, 0.0).normalized(), // side-left
- Vector3(1.0, 0.0, 0.0).normalized(), // side-right
- };
- void AudioStreamPlayer3D::_calc_output_vol(const Vector3 &source_dir, real_t tightness, Vector<AudioFrame> &output) {
- unsigned int speaker_count = 0; // only main speakers (no LFE)
- switch (AudioServer::get_singleton()->get_speaker_mode()) {
- case AudioServer::SPEAKER_MODE_STEREO:
- speaker_count = 2;
- break;
- case AudioServer::SPEAKER_SURROUND_31:
- speaker_count = 3;
- break;
- case AudioServer::SPEAKER_SURROUND_51:
- speaker_count = 5;
- break;
- case AudioServer::SPEAKER_SURROUND_71:
- speaker_count = 7;
- break;
- }
- Spcap spcap(speaker_count, speaker_directions); //TODO: should only be created/recreated once the speaker mode / speaker positions changes
- real_t volumes[7];
- spcap.calculate(source_dir, tightness, speaker_count, volumes);
- switch (AudioServer::get_singleton()->get_speaker_mode()) {
- case AudioServer::SPEAKER_SURROUND_71:
- output.write[3].l = volumes[5]; // side-left
- output.write[3].r = volumes[6]; // side-right
- [[fallthrough]];
- case AudioServer::SPEAKER_SURROUND_51:
- output.write[2].l = volumes[3]; // rear-left
- output.write[2].r = volumes[4]; // rear-right
- [[fallthrough]];
- case AudioServer::SPEAKER_SURROUND_31:
- output.write[1].r = 1.0; // LFE - always full power
- output.write[1].l = volumes[2]; // center
- [[fallthrough]];
- case AudioServer::SPEAKER_MODE_STEREO:
- output.write[0].r = volumes[1]; // front-right
- output.write[0].l = volumes[0]; // front-left
- break;
- }
- }
- void AudioStreamPlayer3D::_calc_reverb_vol(Area3D *area, Vector3 listener_area_pos, Vector<AudioFrame> direct_path_vol, Vector<AudioFrame> &reverb_vol) {
- reverb_vol.resize(4);
- reverb_vol.write[0] = AudioFrame(0, 0);
- reverb_vol.write[1] = AudioFrame(0, 0);
- reverb_vol.write[2] = AudioFrame(0, 0);
- reverb_vol.write[3] = AudioFrame(0, 0);
- float uniformity = area->get_reverb_uniformity();
- float area_send = area->get_reverb_amount();
- if (uniformity > 0.0) {
- float distance = listener_area_pos.length();
- float attenuation = Math::db_to_linear(_get_attenuation_db(distance));
- // Determine the fraction of sound that would come from each speaker if they were all driven uniformly.
- float center_val[3] = { 0.5f, 0.25f, 0.16666f };
- int channel_count = AudioServer::get_singleton()->get_channel_count();
- AudioFrame center_frame(center_val[channel_count - 1], center_val[channel_count - 1]);
- if (attenuation < 1.0) {
- //pan the uniform sound
- Vector3 rev_pos = listener_area_pos;
- rev_pos.y = 0;
- rev_pos.normalize();
- // Stereo pair.
