scene_rpc_interface.cpp 20 KB

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  1. /**************************************************************************/
  2. /* scene_rpc_interface.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "scene_rpc_interface.h"
  31. #include "scene_multiplayer.h"
  32. #include "core/debugger/engine_debugger.h"
  33. #include "core/io/marshalls.h"
  34. #include "scene/main/multiplayer_api.h"
  35. #include "scene/main/node.h"
  36. #include "scene/main/window.h"
  37. // The RPC meta is composed by a single byte that contains (starting from the least significant bit):
  38. // - `NetworkCommands` in the first four bits.
  39. // - `NetworkNodeIdCompression` in the next 2 bits.
  40. // - `NetworkNameIdCompression` in the next 1 bit.
  41. // - `byte_only_or_no_args` in the next 1 bit.
  42. #define NODE_ID_COMPRESSION_SHIFT SceneMultiplayer::CMD_FLAG_0_SHIFT
  43. #define NAME_ID_COMPRESSION_SHIFT SceneMultiplayer::CMD_FLAG_2_SHIFT
  44. #define BYTE_ONLY_OR_NO_ARGS_SHIFT SceneMultiplayer::CMD_FLAG_3_SHIFT
  45. #define NODE_ID_COMPRESSION_FLAG ((1 << NODE_ID_COMPRESSION_SHIFT) | (1 << (NODE_ID_COMPRESSION_SHIFT + 1)))
  46. #define NAME_ID_COMPRESSION_FLAG (1 << NAME_ID_COMPRESSION_SHIFT)
  47. #define BYTE_ONLY_OR_NO_ARGS_FLAG (1 << BYTE_ONLY_OR_NO_ARGS_SHIFT)
  48. #ifdef DEBUG_ENABLED
  49. _FORCE_INLINE_ void SceneRPCInterface::_profile_node_data(const String &p_what, ObjectID p_id, int p_size) {
  50. if (EngineDebugger::is_profiling("multiplayer:rpc")) {
  51. Array values;
  52. values.push_back(p_what);
  53. values.push_back(p_id);
  54. values.push_back(p_size);
  55. EngineDebugger::profiler_add_frame_data("multiplayer:rpc", values);
  56. }
  57. }
  58. #endif
  59. // Returns the packet size stripping the node path added when the node is not yet cached.
  60. int get_packet_len(uint32_t p_node_target, int p_packet_len) {
  61. if (p_node_target & 0x80000000) {
  62. int ofs = p_node_target & 0x7FFFFFFF;
  63. return p_packet_len - (p_packet_len - ofs);
  64. } else {
  65. return p_packet_len;
  66. }
  67. }
  68. void SceneRPCInterface::_parse_rpc_config(const Variant &p_config, bool p_for_node, RPCConfigCache &r_cache) {
  69. if (p_config.get_type() == Variant::NIL) {
  70. return;
  71. }
  72. ERR_FAIL_COND(p_config.get_type() != Variant::DICTIONARY);
  73. const Dictionary config = p_config;
  74. Array names = config.keys();
  75. names.sort(); // Ensure ID order
  76. for (int i = 0; i < names.size(); i++) {
  77. ERR_CONTINUE(names[i].get_type() != Variant::STRING && names[i].get_type() != Variant::STRING_NAME);
  78. String name = names[i].operator String();
  79. ERR_CONTINUE(config[name].get_type() != Variant::DICTIONARY);
  80. ERR_CONTINUE(!config[name].operator Dictionary().has("rpc_mode"));
  81. Dictionary dict = config[name];
  82. RPCConfig cfg;
  83. cfg.name = name;
  84. cfg.rpc_mode = ((MultiplayerAPI::RPCMode)dict.get("rpc_mode", MultiplayerAPI::RPC_MODE_AUTHORITY).operator int());
  85. cfg.transfer_mode = ((MultiplayerPeer::TransferMode)dict.get("transfer_mode", MultiplayerPeer::TRANSFER_MODE_RELIABLE).operator int());
  86. cfg.call_local = dict.get("call_local", false).operator bool();
  87. cfg.channel = dict.get("channel", 0).operator int();
  88. uint16_t id = ((uint16_t)i);
  89. if (p_for_node) {
  90. id |= (1 << 15);
  91. }
  92. r_cache.configs[id] = cfg;
  93. r_cache.ids[name] = id;
  94. }
  95. }
  96. const SceneRPCInterface::RPCConfigCache &SceneRPCInterface::_get_node_config(const Node *p_node) {
  97. const ObjectID oid = p_node->get_instance_id();
  98. if (rpc_cache.has(oid)) {
