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- /**************************************************************************/
- /* shader_globals_editor.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "shader_globals_editor.h"
- #include "core/config/project_settings.h"
- #include "editor/editor_node.h"
- #include "editor/editor_undo_redo_manager.h"
- #include "servers/rendering/shader_language.h"
- static const char *global_var_type_names[RS::GLOBAL_VAR_TYPE_MAX] = {
- "bool",
- "bvec2",
- "bvec3",
- "bvec4",
- "int",
- "ivec2",
- "ivec3",
- "ivec4",
- "rect2i",
- "uint",
- "uvec2",
- "uvec3",
- "uvec4",
- "float",
- "vec2",
- "vec3",
- "vec4",
- "color",
- "rect2",
- "mat2",
- "mat3",
- "mat4",
- "transform_2d",
- "transform",
- "sampler2D",
- "sampler2DArray",
- "sampler3D",
- "samplerCube",
- };
- class ShaderGlobalsEditorInterface : public Object {
- GDCLASS(ShaderGlobalsEditorInterface, Object)
- void _set_var(const StringName &p_name, const Variant &p_value, const Variant &p_prev_value) {
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Set Shader Global Variable"));
- undo_redo->add_do_method(RS::get_singleton(), "global_shader_parameter_set", p_name, p_value);
- undo_redo->add_undo_method(RS::get_singleton(), "global_shader_parameter_set", p_name, p_prev_value);
- RS::GlobalShaderParameterType type = RS::get_singleton()->global_shader_parameter_get_type(p_name);
- Dictionary gv;
- gv["type"] = global_var_type_names[type];
- if (type >= RS::GLOBAL_VAR_TYPE_SAMPLER2D) {
- Ref<Resource> res = p_value;
- if (res.is_valid()) {
- gv["value"] = res->get_path();
- } else {
- gv["value"] = "";
- }
- } else {
- gv["value"] = p_value;
- }
- String path = "shader_globals/" + String(p_name);
- undo_redo->add_do_property(ProjectSettings::get_singleton(), path, gv);
- undo_redo->add_undo_property(ProjectSettings::get_singleton(), path, GLOBAL_GET(path));
- undo_redo->add_do_method(this, "_var_changed");
- undo_redo->add_undo_method(this, "_var_changed");
- block_update = true;
- undo_redo->commit_action();
- block_update = false;
- }
- void _var_changed() {
- emit_signal(SNAME("var_changed"));
- }
- protected:
- static void _bind_methods() {
- ClassDB::bind_method("_set_var", &ShaderGlobalsEditorInterface::_set_var);
- ClassDB::bind_method("_var_changed", &ShaderGlobalsEditorInterface::_var_changed);
- ADD_SIGNAL(MethodInfo("var_changed"));
- }
- bool _set(const StringName &p_name, const Variant &p_value) {
- Variant existing = RS::get_singleton()->global_shader_parameter_get(p_name);
- if (existing.get_type() == Variant::NIL) {
- return false;
- }
- call_deferred("_set_var", p_name, p_value, existing);
- return true;
- }
- bool _get(const StringName &p_name, Variant &r_ret) const {
- r_ret = RS::get_singleton()->global_shader_parameter_get(p_name);
- return r_ret.get_type() != Variant::NIL;
- }
- void _get_property_list(List<PropertyInfo> *p_list) const {
- Vector<StringName> variables;
- variables = RS::get_singleton()->global_shader_parameter_get_list();
- for (int i = 0; i < variables.size(); i++) {
- PropertyInfo pinfo;
- pinfo.name = variables[i];
- switch (RS::get_singleton()->global_shader_parameter_get_type(variables[i])) {
