area_2d.cpp 26 KB

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  1. /**************************************************************************/
  2. /* area_2d.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "area_2d.h"
  31. #include "scene/scene_string_names.h"
  32. #include "servers/audio_server.h"
  33. void Area2D::set_gravity_space_override_mode(SpaceOverride p_mode) {
  34. gravity_space_override = p_mode;
  35. PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_GRAVITY_OVERRIDE_MODE, p_mode);
  36. }
  37. Area2D::SpaceOverride Area2D::get_gravity_space_override_mode() const {
  38. return gravity_space_override;
  39. }
  40. void Area2D::set_gravity_is_point(bool p_enabled) {
  41. gravity_is_point = p_enabled;
  42. PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_GRAVITY_IS_POINT, p_enabled);
  43. }
  44. bool Area2D::is_gravity_a_point() const {
  45. return gravity_is_point;
  46. }
  47. void Area2D::set_gravity_point_unit_distance(real_t p_scale) {
  48. gravity_point_unit_distance = p_scale;
  49. PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_GRAVITY_POINT_UNIT_DISTANCE, p_scale);
  50. }
  51. real_t Area2D::get_gravity_point_unit_distance() const {
  52. return gravity_point_unit_distance;
  53. }
  54. void Area2D::set_gravity_point_center(const Vector2 &p_center) {
  55. gravity_vec = p_center;
  56. PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_GRAVITY_VECTOR, p_center);
  57. }
  58. const Vector2 &Area2D::get_gravity_point_center() const {
  59. return gravity_vec;
  60. }
  61. void Area2D::set_gravity_direction(const Vector2 &p_direction) {
  62. gravity_vec = p_direction;
  63. PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_GRAVITY_VECTOR, p_direction);
  64. }
  65. const Vector2 &Area2D::get_gravity_direction() const {
  66. return gravity_vec;
  67. }
  68. void Area2D::set_gravity(real_t p_gravity) {
  69. gravity = p_gravity;
  70. PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_GRAVITY, p_gravity);
  71. }
  72. real_t Area2D::get_gravity() const {
  73. return gravity;
  74. }
  75. void Area2D::set_linear_damp_space_override_mode(SpaceOverride p_mode) {
  76. linear_damp_space_override = p_mode;
  77. PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE, p_mode);
  78. }
  79. Area2D::SpaceOverride Area2D::get_linear_damp_space_override_mode() const {
  80. return linear_damp_space_override;
  81. }
  82. void Area2D::set_angular_damp_space_override_mode(SpaceOverride p_mode) {
  83. angular_damp_space_override = p_mode;
  84. PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE, p_mode);
  85. }
  86. Area2D::SpaceOverride Area2D::get_angular_damp_space_override_mode() const {
  87. return angular_damp_space_override;
  88. }
  89. void Area2D::set_linear_damp(real_t p_linear_damp) {
  90. linear_damp = p_linear_damp;
  91. PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_LINEAR_DAMP, p_linear_damp);
  92. }
  93. real_t Area2D::get_linear_damp() const {
  94. return linear_damp;
  95. }
  96. void Area2D::set_angular_damp(real_t p_angular_damp) {
  97. angular_damp = p_angular_damp;
  98. PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_ANGULAR_DAMP, p_angular_damp);
  99. }
  100. real_t Area2D::get_angular_damp() const {
  101. return angular_damp;
  102. }
  103. void Area2D::set_priority(int p_priority) {
  104. priority = p_priority;
  105. PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_PRIORITY, p_priority);
  106. }
  107. int Area2D::get_priority() const {
  108. return priority;
  109. }
