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- """Functions used to generate source files during build time
- All such functions are invoked in a subprocess on Windows to prevent build flakiness.
- """
- from platform_methods import subprocess_main
- def make_splash(target, source, env):
- src = source[0]
- dst = target[0]
- with open(src, "rb") as f:
- buf = f.read()
- with open(dst, "w") as g:
- g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
- g.write("#ifndef BOOT_SPLASH_H\n")
- g.write("#define BOOT_SPLASH_H\n")
- # Use a neutral gray color to better fit various kinds of projects.
- g.write("static const Color boot_splash_bg_color = Color(0.14, 0.14, 0.14);\n")
- g.write("static const unsigned char boot_splash_png[] = {\n")
- for i in range(len(buf)):
- g.write(str(buf[i]) + ",\n")
- g.write("};\n")
- g.write("#endif")
- def make_splash_editor(target, source, env):
- src = source[0]
- dst = target[0]
- with open(src, "rb") as f:
- buf = f.read()
- with open(dst, "w") as g:
- g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
- g.write("#ifndef BOOT_SPLASH_EDITOR_H\n")
- g.write("#define BOOT_SPLASH_EDITOR_H\n")
- # The editor splash background color is taken from the default editor theme's background color.
- # This helps achieve a visually "smoother" transition between the splash screen and the editor.
- g.write("static const Color boot_splash_editor_bg_color = Color(0.125, 0.145, 0.192);\n")
- g.write("static const unsigned char boot_splash_editor_png[] = {\n")
- for i in range(len(buf)):
- g.write(str(buf[i]) + ",\n")
- g.write("};\n")
- g.write("#endif")
- def make_app_icon(target, source, env):
- src = source[0]
- dst = target[0]
- with open(src, "rb") as f:
- buf = f.read()
- with open(dst, "w") as g:
- g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
- g.write("#ifndef APP_ICON_H\n")
- g.write("#define APP_ICON_H\n")
- g.write("static const unsigned char app_icon_png[] = {\n")
- for i in range(len(buf)):
- g.write(str(buf[i]) + ",\n")
- g.write("};\n")
- g.write("#endif")
- if __name__ == "__main__":
- subprocess_main(globals())
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