gdscript_utility_functions.h 3.4 KB

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  1. /**************************************************************************/
  2. /* gdscript_utility_functions.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef GDSCRIPT_UTILITY_FUNCTIONS_H
  31. #define GDSCRIPT_UTILITY_FUNCTIONS_H
  32. #include "core/string/string_name.h"
  33. #include "core/variant/variant.h"
  34. template <typename T>
  35. class TypedArray;
  36. class GDScriptUtilityFunctions {
  37. public:
  38. typedef void (*FunctionPtr)(Variant *r_ret, const Variant **p_args, int p_arg_count, Callable::CallError &r_error);
  39. static FunctionPtr get_function(const StringName &p_function);
  40. static bool has_function_return_value(const StringName &p_function);
  41. static Variant::Type get_function_return_type(const StringName &p_function);
  42. static StringName get_function_return_class(const StringName &p_function);
  43. static Variant::Type get_function_argument_type(const StringName &p_function, int p_arg);
  44. static int get_function_argument_count(const StringName &p_function, int p_arg);
  45. static bool is_function_vararg(const StringName &p_function);
  46. static bool is_function_constant(const StringName &p_function);
  47. static bool function_exists(const StringName &p_function);
  48. static void get_function_list(List<StringName> *r_functions);
  49. static MethodInfo get_function_info(const StringName &p_function);
  50. static void register_functions();
  51. static void unregister_functions();
  52. };
  53. #endif // GDSCRIPT_UTILITY_FUNCTIONS_H