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- /**************************************************************************/
- /* scene_rpc_interface.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "scene_rpc_interface.h"
- #include "scene_multiplayer.h"
- #include "core/debugger/engine_debugger.h"
- #include "core/io/marshalls.h"
- #include "scene/main/multiplayer_api.h"
- #include "scene/main/node.h"
- #include "scene/main/window.h"
- // The RPC meta is composed by a single byte that contains (starting from the least significant bit):
- // - `NetworkCommands` in the first four bits.
- // - `NetworkNodeIdCompression` in the next 2 bits.
- // - `NetworkNameIdCompression` in the next 1 bit.
- // - `byte_only_or_no_args` in the next 1 bit.
- #define NODE_ID_COMPRESSION_SHIFT SceneMultiplayer::CMD_FLAG_0_SHIFT
- #define NAME_ID_COMPRESSION_SHIFT SceneMultiplayer::CMD_FLAG_2_SHIFT
- #define BYTE_ONLY_OR_NO_ARGS_SHIFT SceneMultiplayer::CMD_FLAG_3_SHIFT
- #define NODE_ID_COMPRESSION_FLAG ((1 << NODE_ID_COMPRESSION_SHIFT) | (1 << (NODE_ID_COMPRESSION_SHIFT + 1)))
- #define NAME_ID_COMPRESSION_FLAG (1 << NAME_ID_COMPRESSION_SHIFT)
- #define BYTE_ONLY_OR_NO_ARGS_FLAG (1 << BYTE_ONLY_OR_NO_ARGS_SHIFT)
- #ifdef DEBUG_ENABLED
- _FORCE_INLINE_ void SceneRPCInterface::_profile_node_data(const String &p_what, ObjectID p_id, int p_size) {
- if (EngineDebugger::is_profiling("multiplayer:rpc")) {
- Array values;
- values.push_back(p_what);
- values.push_back(p_id);
- values.push_back(p_size);
- EngineDebugger::profiler_add_frame_data("multiplayer:rpc", values);
- }
- }
- #endif
- // Returns the packet size stripping the node path added when the node is not yet cached.
- int get_packet_len(uint32_t p_node_target, int p_packet_len) {
- if (p_node_target & 0x80000000) {
- int ofs = p_node_target & 0x7FFFFFFF;
- return p_packet_len - (p_packet_len - ofs);
- } else {
- return p_packet_len;
- }
- }
- void SceneRPCInterface::_parse_rpc_config(const Variant &p_config, bool p_for_node, RPCConfigCache &r_cache) {
- if (p_config.get_type() == Variant::NIL) {
- return;
- }
- ERR_FAIL_COND(p_config.get_type() != Variant::DICTIONARY);
- const Dictionary config = p_config;
- Array names = config.keys();
- names.sort(); // Ensure ID order
- for (int i = 0; i < names.size(); i++) {
- ERR_CONTINUE(names[i].get_type() != Variant::STRING && names[i].get_type() != Variant::STRING_NAME);
- String name = names[i].operator String();
- ERR_CONTINUE(config[name].get_type() != Variant::DICTIONARY);
- ERR_CONTINUE(!config[name].operator Dictionary().has("rpc_mode"));
- Dictionary dict = config[name];
- RPCConfig cfg;
- cfg.name = name;
- cfg.rpc_mode = ((MultiplayerAPI::RPCMode)dict.get("rpc_mode", MultiplayerAPI::RPC_MODE_AUTHORITY).operator int());
- cfg.transfer_mode = ((MultiplayerPeer::TransferMode)dict.get("transfer_mode", MultiplayerPeer::TRANSFER_MODE_RELIABLE).operator int());
- cfg.call_local = dict.get("call_local", false).operator bool();
- cfg.channel = dict.get("channel", 0).operator int();
- uint16_t id = ((uint16_t)i);
- if (p_for_node) {
- id |= (1 << 15);
- }
- r_cache.configs[id] = cfg;
- r_cache.ids[name] = id;
- }
- }
- const SceneRPCInterface::RPCConfigCache &SceneRPCInterface::_get_node_config(const Node *p_node) {
