navigation_region_2d.h 4.9 KB

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  1. /**************************************************************************/
  2. /* navigation_region_2d.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef NAVIGATION_REGION_2D_H
  31. #define NAVIGATION_REGION_2D_H
  32. #include "scene/resources/navigation_polygon.h"
  33. class NavigationRegion2D : public Node2D {
  34. GDCLASS(NavigationRegion2D, Node2D);
  35. bool enabled = true;
  36. bool use_edge_connections = true;
  37. RID region;
  38. RID map_override;
  39. uint32_t navigation_layers = 1;
  40. real_t enter_cost = 0.0;
  41. real_t travel_cost = 1.0;
  42. Ref<NavigationPolygon> navigation_polygon;
  43. bool constrain_avoidance = false;
  44. LocalVector<RID> constrain_avoidance_obstacles;
  45. uint32_t avoidance_layers = 1;
  46. Transform2D current_global_transform;
  47. void _navigation_polygon_changed();
  48. #ifdef DEBUG_ENABLED
  49. private:
  50. void _update_debug_mesh();
  51. void _update_debug_edge_connections_mesh();
  52. void _navigation_map_changed(RID p_map);
  53. #endif // DEBUG_ENABLED
  54. protected:
  55. void _notification(int p_what);
  56. void _validate_property(PropertyInfo &p_property) const;
  57. static void _bind_methods();
  58. #ifndef DISABLE_DEPRECATED
  59. bool _set(const StringName &p_name, const Variant &p_value);
  60. bool _get(const StringName &p_name, Variant &r_ret) const;
  61. #endif // DISABLE_DEPRECATED
  62. public:
  63. #ifdef TOOLS_ENABLED
  64. virtual Rect2 _edit_get_rect() const override;
  65. virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
  66. #endif
  67. RID get_rid() const;
  68. void set_enabled(bool p_enabled);
  69. bool is_enabled() const;
  70. void set_navigation_map(RID p_navigation_map);
  71. RID get_navigation_map() const;
  72. void set_use_edge_connections(bool p_enabled);
  73. bool get_use_edge_connections() const;
  74. void set_navigation_layers(uint32_t p_navigation_layers);
  75. uint32_t get_navigation_layers() const;
  76. void set_navigation_layer_value(int p_layer_number, bool p_value);
  77. bool get_navigation_layer_value(int p_layer_number) const;
  78. RID get_region_rid() const;
  79. void set_enter_cost(real_t p_enter_cost);
  80. real_t get_enter_cost() const;
  81. void set_travel_cost(real_t p_travel_cost);
  82. real_t get_travel_cost() const;
  83. void set_navigation_polygon(const Ref<NavigationPolygon> &p_navigation_polygon);
  84. Ref<NavigationPolygon> get_navigation_polygon() const;
  85. void set_constrain_avoidance(bool p_enabled);
  86. bool get_constrain_avoidance() const;
  87. void set_avoidance_layers(uint32_t p_layers);
  88. uint32_t get_avoidance_layers() const;
  89. void set_avoidance_layer_value(int p_layer_number, bool p_value);
  90. bool get_avoidance_layer_value(int p_layer_number) const;
  91. PackedStringArray get_configuration_warnings() const override;
  92. void bake_navigation_polygon(bool p_on_thread);
  93. void _bake_finished(Ref<NavigationPolygon> p_navigation_polygon);
  94. NavigationRegion2D();
  95. ~NavigationRegion2D();
  96. private:
  97. void _update_avoidance_constrain();
  98. void _region_enter_navigation_map();
  99. void _region_exit_navigation_map();
  100. void _region_update_transform();
  101. };
  102. #endif // NAVIGATION_REGION_2D_H