  110. void Area2D::_body_enter_tree(ObjectID p_id) {
  111. Object *obj = ObjectDB::get_instance(p_id);
  112. Node *node = Object::cast_to<Node>(obj);
  113. ERR_FAIL_NULL(node);
  114. HashMap<ObjectID, BodyState>::Iterator E = body_map.find(p_id);
  115. ERR_FAIL_COND(!E);
  116. ERR_FAIL_COND(E->value.in_tree);
  117. E->value.in_tree = true;
  118. emit_signal(SceneStringNames::get_singleton()->body_entered, node);
  119. for (int i = 0; i < E->value.shapes.size(); i++) {
  120. emit_signal(SceneStringNames::get_singleton()->body_shape_entered, E->value.rid, node, E->value.shapes[i].body_shape, E->value.shapes[i].area_shape);
  121. }
  122. }
  123. void Area2D::_body_exit_tree(ObjectID p_id) {
  124. Object *obj = ObjectDB::get_instance(p_id);
  125. Node *node = Object::cast_to<Node>(obj);
  126. ERR_FAIL_NULL(node);
  127. HashMap<ObjectID, BodyState>::Iterator E = body_map.find(p_id);
  128. ERR_FAIL_COND(!E);
  129. ERR_FAIL_COND(!E->value.in_tree);
  130. E->value.in_tree = false;
  131. emit_signal(SceneStringNames::get_singleton()->body_exited, node);
  132. for (int i = 0; i < E->value.shapes.size(); i++) {
  133. emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->value.rid, node, E->value.shapes[i].body_shape, E->value.shapes[i].area_shape);
  134. }
  135. }
  136. void Area2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_area_shape) {
  137. bool body_in = p_status == PhysicsServer2D::AREA_BODY_ADDED;
  138. ObjectID objid = p_instance;
  139. Object *obj = ObjectDB::get_instance(objid);
  140. Node *node = Object::cast_to<Node>(obj);
  141. HashMap<ObjectID, BodyState>::Iterator E = body_map.find(objid);
  142. if (!body_in && !E) {
  143. return; //does not exist because it was likely removed from the tree
  144. }
  145. lock_callback();
  146. locked = true;
  147. if (body_in) {
  148. if (!E) {
  149. E = body_map.insert(objid, BodyState());
  150. E->value.rid = p_body;
  151. E->value.rc = 0;
  152. E->value.in_tree = node && node->is_inside_tree();
  153. if (node) {
  154. node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_body_enter_tree).bind(objid));
  155. node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_body_exit_tree).bind(objid));
  156. if (E->value.in_tree) {
  157. emit_signal(SceneStringNames::get_singleton()->body_entered, node);
  158. }
  159. }
  160. }
  161. E->value.rc++;
  162. if (node) {
  163. E->value.shapes.insert(ShapePair(p_body_shape, p_area_shape));
  164. }
  165. if (!node || E->value.in_tree) {
  166. emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_body, node, p_body_shape, p_area_shape);
  167. }
  168. } else {
  169. E->value.rc--;
  170. if (node) {
  171. E->value.shapes.erase(ShapePair(p_body_shape, p_area_shape));
  172. }
  173. bool in_tree = E->value.in_tree;
  174. if (E->value.rc == 0) {
  175. body_map.remove(E);
  176. if (node) {
  177. node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_body_enter_tree));
  178. node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_body_exit_tree));
  179. if (in_tree) {
  180. emit_signal(SceneStringNames::get_singleton()->body_exited, obj);
  181. }
  182. }
  183. }
  184. if (!node || in_tree) {
  185. emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_body, obj, p_body_shape, p_area_shape);
  186. }
  187. }
  188. locked = false;
  189. unlock_callback();
  190. }
  191. void Area2D::_area_enter_tree(ObjectID p_id) {
  192. Object *obj = ObjectDB::get_instance(p_id);
  193. Node *node = Object::cast_to<Node>(obj);
  194. ERR_FAIL_NULL(node);