- case RS::GLOBAL_VAR_TYPE_BOOL: {
- pinfo.type = Variant::BOOL;
- } break;
- case RS::GLOBAL_VAR_TYPE_BVEC2: {
- pinfo.type = Variant::INT;
- pinfo.hint = PROPERTY_HINT_FLAGS;
- pinfo.hint_string = "x,y";
- } break;
- case RS::GLOBAL_VAR_TYPE_BVEC3: {
- pinfo.type = Variant::INT;
- pinfo.hint = PROPERTY_HINT_FLAGS;
- pinfo.hint_string = "x,y,z";
- } break;
- case RS::GLOBAL_VAR_TYPE_BVEC4: {
- pinfo.type = Variant::INT;
- pinfo.hint = PROPERTY_HINT_FLAGS;
- pinfo.hint_string = "x,y,z,w";
- } break;
- case RS::GLOBAL_VAR_TYPE_INT: {
- pinfo.type = Variant::INT;
- } break;
- case RS::GLOBAL_VAR_TYPE_IVEC2: {
- pinfo.type = Variant::VECTOR2I;
- } break;
- case RS::GLOBAL_VAR_TYPE_IVEC3: {
- pinfo.type = Variant::VECTOR3I;
- } break;
- case RS::GLOBAL_VAR_TYPE_IVEC4: {
- pinfo.type = Variant::VECTOR4I;
- } break;
- case RS::GLOBAL_VAR_TYPE_RECT2I: {
- pinfo.type = Variant::RECT2I;
- } break;
- case RS::GLOBAL_VAR_TYPE_UINT: {
- pinfo.type = Variant::INT;
- } break;
- case RS::GLOBAL_VAR_TYPE_UVEC2: {
- pinfo.type = Variant::VECTOR2I;
- } break;
- case RS::GLOBAL_VAR_TYPE_UVEC3: {
- pinfo.type = Variant::VECTOR3I;
- } break;
- case RS::GLOBAL_VAR_TYPE_UVEC4: {
- pinfo.type = Variant::VECTOR4I;
- } break;
- case RS::GLOBAL_VAR_TYPE_FLOAT: {
- pinfo.type = Variant::FLOAT;
- } break;
- case RS::GLOBAL_VAR_TYPE_VEC2: {
- pinfo.type = Variant::VECTOR2;
- } break;
- case RS::GLOBAL_VAR_TYPE_VEC3: {
- pinfo.type = Variant::VECTOR3;
- } break;
- case RS::GLOBAL_VAR_TYPE_VEC4: {
- pinfo.type = Variant::VECTOR4;
- } break;
- case RS::GLOBAL_VAR_TYPE_RECT2: {
- pinfo.type = Variant::RECT2;
- } break;
- case RS::GLOBAL_VAR_TYPE_COLOR: {
- pinfo.type = Variant::COLOR;
- } break;
- case RS::GLOBAL_VAR_TYPE_MAT2: {
- pinfo.type = Variant::PACKED_FLOAT32_ARRAY;
- } break;
- case RS::GLOBAL_VAR_TYPE_MAT3: {
- pinfo.type = Variant::BASIS;
- } break;
- case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D: {
- pinfo.type = Variant::TRANSFORM2D;
- } break;
- case RS::GLOBAL_VAR_TYPE_TRANSFORM: {
- pinfo.type = Variant::TRANSFORM3D;
- } break;
- case RS::GLOBAL_VAR_TYPE_MAT4: {
- pinfo.type = Variant::PROJECTION;
- } break;
- case RS::GLOBAL_VAR_TYPE_SAMPLER2D: {
- pinfo.type = Variant::OBJECT;
- pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE;
- pinfo.hint_string = "Texture2D";
- } break;
- case RS::GLOBAL_VAR_TYPE_SAMPLER2DARRAY: {
- pinfo.type = Variant::OBJECT;
- pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE;
- pinfo.hint_string = "Texture2DArray";
- } break;
- case RS::GLOBAL_VAR_TYPE_SAMPLER3D: {
- pinfo.type = Variant::OBJECT;
- pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE;
- pinfo.hint_string = "Texture3D";
- } break;
- case RS::GLOBAL_VAR_TYPE_SAMPLERCUBE: {
- pinfo.type = Variant::OBJECT;
- pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE;
- pinfo.hint_string = "Cubemap";
- } break;
- default: {
- } break;
- }
- p_list->push_back(pinfo);
- }
- }
- public:
- bool block_update = false;
- ShaderGlobalsEditorInterface() {
- }
- };
- static Variant create_var(RS::GlobalShaderParameterType p_type) {
- switch (p_type) {
- case RS::GLOBAL_VAR_TYPE_BOOL: {
- return false;
- }
- case RS::GLOBAL_VAR_TYPE_BVEC2: {