  99. return rpc_cache[oid];
  100. }
  101. RPCConfigCache cache;
  102. _parse_rpc_config(p_node->get_node_rpc_config(), true, cache);
  103. if (p_node->get_script_instance()) {
  104. _parse_rpc_config(p_node->get_script_instance()->get_rpc_config(), false, cache);
  105. }
  106. rpc_cache[oid] = cache;
  107. return rpc_cache[oid];
  108. }
  109. String SceneRPCInterface::get_rpc_md5(const Object *p_obj) {
  110. const Node *node = Object::cast_to<Node>(p_obj);
  111. ERR_FAIL_NULL_V(node, "");
  112. const RPCConfigCache cache = _get_node_config(node);
  113. String rpc_list;
  114. for (const KeyValue<uint16_t, RPCConfig> &config : cache.configs) {
  115. rpc_list += String(config.value.name);
  116. }
  117. return rpc_list.md5_text();
  118. }
  119. Node *SceneRPCInterface::_process_get_node(int p_from, const uint8_t *p_packet, uint32_t p_node_target, int p_packet_len) {
  120. Node *root_node = SceneTree::get_singleton()->get_root()->get_node(multiplayer->get_root_path());
  121. ERR_FAIL_NULL_V(root_node, nullptr);
  122. Node *node = nullptr;
  123. if (p_node_target & 0x80000000) {
  124. // Use full path (not cached yet).
  125. int ofs = p_node_target & 0x7FFFFFFF;
  126. ERR_FAIL_COND_V_MSG(ofs >= p_packet_len, nullptr, "Invalid packet received. Size smaller than declared.");
  127. String paths;
  128. paths.parse_utf8((const char *)&p_packet[ofs], p_packet_len - ofs);
  129. NodePath np = paths;
  130. node = root_node->get_node(np);
  131. if (!node) {
  132. ERR_PRINT("Failed to get path from RPC: " + String(np) + ".");
  133. }
  134. return node;
  135. } else {
  136. // Use cached path.
  137. return Object::cast_to<Node>(multiplayer_cache->get_cached_object(p_from, p_node_target));
  138. }
  139. }
  140. void SceneRPCInterface::process_rpc(int p_from, const uint8_t *p_packet, int p_packet_len) {
  141. // Extract packet meta
  142. int packet_min_size = 1;
  143. int name_id_offset = 1;
  144. ERR_FAIL_COND_MSG(p_packet_len < packet_min_size, "Invalid packet received. Size too small.");
  145. // Compute the meta size, which depends on the compression level.
  146. int node_id_compression = (p_packet[0] & NODE_ID_COMPRESSION_FLAG) >> NODE_ID_COMPRESSION_SHIFT;
  147. int name_id_compression = (p_packet[0] & NAME_ID_COMPRESSION_FLAG) >> NAME_ID_COMPRESSION_SHIFT;
  148. switch (node_id_compression) {
  149. case NETWORK_NODE_ID_COMPRESSION_8:
  150. packet_min_size += 1;
  151. name_id_offset += 1;
  152. break;
  153. case NETWORK_NODE_ID_COMPRESSION_16:
  154. packet_min_size += 2;
  155. name_id_offset += 2;
  156. break;
  157. case NETWORK_NODE_ID_COMPRESSION_32:
  158. packet_min_size += 4;
  159. name_id_offset += 4;
  160. break;
  161. default:
  162. ERR_FAIL_MSG("Was not possible to extract the node id compression mode.");
  163. }
  164. switch (name_id_compression) {
  165. case NETWORK_NAME_ID_COMPRESSION_8:
  166. packet_min_size += 1;
  167. break;
  168. case NETWORK_NAME_ID_COMPRESSION_16:
  169. packet_min_size += 2;
  170. break;
  171. default:
  172. ERR_FAIL_MSG("Was not possible to extract the name id compression mode.");
  173. }
  174. ERR_FAIL_COND_MSG(p_packet_len < packet_min_size, "Invalid packet received. Size too small.");
  175. uint32_t node_target = 0;
  176. switch (node_id_compression) {
  177. case NETWORK_NODE_ID_COMPRESSION_8:
  178. node_target = p_packet[1];
  179. break;
  180. case NETWORK_NODE_ID_COMPRESSION_16:
  181. node_target = decode_uint16(p_packet + 1);
  182. break;
  183. case NETWORK_NODE_ID_COMPRESSION_32:
  184. node_target = decode_uint32(p_packet + 1);
  185. break;
  186. default:
  187. // Unreachable, checked before.