  195. HashMap<ObjectID, AreaState>::Iterator E = area_map.find(p_id);
  196. ERR_FAIL_COND(!E);
  197. ERR_FAIL_COND(E->value.in_tree);
  198. E->value.in_tree = true;
  199. emit_signal(SceneStringNames::get_singleton()->area_entered, node);
  200. for (int i = 0; i < E->value.shapes.size(); i++) {
  201. emit_signal(SceneStringNames::get_singleton()->area_shape_entered, E->value.rid, node, E->value.shapes[i].area_shape, E->value.shapes[i].self_shape);
  202. }
  203. }
  204. void Area2D::_area_exit_tree(ObjectID p_id) {
  205. Object *obj = ObjectDB::get_instance(p_id);
  206. Node *node = Object::cast_to<Node>(obj);
  207. ERR_FAIL_NULL(node);
  208. HashMap<ObjectID, AreaState>::Iterator E = area_map.find(p_id);
  209. ERR_FAIL_COND(!E);
  210. ERR_FAIL_COND(!E->value.in_tree);
  211. E->value.in_tree = false;
  212. emit_signal(SceneStringNames::get_singleton()->area_exited, node);
  213. for (int i = 0; i < E->value.shapes.size(); i++) {
  214. emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->value.rid, node, E->value.shapes[i].area_shape, E->value.shapes[i].self_shape);
  215. }
  216. }
  217. void Area2D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, int p_area_shape, int p_self_shape) {
  218. bool area_in = p_status == PhysicsServer2D::AREA_BODY_ADDED;
  219. ObjectID objid = p_instance;
  220. Object *obj = ObjectDB::get_instance(objid);
  221. Node *node = Object::cast_to<Node>(obj);
  222. HashMap<ObjectID, AreaState>::Iterator E = area_map.find(objid);
  223. if (!area_in && !E) {
  224. return; //likely removed from the tree
  225. }
  226. lock_callback();
  227. locked = true;
  228. if (area_in) {
  229. if (!E) {
  230. E = area_map.insert(objid, AreaState());
  231. E->value.rid = p_area;
  232. E->value.rc = 0;
  233. E->value.in_tree = node && node->is_inside_tree();
  234. if (node) {
  235. node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_area_enter_tree).bind(objid));
  236. node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_area_exit_tree).bind(objid));
  237. if (E->value.in_tree) {
  238. emit_signal(SceneStringNames::get_singleton()->area_entered, node);
  239. }
  240. }
  241. }
  242. E->value.rc++;
  243. if (node) {
  244. E->value.shapes.insert(AreaShapePair(p_area_shape, p_self_shape));
  245. }
  246. if (!node || E->value.in_tree) {
  247. emit_signal(SceneStringNames::get_singleton()->area_shape_entered, p_area, node, p_area_shape, p_self_shape);
  248. }
  249. } else {
  250. E->value.rc--;
  251. if (node) {
  252. E->value.shapes.erase(AreaShapePair(p_area_shape, p_self_shape));
  253. }
  254. bool in_tree = E->value.in_tree;
  255. if (E->value.rc == 0) {
  256. area_map.remove(E);
  257. if (node) {
  258. node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_area_enter_tree));
  259. node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_area_exit_tree));
  260. if (in_tree) {
  261. emit_signal(SceneStringNames::get_singleton()->area_exited, obj);
  262. }
  263. }
  264. }
  265. if (!node || in_tree) {
  266. emit_signal(SceneStringNames::get_singleton()->area_shape_exited, p_area, obj, p_area_shape, p_self_shape);
  267. }
  268. }
  269. locked = false;
  270. unlock_callback();
  271. }
  272. void Area2D::_clear_monitoring() {
  273. ERR_FAIL_COND_MSG(locked, "This function can't be used during the in/out signal.");
  274. {
  275. HashMap<ObjectID, BodyState> bmcopy = body_map;
  276. body_map.clear();
  277. //disconnect all monitored stuff
  278. for (const KeyValue<ObjectID, BodyState> &E : bmcopy) {
  279. Object *obj = ObjectDB::get_instance(E.key);