- return 0; //bits
- }
- case RS::GLOBAL_VAR_TYPE_BVEC3: {
- return 0; //bits
- }
- case RS::GLOBAL_VAR_TYPE_BVEC4: {
- return 0; //bits
- }
- case RS::GLOBAL_VAR_TYPE_INT: {
- return 0; //bits
- }
- case RS::GLOBAL_VAR_TYPE_IVEC2: {
- return Vector2i();
- }
- case RS::GLOBAL_VAR_TYPE_IVEC3: {
- return Vector3i();
- }
- case RS::GLOBAL_VAR_TYPE_IVEC4: {
- return Vector4i();
- }
- case RS::GLOBAL_VAR_TYPE_RECT2I: {
- return Rect2i();
- }
- case RS::GLOBAL_VAR_TYPE_UINT: {
- return 0;
- }
- case RS::GLOBAL_VAR_TYPE_UVEC2: {
- return Vector2i();
- }
- case RS::GLOBAL_VAR_TYPE_UVEC3: {
- return Vector3i();
- }
- case RS::GLOBAL_VAR_TYPE_UVEC4: {
- return Vector4i();
- }
- case RS::GLOBAL_VAR_TYPE_FLOAT: {
- return 0.0;
- }
- case RS::GLOBAL_VAR_TYPE_VEC2: {
- return Vector2();
- }
- case RS::GLOBAL_VAR_TYPE_VEC3: {
- return Vector3();
- }
- case RS::GLOBAL_VAR_TYPE_VEC4: {
- return Vector4();
- }
- case RS::GLOBAL_VAR_TYPE_RECT2: {
- return Rect2();
- }
- case RS::GLOBAL_VAR_TYPE_COLOR: {
- return Color();
- }
- case RS::GLOBAL_VAR_TYPE_MAT2: {
- Vector<float> xform;
- xform.resize(4);
- xform.write[0] = 1;
- xform.write[1] = 0;
- xform.write[2] = 0;
- xform.write[3] = 1;
- return xform;
- }
- case RS::GLOBAL_VAR_TYPE_MAT3: {
- return Basis();
- }
- case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D: {
- return Transform2D();
- }
- case RS::GLOBAL_VAR_TYPE_TRANSFORM: {
- return Transform3D();
- }
- case RS::GLOBAL_VAR_TYPE_MAT4: {
- return Projection();
- }
- case RS::GLOBAL_VAR_TYPE_SAMPLER2D: {
- return "";
- }
- case RS::GLOBAL_VAR_TYPE_SAMPLER2DARRAY: {
- return "";
- }
- case RS::GLOBAL_VAR_TYPE_SAMPLER3D: {
- return "";
- }
- case RS::GLOBAL_VAR_TYPE_SAMPLERCUBE: {
- return "";
- }
- default: {
- return Variant();
- }
- }
- }
- void ShaderGlobalsEditor::_variable_added() {
- String var = variable_name->get_text().strip_edges();
- if (var.is_empty() || !var.is_valid_identifier()) {
- EditorNode::get_singleton()->show_warning(TTR("Please specify a valid shader uniform identifier name."));
- return;
- }
- if (RenderingServer::get_singleton()->global_shader_parameter_get(var).get_type() != Variant::NIL) {
- EditorNode::get_singleton()->show_warning(vformat(TTR("Global shader parameter '%s' already exists'"), var));
- return;
- }
- List<String> keywords;
- ShaderLanguage::get_keyword_list(&keywords);
- if (keywords.find(var) != nullptr || var == "script") {
- EditorNode::get_singleton()->show_warning(vformat(TTR("Name '%s' is a reserved shader language keyword."), var));
- return;
- }
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- Variant value = create_var(RS::GlobalShaderParameterType(variable_type->get_selected()));
- undo_redo->create_action(TTR("Add Shader Global Parameter"));
- undo_redo->add_do_method(RS::get_singleton(), "global_shader_parameter_add", var, RS::GlobalShaderParameterType(variable_type->get_selected()), value);
- undo_redo->add_undo_method(RS::get_singleton(), "global_shader_parameter_remove", var);
- Dictionary gv;
- gv["type"] = global_var_type_names[variable_type->get_selected()];
- gv["value"] = value;
- undo_redo->add_do_property(ProjectSettings::get_singleton(), "shader_globals/" + var, gv);
