sprite_2d.cpp 14 KB

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  1. /**************************************************************************/
  2. /* sprite_2d.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "sprite_2d.h"
  31. #include "scene/main/window.h"
  32. #include "scene/scene_string_names.h"
  33. #ifdef TOOLS_ENABLED
  34. Dictionary Sprite2D::_edit_get_state() const {
  35. Dictionary state = Node2D::_edit_get_state();
  36. state["offset"] = offset;
  37. return state;
  38. }
  39. void Sprite2D::_edit_set_state(const Dictionary &p_state) {
  40. Node2D::_edit_set_state(p_state);
  41. set_offset(p_state["offset"]);
  42. }
  43. void Sprite2D::_edit_set_pivot(const Point2 &p_pivot) {
  44. set_offset(get_offset() - p_pivot);
  45. set_position(get_transform().xform(p_pivot));
  46. }
  47. Point2 Sprite2D::_edit_get_pivot() const {
  48. return Vector2();
  49. }
  50. bool Sprite2D::_edit_use_pivot() const {
  51. return true;
  52. }
  53. bool Sprite2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
  54. return is_pixel_opaque(p_point);
  55. }
  56. Rect2 Sprite2D::_edit_get_rect() const {
  57. return get_rect();
  58. }
  59. bool Sprite2D::_edit_use_rect() const {
  60. return texture.is_valid();
  61. }
  62. #endif
  63. Rect2 Sprite2D::get_anchorable_rect() const {
  64. return get_rect();
  65. }
  66. void Sprite2D::_get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip_enabled) const {
  67. Rect2 base_rect;
  68. if (region_enabled) {
  69. r_filter_clip_enabled = region_filter_clip_enabled;
  70. base_rect = region_rect;
  71. } else {
  72. r_filter_clip_enabled = false;
  73. base_rect = Rect2(0, 0, texture->get_width(), texture->get_height());
  74. }
  75. Size2 frame_size = base_rect.size / Size2(hframes, vframes);
  76. Point2 frame_offset = Point2(frame % hframes, frame / hframes);
  77. frame_offset *= frame_size;
  78. r_src_rect.size = frame_size;
  79. r_src_rect.position = base_rect.position + frame_offset;
  80. Point2 dest_offset = offset;
  81. if (centered) {
  82. dest_offset -= frame_size / 2;
  83. }
  84. if (get_viewport() && get_viewport()->is_snap_2d_transforms_to_pixel_enabled()) {
  85. dest_offset = dest_offset.floor();
  86. }
  87. r_dst_rect = Rect2(dest_offset, frame_size);
  88. if (hflip) {
  89. r_dst_rect.size.x = -r_dst_rect.size.x;
  90. }
  91. if (vflip) {
  92. r_dst_rect.size.y = -r_dst_rect.size.y;
  93. }
  94. }
  95. void Sprite2D::_notification(int p_what) {
  96. switch (p_what) {
  97. case NOTIFICATION_DRAW: {
  98. if (texture.is_null()) {
  99. return;
  100. }
  101. RID ci = get_canvas_item();
  102. Rect2 src_rect, dst_rect;
  103. bool filter_clip_enabled;
  104. _get_rects(src_rect, dst_rect, filter_clip_enabled);
  105. texture->draw_rect_region(ci, dst_rect, src_rect, Color(1, 1, 1), false, filter_clip_enabled);
  106. } break;
  107. }
  108. }
  109. void Sprite2D::set_texture(const Ref<Texture2D> &p_texture) {
  110. if (p_texture == texture) {
  111. return;
  112. }
  113. if (texture.is_valid()) {
  114. texture->disconnect_changed(callable_mp(this, &Sprite2D::_texture_changed));
  115. }
  116. texture = p_texture;
  117. if (texture.is_valid()) {
  118. texture->connect_changed(callable_mp(this, &Sprite2D::_texture_changed));
  119. }
  120. queue_redraw();