  188. CRASH_NOW();
  189. }
  190. Node *node = _process_get_node(p_from, p_packet, node_target, p_packet_len);
  191. ERR_FAIL_NULL_MSG(node, "Invalid packet received. Requested node was not found.");
  192. uint16_t name_id = 0;
  193. switch (name_id_compression) {
  194. case NETWORK_NAME_ID_COMPRESSION_8:
  195. name_id = p_packet[name_id_offset];
  196. break;
  197. case NETWORK_NAME_ID_COMPRESSION_16:
  198. name_id = decode_uint16(p_packet + name_id_offset);
  199. break;
  200. default:
  201. // Unreachable, checked before.
  202. CRASH_NOW();
  203. }
  204. const int packet_len = get_packet_len(node_target, p_packet_len);
  205. _process_rpc(node, name_id, p_from, p_packet, packet_len, packet_min_size);
  206. }
  207. void SceneRPCInterface::_process_rpc(Node *p_node, const uint16_t p_rpc_method_id, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset) {
  208. ERR_FAIL_COND_MSG(p_offset > p_packet_len, "Invalid packet received. Size too small.");
  209. // Check that remote can call the RPC on this node.
  210. const RPCConfigCache &cache_config = _get_node_config(p_node);
  211. ERR_FAIL_COND(!cache_config.configs.has(p_rpc_method_id));
  212. const RPCConfig &config = cache_config.configs[p_rpc_method_id];
  213. bool can_call = false;
  214. switch (config.rpc_mode) {
  215. case MultiplayerAPI::RPC_MODE_DISABLED: {
  216. can_call = false;
  217. } break;
  218. case MultiplayerAPI::RPC_MODE_ANY_PEER: {
  219. can_call = true;
  220. } break;
  221. case MultiplayerAPI::RPC_MODE_AUTHORITY: {
  222. can_call = p_from == p_node->get_multiplayer_authority();
  223. } break;
  224. }
  225. ERR_FAIL_COND_MSG(!can_call, "RPC '" + String(config.name) + "' is not allowed on node " + p_node->get_path() + " from: " + itos(p_from) + ". Mode is " + itos((int)config.rpc_mode) + ", authority is " + itos(p_node->get_multiplayer_authority()) + ".");
  226. int argc = 0;
  227. const bool byte_only_or_no_args = p_packet[0] & BYTE_ONLY_OR_NO_ARGS_FLAG;
  228. if (byte_only_or_no_args) {
  229. if (p_offset < p_packet_len) {
  230. // This packet contains only bytes.
  231. argc = 1;
  232. }
  233. } else {
  234. // Normal variant, takes the argument count from the packet.
