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- /**************************************************************************/
- /* gdscript_analyzer.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef GDSCRIPT_ANALYZER_H
- #define GDSCRIPT_ANALYZER_H
- #include "gdscript_cache.h"
- #include "gdscript_parser.h"
- #include "core/object/object.h"
- #include "core/object/ref_counted.h"
- #include "core/templates/hash_set.h"
- class GDScriptAnalyzer {
- GDScriptParser *parser = nullptr;
- HashMap<String, Ref<GDScriptParserRef>> depended_parsers;
- const GDScriptParser::EnumNode *current_enum = nullptr;
- GDScriptParser::LambdaNode *current_lambda = nullptr;
- List<GDScriptParser::LambdaNode *> pending_body_resolution_lambdas;
- bool static_context = false;
- // Tests for detecting invalid overloading of script members
- static _FORCE_INLINE_ bool has_member_name_conflict_in_script_class(const StringName &p_name, const GDScriptParser::ClassNode *p_current_class_node, const GDScriptParser::Node *p_member);
- static _FORCE_INLINE_ bool has_member_name_conflict_in_native_type(const StringName &p_name, const StringName &p_native_type_string);
- Error check_native_member_name_conflict(const StringName &p_member_name, const GDScriptParser::Node *p_member_node, const StringName &p_native_type_string);
- Error check_class_member_name_conflict(const GDScriptParser::ClassNode *p_class_node, const StringName &p_member_name, const GDScriptParser::Node *p_member_node);
- void get_class_node_current_scope_classes(GDScriptParser::ClassNode *p_node, List<GDScriptParser::ClassNode *> *p_list);
- Error resolve_class_inheritance(GDScriptParser::ClassNode *p_class, const GDScriptParser::Node *p_source = nullptr);
- Error resolve_class_inheritance(GDScriptParser::ClassNode *p_class, bool p_recursive);
- GDScriptParser::DataType resolve_datatype(GDScriptParser::TypeNode *p_type);
- void decide_suite_type(GDScriptParser::Node *p_suite, GDScriptParser::Node *p_statement);
- void resolve_annotation(GDScriptParser::AnnotationNode *p_annotation);
- void resolve_class_member(GDScriptParser::ClassNode *p_class, StringName p_name, const GDScriptParser::Node *p_source = nullptr);
- void resolve_class_member(GDScriptParser::ClassNode *p_class, int p_index, const GDScriptParser::Node *p_source = nullptr);
- void resolve_class_interface(GDScriptParser::ClassNode *p_class, const GDScriptParser::Node *p_source = nullptr);
- void resolve_class_interface(GDScriptParser::ClassNode *p_class, bool p_recursive);
- void resolve_class_body(GDScriptParser::ClassNode *p_class, const GDScriptParser::Node *p_source = nullptr);
- void resolve_class_body(GDScriptParser::ClassNode *p_class, bool p_recursive);
- void resolve_function_signature(GDScriptParser::FunctionNode *p_function, const GDScriptParser::Node *p_source = nullptr, bool p_is_lambda = false);
- void resolve_function_body(GDScriptParser::FunctionNode *p_function, bool p_is_lambda = false);
- void resolve_node(GDScriptParser::Node *p_node, bool p_is_root = true);
- void resolve_suite(GDScriptParser::SuiteNode *p_suite);
- void resolve_assignable(GDScriptParser::AssignableNode *p_assignable, const char *p_kind);
- void resolve_variable(GDScriptParser::VariableNode *p_variable, bool p_is_local);
- void resolve_constant(GDScriptParser::ConstantNode *p_constant, bool p_is_local);
- void resolve_parameter(GDScriptParser::ParameterNode *p_parameter);
- void resolve_if(GDScriptParser::IfNode *p_if);
- void resolve_for(GDScriptParser::ForNode *p_for);
- void resolve_while(GDScriptParser::WhileNode *p_while);
- void resolve_assert(GDScriptParser::AssertNode *p_assert);
- void resolve_match(GDScriptParser::MatchNode *p_match);
- void resolve_match_branch(GDScriptParser::MatchBranchNode *p_match_branch, GDScriptParser::ExpressionNode *p_match_test);
- void resolve_match_pattern(GDScriptParser::PatternNode *p_match_pattern, GDScriptParser::ExpressionNode *p_match_test);
- void resolve_return(GDScriptParser::ReturnNode *p_return);
- // Reduction functions.
