123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899 |
- /**************************************************************************/
- /* gd_mono_cache.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "gd_mono_cache.h"
- #include "core/error/error_macros.h"
- namespace GDMonoCache {
- ManagedCallbacks managed_callbacks;
- bool godot_api_cache_updated = false;
- void update_godot_api_cache(const ManagedCallbacks &p_managed_callbacks) {
- int checked_count = 0;
- #define CHECK_CALLBACK_NOT_NULL_IMPL(m_var, m_class, m_method) \
- { \
- ERR_FAIL_NULL_MSG(m_var, \
- "Mono Cache: Managed callback for '" #m_class "_" #m_method "' is null."); \
- checked_count += 1; \
- }
- #define CHECK_CALLBACK_NOT_NULL(m_class, m_method) CHECK_CALLBACK_NOT_NULL_IMPL(p_managed_callbacks.m_class##_##m_method, m_class, m_method)
- CHECK_CALLBACK_NOT_NULL(SignalAwaiter, SignalCallback);
- CHECK_CALLBACK_NOT_NULL(DelegateUtils, InvokeWithVariantArgs);
- CHECK_CALLBACK_NOT_NULL(DelegateUtils, DelegateEquals);
- CHECK_CALLBACK_NOT_NULL(DelegateUtils, DelegateHash);
- CHECK_CALLBACK_NOT_NULL(DelegateUtils, TrySerializeDelegateWithGCHandle);
- CHECK_CALLBACK_NOT_NULL(DelegateUtils, TryDeserializeDelegateWithGCHandle);
- CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, FrameCallback);
- CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, CreateManagedForGodotObjectBinding);
- CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, CreateManagedForGodotObjectScriptInstance);
- CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, GetScriptNativeName);
- CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, SetGodotObjectPtr);
- CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, RaiseEventSignal);
- CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, ScriptIsOrInherits);
- CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, AddScriptBridge);
- CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, GetOrCreateScriptBridgeForPath);
- CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, RemoveScriptBridge);
- CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, TryReloadRegisteredScriptWithClass);
- CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, UpdateScriptClassInfo);
- CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, SwapGCHandleForType);
- CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, GetPropertyInfoList);
- CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, GetPropertyDefaultValues);
- CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, CallStatic);
- CHECK_CALLBACK_NOT_NULL(CSharpInstanceBridge, Call);
- CHECK_CALLBACK_NOT_NULL(CSharpInstanceBridge, Set);
- CHECK_CALLBACK_NOT_NULL(CSharpInstanceBridge, Get);
- CHECK_CALLBACK_NOT_NULL(CSharpInstanceBridge, CallDispose);
- CHECK_CALLBACK_NOT_NULL(CSharpInstanceBridge, CallToString);
- CHECK_CALLBACK_NOT_NULL(CSharpInstanceBridge, HasMethodUnknownParams);
- CHECK_CALLBACK_NOT_NULL(CSharpInstanceBridge, SerializeState);
- CHECK_CALLBACK_NOT_NULL(CSharpInstanceBridge, DeserializeState);
- CHECK_CALLBACK_NOT_NULL(GCHandleBridge, FreeGCHandle);
- CHECK_CALLBACK_NOT_NULL(GCHandleBridge, GCHandleIsTargetCollectible);
- CHECK_CALLBACK_NOT_NULL(DebuggingUtils, GetCurrentStackInfo);
- CHECK_CALLBACK_NOT_NULL(DisposablesTracker, OnGodotShuttingDown);
- CHECK_CALLBACK_NOT_NULL(GD, OnCoreApiAssemblyLoaded);
- managed_callbacks = p_managed_callbacks;
- // It's easy to forget to add new callbacks here, so this should help
- if (checked_count * sizeof(void *) != sizeof(ManagedCallbacks)) {
- int missing_count = (sizeof(ManagedCallbacks) / sizeof(void *)) - checked_count;
- WARN_PRINT("The presence of " + itos(missing_count) + " callback(s) was not validated");
- }
- godot_api_cache_updated = true;
- }
- } // namespace GDMonoCache
|