  280. Node *node = Object::cast_to<Node>(obj);
  281. if (!node) { //node may have been deleted in previous frame or at other legitimate point
  282. continue;
  283. }
  284. node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_body_enter_tree));
  285. node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_body_exit_tree));
  286. if (!E.value.in_tree) {
  287. continue;
  288. }
  289. for (int i = 0; i < E.value.shapes.size(); i++) {
  290. emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E.value.rid, node, E.value.shapes[i].body_shape, E.value.shapes[i].area_shape);
  291. }
  292. emit_signal(SceneStringNames::get_singleton()->body_exited, obj);
  293. }
  294. }
  295. {
  296. HashMap<ObjectID, AreaState> bmcopy = area_map;
  297. area_map.clear();
  298. //disconnect all monitored stuff
  299. for (const KeyValue<ObjectID, AreaState> &E : bmcopy) {
  300. Object *obj = ObjectDB::get_instance(E.key);
  301. Node *node = Object::cast_to<Node>(obj);
  302. if (!node) { //node may have been deleted in previous frame or at other legitimate point
  303. continue;
  304. }
  305. node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_area_enter_tree));
  306. node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_area_exit_tree));
  307. if (!E.value.in_tree) {
  308. continue;
  309. }
  310. for (int i = 0; i < E.value.shapes.size(); i++) {
  311. emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E.value.rid, node, E.value.shapes[i].area_shape, E.value.shapes[i].self_shape);
  312. }
  313. emit_signal(SceneStringNames::get_singleton()->area_exited, obj);
  314. }
  315. }
  316. }
  317. void Area2D::_notification(int p_what) {
  318. switch (p_what) {
  319. case NOTIFICATION_EXIT_TREE: {
  320. _clear_monitoring();
  321. } break;
  322. }
  323. }
  324. void Area2D::set_monitoring(bool p_enable) {
  325. if (p_enable == monitoring) {
  326. return;
  327. }
  328. ERR_FAIL_COND_MSG(locked, "Function blocked during in/out signal. Use set_deferred(\"monitoring\", true/false).");
  329. monitoring = p_enable;
  330. if (monitoring) {
  331. PhysicsServer2D::get_singleton()->area_set_monitor_callback(get_rid(), callable_mp(this, &Area2D::_body_inout));
  332. PhysicsServer2D::get_singleton()->area_set_area_monitor_callback(get_rid(), callable_mp(this, &Area2D::_area_inout));
  333. } else {
  334. PhysicsServer2D::get_singleton()->area_set_monitor_callback(get_rid(), Callable());
  335. PhysicsServer2D::get_singleton()->area_set_area_monitor_callback(get_rid(), Callable());
  336. _clear_monitoring();
  337. }
  338. }
  339. bool Area2D::is_monitoring() const {
  340. return monitoring;
  341. }
  342. void Area2D::set_monitorable(bool p_enable) {
  343. ERR_FAIL_COND_MSG(locked || (is_inside_tree() && PhysicsServer2D::get_singleton()->is_flushing_queries()), "Function blocked during in/out signal. Use set_deferred(\"monitorable\", true/false).");
  344. if (p_enable == monitorable) {
  345. return;
  346. }
  347. monitorable = p_enable;
  348. PhysicsServer2D::get_singleton()->area_set_monitorable(get_rid(), monitorable);
  349. }
  350. bool Area2D::is_monitorable() const {
  351. return monitorable;
  352. }
  353. TypedArray<Node2D> Area2D::get_overlapping_bodies() const {
  354. TypedArray<Node2D> ret;
  355. ERR_FAIL_COND_V_MSG(!monitoring, ret, "Can't find overlapping bodies when monitoring is off.");
  356. ret.resize(body_map.size());
  357. int idx = 0;
  358. for (const KeyValue<ObjectID, BodyState> &E : body_map) {
  359. Object *obj = ObjectDB::get_instance(E.key);
  360. if (obj) {
  361. ret[idx] = obj;