- const ObjectID oid = p_node->get_instance_id();
- if (rpc_cache.has(oid)) {
- return rpc_cache[oid];
- }
- RPCConfigCache cache;
- _parse_rpc_config(p_node->get_node_rpc_config(), true, cache);
- if (p_node->get_script_instance()) {
- _parse_rpc_config(p_node->get_script_instance()->get_rpc_config(), false, cache);
- }
- rpc_cache[oid] = cache;
- return rpc_cache[oid];
- }
- String SceneRPCInterface::get_rpc_md5(const Object *p_obj) {
- const Node *node = Object::cast_to<Node>(p_obj);
- ERR_FAIL_NULL_V(node, "");
- const RPCConfigCache cache = _get_node_config(node);
- String rpc_list;
- for (const KeyValue<uint16_t, RPCConfig> &config : cache.configs) {
- rpc_list += String(config.value.name);
- }
- return rpc_list.md5_text();
- }
- Node *SceneRPCInterface::_process_get_node(int p_from, const uint8_t *p_packet, uint32_t p_node_target, int p_packet_len) {
- Node *root_node = SceneTree::get_singleton()->get_root()->get_node(multiplayer->get_root_path());
- ERR_FAIL_NULL_V(root_node, nullptr);
- Node *node = nullptr;
- if (p_node_target & 0x80000000) {
- // Use full path (not cached yet).
- int ofs = p_node_target & 0x7FFFFFFF;
- ERR_FAIL_COND_V_MSG(ofs >= p_packet_len, nullptr, "Invalid packet received. Size smaller than declared.");
- String paths;
- paths.parse_utf8((const char *)&p_packet[ofs], p_packet_len - ofs);
- NodePath np = paths;
- node = root_node->get_node(np);
- if (!node) {
- ERR_PRINT("Failed to get path from RPC: " + String(np) + ".");
- }
- return node;
- } else {
- // Use cached path.
- return Object::cast_to<Node>(multiplayer_cache->get_cached_object(p_from, p_node_target));
- }
- }
- void SceneRPCInterface::process_rpc(int p_from, const uint8_t *p_packet, int p_packet_len) {
- // Extract packet meta
- int packet_min_size = 1;
- int name_id_offset = 1;
- ERR_FAIL_COND_MSG(p_packet_len < packet_min_size, "Invalid packet received. Size too small.");
- // Compute the meta size, which depends on the compression level.
- int node_id_compression = (p_packet[0] & NODE_ID_COMPRESSION_FLAG) >> NODE_ID_COMPRESSION_SHIFT;
- int name_id_compression = (p_packet[0] & NAME_ID_COMPRESSION_FLAG) >> NAME_ID_COMPRESSION_SHIFT;
- switch (node_id_compression) {
- case NETWORK_NODE_ID_COMPRESSION_8:
- packet_min_size += 1;
- name_id_offset += 1;
- break;
- case NETWORK_NODE_ID_COMPRESSION_16:
- packet_min_size += 2;
- name_id_offset += 2;
- break;
- case NETWORK_NODE_ID_COMPRESSION_32:
- packet_min_size += 4;
- name_id_offset += 4;
- break;
- default:
- ERR_FAIL_MSG("Was not possible to extract the node id compression mode.");
- }
- switch (name_id_compression) {
- case NETWORK_NAME_ID_COMPRESSION_8:
- packet_min_size += 1;
- break;
- case NETWORK_NAME_ID_COMPRESSION_16:
- packet_min_size += 2;
- break;
- default:
- ERR_FAIL_MSG("Was not possible to extract the name id compression mode.");
- }
- ERR_FAIL_COND_MSG(p_packet_len < packet_min_size, "Invalid packet received. Size too small.");
- uint32_t node_target = 0;
- switch (node_id_compression) {
- case NETWORK_NODE_ID_COMPRESSION_8:
- node_target = p_packet[1];
- break;
- case NETWORK_NODE_ID_COMPRESSION_16:
- node_target = decode_uint16(p_packet + 1);
- break;
- case NETWORK_NODE_ID_COMPRESSION_32:
- node_target = decode_uint32(p_packet + 1);
- break;
- default:
- // Unreachable, checked before.