  235. ERR_FAIL_COND_MSG(p_offset >= p_packet_len, "Invalid packet received. Size too small.");
  236. argc = p_packet[p_offset];
  237. p_offset += 1;
  238. }
  239. Vector<Variant> args;
  240. Vector<const Variant *> argp;
  241. args.resize(argc);
  242. argp.resize(argc);
  243. #ifdef DEBUG_ENABLED
  244. _profile_node_data("rpc_in", p_node->get_instance_id(), p_packet_len);
  245. #endif
  246. int out;
  247. MultiplayerAPI::decode_and_decompress_variants(args, &p_packet[p_offset], p_packet_len - p_offset, out, byte_only_or_no_args, multiplayer->is_object_decoding_allowed());
  248. for (int i = 0; i < argc; i++) {
  249. argp.write[i] = &args[i];
  250. }
  251. Callable::CallError ce;
  252. p_node->callp(config.name, (const Variant **)argp.ptr(), argc, ce);
  253. if (ce.error != Callable::CallError::CALL_OK) {
  254. String error = Variant::get_call_error_text(p_node, config.name, (const Variant **)argp.ptr(), argc, ce);
  255. error = "RPC - " + error;
  256. ERR_PRINT(error);
  257. }
  258. }
  259. void SceneRPCInterface::_send_rpc(Node *p_node, int p_to, uint16_t p_rpc_id, const RPCConfig &p_config, const StringName &p_name, const Variant **p_arg, int p_argcount) {
  260. Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer();
  261. ERR_FAIL_COND_MSG(peer.is_null(), "Attempt to call RPC without active multiplayer peer.");
  262. ERR_FAIL_COND_MSG(peer->get_connection_status() == MultiplayerPeer::CONNECTION_CONNECTING, "Attempt to call RPC while multiplayer peer is not connected yet.");
  263. ERR_FAIL_COND_MSG(peer->get_connection_status() == MultiplayerPeer::CONNECTION_DISCONNECTED, "Attempt to call RPC while multiplayer peer is disconnected.");
  264. ERR_FAIL_COND_MSG(p_argcount > 255, "Too many arguments (>255).");
  265. if (p_to != 0 && !multiplayer->get_connected_peers().has(ABS(p_to))) {
  266. ERR_FAIL_COND_MSG(p_to == multiplayer->get_unique_id(), "Attempt to call RPC on yourself! Peer unique ID: " + itos(multiplayer->get_unique_id()) + ".");
  267. ERR_FAIL_MSG("Attempt to call RPC with unknown peer ID: " + itos(p_to) + ".");
  268. }
  269. // See if all peers have cached path (if so, call can be fast) while building the RPC target list.
  270. HashSet<int> targets;
  271. int psc_id = -1;
  272. bool has_all_peers = true;
  273. const ObjectID oid = p_node->get_instance_id();
  274. if (p_to > 0) {
  275. ERR_FAIL_COND_MSG(!multiplayer_replicator->is_rpc_visible(oid, p_to), "Attempt to call an RPC to a peer that cannot see this node. Peer ID: " + itos(p_to));
  276. targets.insert(p_to);
  277. has_all_peers = multiplayer_cache->send_object_cache(p_node, p_to, psc_id);
  278. } else {
  279. bool restricted = !multiplayer_replicator->is_rpc_visible(oid, 0);
  280. for (const int &P : multiplayer->get_connected_peers()) {
  281. if (p_to < 0 && P == -p_to) {
  282. continue; // Excluded peer.
  283. }
  284. if (restricted && !multiplayer_replicator->is_rpc_visible(oid, P)) {
  285. continue; // Not visible to this peer.
  286. }
  287. targets.insert(P);
  288. bool has_peer = multiplayer_cache->send_object_cache(p_node, P, psc_id);
  289. has_all_peers = has_all_peers && has_peer;
  290. }
  291. }
  292. if (targets.is_empty()) {
  293. return; // No one in sight.
  294. }
  295. // Create base packet, lots of hardcode because it must be tight.
  296. int ofs = 0;
  297. #define MAKE_ROOM(m_amount) \
  298. if (packet_cache.size() < m_amount) \
  299. packet_cache.resize(m_amount);
  300. // Encode meta.
  301. uint8_t command_type = SceneMultiplayer::NETWORK_COMMAND_REMOTE_CALL;
  302. uint8_t node_id_compression = UINT8_MAX;
  303. uint8_t name_id_compression = UINT8_MAX;
  304. bool byte_only_or_no_args = false;
  305. MAKE_ROOM(1);
  306. // The meta is composed along the way, so just set 0 for now.
  307. packet_cache.write[0] = 0;
  308. ofs += 1;
  309. // Encode Node ID.
  310. if (has_all_peers) {
  311. // Compress the node ID only if all the target peers already know it.
  312. if (psc_id >= 0 && psc_id <= 255) {
  313. // We can encode the id in 1 byte
  314. node_id_compression = NETWORK_NODE_ID_COMPRESSION_8;
  315. MAKE_ROOM(ofs + 1);
  316. packet_cache.write[ofs] = static_cast<uint8_t>(psc_id);
  317. ofs += 1;
  318. } else if (psc_id >= 0 && psc_id <= 65535) {
  319. // We can encode the id in 2 bytes
  320. node_id_compression = NETWORK_NODE_ID_COMPRESSION_16;
  321. MAKE_ROOM(ofs + 2);
  322. encode_uint16(static_cast<uint16_t>(psc_id), &(packet_cache.write[ofs]));
  323. ofs += 2;
  324. } else {
  325. // Too big, let's use 4 bytes.