  362. idx++;
  363. }
  364. }
  365. ret.resize(idx);
  366. return ret;
  367. }
  368. TypedArray<Area2D> Area2D::get_overlapping_areas() const {
  369. TypedArray<Area2D> ret;
  370. ERR_FAIL_COND_V_MSG(!monitoring, ret, "Can't find overlapping areas when monitoring is off.");
  371. ret.resize(area_map.size());
  372. int idx = 0;
  373. for (const KeyValue<ObjectID, AreaState> &E : area_map) {
  374. Object *obj = ObjectDB::get_instance(E.key);
  375. if (obj) {
  376. ret[idx] = obj;
  377. idx++;
  378. }
  379. }
  380. ret.resize(idx);
  381. return ret;
  382. }
  383. bool Area2D::has_overlapping_bodies() const {
  384. ERR_FAIL_COND_V_MSG(!monitoring, false, "Can't find overlapping bodies when monitoring is off.");
  385. return !body_map.is_empty();
  386. }
  387. bool Area2D::has_overlapping_areas() const {
  388. ERR_FAIL_COND_V_MSG(!monitoring, false, "Can't find overlapping areas when monitoring is off.");
  389. return !area_map.is_empty();
  390. }
  391. bool Area2D::overlaps_area(Node *p_area) const {
  392. ERR_FAIL_NULL_V(p_area, false);
  393. HashMap<ObjectID, AreaState>::ConstIterator E = area_map.find(p_area->get_instance_id());
  394. if (!E) {
  395. return false;
  396. }
  397. return E->value.in_tree;
  398. }
  399. bool Area2D::overlaps_body(Node *p_body) const {
  400. ERR_FAIL_NULL_V(p_body, false);
  401. HashMap<ObjectID, BodyState>::ConstIterator E = body_map.find(p_body->get_instance_id());
  402. if (!E) {
  403. return false;
  404. }
  405. return E->value.in_tree;
  406. }
  407. void Area2D::set_audio_bus_override(bool p_override) {
  408. audio_bus_override = p_override;
  409. }
  410. bool Area2D::is_overriding_audio_bus() const {
  411. return audio_bus_override;
  412. }
  413. void Area2D::set_audio_bus_name(const StringName &p_audio_bus) {
  414. audio_bus = p_audio_bus;
  415. }
  416. StringName Area2D::get_audio_bus_name() const {
  417. for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
  418. if (AudioServer::get_singleton()->get_bus_name(i) == audio_bus) {
  419. return audio_bus;
  420. }
  421. }
  422. return SceneStringNames::get_singleton()->Master;
  423. }
  424. void Area2D::_validate_property(PropertyInfo &p_property) const {
  425. if (p_property.name == "audio_bus_name") {
  426. String options;
  427. for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
  428. if (i > 0) {
  429. options += ",";
  430. }
  431. String name = AudioServer::get_singleton()->get_bus_name(i);
  432. options += name;
  433. }
  434. p_property.hint_string = options;
  435. } else if (p_property.name.begins_with("gravity") && p_property.name != "gravity_space_override") {
  436. if (gravity_space_override == SPACE_OVERRIDE_DISABLED) {
  437. p_property.usage = PROPERTY_USAGE_NO_EDITOR;
  438. } else {
  439. if (gravity_is_point) {
  440. if (p_property.name == "gravity_direction") {
  441. p_property.usage = PROPERTY_USAGE_NO_EDITOR;
  442. }
  443. } else {
  444. if (p_property.name.begins_with("gravity_point_")) {
  445. p_property.usage = PROPERTY_USAGE_NO_EDITOR;
  446. }
  447. }
  448. }
  449. } else if (p_property.name.begins_with("linear_damp") && p_property.name != "linear_damp_space_override") {
  450. if (linear_damp_space_override == SPACE_OVERRIDE_DISABLED) {
  451. p_property.usage = PROPERTY_USAGE_NO_EDITOR;
  452. }
  453. } else if (p_property.name.begins_with("angular_damp") && p_property.name != "angular_damp_space_override") {
  454. if (angular_damp_space_override == SPACE_OVERRIDE_DISABLED) {
  455. p_property.usage = PROPERTY_USAGE_NO_EDITOR;