- CRASH_NOW();
- }
- Node *node = _process_get_node(p_from, p_packet, node_target, p_packet_len);
- ERR_FAIL_NULL_MSG(node, "Invalid packet received. Requested node was not found.");
- uint16_t name_id = 0;
- switch (name_id_compression) {
- case NETWORK_NAME_ID_COMPRESSION_8:
- name_id = p_packet[name_id_offset];
- break;
- case NETWORK_NAME_ID_COMPRESSION_16:
- name_id = decode_uint16(p_packet + name_id_offset);
- break;
- default:
- // Unreachable, checked before.
- CRASH_NOW();
- }
- const int packet_len = get_packet_len(node_target, p_packet_len);
- _process_rpc(node, name_id, p_from, p_packet, packet_len, packet_min_size);
- }
- void SceneRPCInterface::_process_rpc(Node *p_node, const uint16_t p_rpc_method_id, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset) {
- ERR_FAIL_COND_MSG(p_offset > p_packet_len, "Invalid packet received. Size too small.");
- // Check that remote can call the RPC on this node.
- const RPCConfigCache &cache_config = _get_node_config(p_node);
- ERR_FAIL_COND(!cache_config.configs.has(p_rpc_method_id));
- const RPCConfig &config = cache_config.configs[p_rpc_method_id];
- bool can_call = false;
- switch (config.rpc_mode) {
- case MultiplayerAPI::RPC_MODE_DISABLED: {
- can_call = false;
- } break;
- case MultiplayerAPI::RPC_MODE_ANY_PEER: {
- can_call = true;
- } break;
- case MultiplayerAPI::RPC_MODE_AUTHORITY: {
- can_call = p_from == p_node->get_multiplayer_authority();
- } break;
- }
- ERR_FAIL_COND_MSG(!can_call, "RPC '" + String(config.name) + "' is not allowed on node " + p_node->get_path() + " from: " + itos(p_from) + ". Mode is " + itos((int)config.rpc_mode) + ", authority is " + itos(p_node->get_multiplayer_authority()) + ".");
- int argc = 0;
- const bool byte_only_or_no_args = p_packet[0] & BYTE_ONLY_OR_NO_ARGS_FLAG;
- if (byte_only_or_no_args) {
- if (p_offset < p_packet_len) {
- // This packet contains only bytes.
- argc = 1;
- }
- } else {
- // Normal variant, takes the argument count from the packet.