- void reduce_expression(GDScriptParser::ExpressionNode *p_expression, bool p_is_root = false);
- void reduce_array(GDScriptParser::ArrayNode *p_array);
- void reduce_assignment(GDScriptParser::AssignmentNode *p_assignment);
- void reduce_await(GDScriptParser::AwaitNode *p_await);
- void reduce_binary_op(GDScriptParser::BinaryOpNode *p_binary_op);
- void reduce_call(GDScriptParser::CallNode *p_call, bool p_is_await = false, bool p_is_root = false);
- void reduce_cast(GDScriptParser::CastNode *p_cast);
- void reduce_dictionary(GDScriptParser::DictionaryNode *p_dictionary);
- void reduce_get_node(GDScriptParser::GetNodeNode *p_get_node);
- void reduce_identifier(GDScriptParser::IdentifierNode *p_identifier, bool can_be_builtin = false);
- void reduce_identifier_from_base(GDScriptParser::IdentifierNode *p_identifier, GDScriptParser::DataType *p_base = nullptr);
- void reduce_lambda(GDScriptParser::LambdaNode *p_lambda);
- void reduce_literal(GDScriptParser::LiteralNode *p_literal);
- void reduce_preload(GDScriptParser::PreloadNode *p_preload);
- void reduce_self(GDScriptParser::SelfNode *p_self);
- void reduce_subscript(GDScriptParser::SubscriptNode *p_subscript, bool p_can_be_pseudo_type = false);
- void reduce_ternary_op(GDScriptParser::TernaryOpNode *p_ternary_op, bool p_is_root = false);
- void reduce_type_test(GDScriptParser::TypeTestNode *p_type_test);
- void reduce_unary_op(GDScriptParser::UnaryOpNode *p_unary_op);
- Variant make_expression_reduced_value(GDScriptParser::ExpressionNode *p_expression, bool &is_reduced);
- Variant make_array_reduced_value(GDScriptParser::ArrayNode *p_array, bool &is_reduced);
- Variant make_dictionary_reduced_value(GDScriptParser::DictionaryNode *p_dictionary, bool &is_reduced);
- Variant make_subscript_reduced_value(GDScriptParser::SubscriptNode *p_subscript, bool &is_reduced);
- // Helpers.
- Array make_array_from_element_datatype(const GDScriptParser::DataType &p_element_datatype, const GDScriptParser::Node *p_source_node = nullptr);
- GDScriptParser::DataType type_from_variant(const Variant &p_value, const GDScriptParser::Node *p_source);
- static GDScriptParser::DataType type_from_metatype(const GDScriptParser::DataType &p_meta_type);
- GDScriptParser::DataType type_from_property(const PropertyInfo &p_property, bool p_is_arg = false, bool p_is_readonly = false) const;
- GDScriptParser::DataType make_global_class_meta_type(const StringName &p_class_name, const GDScriptParser::Node *p_source);
- bool get_function_signature(GDScriptParser::Node *p_source, bool p_is_constructor, GDScriptParser::DataType base_type, const StringName &p_function, GDScriptParser::DataType &r_return_type, List<GDScriptParser::DataType> &r_par_types, int &r_default_arg_count, BitField<MethodFlags> &r_method_flags, StringName *r_native_class = nullptr);
- bool function_signature_from_info(const MethodInfo &p_info, GDScriptParser::DataType &r_return_type, List<GDScriptParser::DataType> &r_par_types, int &r_default_arg_count, BitField<MethodFlags> &r_method_flags);
- void validate_call_arg(const List<GDScriptParser::DataType> &p_par_types, int p_default_args_count, bool p_is_vararg, const GDScriptParser::CallNode *p_call);
- void validate_call_arg(const MethodInfo &p_method, const GDScriptParser::CallNode *p_call);
- GDScriptParser::DataType get_operation_type(Variant::Operator p_operation, const GDScriptParser::DataType &p_a, const GDScriptParser::DataType &p_b, bool &r_valid, const GDScriptParser::Node *p_source);
- GDScriptParser::DataType get_operation_type(Variant::Operator p_operation, const GDScriptParser::DataType &p_a, bool &r_valid, const GDScriptParser::Node *p_source);
- void update_const_expression_builtin_type(GDScriptParser::ExpressionNode *p_expression, const GDScriptParser::DataType &p_type, const char *p_usage, bool p_is_cast = false);
- void update_array_literal_element_type(GDScriptParser::ArrayNode *p_array, const GDScriptParser::DataType &p_element_type);
- bool is_type_compatible(const GDScriptParser::DataType &p_target, const GDScriptParser::DataType &p_source, bool p_allow_implicit_conversion = false, const GDScriptParser::Node *p_source_node = nullptr);
- void push_error(const String &p_message, const GDScriptParser::Node *p_origin = nullptr);
- void mark_node_unsafe(const GDScriptParser::Node *p_node);
- void downgrade_node_type_source(GDScriptParser::Node *p_node);
- void mark_lambda_use_self();
- void resolve_pending_lambda_bodies();
- bool class_exists(const StringName &p_class) const;
- Ref<GDScriptParserRef> get_parser_for(const String &p_path);
- void reduce_identifier_from_base_set_class(GDScriptParser::IdentifierNode *p_identifier, GDScriptParser::DataType p_identifier_datatype);
- #ifdef DEBUG_ENABLED
- void is_shadowing(GDScriptParser::IdentifierNode *p_identifier, const String &p_context, const bool p_in_local_scope);
- #endif
- public:
- Error resolve_inheritance();
- Error resolve_interface();
- Error resolve_body();
- Error resolve_dependencies();
- Error analyze();
- Variant make_variable_default_value(GDScriptParser::VariableNode *p_variable);
- const HashMap<String, Ref<GDScriptParserRef>> &get_depended_parsers();
- GDScriptAnalyzer(GDScriptParser *p_parser);
- };
- #endif // GDSCRIPT_ANALYZER_H
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