  456. }
  457. }
  458. }
  459. void Area2D::_bind_methods() {
  460. ClassDB::bind_method(D_METHOD("set_gravity_space_override_mode", "space_override_mode"), &Area2D::set_gravity_space_override_mode);
  461. ClassDB::bind_method(D_METHOD("get_gravity_space_override_mode"), &Area2D::get_gravity_space_override_mode);
  462. ClassDB::bind_method(D_METHOD("set_gravity_is_point", "enable"), &Area2D::set_gravity_is_point);
  463. ClassDB::bind_method(D_METHOD("is_gravity_a_point"), &Area2D::is_gravity_a_point);
  464. ClassDB::bind_method(D_METHOD("set_gravity_point_unit_distance", "distance_scale"), &Area2D::set_gravity_point_unit_distance);
  465. ClassDB::bind_method(D_METHOD("get_gravity_point_unit_distance"), &Area2D::get_gravity_point_unit_distance);
  466. ClassDB::bind_method(D_METHOD("set_gravity_point_center", "center"), &Area2D::set_gravity_point_center);
  467. ClassDB::bind_method(D_METHOD("get_gravity_point_center"), &Area2D::get_gravity_point_center);
  468. ClassDB::bind_method(D_METHOD("set_gravity_direction", "direction"), &Area2D::set_gravity_direction);
  469. ClassDB::bind_method(D_METHOD("get_gravity_direction"), &Area2D::get_gravity_direction);
  470. ClassDB::bind_method(D_METHOD("set_gravity", "gravity"), &Area2D::set_gravity);
  471. ClassDB::bind_method(D_METHOD("get_gravity"), &Area2D::get_gravity);
  472. ClassDB::bind_method(D_METHOD("set_linear_damp_space_override_mode", "space_override_mode"), &Area2D::set_linear_damp_space_override_mode);
  473. ClassDB::bind_method(D_METHOD("get_linear_damp_space_override_mode"), &Area2D::get_linear_damp_space_override_mode);
  474. ClassDB::bind_method(D_METHOD("set_angular_damp_space_override_mode", "space_override_mode"), &Area2D::set_angular_damp_space_override_mode);
  475. ClassDB::bind_method(D_METHOD("get_angular_damp_space_override_mode"), &Area2D::get_angular_damp_space_override_mode);
  476. ClassDB::bind_method(D_METHOD("set_linear_damp", "linear_damp"), &Area2D::set_linear_damp);
  477. ClassDB::bind_method(D_METHOD("get_linear_damp"), &Area2D::get_linear_damp);
  478. ClassDB::bind_method(D_METHOD("set_angular_damp", "angular_damp"), &Area2D::set_angular_damp);
  479. ClassDB::bind_method(D_METHOD("get_angular_damp"), &Area2D::get_angular_damp);
  480. ClassDB::bind_method(D_METHOD("set_priority", "priority"), &Area2D::set_priority);
  481. ClassDB::bind_method(D_METHOD("get_priority"), &Area2D::get_priority);
  482. ClassDB::bind_method(D_METHOD("set_monitoring", "enable"), &Area2D::set_monitoring);
  483. ClassDB::bind_method(D_METHOD("is_monitoring"), &Area2D::is_monitoring);
  484. ClassDB::bind_method(D_METHOD("set_monitorable", "enable"), &Area2D::set_monitorable);
  485. ClassDB::bind_method(D_METHOD("is_monitorable"), &Area2D::is_monitorable);
  486. ClassDB::bind_method(D_METHOD("get_overlapping_bodies"), &Area2D::get_overlapping_bodies);
  487. ClassDB::bind_method(D_METHOD("get_overlapping_areas"), &Area2D::get_overlapping_areas);
  488. ClassDB::bind_method(D_METHOD("has_overlapping_bodies"), &Area2D::has_overlapping_bodies);
  489. ClassDB::bind_method(D_METHOD("has_overlapping_areas"), &Area2D::has_overlapping_areas);
  490. ClassDB::bind_method(D_METHOD("overlaps_body", "body"), &Area2D::overlaps_body);
  491. ClassDB::bind_method(D_METHOD("overlaps_area", "area"), &Area2D::overlaps_area);
  492. ClassDB::bind_method(D_METHOD("set_audio_bus_name", "name"), &Area2D::set_audio_bus_name);
  493. ClassDB::bind_method(D_METHOD("get_audio_bus_name"), &Area2D::get_audio_bus_name);
  494. ClassDB::bind_method(D_METHOD("set_audio_bus_override", "enable"), &Area2D::set_audio_bus_override);