  121. emit_signal(SceneStringNames::get_singleton()->texture_changed);
  122. item_rect_changed();
  123. }
  124. Ref<Texture2D> Sprite2D::get_texture() const {
  125. return texture;
  126. }
  127. void Sprite2D::set_centered(bool p_center) {
  128. centered = p_center;
  129. queue_redraw();
  130. item_rect_changed();
  131. }
  132. bool Sprite2D::is_centered() const {
  133. return centered;
  134. }
  135. void Sprite2D::set_offset(const Point2 &p_offset) {
  136. offset = p_offset;
  137. queue_redraw();
  138. item_rect_changed();
  139. }
  140. Point2 Sprite2D::get_offset() const {
  141. return offset;
  142. }
  143. void Sprite2D::set_flip_h(bool p_flip) {
  144. hflip = p_flip;
  145. queue_redraw();
  146. }
  147. bool Sprite2D::is_flipped_h() const {
  148. return hflip;
  149. }
  150. void Sprite2D::set_flip_v(bool p_flip) {
  151. vflip = p_flip;
  152. queue_redraw();
  153. }
  154. bool Sprite2D::is_flipped_v() const {
  155. return vflip;
  156. }
  157. void Sprite2D::set_region_enabled(bool p_region_enabled) {
  158. if (p_region_enabled == region_enabled) {
  159. return;
  160. }
  161. region_enabled = p_region_enabled;
  162. queue_redraw();
  163. notify_property_list_changed();
  164. }
  165. bool Sprite2D::is_region_enabled() const {
  166. return region_enabled;
  167. }
  168. void Sprite2D::set_region_rect(const Rect2 &p_region_rect) {
  169. if (region_rect == p_region_rect) {
  170. return;
  171. }
  172. region_rect = p_region_rect;
  173. if (region_enabled) {
  174. item_rect_changed();
  175. }
  176. }
  177. Rect2 Sprite2D::get_region_rect() const {
  178. return region_rect;
  179. }
  180. void Sprite2D::set_region_filter_clip_enabled(bool p_region_filter_clip_enabled) {
  181. region_filter_clip_enabled = p_region_filter_clip_enabled;
  182. queue_redraw();
  183. }
  184. bool Sprite2D::is_region_filter_clip_enabled() const {
  185. return region_filter_clip_enabled;
  186. }
  187. void Sprite2D::set_frame(int p_frame) {
  188. ERR_FAIL_INDEX(p_frame, vframes * hframes);
  189. if (frame != p_frame) {
  190. item_rect_changed();
  191. }
  192. frame = p_frame;
  193. emit_signal(SceneStringNames::get_singleton()->frame_changed);
  194. }
  195. int Sprite2D::get_frame() const {
  196. return frame;
  197. }
  198. void Sprite2D::set_frame_coords(const Vector2i &p_coord) {
  199. ERR_FAIL_INDEX(p_coord.x, hframes);
  200. ERR_FAIL_INDEX(p_coord.y, vframes);
  201. set_frame(p_coord.y * hframes + p_coord.x);
  202. }
  203. Vector2i Sprite2D::get_frame_coords() const {
  204. return Vector2i(frame % hframes, frame / hframes);
  205. }
  206. void Sprite2D::set_vframes(int p_amount) {
  207. ERR_FAIL_COND_MSG(p_amount < 1, "Amount of vframes cannot be smaller than 1.");
  208. vframes = p_amount;
  209. if (frame >= vframes * hframes) {
  210. frame = 0;
  211. }
  212. queue_redraw();
  213. item_rect_changed();
  214. notify_property_list_changed();
  215. }
  216. int Sprite2D::get_vframes() const {
  217. return vframes;
  218. }
  219. void Sprite2D::set_hframes(int p_amount) {
  220. ERR_FAIL_COND_MSG(p_amount < 1, "Amount of hframes cannot be smaller than 1.");
  221. if (vframes > 1) {
  222. // Adjust the frame to fit new sheet dimensions.
  223. int original_column = frame % hframes;
  224. if (original_column >= p_amount) {
  225. // Frame's column was dropped, reset.
