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- /**************************************************************************/
- /* gdscript_language_protocol.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef GDSCRIPT_LANGUAGE_PROTOCOL_H
- #define GDSCRIPT_LANGUAGE_PROTOCOL_H
- #include "gdscript_text_document.h"
- #include "gdscript_workspace.h"
- #include "godot_lsp.h"
- #include "core/io/stream_peer.h"
- #include "core/io/stream_peer_tcp.h"
- #include "core/io/tcp_server.h"
- #include "modules/modules_enabled.gen.h" // For jsonrpc.
- #ifdef MODULE_JSONRPC_ENABLED
- #include "modules/jsonrpc/jsonrpc.h"
- #else
- #error "Can't build GDScript LSP without JSONRPC module."
- #endif
- #define LSP_MAX_BUFFER_SIZE 4194304
- #define LSP_MAX_CLIENTS 8
- class GDScriptLanguageProtocol : public JSONRPC {
- GDCLASS(GDScriptLanguageProtocol, JSONRPC)
- private:
- struct LSPeer : RefCounted {
- Ref<StreamPeerTCP> connection;
- uint8_t req_buf[LSP_MAX_BUFFER_SIZE];
- int req_pos = 0;
- bool has_header = false;
- bool has_content = false;
- int content_length = 0;
- Vector<CharString> res_queue;
- int res_sent = 0;
- Error handle_data();
- Error send_data();
- };
- enum LSPErrorCode {
- RequestCancelled = -32800,
- ContentModified = -32801,
- };
- static GDScriptLanguageProtocol *singleton;
- HashMap<int, Ref<LSPeer>> clients;
- Ref<TCPServer> server;
- int latest_client_id = 0;
- int next_client_id = 0;
- int next_server_id = 0;
- Ref<GDScriptTextDocument> text_document;
- Ref<GDScriptWorkspace> workspace;
- Error on_client_connected();
- void on_client_disconnected(const int &p_client_id);
- String process_message(const String &p_text);
- String format_output(const String &p_text);
- bool _initialized = false;
- protected:
- static void _bind_methods();
- Dictionary initialize(const Dictionary &p_params);
- void initialized(const Variant &p_params);
- public:
- _FORCE_INLINE_ static GDScriptLanguageProtocol *get_singleton() { return singleton; }
- _FORCE_INLINE_ Ref<GDScriptWorkspace> get_workspace() { return workspace; }
- _FORCE_INLINE_ Ref<GDScriptTextDocument> get_text_document() { return text_document; }
- _FORCE_INLINE_ bool is_initialized() const { return _initialized; }
- void poll(int p_limit_usec);
- Error start(int p_port, const IPAddress &p_bind_ip);
- void stop();
- void notify_client(const String &p_method, const Variant &p_params = Variant(), int p_client_id = -1);
- void request_client(const String &p_method, const Variant &p_params = Variant(), int p_client_id = -1);
- bool is_smart_resolve_enabled() const;
- bool is_goto_native_symbols_enabled() const;
- GDScriptLanguageProtocol();
- };
- #endif // GDSCRIPT_LANGUAGE_PROTOCOL_H
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