- float c = rev_pos.x * 0.5 + 0.5;
- reverb_vol.write[0].l = 1.0 - c;
- reverb_vol.write[0].r = c;
- if (channel_count >= 3) {
- // Center pair + Side pair
- float xl = Vector3(-1, 0, -1).normalized().dot(rev_pos) * 0.5 + 0.5;
- float xr = Vector3(1, 0, -1).normalized().dot(rev_pos) * 0.5 + 0.5;
- reverb_vol.write[1].l = xl;
- reverb_vol.write[1].r = xr;
- reverb_vol.write[2].l = 1.0 - xr;
- reverb_vol.write[2].r = 1.0 - xl;
- }
- if (channel_count >= 4) {
- // Rear pair
- // FIXME: Not sure what math should be done here
- reverb_vol.write[3].l = 1.0 - c;
- reverb_vol.write[3].r = c;
- }
- for (int i = 0; i < channel_count; i++) {
- reverb_vol.write[i] = reverb_vol[i].lerp(center_frame, attenuation);
- }
- } else {
- for (int i = 0; i < channel_count; i++) {
- reverb_vol.write[i] = center_frame;
- }
- }
- for (int i = 0; i < channel_count; i++) {
- reverb_vol.write[i] = direct_path_vol[i].lerp(reverb_vol[i] * attenuation, uniformity);
- reverb_vol.write[i] *= area_send;
- }
- } else {
- for (int i = 0; i < 4; i++) {
- reverb_vol.write[i] = direct_path_vol[i] * area_send;
- }
- }
- }
- float AudioStreamPlayer3D::_get_attenuation_db(float p_distance) const {
- float att = 0;
- switch (attenuation_model) {
- case ATTENUATION_INVERSE_DISTANCE: {
- att = Math::linear_to_db(1.0 / ((p_distance / unit_size) + CMP_EPSILON));
- } break;
- case ATTENUATION_INVERSE_SQUARE_DISTANCE: {
- float d = (p_distance / unit_size);
- d *= d;
- att = Math::linear_to_db(1.0 / (d + CMP_EPSILON));
- } break;
- case ATTENUATION_LOGARITHMIC: {
- att = -20 * Math::log(p_distance / unit_size + CMP_EPSILON);
- } break;
- case ATTENUATION_DISABLED:
- break;
- default: {
- ERR_PRINT("Unknown attenuation type");
- break;
- }
- }
- att += volume_db;
- if (att > max_db) {
- att = max_db;
- }
- return att;
- }
- void AudioStreamPlayer3D::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- velocity_tracker->reset(get_global_transform().origin);
- AudioServer::get_singleton()->add_listener_changed_callback(_listener_changed_cb, this);
- if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
- play();
- }
- set_stream_paused(!can_process());
- } break;
- case NOTIFICATION_EXIT_TREE: {
- set_stream_paused(true);
- AudioServer::get_singleton()->remove_listener_changed_callback(_listener_changed_cb, this);
- } break;
- case NOTIFICATION_PREDELETE: {
- stop();
- } break;
- case NOTIFICATION_PAUSED: {
- if (!can_process()) {
- // Node can't process so we start fading out to silence.
- set_stream_paused(true);
- }
- } break;
- case NOTIFICATION_UNPAUSED: {
- set_stream_paused(false);
- } break;
- case NOTIFICATION_TRANSFORM_CHANGED: {
- if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
- velocity_tracker->update_position(get_global_transform().origin);
- }
- } break;
- case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
- // Update anything related to position first, if possible of course.
- Vector<AudioFrame> volume_vector;
- if (setplay.get() > 0 || (active.is_set() && last_mix_count != AudioServer::get_singleton()->get_mix_count()) || force_update_panning) {
- force_update_panning = false;
- volume_vector = _update_panning();
- }
- if (setplayback.is_valid() && setplay.get() >= 0) {
- active.set();
- HashMap<StringName, Vector<AudioFrame>> bus_map;
- bus_map[_get_actual_bus()] = volume_vector;
- AudioServer::get_singleton()->start_playback_stream(setplayback, bus_map, setplay.get(), actual_pitch_scale, linear_attenuation, attenuation_filter_cutoff_hz);
- setplayback.unref();
- setplay.set(-1);
- }
- if (!stream_playbacks.is_empty() && active.is_set()) {
- // Stop playing if no longer active.
- Vector<Ref<AudioStreamPlayback>> playbacks_to_remove;
- for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
- if (playback.is_valid() && !AudioServer::get_singleton()->is_playback_active(playback) && !AudioServer::get_singleton()->is_playback_paused(playback)) {
- playbacks_to_remove.push_back(playback);
- }
- }
- // Now go through and remove playbacks that have finished. Removing elements from a Vector in a range based for is asking for trouble.
- for (Ref<AudioStreamPlayback> &playback : playbacks_to_remove) {
- stream_playbacks.erase(playback);
- }
- if (!playbacks_to_remove.is_empty() && stream_playbacks.is_empty()) {
- // This node is no longer actively playing audio.