  495. ClassDB::bind_method(D_METHOD("is_overriding_audio_bus"), &Area2D::is_overriding_audio_bus);
  496. ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
  497. ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
  498. ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D")));
  499. ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D")));
  500. ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
  501. ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
  502. ADD_SIGNAL(MethodInfo("area_entered", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D")));
  503. ADD_SIGNAL(MethodInfo("area_exited", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D")));
  504. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitoring"), "set_monitoring", "is_monitoring");
  505. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitorable"), "set_monitorable", "is_monitorable");
  506. ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,100000,1,or_greater,or_less"), "set_priority", "get_priority");
  507. ADD_GROUP("Gravity", "gravity_");
  508. ADD_PROPERTY(PropertyInfo(Variant::INT, "gravity_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_gravity_space_override_mode", "get_gravity_space_override_mode");
  509. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_gravity_is_point", "is_gravity_a_point");
  510. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_point_unit_distance", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,exp,suffix:px"), "set_gravity_point_unit_distance", "get_gravity_point_unit_distance");
  511. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity_point_center", PROPERTY_HINT_NONE, "suffix:px"), "set_gravity_point_center", "get_gravity_point_center");
  512. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity_direction"), "set_gravity_direction", "get_gravity_direction");
  513. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, U"-4096,4096,0.001,or_less,or_greater,suffix:px/s\u00B2"), "set_gravity", "get_gravity");
  514. ADD_GROUP("Linear Damp", "linear_damp_");
  515. ADD_PROPERTY(PropertyInfo(Variant::INT, "linear_damp_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_linear_damp_space_override_mode", "get_linear_damp_space_override_mode");
  516. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp");
  517. ADD_GROUP("Angular Damp", "angular_damp_");
  518. ADD_PROPERTY(PropertyInfo(Variant::INT, "angular_damp_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_angular_damp_space_override_mode", "get_angular_damp_space_override_mode");
  519. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp");
  520. ADD_GROUP("Audio Bus", "audio_bus_");
  521. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_bus_override"), "set_audio_bus_override", "is_overriding_audio_bus");
  522. ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "audio_bus_name", PROPERTY_HINT_ENUM, ""), "set_audio_bus_name", "get_audio_bus_name");
  523. BIND_ENUM_CONSTANT(SPACE_OVERRIDE_DISABLED);
  524. BIND_ENUM_CONSTANT(SPACE_OVERRIDE_COMBINE);
  525. BIND_ENUM_CONSTANT(SPACE_OVERRIDE_COMBINE_REPLACE);
  526. BIND_ENUM_CONSTANT(SPACE_OVERRIDE_REPLACE);
  527. BIND_ENUM_CONSTANT(SPACE_OVERRIDE_REPLACE_COMBINE);
  528. }
  529. Area2D::Area2D() :
  530. CollisionObject2D(PhysicsServer2D::get_singleton()->area_create(), true) {
  531. set_gravity(980);
  532. set_gravity_direction(Vector2(0, 1));
  533. set_monitoring(true);
  534. set_monitorable(true);
  535. set_hide_clip_children(true);
  536. }
  537. Area2D::~Area2D() {
  538. }