  226. frame = 0;
  227. } else {
  228. int original_row = frame / hframes;
  229. frame = original_row * p_amount + original_column;
  230. }
  231. }
  232. hframes = p_amount;
  233. if (frame >= vframes * hframes) {
  234. frame = 0;
  235. }
  236. queue_redraw();
  237. item_rect_changed();
  238. notify_property_list_changed();
  239. }
  240. int Sprite2D::get_hframes() const {
  241. return hframes;
  242. }
  243. bool Sprite2D::is_pixel_opaque(const Point2 &p_point) const {
  244. if (texture.is_null()) {
  245. return false;
  246. }
  247. if (texture->get_size().width == 0 || texture->get_size().height == 0) {
  248. return false;
  249. }
  250. Rect2 src_rect, dst_rect;
  251. bool filter_clip_enabled;
  252. _get_rects(src_rect, dst_rect, filter_clip_enabled);
  253. dst_rect.size = dst_rect.size.abs();
  254. if (!dst_rect.has_point(p_point)) {
  255. return false;
  256. }
  257. Vector2 q = (p_point - dst_rect.position) / dst_rect.size;
  258. if (hflip) {
  259. q.x = 1.0f - q.x;
  260. }
  261. if (vflip) {
  262. q.y = 1.0f - q.y;
  263. }
  264. q = q * src_rect.size + src_rect.position;
  265. TextureRepeat repeat_mode = get_texture_repeat_in_tree();
  266. bool is_repeat = repeat_mode == TEXTURE_REPEAT_ENABLED || repeat_mode == TEXTURE_REPEAT_MIRROR;
  267. bool is_mirrored_repeat = repeat_mode == TEXTURE_REPEAT_MIRROR;
  268. if (is_repeat) {
  269. int mirror_x = 0;
  270. int mirror_y = 0;
  271. if (is_mirrored_repeat) {
  272. mirror_x = (int)(q.x / texture->get_size().width);
  273. mirror_y = (int)(q.y / texture->get_size().height);
  274. }
  275. q.x = Math::fmod(q.x, texture->get_size().width);
  276. q.y = Math::fmod(q.y, texture->get_size().height);
  277. if (mirror_x % 2 == 1) {
  278. q.x = texture->get_size().width - q.x - 1;
  279. }
  280. if (mirror_y % 2 == 1) {
  281. q.y = texture->get_size().height - q.y - 1;
  282. }
  283. } else {
  284. q.x = MIN(q.x, texture->get_size().width - 1);
  285. q.y = MIN(q.y, texture->get_size().height - 1);
  286. }
  287. return texture->is_pixel_opaque((int)q.x, (int)q.y);
  288. }
  289. Rect2 Sprite2D::get_rect() const {
  290. if (texture.is_null()) {
  291. return Rect2(0, 0, 1, 1);
  292. }
  293. Size2i s;
  294. if (region_enabled) {
  295. s = region_rect.size;
  296. } else {
  297. s = texture->get_size();
  298. }
  299. s = s / Point2(hframes, vframes);
  300. Point2 ofs = offset;
  301. if (centered) {
  302. ofs -= Size2(s) / 2;
  303. }
  304. if (get_viewport() && get_viewport()->is_snap_2d_transforms_to_pixel_enabled()) {
  305. ofs = ofs.floor();
  306. }
  307. if (s == Size2(0, 0)) {
  308. s = Size2(1, 1);
  309. }
  310. return Rect2(ofs, s);
  311. }
  312. void Sprite2D::_validate_property(PropertyInfo &p_property) const {
  313. if (p_property.name == "frame") {
  314. p_property.hint = PROPERTY_HINT_RANGE;
  315. p_property.hint_string = "0," + itos(vframes * hframes - 1) + ",1";
  316. p_property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
  317. }
  318. if (p_property.name == "frame_coords") {
  319. p_property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
  320. }
  321. if (!region_enabled && (p_property.name == "region_rect" || p_property.name == "region_filter_clip")) {
  322. p_property.usage = PROPERTY_USAGE_NO_EDITOR;
  323. }
  324. }
  325. void Sprite2D::_texture_changed() {
  326. // Changes to the texture need to trigger an update to make
  327. // the editor redraw the sprite with the updated texture.
