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- /**************************************************************************/
- /* mobile_vr_interface.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef MOBILE_VR_INTERFACE_H
- #define MOBILE_VR_INTERFACE_H
- #include "servers/xr/xr_interface.h"
- #include "servers/xr/xr_positional_tracker.h"
- /**
- The mobile interface is a native VR interface that can be used on Android and iOS phones.
- It contains a basic implementation supporting 3DOF tracking if a gyroscope and accelerometer are
- present and sets up the proper projection matrices based on the values provided.
- We're planning to eventually do separate interfaces towards mobile SDKs that have far more capabilities and
- do not rely on the user providing most of these settings (though enhancing this with auto detection features
- based on the device we're running on would be cool). I'm mostly adding this as an example or base plate for
- more advanced interfaces.
- */
- class MobileVRInterface : public XRInterface {
- GDCLASS(MobileVRInterface, XRInterface);
- private:
- bool initialized = false;
- XRInterface::TrackingStatus tracking_state;
- XRPose::TrackingConfidence tracking_confidence = XRPose::XR_TRACKING_CONFIDENCE_NONE;
- // Just set some defaults for these. At some point we need to look at adding a lookup table for common device + headset combos and/or support reading cardboard QR codes
- double eye_height = 1.85;
- uint64_t last_ticks = 0;
- double intraocular_dist = 6.0;
- double display_width = 14.5;
- double display_to_lens = 4.0;
- double oversample = 1.5;
- double k1 = 0.215;
- double k2 = 0.215;
- double aspect = 1.0;
- // at a minimum we need a tracker for our head
- Ref<XRPositionalTracker> head;
- Transform3D head_transform;
- /*
- logic for processing our sensor data, this was originally in our positional tracker logic but I think
- that doesn't make sense in hindsight. It only makes marginally more sense to park it here for now,
- this probably deserves an object of its own
- */
- Vector3 scale_magneto(const Vector3 &p_magnetometer);
- Basis combine_acc_mag(const Vector3 &p_grav, const Vector3 &p_magneto);
- int mag_count = 0;
- bool has_gyro = false;
- bool sensor_first = false;
- Vector3 last_accerometer_data;
- Vector3 last_magnetometer_data;
- Vector3 mag_current_min;
- Vector3 mag_current_max;
- Vector3 mag_next_min;
- Vector3 mag_next_max;
- ///@TODO a few support functions for trackers, most are math related and should likely be moved elsewhere
- float floor_decimals(const float p_value, const float p_decimals) {
- float power_of_10 = pow(10.0f, p_decimals);
- return floor(p_value * power_of_10) / power_of_10;
- };
- Vector3 floor_decimals(const Vector3 &p_vector, const float p_decimals) {
- return Vector3(floor_decimals(p_vector.x, p_decimals), floor_decimals(p_vector.y, p_decimals), floor_decimals(p_vector.z, p_decimals));
- };
- Vector3 low_pass(const Vector3 &p_vector, const Vector3 &p_last_vector, const float p_factor) {
- return p_vector + (p_factor * (p_last_vector - p_vector));
- };
- Vector3 scrub(const Vector3 &p_vector, const Vector3 &p_last_vector, const float p_decimals, const float p_factor) {
- return low_pass(floor_decimals(p_vector, p_decimals), p_last_vector, p_factor);
- };
- void set_position_from_sensors();
- protected:
- static void _bind_methods();
- public:
- void set_eye_height(const double p_eye_height);
- double get_eye_height() const;
- void set_iod(const double p_iod);
- double get_iod() const;
- void set_display_width(const double p_display_width);
- double get_display_width() const;
- void set_display_to_lens(const double p_display_to_lens);
- double get_display_to_lens() const;
- void set_oversample(const double p_oversample);
- double get_oversample() const;
- void set_k1(const double p_k1);
- double get_k1() const;
- void set_k2(const double p_k2);
- double get_k2() const;
- virtual StringName get_name() const override;
- virtual uint32_t get_capabilities() const override;
- virtual TrackingStatus get_tracking_status() const override;
- virtual bool is_initialized() const override;
- virtual bool initialize() override;
- virtual void uninitialize() override;
- virtual Dictionary get_system_info() override;
- virtual bool supports_play_area_mode(XRInterface::PlayAreaMode p_mode) override;
- virtual XRInterface::PlayAreaMode get_play_area_mode() const override;
- virtual bool set_play_area_mode(XRInterface::PlayAreaMode p_mode) override;
- virtual Size2 get_render_target_size() override;
- virtual uint32_t get_view_count() override;
- virtual Transform3D get_camera_transform() override;
- virtual Transform3D get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) override;
- virtual Projection get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) override;
- virtual Vector<BlitToScreen> post_draw_viewport(RID p_render_target, const Rect2 &p_screen_rect) override;
- virtual void process() override;
- MobileVRInterface();
- ~MobileVRInterface();
- };
- #endif // MOBILE_VR_INTERFACE_H
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