123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235 |
- /**************************************************************************/
- /* area_3d.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef AREA_3D_H
- #define AREA_3D_H
- #include "core/templates/vset.h"
- #include "scene/3d/collision_object_3d.h"
- #include "scene/scene_string_names.h"
- class Area3D : public CollisionObject3D {
- GDCLASS(Area3D, CollisionObject3D);
- public:
- enum SpaceOverride {
- SPACE_OVERRIDE_DISABLED,
- SPACE_OVERRIDE_COMBINE,
- SPACE_OVERRIDE_COMBINE_REPLACE,
- SPACE_OVERRIDE_REPLACE,
- SPACE_OVERRIDE_REPLACE_COMBINE
- };
- private:
- SpaceOverride gravity_space_override = SPACE_OVERRIDE_DISABLED;
- Vector3 gravity_vec;
- real_t gravity = 0.0;
- bool gravity_is_point = false;
- real_t gravity_point_unit_distance = 0.0;
- SpaceOverride linear_damp_space_override = SPACE_OVERRIDE_DISABLED;
- SpaceOverride angular_damp_space_override = SPACE_OVERRIDE_DISABLED;
- real_t angular_damp = 0.1;
- real_t linear_damp = 0.1;
- int priority = 0;
- real_t wind_force_magnitude = 0.0;
- real_t wind_attenuation_factor = 0.0;
- NodePath wind_source_path;
- bool monitoring = false;
- bool monitorable = false;
- bool locked = false;
- void _body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_area_shape);
- void _body_enter_tree(ObjectID p_id);
- void _body_exit_tree(ObjectID p_id);
- struct ShapePair {
- int body_shape = 0;
- int area_shape = 0;
- bool operator<(const ShapePair &p_sp) const {
- if (body_shape == p_sp.body_shape) {
- return area_shape < p_sp.area_shape;
- } else {
- return body_shape < p_sp.body_shape;
- }
- }
- ShapePair() {}
- ShapePair(int p_bs, int p_as) {
- body_shape = p_bs;
- area_shape = p_as;
- }
- };
- struct BodyState {
- RID rid;
- int rc = 0;
- bool in_tree = false;
- VSet<ShapePair> shapes;
- };
- HashMap<ObjectID, BodyState> body_map;
- void _area_inout(int p_status, const RID &p_area, ObjectID p_instance, int p_area_shape, int p_self_shape);
- void _area_enter_tree(ObjectID p_id);
- void _area_exit_tree(ObjectID p_id);
- struct AreaShapePair {
- int area_shape = 0;
- int self_shape = 0;
- bool operator<(const AreaShapePair &p_sp) const {
- if (area_shape == p_sp.area_shape) {
- return self_shape < p_sp.self_shape;
- } else {
- return area_shape < p_sp.area_shape;
- }
- }
- AreaShapePair() {}
- AreaShapePair(int p_bs, int p_as) {
- area_shape = p_bs;
- self_shape = p_as;
- }
- };
- struct AreaState {
- RID rid;
- int rc = 0;
- bool in_tree = false;
- VSet<AreaShapePair> shapes;
- };
- HashMap<ObjectID, AreaState> area_map;
- void _clear_monitoring();
- bool audio_bus_override = false;
- StringName audio_bus = SceneStringNames::get_singleton()->Master;
- bool use_reverb_bus = false;
- StringName reverb_bus = SceneStringNames::get_singleton()->Master;
- float reverb_amount = 0.0;
- float reverb_uniformity = 0.0;
- void _initialize_wind();
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- void _validate_property(PropertyInfo &p_property) const;
- public:
- void set_gravity_space_override_mode(SpaceOverride p_mode);
- SpaceOverride get_gravity_space_override_mode() const;
- void set_gravity_is_point(bool p_enabled);
- bool is_gravity_a_point() const;
- void set_gravity_point_unit_distance(real_t p_scale);
- real_t get_gravity_point_unit_distance() const;
- void set_gravity_point_center(const Vector3 &p_center);
- const Vector3 &get_gravity_point_center() const;
- void set_gravity_direction(const Vector3 &p_direction);
- const Vector3 &get_gravity_direction() const;
- void set_gravity(real_t p_gravity);
- real_t get_gravity() const;
- void set_linear_damp_space_override_mode(SpaceOverride p_mode);
- SpaceOverride get_linear_damp_space_override_mode() const;
- void set_angular_damp_space_override_mode(SpaceOverride p_mode);
- SpaceOverride get_angular_damp_space_override_mode() const;
- void set_angular_damp(real_t p_angular_damp);
- real_t get_angular_damp() const;
- void set_linear_damp(real_t p_linear_damp);
- real_t get_linear_damp() const;
- void set_priority(int p_priority);
- int get_priority() const;
- void set_wind_force_magnitude(real_t p_wind_force_magnitude);
- real_t get_wind_force_magnitude() const;
- void set_wind_attenuation_factor(real_t p_wind_attenuation_factor);
- real_t get_wind_attenuation_factor() const;
- void set_wind_source_path(const NodePath &p_wind_source_path);
- const NodePath &get_wind_source_path() const;
- void set_monitoring(bool p_enable);
- bool is_monitoring() const;
- void set_monitorable(bool p_enable);
- bool is_monitorable() const;
- TypedArray<Node3D> get_overlapping_bodies() const;
- TypedArray<Area3D> get_overlapping_areas() const; //function for script
- bool has_overlapping_bodies() const;
- bool has_overlapping_areas() const;
- bool overlaps_area(Node *p_area) const;
- bool overlaps_body(Node *p_body) const;
- void set_audio_bus_override(bool p_override);
- bool is_overriding_audio_bus() const;
- void set_audio_bus_name(const StringName &p_audio_bus);
- StringName get_audio_bus_name() const;
- void set_use_reverb_bus(bool p_enable);
- bool is_using_reverb_bus() const;
- void set_reverb_bus_name(const StringName &p_audio_bus);
- StringName get_reverb_bus_name() const;
- void set_reverb_amount(float p_amount);
- float get_reverb_amount() const;
- void set_reverb_uniformity(float p_uniformity);
- float get_reverb_uniformity() const;
- Area3D();
- ~Area3D();
- };
- VARIANT_ENUM_CAST(Area3D::SpaceOverride);
- #endif // AREA_3D_H
|