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- /**************************************************************************/
- /* navigation_obstacle_2d.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "navigation_obstacle_2d.h"
- #include "core/math/geometry_2d.h"
- #include "scene/resources/world_2d.h"
- #include "servers/navigation_server_2d.h"
- #include "servers/navigation_server_3d.h"
- void NavigationObstacle2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_rid"), &NavigationObstacle2D::get_rid);
- ClassDB::bind_method(D_METHOD("set_avoidance_enabled", "enabled"), &NavigationObstacle2D::set_avoidance_enabled);
- ClassDB::bind_method(D_METHOD("get_avoidance_enabled"), &NavigationObstacle2D::get_avoidance_enabled);
- ClassDB::bind_method(D_METHOD("set_navigation_map", "navigation_map"), &NavigationObstacle2D::set_navigation_map);
- ClassDB::bind_method(D_METHOD("get_navigation_map"), &NavigationObstacle2D::get_navigation_map);
- ClassDB::bind_method(D_METHOD("set_radius", "radius"), &NavigationObstacle2D::set_radius);
- ClassDB::bind_method(D_METHOD("get_radius"), &NavigationObstacle2D::get_radius);
- ClassDB::bind_method(D_METHOD("set_velocity", "velocity"), &NavigationObstacle2D::set_velocity);
- ClassDB::bind_method(D_METHOD("get_velocity"), &NavigationObstacle2D::get_velocity);
- ClassDB::bind_method(D_METHOD("set_vertices", "vertices"), &NavigationObstacle2D::set_vertices);
- ClassDB::bind_method(D_METHOD("get_vertices"), &NavigationObstacle2D::get_vertices);
- ClassDB::bind_method(D_METHOD("set_avoidance_layers", "layers"), &NavigationObstacle2D::set_avoidance_layers);
- ClassDB::bind_method(D_METHOD("get_avoidance_layers"), &NavigationObstacle2D::get_avoidance_layers);
- ClassDB::bind_method(D_METHOD("set_avoidance_layer_value", "layer_number", "value"), &NavigationObstacle2D::set_avoidance_layer_value);
- ClassDB::bind_method(D_METHOD("get_avoidance_layer_value", "layer_number"), &NavigationObstacle2D::get_avoidance_layer_value);
- ADD_GROUP("Avoidance", "");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "avoidance_enabled"), "set_avoidance_enabled", "get_avoidance_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "velocity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_velocity", "get_velocity");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.0,500,0.01,suffix:px"), "set_radius", "get_radius");
- ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "vertices"), "set_vertices", "get_vertices");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "avoidance_layers", PROPERTY_HINT_LAYERS_AVOIDANCE), "set_avoidance_layers", "get_avoidance_layers");
- }
- void NavigationObstacle2D::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_POST_ENTER_TREE: {
- if (map_override.is_valid()) {
- _update_map(map_override);
- } else if (is_inside_tree()) {
- _update_map(get_world_2d()->get_navigation_map());
- } else {
- _update_map(RID());
- }
- previous_transform = get_global_transform();
- // need to trigger map controlled agent assignment somehow for the fake_agent since obstacles use no callback like regular agents
- NavigationServer2D::get_singleton()->obstacle_set_avoidance_enabled(obstacle, avoidance_enabled);
- _update_position(get_global_position());
- set_physics_process_internal(true);
- } break;
- case NOTIFICATION_EXIT_TREE: {
- set_physics_process_internal(false);
- _update_map(RID());
- } break;
- case NOTIFICATION_PAUSED: {
- if (!can_process()) {
- map_before_pause = map_current;
- _update_map(RID());
- } else if (can_process() && !(map_before_pause == RID())) {
- _update_map(map_before_pause);
- map_before_pause = RID();
- }
- NavigationServer2D::get_singleton()->obstacle_set_paused(obstacle, !can_process());
- } break;
- case NOTIFICATION_UNPAUSED: {
- if (!can_process()) {
- map_before_pause = map_current;
