openxr_hand.h 3.5 KB

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  1. /**************************************************************************/
  2. /* openxr_hand.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef OPENXR_HAND_H
  31. #define OPENXR_HAND_H
  32. #include "scene/3d/node_3d.h"
  33. #include "scene/3d/skeleton_3d.h"
  34. #include <openxr/openxr.h>
  35. class OpenXRAPI;
  36. class OpenXRHandTrackingExtension;
  37. class OpenXRHand : public Node3D {
  38. GDCLASS(OpenXRHand, Node3D);
  39. public:
  40. enum Hands { // Deprecated, need to change this to OpenXRInterface::Hands.
  41. HAND_LEFT,
  42. HAND_RIGHT,
  43. HAND_MAX
  44. };
  45. enum MotionRange { // Deprecated, need to change this to OpenXRInterface::HandMotionRange.
  46. MOTION_RANGE_UNOBSTRUCTED,
  47. MOTION_RANGE_CONFORM_TO_CONTROLLER,
  48. MOTION_RANGE_MAX
  49. };
  50. private:
  51. OpenXRAPI *openxr_api = nullptr;
  52. OpenXRHandTrackingExtension *hand_tracking_ext = nullptr;
  53. Hands hand = HAND_LEFT;
  54. MotionRange motion_range = MOTION_RANGE_UNOBSTRUCTED;
  55. NodePath hand_skeleton;
  56. int64_t bones[XR_HAND_JOINT_COUNT_EXT];
  57. void _set_motion_range();
  58. Skeleton3D *get_skeleton();
  59. void _get_bones();
  60. void _update_skeleton();
  61. protected:
  62. static void _bind_methods();
  63. public:
  64. OpenXRHand();
  65. void set_hand(const Hands p_hand);
  66. Hands get_hand() const;
  67. void set_motion_range(const MotionRange p_motion_range);
  68. MotionRange get_motion_range() const;
  69. void set_hand_skeleton(const NodePath &p_hand_skeleton);
  70. NodePath get_hand_skeleton() const;
  71. void _notification(int p_what);
  72. };
  73. VARIANT_ENUM_CAST(OpenXRHand::Hands)
  74. VARIANT_ENUM_CAST(OpenXRHand::MotionRange)
  75. #endif // OPENXR_HAND_H