  326. node_id_compression = NETWORK_NODE_ID_COMPRESSION_32;
  327. MAKE_ROOM(ofs + 4);
  328. encode_uint32(psc_id, &(packet_cache.write[ofs]));
  329. ofs += 4;
  330. }
  331. } else {
  332. // The targets don't know the node yet, so we need to use 32 bits int.
  333. node_id_compression = NETWORK_NODE_ID_COMPRESSION_32;
  334. MAKE_ROOM(ofs + 4);
  335. encode_uint32(psc_id, &(packet_cache.write[ofs]));
  336. ofs += 4;
  337. }
  338. // Encode method ID
  339. if (p_rpc_id <= UINT8_MAX) {
  340. // The ID fits in 1 byte
  341. name_id_compression = NETWORK_NAME_ID_COMPRESSION_8;
  342. MAKE_ROOM(ofs + 1);
  343. packet_cache.write[ofs] = static_cast<uint8_t>(p_rpc_id);
  344. ofs += 1;
  345. } else {
  346. // The ID is larger, let's use 2 bytes
  347. name_id_compression = NETWORK_NAME_ID_COMPRESSION_16;
  348. MAKE_ROOM(ofs + 2);
  349. encode_uint16(p_rpc_id, &(packet_cache.write[ofs]));
  350. ofs += 2;
  351. }
  352. int len;
  353. Error err = MultiplayerAPI::encode_and_compress_variants(p_arg, p_argcount, nullptr, len, &byte_only_or_no_args, multiplayer->is_object_decoding_allowed());
  354. ERR_FAIL_COND_MSG(err != OK, "Unable to encode RPC arguments. THIS IS LIKELY A BUG IN THE ENGINE!");
  355. if (byte_only_or_no_args) {
  356. MAKE_ROOM(ofs + len);
  357. } else {
  358. MAKE_ROOM(ofs + 1 + len);
  359. packet_cache.write[ofs] = p_argcount;
  360. ofs += 1;
  361. }
  362. if (len) {
  363. MultiplayerAPI::encode_and_compress_variants(p_arg, p_argcount, &packet_cache.write[ofs], len, &byte_only_or_no_args, multiplayer->is_object_decoding_allowed());
  364. ofs += len;
  365. }
  366. ERR_FAIL_COND(command_type > 7);
  367. ERR_FAIL_COND(node_id_compression > 3);
  368. ERR_FAIL_COND(name_id_compression > 1);
  369. #ifdef DEBUG_ENABLED
  370. _profile_node_data("rpc_out", p_node->get_instance_id(), ofs);
  371. #endif
  372. // We can now set the meta
  373. packet_cache.write[0] = command_type + (node_id_compression << NODE_ID_COMPRESSION_SHIFT) + (name_id_compression << NAME_ID_COMPRESSION_SHIFT) + (byte_only_or_no_args ? BYTE_ONLY_OR_NO_ARGS_FLAG : 0);
  374. // Take chance and set transfer mode, since all send methods will use it.
  375. peer->set_transfer_channel(p_config.channel);
  376. peer->set_transfer_mode(p_config.transfer_mode);
  377. if (has_all_peers) {
  378. for (const int P : targets) {
  379. multiplayer->send_command(P, packet_cache.ptr(), ofs);
  380. }
  381. } else {
  382. // Unreachable because the node ID is never compressed if the peers doesn't know it.
  383. CRASH_COND(node_id_compression != NETWORK_NODE_ID_COMPRESSION_32);
  384. // Not all verified path, so send one by one.
  385. // Append path at the end, since we will need it for some packets.
  386. CharString pname = String(multiplayer->get_root_path().rel_path_to(p_node->get_path())).utf8();
  387. int path_len = encode_cstring(pname.get_data(), nullptr);
  388. MAKE_ROOM(ofs + path_len);
  389. encode_cstring(pname.get_data(), &(packet_cache.write[ofs]));
  390. // Not all verified path, so check which needs the longer packet.
