123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596 |
- /**************************************************************************/
- /* editor_scene_tabs.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef EDITOR_SCENE_TABS_H
- #define EDITOR_SCENE_TABS_H
- #include "scene/gui/margin_container.h"
- class Button;
- class HBoxContainer;
- class Panel;
- class PanelContainer;
- class PopupMenu;
- class TabBar;
- class TextureRect;
- class EditorSceneTabs : public MarginContainer {
- GDCLASS(EditorSceneTabs, MarginContainer);
- static EditorSceneTabs *singleton;
- PanelContainer *tabbar_panel = nullptr;
- HBoxContainer *tabbar_container = nullptr;
- TabBar *scene_tabs = nullptr;
- PopupMenu *scene_tabs_context_menu = nullptr;
- Button *scene_tab_add = nullptr;
- Control *scene_tab_add_ph = nullptr;
- Panel *tab_preview_panel = nullptr;
- TextureRect *tab_preview = nullptr;
- void _scene_tab_changed(int p_tab);
- void _scene_tab_script_edited(int p_tab);
- void _scene_tab_closed(int p_tab);
- void _scene_tab_hovered(int p_tab);
- void _scene_tab_exit();
- void _scene_tab_input(const Ref<InputEvent> &p_input);
- void _reposition_active_tab(int p_to_index);
- void _update_context_menu();
- void _disable_menu_option_if(int p_option, bool p_condition);
- void _tab_preview_done(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, const Variant &p_udata);
- void _global_menu_scene(const Variant &p_tag);
- void _global_menu_new_window(const Variant &p_tag);
- virtual void shortcut_input(const Ref<InputEvent> &p_event) override;
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- static EditorSceneTabs *get_singleton() { return singleton; }
- void add_extra_button(Button *p_button);
- void set_current_tab(int p_tab);
- int get_current_tab() const;
- void update_scene_tabs();
- EditorSceneTabs();
- };
- #endif // EDITOR_SCENE_TABS_H
|