- active.clear();
- set_physics_process_internal(false);
- }
- if (!playbacks_to_remove.is_empty()) {
- emit_signal(SNAME("finished"));
- }
- }
- while (stream_playbacks.size() > max_polyphony) {
- AudioServer::get_singleton()->stop_playback_stream(stream_playbacks[0]);
- stream_playbacks.remove_at(0);
- }
- } break;
- }
- }
- // Interacts with PhysicsServer3D, so can only be called during _physics_process
- Area3D *AudioStreamPlayer3D::_get_overriding_area() {
- //check if any area is diverting sound into a bus
- Ref<World3D> world_3d = get_world_3d();
- ERR_FAIL_COND_V(world_3d.is_null(), nullptr);
- Vector3 global_pos = get_global_transform().origin;
- PhysicsDirectSpaceState3D *space_state = PhysicsServer3D::get_singleton()->space_get_direct_state(world_3d->get_space());
- PhysicsDirectSpaceState3D::ShapeResult sr[MAX_INTERSECT_AREAS];
- PhysicsDirectSpaceState3D::PointParameters point_params;
- point_params.position = global_pos;
- point_params.collision_mask = area_mask;
- point_params.collide_with_bodies = false;
- point_params.collide_with_areas = true;
- int areas = space_state->intersect_point(point_params, sr, MAX_INTERSECT_AREAS);
- for (int i = 0; i < areas; i++) {
- if (!sr[i].collider) {
- continue;
- }
- Area3D *tarea = Object::cast_to<Area3D>(sr[i].collider);
- if (!tarea) {
- continue;
- }
- if (!tarea->is_overriding_audio_bus() && !tarea->is_using_reverb_bus()) {
- continue;
- }
- return tarea;
- }
- return nullptr;
- }
- // Interacts with PhysicsServer3D, so can only be called during _physics_process
- StringName AudioStreamPlayer3D::_get_actual_bus() {
- Area3D *overriding_area = _get_overriding_area();
- if (overriding_area && overriding_area->is_overriding_audio_bus() && !overriding_area->is_using_reverb_bus()) {
- return overriding_area->get_audio_bus_name();
- }
- return bus;
- }
- // Interacts with PhysicsServer3D, so can only be called during _physics_process
- Vector<AudioFrame> AudioStreamPlayer3D::_update_panning() {
- Vector<AudioFrame> output_volume_vector;
- output_volume_vector.resize(4);
- for (AudioFrame &frame : output_volume_vector) {
- frame = AudioFrame(0, 0);
- }
- if (!active.is_set() || stream.is_null()) {
- return output_volume_vector;
- }
- Vector3 linear_velocity;
- //compute linear velocity for doppler
- if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
- linear_velocity = velocity_tracker->get_tracked_linear_velocity();
- }
- Vector3 global_pos = get_global_transform().origin;
- Ref<World3D> world_3d = get_world_3d();
- ERR_FAIL_COND_V(world_3d.is_null(), output_volume_vector);
- HashSet<Camera3D *> cameras = world_3d->get_cameras();
- cameras.insert(get_viewport()->get_camera_3d());
- PhysicsDirectSpaceState3D *space_state = PhysicsServer3D::get_singleton()->space_get_direct_state(world_3d->get_space());
- for (Camera3D *camera : cameras) {
- if (!camera) {
- continue;
- }
- Viewport *vp = camera->get_viewport();
- if (!vp) {
- continue;
- }
- if (!vp->is_audio_listener_3d()) {
- continue;
- }
- bool listener_is_camera = true;
- Node3D *listener_node = camera;
- AudioListener3D *listener = vp->get_audio_listener_3d();
- if (listener) {
- listener_node = listener;
- listener_is_camera = false;
- }
- Vector3 local_pos = listener_node->get_global_transform().orthonormalized().affine_inverse().xform(global_pos);
- float dist = local_pos.length();
- Vector3 area_sound_pos;
- Vector3 listener_area_pos;
- Area3D *area = _get_overriding_area();
- if (area && area->is_using_reverb_bus() && area->get_reverb_uniformity() > 0) {
- area_sound_pos = space_state->get_closest_point_to_object_volume(area->get_rid(), listener_node->get_global_transform().origin);
- listener_area_pos = listener_node->get_global_transform().affine_inverse().xform(area_sound_pos);
- }
- if (max_distance > 0) {
- float total_max = max_distance;
- if (area && area->is_using_reverb_bus() && area->get_reverb_uniformity() > 0) {
- total_max = MAX(total_max, listener_area_pos.length());
- }
- if (total_max > max_distance) {
- continue; //can't hear this sound in this listener
- }
- }
- float multiplier = Math::db_to_linear(_get_attenuation_db(dist));
- if (max_distance > 0) {
- multiplier *= MAX(0, 1.0 - (dist / max_distance));
- }
- float db_att = (1.0 - MIN(1.0, multiplier)) * attenuation_filter_db;
- if (emission_angle_enabled) {
- Vector3 listenertopos = global_pos - listener_node->get_global_transform().origin;
- float c = listenertopos.normalized().dot(get_global_transform().basis.get_column(2).normalized()); //it's z negative
- float angle = Math::rad_to_deg(Math::acos(c));
- if (angle > emission_angle) {
- db_att -= -emission_angle_filter_attenuation_db;
- }
- }
- linear_attenuation = Math::db_to_linear(db_att);
- for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
- AudioServer::get_singleton()->set_playback_highshelf_params(playback, linear_attenuation, attenuation_filter_cutoff_hz);
- }
- // Bake in a constant factor here to allow the project setting defaults for 2d and 3d to be normalized to 1.0.