- ERR_FAIL_COND_MSG(p_offset >= p_packet_len, "Invalid packet received. Size too small.");
- argc = p_packet[p_offset];
- p_offset += 1;
- }
- Vector<Variant> args;
- Vector<const Variant *> argp;
- args.resize(argc);
- argp.resize(argc);
- #ifdef DEBUG_ENABLED
- _profile_node_data("rpc_in", p_node->get_instance_id(), p_packet_len);
- #endif
- int out;
- MultiplayerAPI::decode_and_decompress_variants(args, &p_packet[p_offset], p_packet_len - p_offset, out, byte_only_or_no_args, multiplayer->is_object_decoding_allowed());
- for (int i = 0; i < argc; i++) {
- argp.write[i] = &args[i];
- }
- Callable::CallError ce;
- p_node->callp(config.name, (const Variant **)argp.ptr(), argc, ce);
- if (ce.error != Callable::CallError::CALL_OK) {
- String error = Variant::get_call_error_text(p_node, config.name, (const Variant **)argp.ptr(), argc, ce);
- error = "RPC - " + error;
- ERR_PRINT(error);
- }
- }
- void SceneRPCInterface::_send_rpc(Node *p_node, int p_to, uint16_t p_rpc_id, const RPCConfig &p_config, const StringName &p_name, const Variant **p_arg, int p_argcount) {
- Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer();
- ERR_FAIL_COND_MSG(peer.is_null(), "Attempt to call RPC without active multiplayer peer.");
- ERR_FAIL_COND_MSG(peer->get_connection_status() == MultiplayerPeer::CONNECTION_CONNECTING, "Attempt to call RPC while multiplayer peer is not connected yet.");
- ERR_FAIL_COND_MSG(peer->get_connection_status() == MultiplayerPeer::CONNECTION_DISCONNECTED, "Attempt to call RPC while multiplayer peer is disconnected.");
- ERR_FAIL_COND_MSG(p_argcount > 255, "Too many arguments (>255).");
- if (p_to != 0 && !multiplayer->get_connected_peers().has(ABS(p_to))) {
- ERR_FAIL_COND_MSG(p_to == multiplayer->get_unique_id(), "Attempt to call RPC on yourself! Peer unique ID: " + itos(multiplayer->get_unique_id()) + ".");
- ERR_FAIL_MSG("Attempt to call RPC with unknown peer ID: " + itos(p_to) + ".");
- }
- // See if all peers have cached path (if so, call can be fast) while building the RPC target list.
- HashSet<int> targets;
- int psc_id = -1;
- bool has_all_peers = true;
- const ObjectID oid = p_node->get_instance_id();
- if (p_to > 0) {
- ERR_FAIL_COND_MSG(!multiplayer_replicator->is_rpc_visible(oid, p_to), "Attempt to call an RPC to a peer that cannot see this node. Peer ID: " + itos(p_to));
- targets.insert(p_to);
- has_all_peers = multiplayer_cache->send_object_cache(p_node, p_to, psc_id);
- } else {
- bool restricted = !multiplayer_replicator->is_rpc_visible(oid, 0);
- for (const int &P : multiplayer->get_connected_peers()) {
- if (p_to < 0 && P == -p_to) {
- continue; // Excluded peer.
- }
- if (restricted && !multiplayer_replicator->is_rpc_visible(oid, P)) {
- continue; // Not visible to this peer.
- }
- targets.insert(P);
- bool has_peer = multiplayer_cache->send_object_cache(p_node, P, psc_id);
- has_all_peers = has_all_peers && has_peer;
- }
- }
- if (targets.is_empty()) {
- return; // No one in sight.
- }
- // Create base packet, lots of hardcode because it must be tight.
- int ofs = 0;
- #define MAKE_ROOM(m_amount) \
- if (packet_cache.size() < m_amount) \
- packet_cache.resize(m_amount);
- // Encode meta.
- uint8_t command_type = SceneMultiplayer::NETWORK_COMMAND_REMOTE_CALL;
- uint8_t node_id_compression = UINT8_MAX;
- uint8_t name_id_compression = UINT8_MAX;
- bool byte_only_or_no_args = false;
- MAKE_ROOM(1);
- // The meta is composed along the way, so just set 0 for now.
- packet_cache.write[0] = 0;
- ofs += 1;
- // Encode Node ID.
- if (has_all_peers) {
- // Compress the node ID only if all the target peers already know it.
- if (psc_id >= 0 && psc_id <= 255) {
- // We can encode the id in 1 byte
- node_id_compression = NETWORK_NODE_ID_COMPRESSION_8;
- MAKE_ROOM(ofs + 1);
- packet_cache.write[ofs] = static_cast<uint8_t>(psc_id);
- ofs += 1;
- } else if (psc_id >= 0 && psc_id <= 65535) {
- // We can encode the id in 2 bytes
- node_id_compression = NETWORK_NODE_ID_COMPRESSION_16;
- MAKE_ROOM(ofs + 2);
- encode_uint16(static_cast<uint16_t>(psc_id), &(packet_cache.write[ofs]));
- ofs += 2;
- } else {
- // Too big, let's use 4 bytes.