  328. if (texture.is_valid()) {
  329. queue_redraw();
  330. }
  331. }
  332. void Sprite2D::_bind_methods() {
  333. ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Sprite2D::set_texture);
  334. ClassDB::bind_method(D_METHOD("get_texture"), &Sprite2D::get_texture);
  335. ClassDB::bind_method(D_METHOD("set_centered", "centered"), &Sprite2D::set_centered);
  336. ClassDB::bind_method(D_METHOD("is_centered"), &Sprite2D::is_centered);
  337. ClassDB::bind_method(D_METHOD("set_offset", "offset"), &Sprite2D::set_offset);
  338. ClassDB::bind_method(D_METHOD("get_offset"), &Sprite2D::get_offset);
  339. ClassDB::bind_method(D_METHOD("set_flip_h", "flip_h"), &Sprite2D::set_flip_h);
  340. ClassDB::bind_method(D_METHOD("is_flipped_h"), &Sprite2D::is_flipped_h);
  341. ClassDB::bind_method(D_METHOD("set_flip_v", "flip_v"), &Sprite2D::set_flip_v);
  342. ClassDB::bind_method(D_METHOD("is_flipped_v"), &Sprite2D::is_flipped_v);
  343. ClassDB::bind_method(D_METHOD("set_region_enabled", "enabled"), &Sprite2D::set_region_enabled);
  344. ClassDB::bind_method(D_METHOD("is_region_enabled"), &Sprite2D::is_region_enabled);
  345. ClassDB::bind_method(D_METHOD("is_pixel_opaque", "pos"), &Sprite2D::is_pixel_opaque);
  346. ClassDB::bind_method(D_METHOD("set_region_rect", "rect"), &Sprite2D::set_region_rect);
  347. ClassDB::bind_method(D_METHOD("get_region_rect"), &Sprite2D::get_region_rect);
  348. ClassDB::bind_method(D_METHOD("set_region_filter_clip_enabled", "enabled"), &Sprite2D::set_region_filter_clip_enabled);
  349. ClassDB::bind_method(D_METHOD("is_region_filter_clip_enabled"), &Sprite2D::is_region_filter_clip_enabled);
  350. ClassDB::bind_method(D_METHOD("set_frame", "frame"), &Sprite2D::set_frame);
  351. ClassDB::bind_method(D_METHOD("get_frame"), &Sprite2D::get_frame);
  352. ClassDB::bind_method(D_METHOD("set_frame_coords", "coords"), &Sprite2D::set_frame_coords);
  353. ClassDB::bind_method(D_METHOD("get_frame_coords"), &Sprite2D::get_frame_coords);
  354. ClassDB::bind_method(D_METHOD("set_vframes", "vframes"), &Sprite2D::set_vframes);
  355. ClassDB::bind_method(D_METHOD("get_vframes"), &Sprite2D::get_vframes);
  356. ClassDB::bind_method(D_METHOD("set_hframes", "hframes"), &Sprite2D::set_hframes);
  357. ClassDB::bind_method(D_METHOD("get_hframes"), &Sprite2D::get_hframes);
  358. ClassDB::bind_method(D_METHOD("get_rect"), &Sprite2D::get_rect);
  359. ADD_SIGNAL(MethodInfo("frame_changed"));
  360. ADD_SIGNAL(MethodInfo("texture_changed"));
  361. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
  362. ADD_GROUP("Offset", "");
  363. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered");
  364. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset", PROPERTY_HINT_NONE, "suffix:px"), "set_offset", "get_offset");
  365. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h");
  366. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "is_flipped_v");
  367. ADD_GROUP("Animation", "");
  368. ADD_PROPERTY(PropertyInfo(Variant::INT, "hframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_hframes", "get_hframes");
  369. ADD_PROPERTY(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes");
  370. ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
  371. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords");
  372. ADD_GROUP("Region", "region_");
  373. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region_enabled", "is_region_enabled");
  374. ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect");
  375. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_filter_clip_enabled"), "set_region_filter_clip_enabled", "is_region_filter_clip_enabled");
  376. }
  377. Sprite2D::Sprite2D() {
  378. }
  379. Sprite2D::~Sprite2D() {
  380. }