- float tightness = cached_global_panning_strength * 2.0f;
- tightness *= panning_strength;
- _calc_output_vol(local_pos.normalized(), tightness, output_volume_vector);
- for (unsigned int k = 0; k < 4; k++) {
- output_volume_vector.write[k] = multiplier * output_volume_vector[k];
- }
- HashMap<StringName, Vector<AudioFrame>> bus_volumes;
- if (area) {
- if (area->is_overriding_audio_bus()) {
- //override audio bus
- bus_volumes[area->get_audio_bus_name()] = output_volume_vector;
- }
- if (area->is_using_reverb_bus()) {
- StringName reverb_bus_name = area->get_reverb_bus_name();
- Vector<AudioFrame> reverb_vol;
- _calc_reverb_vol(area, listener_area_pos, output_volume_vector, reverb_vol);
- bus_volumes[reverb_bus_name] = reverb_vol;
- }
- } else {
- bus_volumes[bus] = output_volume_vector;
- }
- for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
- AudioServer::get_singleton()->set_playback_bus_volumes_linear(playback, bus_volumes);
- }
- if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
- Vector3 listener_velocity;
- if (listener_is_camera) {
- listener_velocity = camera->get_doppler_tracked_velocity();
- }
- Vector3 local_velocity = listener_node->get_global_transform().orthonormalized().basis.xform_inv(linear_velocity - listener_velocity);
- if (local_velocity != Vector3()) {
- float approaching = local_pos.normalized().dot(local_velocity.normalized());
- float velocity = local_velocity.length();
- float speed_of_sound = 343.0;
- float doppler_pitch_scale = pitch_scale * speed_of_sound / (speed_of_sound + velocity * approaching);
- doppler_pitch_scale = CLAMP(doppler_pitch_scale, (1 / 8.0), 8.0); //avoid crazy stuff
- actual_pitch_scale = doppler_pitch_scale;
- } else {
- actual_pitch_scale = pitch_scale;
- }
- } else {
- actual_pitch_scale = pitch_scale;
- }
- for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
- AudioServer::get_singleton()->set_playback_pitch_scale(playback, actual_pitch_scale);
- }
- }
- return output_volume_vector;
- }
- void AudioStreamPlayer3D::set_stream(Ref<AudioStream> p_stream) {
- stop();
- stream = p_stream;
- }
- Ref<AudioStream> AudioStreamPlayer3D::get_stream() const {
- return stream;
- }
- void AudioStreamPlayer3D::set_volume_db(float p_volume) {
- volume_db = p_volume;
- }
- float AudioStreamPlayer3D::get_volume_db() const {
- return volume_db;
- }
- void AudioStreamPlayer3D::set_unit_size(float p_volume) {
- unit_size = p_volume;
- update_gizmos();
- }
- float AudioStreamPlayer3D::get_unit_size() const {
- return unit_size;
- }
- void AudioStreamPlayer3D::set_max_db(float p_boost) {
- max_db = p_boost;
- }
- float AudioStreamPlayer3D::get_max_db() const {
- return max_db;
- }
- void AudioStreamPlayer3D::set_pitch_scale(float p_pitch_scale) {
- ERR_FAIL_COND(!(p_pitch_scale > 0.0));
- pitch_scale = p_pitch_scale;
- }
- float AudioStreamPlayer3D::get_pitch_scale() const {
- return pitch_scale;
- }
- void AudioStreamPlayer3D::play(float p_from_pos) {
- if (stream.is_null()) {
- return;
- }
- ERR_FAIL_COND_MSG(!is_inside_tree(), "Playback can only happen when a node is inside the scene tree");
- if (stream->is_monophonic() && is_playing()) {
- stop();
- }
- Ref<AudioStreamPlayback> stream_playback = stream->instantiate_playback();
- ERR_FAIL_COND_MSG(stream_playback.is_null(), "Failed to instantiate playback.");
- stream_playbacks.push_back(stream_playback);
- setplayback = stream_playback;
- setplay.set(p_from_pos);
- active.set();
- set_physics_process_internal(true);
- }
- void AudioStreamPlayer3D::seek(float p_seconds) {
- if (is_playing()) {
- stop();
- play(p_seconds);
- }
- }
- void AudioStreamPlayer3D::stop() {
- setplay.set(-1);
- for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
- AudioServer::get_singleton()->stop_playback_stream(playback);
- }
- stream_playbacks.clear();
- active.clear();
- set_physics_process_internal(false);
- }
- bool AudioStreamPlayer3D::is_playing() const {
- for (const Ref<AudioStreamPlayback> &playback : stream_playbacks) {
- if (AudioServer::get_singleton()->is_playback_active(playback)) {
- return true;
- }
- }
- if (setplay.get() >= 0) {
- return true; // play() has been called this frame, but no playback exists just yet.