- node_id_compression = NETWORK_NODE_ID_COMPRESSION_32;
- MAKE_ROOM(ofs + 4);
- encode_uint32(psc_id, &(packet_cache.write[ofs]));
- ofs += 4;
- }
- } else {
- // The targets don't know the node yet, so we need to use 32 bits int.
- node_id_compression = NETWORK_NODE_ID_COMPRESSION_32;
- MAKE_ROOM(ofs + 4);
- encode_uint32(psc_id, &(packet_cache.write[ofs]));
- ofs += 4;
- }
- // Encode method ID
- if (p_rpc_id <= UINT8_MAX) {
- // The ID fits in 1 byte
- name_id_compression = NETWORK_NAME_ID_COMPRESSION_8;
- MAKE_ROOM(ofs + 1);
- packet_cache.write[ofs] = static_cast<uint8_t>(p_rpc_id);
- ofs += 1;
- } else {
- // The ID is larger, let's use 2 bytes
- name_id_compression = NETWORK_NAME_ID_COMPRESSION_16;
- MAKE_ROOM(ofs + 2);
- encode_uint16(p_rpc_id, &(packet_cache.write[ofs]));
- ofs += 2;
- }
- int len;
- Error err = MultiplayerAPI::encode_and_compress_variants(p_arg, p_argcount, nullptr, len, &byte_only_or_no_args, multiplayer->is_object_decoding_allowed());
- ERR_FAIL_COND_MSG(err != OK, "Unable to encode RPC arguments. THIS IS LIKELY A BUG IN THE ENGINE!");
- if (byte_only_or_no_args) {
- MAKE_ROOM(ofs + len);
- } else {
- MAKE_ROOM(ofs + 1 + len);
- packet_cache.write[ofs] = p_argcount;
- ofs += 1;
- }
- if (len) {
- MultiplayerAPI::encode_and_compress_variants(p_arg, p_argcount, &packet_cache.write[ofs], len, &byte_only_or_no_args, multiplayer->is_object_decoding_allowed());
- ofs += len;
- }
- ERR_FAIL_COND(command_type > 7);
- ERR_FAIL_COND(node_id_compression > 3);
- ERR_FAIL_COND(name_id_compression > 1);
- #ifdef DEBUG_ENABLED
- _profile_node_data("rpc_out", p_node->get_instance_id(), ofs);
- #endif
- // We can now set the meta
- packet_cache.write[0] = command_type + (node_id_compression << NODE_ID_COMPRESSION_SHIFT) + (name_id_compression << NAME_ID_COMPRESSION_SHIFT) + (byte_only_or_no_args ? BYTE_ONLY_OR_NO_ARGS_FLAG : 0);
- // Take chance and set transfer mode, since all send methods will use it.
- peer->set_transfer_channel(p_config.channel);
- peer->set_transfer_mode(p_config.transfer_mode);
- if (has_all_peers) {
- for (const int P : targets) {
- multiplayer->send_command(P, packet_cache.ptr(), ofs);
- }
- } else {
- // Unreachable because the node ID is never compressed if the peers doesn't know it.
- CRASH_COND(node_id_compression != NETWORK_NODE_ID_COMPRESSION_32);
- // Not all verified path, so send one by one.
- // Append path at the end, since we will need it for some packets.
- CharString pname = String(multiplayer->get_root_path().rel_path_to(p_node->get_path())).utf8();
- int path_len = encode_cstring(pname.get_data(), nullptr);
- MAKE_ROOM(ofs + path_len);
- encode_cstring(pname.get_data(), &(packet_cache.write[ofs]));
- // Not all verified path, so check which needs the longer packet.