- undo_redo->add_undo_property(ProjectSettings::get_singleton(), "shader_globals/" + var, Variant());
- undo_redo->add_do_method(this, "_changed");
- undo_redo->add_undo_method(this, "_changed");
- undo_redo->commit_action();
- }
- void ShaderGlobalsEditor::_variable_deleted(const String &p_variable) {
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Add Shader Global Parameter"));
- undo_redo->add_do_method(RS::get_singleton(), "global_shader_parameter_remove", p_variable);
- undo_redo->add_undo_method(RS::get_singleton(), "global_shader_parameter_add", p_variable, RS::get_singleton()->global_shader_parameter_get_type(p_variable), RS::get_singleton()->global_shader_parameter_get(p_variable));
- undo_redo->add_do_property(ProjectSettings::get_singleton(), "shader_globals/" + p_variable, Variant());
- undo_redo->add_undo_property(ProjectSettings::get_singleton(), "shader_globals/" + p_variable, GLOBAL_GET("shader_globals/" + p_variable));
- undo_redo->add_do_method(this, "_changed");
- undo_redo->add_undo_method(this, "_changed");
- undo_redo->commit_action();
- }
- void ShaderGlobalsEditor::_changed() {
- emit_signal(SNAME("globals_changed"));
- if (!interface->block_update) {
- interface->notify_property_list_changed();
- }
- }
- void ShaderGlobalsEditor::_bind_methods() {
- ClassDB::bind_method("_changed", &ShaderGlobalsEditor::_changed);
- ADD_SIGNAL(MethodInfo("globals_changed"));
- }
- void ShaderGlobalsEditor::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_VISIBILITY_CHANGED: {
- if (is_visible_in_tree()) {
- inspector->edit(interface);
- }
- } break;
- case NOTIFICATION_PREDELETE: {
- inspector->edit(nullptr);
- } break;
- }
- }
- ShaderGlobalsEditor::ShaderGlobalsEditor() {
- ProjectSettings::get_singleton()->add_hidden_prefix("shader_globals/");
- HBoxContainer *add_menu_hb = memnew(HBoxContainer);
- add_child(add_menu_hb);
- add_menu_hb->add_child(memnew(Label(TTR("Name:"))));
- variable_name = memnew(LineEdit);
- variable_name->set_h_size_flags(SIZE_EXPAND_FILL);
- add_menu_hb->add_child(variable_name);
- add_menu_hb->add_child(memnew(Label(TTR("Type:"))));
- variable_type = memnew(OptionButton);
- variable_type->set_h_size_flags(SIZE_EXPAND_FILL);
- add_menu_hb->add_child(variable_type);
- for (int i = 0; i < RS::GLOBAL_VAR_TYPE_MAX; i++) {
- variable_type->add_item(global_var_type_names[i]);
- }
- variable_add = memnew(Button(TTR("Add")));
- add_menu_hb->add_child(variable_add);
- variable_add->connect("pressed", callable_mp(this, &ShaderGlobalsEditor::_variable_added));
- inspector = memnew(EditorInspector);
- inspector->set_v_size_flags(SIZE_EXPAND_FILL);
- add_child(inspector);
- inspector->set_use_wide_editors(true);
- inspector->set_property_name_style(EditorPropertyNameProcessor::STYLE_RAW);
- inspector->set_use_deletable_properties(true);
- inspector->connect("property_deleted", callable_mp(this, &ShaderGlobalsEditor::_variable_deleted), CONNECT_DEFERRED);
- interface = memnew(ShaderGlobalsEditorInterface);
- interface->connect("var_changed", callable_mp(this, &ShaderGlobalsEditor::_changed));
- }
- ShaderGlobalsEditor::~ShaderGlobalsEditor() {
- memdelete(interface);
- }
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