- }
- return false;
- }
- float AudioStreamPlayer3D::get_playback_position() {
- // Return the playback position of the most recently started playback stream.
- if (!stream_playbacks.is_empty()) {
- return AudioServer::get_singleton()->get_playback_position(stream_playbacks[stream_playbacks.size() - 1]);
- }
- return 0;
- }
- void AudioStreamPlayer3D::set_bus(const StringName &p_bus) {
- //if audio is active, must lock this
- AudioServer::get_singleton()->lock();
- bus = p_bus;
- AudioServer::get_singleton()->unlock();
- }
- StringName AudioStreamPlayer3D::get_bus() const {
- for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
- if (AudioServer::get_singleton()->get_bus_name(i) == bus) {
- return bus;
- }
- }
- return SceneStringNames::get_singleton()->Master;
- }
- void AudioStreamPlayer3D::set_autoplay(bool p_enable) {
- autoplay = p_enable;
- }
- bool AudioStreamPlayer3D::is_autoplay_enabled() {
- return autoplay;
- }
- void AudioStreamPlayer3D::_set_playing(bool p_enable) {
- if (p_enable) {
- play();
- } else {
- stop();
- }
- }
- bool AudioStreamPlayer3D::_is_active() const {
- return active.is_set();
- }
- void AudioStreamPlayer3D::_validate_property(PropertyInfo &p_property) const {
- if (p_property.name == "bus") {
- String options;
- for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
- if (i > 0) {
- options += ",";
- }
- String name = AudioServer::get_singleton()->get_bus_name(i);
- options += name;
- }
- p_property.hint_string = options;
- }
- }
- void AudioStreamPlayer3D::set_max_distance(float p_metres) {
- ERR_FAIL_COND(p_metres < 0.0);
- max_distance = p_metres;
- update_gizmos();
- }
- float AudioStreamPlayer3D::get_max_distance() const {
- return max_distance;
- }
- void AudioStreamPlayer3D::set_area_mask(uint32_t p_mask) {
- area_mask = p_mask;
- }
- uint32_t AudioStreamPlayer3D::get_area_mask() const {
- return area_mask;
- }
- void AudioStreamPlayer3D::set_emission_angle_enabled(bool p_enable) {
- emission_angle_enabled = p_enable;
- update_gizmos();
- }
- bool AudioStreamPlayer3D::is_emission_angle_enabled() const {
- return emission_angle_enabled;
- }
- void AudioStreamPlayer3D::set_emission_angle(float p_angle) {
- ERR_FAIL_COND(p_angle < 0 || p_angle > 90);
- emission_angle = p_angle;
- update_gizmos();
- }
- float AudioStreamPlayer3D::get_emission_angle() const {
- return emission_angle;
- }
- void AudioStreamPlayer3D::set_emission_angle_filter_attenuation_db(float p_angle_attenuation_db) {
- emission_angle_filter_attenuation_db = p_angle_attenuation_db;
- }
- float AudioStreamPlayer3D::get_emission_angle_filter_attenuation_db() const {
- return emission_angle_filter_attenuation_db;
- }
- void AudioStreamPlayer3D::set_attenuation_filter_cutoff_hz(float p_hz) {
- attenuation_filter_cutoff_hz = p_hz;
- }
- float AudioStreamPlayer3D::get_attenuation_filter_cutoff_hz() const {
- return attenuation_filter_cutoff_hz;
- }
- void AudioStreamPlayer3D::set_attenuation_filter_db(float p_db) {
- attenuation_filter_db = p_db;
- }
- float AudioStreamPlayer3D::get_attenuation_filter_db() const {
- return attenuation_filter_db;
- }
- void AudioStreamPlayer3D::set_attenuation_model(AttenuationModel p_model) {
- ERR_FAIL_INDEX((int)p_model, 4);
- attenuation_model = p_model;
- update_gizmos();
- }
- AudioStreamPlayer3D::AttenuationModel AudioStreamPlayer3D::get_attenuation_model() const {
- return attenuation_model;
- }
- void AudioStreamPlayer3D::set_doppler_tracking(DopplerTracking p_tracking) {
- if (doppler_tracking == p_tracking) {
- return;
- }