- for (const int P : targets) {
- bool confirmed = multiplayer_cache->is_cache_confirmed(p_node, P);
- if (confirmed) {
- // This one confirmed path, so use id.
- encode_uint32(psc_id, &(packet_cache.write[1]));
- multiplayer->send_command(P, packet_cache.ptr(), ofs);
- } else {
- // This one did not confirm path yet, so use entire path (sorry!).
- encode_uint32(0x80000000 | ofs, &(packet_cache.write[1])); // Offset to path and flag.
- multiplayer->send_command(P, packet_cache.ptr(), ofs + path_len);
- }
- }
- }
- }
- Error SceneRPCInterface::rpcp(Object *p_obj, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) {
- Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer();
- ERR_FAIL_COND_V_MSG(!peer.is_valid(), ERR_UNCONFIGURED, "Trying to call an RPC while no multiplayer peer is active.");
- Node *node = Object::cast_to<Node>(p_obj);
- ERR_FAIL_COND_V_MSG(!node || !node->is_inside_tree(), ERR_INVALID_PARAMETER, "The object must be a valid Node inside the SceneTree");
- ERR_FAIL_COND_V_MSG(peer->get_connection_status() != MultiplayerPeer::CONNECTION_CONNECTED, ERR_CONNECTION_ERROR, "Trying to call an RPC via a multiplayer peer which is not connected.");
- int caller_id = multiplayer->get_unique_id();
- bool call_local_native = false;
- bool call_local_script = false;
- const RPCConfigCache &config_cache = _get_node_config(node);
- uint16_t rpc_id = config_cache.ids.has(p_method) ? config_cache.ids[p_method] : UINT16_MAX;
- ERR_FAIL_COND_V_MSG(rpc_id == UINT16_MAX, ERR_INVALID_PARAMETER,
- vformat("Unable to get the RPC configuration for the function \"%s\" at path: \"%s\". This happens when the method is missing or not marked for RPCs in the local script.", p_method, node->get_path()));
- const RPCConfig &config = config_cache.configs[rpc_id];
- ERR_FAIL_COND_V_MSG(p_peer_id == caller_id && !config.call_local, ERR_INVALID_PARAMETER, "RPC '" + p_method + "' on yourself is not allowed by selected mode.");
- if (p_peer_id == 0 || p_peer_id == caller_id || (p_peer_id < 0 && p_peer_id != -caller_id)) {
- if (rpc_id & (1 << 15)) {
- call_local_native = config.call_local;
- } else {
- call_local_script = config.call_local;
- }
- }
- if (p_peer_id != caller_id) {
- _send_rpc(node, p_peer_id, rpc_id, config, p_method, p_arg, p_argcount);
- }
- if (call_local_native) {
- Callable::CallError ce;
- multiplayer->set_remote_sender_override(multiplayer->get_unique_id());
- node->callp(p_method, p_arg, p_argcount, ce);
- multiplayer->set_remote_sender_override(0);
- if (ce.error != Callable::CallError::CALL_OK) {
- String error = Variant::get_call_error_text(node, p_method, p_arg, p_argcount, ce);
- error = "rpc() aborted in local call: - " + error + ".";
- ERR_PRINT(error);
- return FAILED;
- }
- }
- if (call_local_script) {
- Callable::CallError ce;
- ce.error = Callable::CallError::CALL_OK;
- multiplayer->set_remote_sender_override(multiplayer->get_unique_id());
- node->get_script_instance()->callp(p_method, p_arg, p_argcount, ce);
- multiplayer->set_remote_sender_override(0);
- if (ce.error != Callable::CallError::CALL_OK) {
- String error = Variant::get_call_error_text(node, p_method, p_arg, p_argcount, ce);
- error = "rpc() aborted in script local call: - " + error + ".";
- ERR_PRINT(error);
- return FAILED;
- }
- }
- return OK;
- }
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