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- /**************************************************************************/
- /* project_settings_editor.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef PROJECT_SETTINGS_EDITOR_H
- #define PROJECT_SETTINGS_EDITOR_H
- #include "core/config/project_settings.h"
- #include "editor/action_map_editor.h"
- #include "editor/editor_autoload_settings.h"
- #include "editor/editor_data.h"
- #include "editor/editor_plugin_settings.h"
- #include "editor/editor_sectioned_inspector.h"
- #include "editor/import_defaults_editor.h"
- #include "editor/localization_editor.h"
- #include "editor/shader_globals_editor.h"
- #include "scene/gui/tab_container.h"
- class FileSystemDock;
- class ProjectSettingsEditor : public AcceptDialog {
- GDCLASS(ProjectSettingsEditor, AcceptDialog);
- static ProjectSettingsEditor *singleton;
- ProjectSettings *ps = nullptr;
- Timer *timer = nullptr;
- TabContainer *tab_container = nullptr;
- VBoxContainer *general_editor = nullptr;
- SectionedInspector *general_settings_inspector = nullptr;
- ActionMapEditor *action_map_editor = nullptr;
- LocalizationEditor *localization_editor = nullptr;
- EditorAutoloadSettings *autoload_settings = nullptr;
- ShaderGlobalsEditor *shaders_global_shader_uniforms_editor = nullptr;
- EditorPluginSettings *plugin_settings = nullptr;
- LineEdit *search_box = nullptr;
- CheckButton *advanced = nullptr;
- HBoxContainer *custom_properties = nullptr;
- LineEdit *property_box = nullptr;
- OptionButton *feature_box = nullptr;
- OptionButton *type_box = nullptr;
- Button *add_button = nullptr;
- Button *del_button = nullptr;
- Label *restart_label = nullptr;
- TextureRect *restart_icon = nullptr;
- PanelContainer *restart_container = nullptr;
- Button *restart_close_button = nullptr;
- ImportDefaultsEditor *import_defaults_editor = nullptr;
- EditorData *data = nullptr;
- void _advanced_toggled(bool p_button_pressed);
- void _update_advanced(bool p_is_advanced);
- void _property_box_changed(const String &p_text);
- void _update_property_box();
- void _feature_selected(int p_index);
- void _select_type(Variant::Type p_type);
- virtual void shortcut_input(const Ref<InputEvent> &p_event) override;
- String _get_setting_name() const;
- void _setting_edited(const String &p_name);
- void _setting_selected(const String &p_path);
- void _add_setting();
- void _delete_setting();
- void _editor_restart_request();
- void _editor_restart();
- void _editor_restart_close();
- void _add_feature_overrides();
- void _action_added(const String &p_name);
- void _action_edited(const String &p_name, const Dictionary &p_action);
- void _action_removed(const String &p_name);
- void _action_renamed(const String &p_old_name, const String &p_new_name);
- void _action_reordered(const String &p_action_name, const String &p_relative_to, bool p_before);
- void _update_action_map_editor();
- void _update_theme();
- void _input_filter_focused();
- void _input_filter_unfocused();
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- static ProjectSettingsEditor *get_singleton() { return singleton; }
- void popup_project_settings(bool p_clear_filter = false);
- void set_plugins_page();
- void set_general_page(const String &p_category);
- void update_plugins();
- EditorAutoloadSettings *get_autoload_settings() { return autoload_settings; }
- TabContainer *get_tabs() { return tab_container; }
- void queue_save();
- void connect_filesystem_dock_signals(FileSystemDock *p_fs_dock);
- ProjectSettingsEditor(EditorData *p_data);
- };
- #endif // PROJECT_SETTINGS_EDITOR_H
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