- doppler_tracking = p_tracking;
- if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
- set_notify_transform(true);
- velocity_tracker->set_track_physics_step(doppler_tracking == DOPPLER_TRACKING_PHYSICS_STEP);
- if (is_inside_tree()) {
- velocity_tracker->reset(get_global_transform().origin);
- }
- } else {
- set_notify_transform(false);
- }
- }
- AudioStreamPlayer3D::DopplerTracking AudioStreamPlayer3D::get_doppler_tracking() const {
- return doppler_tracking;
- }
- void AudioStreamPlayer3D::set_stream_paused(bool p_pause) {
- // TODO this does not have perfect recall, fix that maybe? If there are zero playbacks registered with the AudioServer, this bool isn't persisted.
- for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
- AudioServer::get_singleton()->set_playback_paused(playback, p_pause);
- }
- }
- bool AudioStreamPlayer3D::get_stream_paused() const {
- // There's currently no way to pause some playback streams but not others. Check the first and don't bother looking at the rest.
- if (!stream_playbacks.is_empty()) {
- return AudioServer::get_singleton()->is_playback_paused(stream_playbacks[0]);
- }
- return false;
- }
- bool AudioStreamPlayer3D::has_stream_playback() {
- return !stream_playbacks.is_empty();
- }
- Ref<AudioStreamPlayback> AudioStreamPlayer3D::get_stream_playback() {
- ERR_FAIL_COND_V_MSG(stream_playbacks.is_empty(), Ref<AudioStreamPlayback>(), "Player is inactive. Call play() before requesting get_stream_playback().");
- return stream_playbacks[stream_playbacks.size() - 1];
- }
- void AudioStreamPlayer3D::set_max_polyphony(int p_max_polyphony) {
- if (p_max_polyphony > 0) {
- max_polyphony = p_max_polyphony;
- }
- }
- int AudioStreamPlayer3D::get_max_polyphony() const {
- return max_polyphony;
- }
- void AudioStreamPlayer3D::set_panning_strength(float p_panning_strength) {
- ERR_FAIL_COND_MSG(p_panning_strength < 0, "Panning strength must be a positive number.");
- panning_strength = p_panning_strength;
- }
- float AudioStreamPlayer3D::get_panning_strength() const {
- return panning_strength;
- }
- void AudioStreamPlayer3D::_on_bus_layout_changed() {
- notify_property_list_changed();
- }
- void AudioStreamPlayer3D::_on_bus_renamed(int p_bus_index, const StringName &p_old_name, const StringName &p_new_name) {
- notify_property_list_changed();
- }
- void AudioStreamPlayer3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_stream", "stream"), &AudioStreamPlayer3D::set_stream);
- ClassDB::bind_method(D_METHOD("get_stream"), &AudioStreamPlayer3D::get_stream);
- ClassDB::bind_method(D_METHOD("set_volume_db", "volume_db"), &AudioStreamPlayer3D::set_volume_db);
- ClassDB::bind_method(D_METHOD("get_volume_db"), &AudioStreamPlayer3D::get_volume_db);
- ClassDB::bind_method(D_METHOD("set_unit_size", "unit_size"), &AudioStreamPlayer3D::set_unit_size);
- ClassDB::bind_method(D_METHOD("get_unit_size"), &AudioStreamPlayer3D::get_unit_size);
- ClassDB::bind_method(D_METHOD("set_max_db", "max_db"), &AudioStreamPlayer3D::set_max_db);
- ClassDB::bind_method(D_METHOD("get_max_db"), &AudioStreamPlayer3D::get_max_db);
- ClassDB::bind_method(D_METHOD("set_pitch_scale", "pitch_scale"), &AudioStreamPlayer3D::set_pitch_scale);
- ClassDB::bind_method(D_METHOD("get_pitch_scale"), &AudioStreamPlayer3D::get_pitch_scale);
- ClassDB::bind_method(D_METHOD("play", "from_position"), &AudioStreamPlayer3D::play, DEFVAL(0.0));
- ClassDB::bind_method(D_METHOD("seek", "to_position"), &AudioStreamPlayer3D::seek);
- ClassDB::bind_method(D_METHOD("stop"), &AudioStreamPlayer3D::stop);
