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- /**************************************************************************/
- /* thorvg_bounds_iterator.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifdef GDEXTENSION
- // Headers for building as GDExtension plug-in.
- #include <godot_cpp/godot.hpp>
- using namespace godot;
- #else
- // Headers for building as built-in module.
- #include "core/typedefs.h"
- #include "modules/modules_enabled.gen.h" // For svg.
- #endif
- #ifdef MODULE_SVG_ENABLED
- #include "thorvg_bounds_iterator.h"
- #include <tvgIteratorAccessor.h>
- #include <tvgPaint.h>
- // This function uses private ThorVG API to get bounding box of top level children elements.
- void tvg_get_bounds(tvg::Picture *p_picture, float &r_min_x, float &r_min_y, float &r_max_x, float &r_max_y) {
- tvg::IteratorAccessor itrAccessor;
- if (tvg::Iterator *it = itrAccessor.iterator(p_picture)) {
- while (const tvg::Paint *child = it->next()) {
- float x = 0, y = 0, w = 0, h = 0;
- child->bounds(&x, &y, &w, &h, true);
- r_min_x = MIN(x, r_min_x);
- r_min_y = MIN(y, r_min_y);
- r_max_x = MAX(x + w, r_max_x);
- r_max_y = MAX(y + h, r_max_y);
- }
- delete (it);
- }
- }
- #endif // MODULE_SVG_ENABLED
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