  391. for (const int P : targets) {
  392. bool confirmed = multiplayer_cache->is_cache_confirmed(p_node, P);
  393. if (confirmed) {
  394. // This one confirmed path, so use id.
  395. encode_uint32(psc_id, &(packet_cache.write[1]));
  396. multiplayer->send_command(P, packet_cache.ptr(), ofs);
  397. } else {
  398. // This one did not confirm path yet, so use entire path (sorry!).
  399. encode_uint32(0x80000000 | ofs, &(packet_cache.write[1])); // Offset to path and flag.
  400. multiplayer->send_command(P, packet_cache.ptr(), ofs + path_len);
  401. }
  402. }
  403. }
  404. }
  405. Error SceneRPCInterface::rpcp(Object *p_obj, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) {
  406. Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer();
  407. ERR_FAIL_COND_V_MSG(!peer.is_valid(), ERR_UNCONFIGURED, "Trying to call an RPC while no multiplayer peer is active.");
  408. Node *node = Object::cast_to<Node>(p_obj);
  409. ERR_FAIL_COND_V_MSG(!node || !node->is_inside_tree(), ERR_INVALID_PARAMETER, "The object must be a valid Node inside the SceneTree");
  410. ERR_FAIL_COND_V_MSG(peer->get_connection_status() != MultiplayerPeer::CONNECTION_CONNECTED, ERR_CONNECTION_ERROR, "Trying to call an RPC via a multiplayer peer which is not connected.");
  411. int caller_id = multiplayer->get_unique_id();
  412. bool call_local_native = false;
  413. bool call_local_script = false;
  414. const RPCConfigCache &config_cache = _get_node_config(node);
  415. uint16_t rpc_id = config_cache.ids.has(p_method) ? config_cache.ids[p_method] : UINT16_MAX;
  416. ERR_FAIL_COND_V_MSG(rpc_id == UINT16_MAX, ERR_INVALID_PARAMETER,
  417. vformat("Unable to get the RPC configuration for the function \"%s\" at path: \"%s\". This happens when the method is missing or not marked for RPCs in the local script.", p_method, node->get_path()));
  418. const RPCConfig &config = config_cache.configs[rpc_id];
  419. ERR_FAIL_COND_V_MSG(p_peer_id == caller_id && !config.call_local, ERR_INVALID_PARAMETER, "RPC '" + p_method + "' on yourself is not allowed by selected mode.");
  420. if (p_peer_id == 0 || p_peer_id == caller_id || (p_peer_id < 0 && p_peer_id != -caller_id)) {
  421. if (rpc_id & (1 << 15)) {
  422. call_local_native = config.call_local;
  423. } else {
  424. call_local_script = config.call_local;
  425. }
  426. }
  427. if (p_peer_id != caller_id) {
  428. _send_rpc(node, p_peer_id, rpc_id, config, p_method, p_arg, p_argcount);
  429. }
  430. if (call_local_native) {
  431. Callable::CallError ce;
  432. multiplayer->set_remote_sender_override(multiplayer->get_unique_id());
  433. node->callp(p_method, p_arg, p_argcount, ce);
  434. multiplayer->set_remote_sender_override(0);
  435. if (ce.error != Callable::CallError::CALL_OK) {
  436. String error = Variant::get_call_error_text(node, p_method, p_arg, p_argcount, ce);
  437. error = "rpc() aborted in local call: - " + error + ".";
  438. ERR_PRINT(error);
  439. return FAILED;
  440. }
  441. }
  442. if (call_local_script) {
  443. Callable::CallError ce;
  444. ce.error = Callable::CallError::CALL_OK;
  445. multiplayer->set_remote_sender_override(multiplayer->get_unique_id());
  446. node->get_script_instance()->callp(p_method, p_arg, p_argcount, ce);
  447. multiplayer->set_remote_sender_override(0);
  448. if (ce.error != Callable::CallError::CALL_OK) {
  449. String error = Variant::get_call_error_text(node, p_method, p_arg, p_argcount, ce);
  450. error = "rpc() aborted in script local call: - " + error + ".";
  451. ERR_PRINT(error);
  452. return FAILED;
  453. }
  454. }
  455. return OK;
  456. }