- ClassDB::bind_method(D_METHOD("is_playing"), &AudioStreamPlayer3D::is_playing);
- ClassDB::bind_method(D_METHOD("get_playback_position"), &AudioStreamPlayer3D::get_playback_position);
- ClassDB::bind_method(D_METHOD("set_bus", "bus"), &AudioStreamPlayer3D::set_bus);
- ClassDB::bind_method(D_METHOD("get_bus"), &AudioStreamPlayer3D::get_bus);
- ClassDB::bind_method(D_METHOD("set_autoplay", "enable"), &AudioStreamPlayer3D::set_autoplay);
- ClassDB::bind_method(D_METHOD("is_autoplay_enabled"), &AudioStreamPlayer3D::is_autoplay_enabled);
- ClassDB::bind_method(D_METHOD("_set_playing", "enable"), &AudioStreamPlayer3D::_set_playing);
- ClassDB::bind_method(D_METHOD("_is_active"), &AudioStreamPlayer3D::_is_active);
- ClassDB::bind_method(D_METHOD("set_max_distance", "meters"), &AudioStreamPlayer3D::set_max_distance);
- ClassDB::bind_method(D_METHOD("get_max_distance"), &AudioStreamPlayer3D::get_max_distance);
- ClassDB::bind_method(D_METHOD("set_area_mask", "mask"), &AudioStreamPlayer3D::set_area_mask);
- ClassDB::bind_method(D_METHOD("get_area_mask"), &AudioStreamPlayer3D::get_area_mask);
- ClassDB::bind_method(D_METHOD("set_emission_angle", "degrees"), &AudioStreamPlayer3D::set_emission_angle);
- ClassDB::bind_method(D_METHOD("get_emission_angle"), &AudioStreamPlayer3D::get_emission_angle);
- ClassDB::bind_method(D_METHOD("set_emission_angle_enabled", "enabled"), &AudioStreamPlayer3D::set_emission_angle_enabled);
- ClassDB::bind_method(D_METHOD("is_emission_angle_enabled"), &AudioStreamPlayer3D::is_emission_angle_enabled);
- ClassDB::bind_method(D_METHOD("set_emission_angle_filter_attenuation_db", "db"), &AudioStreamPlayer3D::set_emission_angle_filter_attenuation_db);
- ClassDB::bind_method(D_METHOD("get_emission_angle_filter_attenuation_db"), &AudioStreamPlayer3D::get_emission_angle_filter_attenuation_db);
- ClassDB::bind_method(D_METHOD("set_attenuation_filter_cutoff_hz", "degrees"), &AudioStreamPlayer3D::set_attenuation_filter_cutoff_hz);
- ClassDB::bind_method(D_METHOD("get_attenuation_filter_cutoff_hz"), &AudioStreamPlayer3D::get_attenuation_filter_cutoff_hz);
- ClassDB::bind_method(D_METHOD("set_attenuation_filter_db", "db"), &AudioStreamPlayer3D::set_attenuation_filter_db);
- ClassDB::bind_method(D_METHOD("get_attenuation_filter_db"), &AudioStreamPlayer3D::get_attenuation_filter_db);
- ClassDB::bind_method(D_METHOD("set_attenuation_model", "model"), &AudioStreamPlayer3D::set_attenuation_model);
- ClassDB::bind_method(D_METHOD("get_attenuation_model"), &AudioStreamPlayer3D::get_attenuation_model);
- ClassDB::bind_method(D_METHOD("set_doppler_tracking", "mode"), &AudioStreamPlayer3D::set_doppler_tracking);
- ClassDB::bind_method(D_METHOD("get_doppler_tracking"), &AudioStreamPlayer3D::get_doppler_tracking);
- ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer3D::set_stream_paused);
- ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer3D::get_stream_paused);
- ClassDB::bind_method(D_METHOD("set_max_polyphony", "max_polyphony"), &AudioStreamPlayer3D::set_max_polyphony);
- ClassDB::bind_method(D_METHOD("get_max_polyphony"), &AudioStreamPlayer3D::get_max_polyphony);
- ClassDB::bind_method(D_METHOD("set_panning_strength", "panning_strength"), &AudioStreamPlayer3D::set_panning_strength);
- ClassDB::bind_method(D_METHOD("get_panning_strength"), &AudioStreamPlayer3D::get_panning_strength);
- ClassDB::bind_method(D_METHOD("has_stream_playback"), &AudioStreamPlayer3D::has_stream_playback);
- ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer3D::get_stream_playback);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "attenuation_model", PROPERTY_HINT_ENUM, "Inverse,Inverse Square,Logarithmic,Disabled"), "set_attenuation_model", "get_attenuation_model");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volume_db", PROPERTY_HINT_RANGE, "-80,80,suffix:dB"), "set_volume_db", "get_volume_db");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "unit_size", PROPERTY_HINT_RANGE, "0.1,100,0.01,or_greater"), "set_unit_size", "get_unit_size");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_db", PROPERTY_HINT_RANGE, "-24,6,suffix:dB"), "set_max_db", "get_max_db");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pitch_scale", PROPERTY_HINT_RANGE, "0.01,4,0.01,or_greater"), "set_pitch_scale", "get_pitch_scale");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "is_playing");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_RANGE, "0,4096,0.01,or_greater,suffix:m"), "set_max_distance", "get_max_distance");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "max_polyphony", PROPERTY_HINT_NONE, ""), "set_max_polyphony", "get_max_polyphony");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "panning_strength", PROPERTY_HINT_RANGE, "0,3,0.01,or_greater"), "set_panning_strength", "get_panning_strength");
- ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "area_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_area_mask", "get_area_mask");
- ADD_GROUP("Emission Angle", "emission_angle");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emission_angle_enabled"), "set_emission_angle_enabled", "is_emission_angle_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_angle_degrees", PROPERTY_HINT_RANGE, "0.1,90,0.1,degrees"), "set_emission_angle", "get_emission_angle");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_angle_filter_attenuation_db", PROPERTY_HINT_RANGE, "-80,0,0.1,suffix:dB"), "set_emission_angle_filter_attenuation_db", "get_emission_angle_filter_attenuation_db");
- ADD_GROUP("Attenuation Filter", "attenuation_filter_");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "attenuation_filter_cutoff_hz", PROPERTY_HINT_RANGE, "1,20500,1,suffix:Hz"), "set_attenuation_filter_cutoff_hz", "get_attenuation_filter_cutoff_hz");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "attenuation_filter_db", PROPERTY_HINT_RANGE, "-80,0,0.1,suffix:dB"), "set_attenuation_filter_db", "get_attenuation_filter_db");
- ADD_GROUP("Doppler", "doppler_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "doppler_tracking", PROPERTY_HINT_ENUM, "Disabled,Idle,Physics"), "set_doppler_tracking", "get_doppler_tracking");
- BIND_ENUM_CONSTANT(ATTENUATION_INVERSE_DISTANCE);
- BIND_ENUM_CONSTANT(ATTENUATION_INVERSE_SQUARE_DISTANCE);
- BIND_ENUM_CONSTANT(ATTENUATION_LOGARITHMIC);
- BIND_ENUM_CONSTANT(ATTENUATION_DISABLED);
- BIND_ENUM_CONSTANT(DOPPLER_TRACKING_DISABLED);
- BIND_ENUM_CONSTANT(DOPPLER_TRACKING_IDLE_STEP);
- BIND_ENUM_CONSTANT(DOPPLER_TRACKING_PHYSICS_STEP);
- ADD_SIGNAL(MethodInfo("finished"));
- }
- AudioStreamPlayer3D::AudioStreamPlayer3D() {
- velocity_tracker.instantiate();
- AudioServer::get_singleton()->connect("bus_layout_changed", callable_mp(this, &AudioStreamPlayer3D::_on_bus_layout_changed));
- AudioServer::get_singleton()->connect("bus_renamed", callable_mp(this, &AudioStreamPlayer3D::_on_bus_renamed));
- set_disable_scale(true);
- cached_global_panning_strength = GLOBAL_GET("audio/general/3d_panning_strength");
- }
- AudioStreamPlayer3D::~AudioStreamPlayer3D() {
- }
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