- _update_map(RID());
- } else if (can_process() && !(map_before_pause == RID())) {
- _update_map(map_before_pause);
- map_before_pause = RID();
- }
- NavigationServer2D::get_singleton()->obstacle_set_paused(obstacle, !can_process());
- } break;
- case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
- if (is_inside_tree()) {
- _update_position(get_global_position());
- if (velocity_submitted) {
- velocity_submitted = false;
- // only update if there is a noticeable change, else the rvo agent preferred velocity stays the same
- if (!previous_velocity.is_equal_approx(velocity)) {
- NavigationServer2D::get_singleton()->obstacle_set_velocity(obstacle, velocity);
- }
- previous_velocity = velocity;
- }
- }
- } break;
- case NOTIFICATION_DRAW: {
- #ifdef DEBUG_ENABLED
- if (is_inside_tree()) {
- bool is_debug_enabled = false;
- if (Engine::get_singleton()->is_editor_hint()) {
- is_debug_enabled = true;
- } else if (NavigationServer2D::get_singleton()->get_debug_enabled() && NavigationServer2D::get_singleton()->get_debug_avoidance_enabled()) {
- is_debug_enabled = true;
- }
- if (is_debug_enabled) {
- _update_fake_agent_radius_debug();
- _update_static_obstacle_debug();
- }
- }
- #endif // DEBUG_ENABLED
- } break;
- }
- }
- NavigationObstacle2D::NavigationObstacle2D() {
- obstacle = NavigationServer2D::get_singleton()->obstacle_create();
- NavigationServer2D::get_singleton()->obstacle_set_radius(obstacle, radius);
- NavigationServer2D::get_singleton()->obstacle_set_vertices(obstacle, vertices);
- NavigationServer2D::get_singleton()->obstacle_set_avoidance_layers(obstacle, avoidance_layers);
- NavigationServer2D::get_singleton()->obstacle_set_avoidance_enabled(obstacle, avoidance_enabled);
- }
- NavigationObstacle2D::~NavigationObstacle2D() {
- ERR_FAIL_NULL(NavigationServer2D::get_singleton());
- NavigationServer2D::get_singleton()->free(obstacle);
- obstacle = RID();
- }
- void NavigationObstacle2D::set_vertices(const Vector<Vector2> &p_vertices) {
- vertices = p_vertices;
- NavigationServer2D::get_singleton()->obstacle_set_vertices(obstacle, vertices);
- #ifdef DEBUG_ENABLED
- queue_redraw();
- #endif // DEBUG_ENABLED
- }
- void NavigationObstacle2D::set_navigation_map(RID p_navigation_map) {
- if (map_override == p_navigation_map) {
- return;
- }
- map_override = p_navigation_map;
- _update_map(map_override);
- }
- RID NavigationObstacle2D::get_navigation_map() const {
- if (map_override.is_valid()) {
- return map_override;
- } else if (is_inside_tree()) {
- return get_world_2d()->get_navigation_map();
- }
- return RID();
- }
- void NavigationObstacle2D::set_radius(real_t p_radius) {
- ERR_FAIL_COND_MSG(p_radius < 0.0, "Radius must be positive.");
- if (Math::is_equal_approx(radius, p_radius)) {
- return;
- }
- radius = p_radius;
- NavigationServer2D::get_singleton()->obstacle_set_radius(obstacle, radius);
- #ifdef DEBUG_ENABLED
- queue_redraw();
- #endif // DEBUG_ENABLED
- }
- void NavigationObstacle2D::set_avoidance_layers(uint32_t p_layers) {
- if (avoidance_layers == p_layers) {
- return;
- }
- avoidance_layers = p_layers;
- NavigationServer2D::get_singleton()->obstacle_set_avoidance_layers(obstacle, avoidance_layers);
- }
- uint32_t NavigationObstacle2D::get_avoidance_layers() const {
- return avoidance_layers;
- }
- void NavigationObstacle2D::set_avoidance_layer_value(int p_layer_number, bool p_value) {
- ERR_FAIL_COND_MSG(p_layer_number < 1, "Avoidance layer number must be between 1 and 32 inclusive.");
- ERR_FAIL_COND_MSG(p_layer_number > 32, "Avoidance layer number must be between 1 and 32 inclusive.");
- uint32_t avoidance_layers_new = get_avoidance_layers();
- if (p_value) {
- avoidance_layers_new |= 1 << (p_layer_number - 1);
- } else {
- avoidance_layers_new &= ~(1 << (p_layer_number - 1));
- }
- set_avoidance_layers(avoidance_layers_new);
- }
- bool NavigationObstacle2D::get_avoidance_layer_value(int p_layer_number) const {
- ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Avoidance layer number must be between 1 and 32 inclusive.");
- ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Avoidance layer number must be between 1 and 32 inclusive.");
- return get_avoidance_layers() & (1 << (p_layer_number - 1));
- }
- void NavigationObstacle2D::set_avoidance_enabled(bool p_enabled) {
- if (avoidance_enabled == p_enabled) {
- return;
- }
- avoidance_enabled = p_enabled;
- NavigationServer2D::get_singleton()->obstacle_set_avoidance_enabled(obstacle, avoidance_enabled);
- #ifdef DEBUG_ENABLED
- queue_redraw();
- #endif // DEBUG_ENABLED
- }
- bool NavigationObstacle2D::get_avoidance_enabled() const {
- return avoidance_enabled;
- }
- void NavigationObstacle2D::set_velocity(const Vector2 p_velocity) {
- velocity = p_velocity;
- velocity_submitted = true;
- }
- void NavigationObstacle2D::_update_map(RID p_map) {
- map_current = p_map;
- NavigationServer2D::get_singleton()->obstacle_set_map(obstacle, p_map);
- }
- void NavigationObstacle2D::_update_position(const Vector2 p_position) {
- NavigationServer2D::get_singleton()->obstacle_set_position(obstacle, p_position);
- #ifdef DEBUG_ENABLED
- queue_redraw();
- #endif // DEBUG_ENABLED
- }
- #ifdef DEBUG_ENABLED
- void NavigationObstacle2D::_update_fake_agent_radius_debug() {
- if (radius > 0.0 && NavigationServer2D::get_singleton()->get_debug_navigation_avoidance_enable_obstacles_radius()) {
- Color debug_radius_color = NavigationServer2D::get_singleton()->get_debug_navigation_avoidance_obstacles_radius_color();
- RS::get_singleton()->canvas_item_add_circle(get_canvas_item(), Vector2(), radius, debug_radius_color);
- }
- }
- #endif // DEBUG_ENABLED
- #ifdef DEBUG_ENABLED
- void NavigationObstacle2D::_update_static_obstacle_debug() {
- if (get_vertices().size() > 2 && NavigationServer2D::get_singleton()->get_debug_navigation_avoidance_enable_obstacles_static()) {
- bool obstacle_pushes_inward = Geometry2D::is_polygon_clockwise(get_vertices());
- Color debug_static_obstacle_face_color;
- if (obstacle_pushes_inward) {
- debug_static_obstacle_face_color = NavigationServer2D::get_singleton()->get_debug_navigation_avoidance_static_obstacle_pushin_face_color();
- } else {
- debug_static_obstacle_face_color = NavigationServer2D::get_singleton()->get_debug_navigation_avoidance_static_obstacle_pushout_face_color();
- }
- Vector<Vector2> debug_obstacle_polygon_vertices = get_vertices();
- Vector<Color> debug_obstacle_polygon_colors;
- debug_obstacle_polygon_colors.resize(debug_obstacle_polygon_vertices.size());
- debug_obstacle_polygon_colors.fill(debug_static_obstacle_face_color);
- RS::get_singleton()->canvas_item_add_polygon(get_canvas_item(), debug_obstacle_polygon_vertices, debug_obstacle_polygon_colors);
- Color debug_static_obstacle_edge_color;
- if (obstacle_pushes_inward) {
- debug_static_obstacle_edge_color = NavigationServer2D::get_singleton()->get_debug_navigation_avoidance_static_obstacle_pushin_edge_color();
- } else {
- debug_static_obstacle_edge_color = NavigationServer2D::get_singleton()->get_debug_navigation_avoidance_static_obstacle_pushout_edge_color();
- }
- Vector<Vector2> debug_obstacle_line_vertices = get_vertices();
- debug_obstacle_line_vertices.push_back(debug_obstacle_line_vertices[0]);
- debug_obstacle_line_vertices.resize(debug_obstacle_line_vertices.size());
- Vector<Color> debug_obstacle_line_colors;
- debug_obstacle_line_colors.resize(debug_obstacle_line_vertices.size());
- debug_obstacle_line_colors.fill(debug_static_obstacle_edge_color);
- RS::get_singleton()->canvas_item_add_polyline(get_canvas_item(), debug_obstacle_line_vertices, debug_obstacle_line_colors, 4.0);
- }
- }
- #endif // DEBUG_ENABLED
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