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- /**************************************************************************/
- /* editor_dir_dialog.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "editor_dir_dialog.h"
- #include "core/io/dir_access.h"
- #include "core/os/keyboard.h"
- #include "core/os/os.h"
- #include "editor/editor_file_system.h"
- #include "editor/editor_scale.h"
- #include "editor/editor_settings.h"
- #include "scene/gui/check_box.h"
- #include "scene/gui/tree.h"
- #include "servers/display_server.h"
- void EditorDirDialog::_update_dir(TreeItem *p_item, EditorFileSystemDirectory *p_dir, const String &p_select_path) {
- updating = true;
- String path = p_dir->get_path();
- p_item->set_metadata(0, p_dir->get_path());
- p_item->set_icon(0, tree->get_editor_theme_icon(SNAME("Folder")));
- p_item->set_icon_modulate(0, tree->get_theme_color(SNAME("folder_icon_color"), SNAME("FileDialog")));
- if (!p_item->get_parent()) {
- p_item->set_text(0, "res://");
- } else {
- if (!opened_paths.has(path) && (p_select_path.is_empty() || !p_select_path.begins_with(path))) {
- p_item->set_collapsed(true);
- }
- p_item->set_text(0, p_dir->get_name());
- }
- updating = false;
- for (int i = 0; i < p_dir->get_subdir_count(); i++) {
- TreeItem *ti = tree->create_item(p_item);
- _update_dir(ti, p_dir->get_subdir(i));
- }
- }
- void EditorDirDialog::reload(const String &p_path) {
- if (!is_visible()) {
- must_reload = true;
- return;
- }
- tree->clear();
- TreeItem *root = tree->create_item();
- _update_dir(root, EditorFileSystem::get_singleton()->get_filesystem(), p_path);
- _item_collapsed(root);
- must_reload = false;
- }
- bool EditorDirDialog::is_copy_pressed() const {
- return copy->is_pressed();
- }
- void EditorDirDialog::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- EditorFileSystem::get_singleton()->connect("filesystem_changed", callable_mp(this, &EditorDirDialog::reload).bind(""));
- reload();
- if (!tree->is_connected("item_collapsed", callable_mp(this, &EditorDirDialog::_item_collapsed))) {
- tree->connect("item_collapsed", callable_mp(this, &EditorDirDialog::_item_collapsed), CONNECT_DEFERRED);
- }
- if (!EditorFileSystem::get_singleton()->is_connected("filesystem_changed", callable_mp(this, &EditorDirDialog::reload))) {
- EditorFileSystem::get_singleton()->connect("filesystem_changed", callable_mp(this, &EditorDirDialog::reload).bind(""));
- }
- } break;
- case NOTIFICATION_EXIT_TREE: {
- if (EditorFileSystem::get_singleton()->is_connected("filesystem_changed", callable_mp(this, &EditorDirDialog::reload))) {
- EditorFileSystem::get_singleton()->disconnect("filesystem_changed", callable_mp(this, &EditorDirDialog::reload));
- }
- } break;
- case NOTIFICATION_VISIBILITY_CHANGED: {
- if (must_reload && is_visible()) {
- reload();
- }
- } break;
- }
- }
- void EditorDirDialog::_copy_toggled(bool p_pressed) {
- if (p_pressed) {
- set_ok_button_text(TTR("Copy"));
- } else {
- set_ok_button_text(TTR("Move"));
- }
- }
- void EditorDirDialog::_item_collapsed(Object *p_item) {
- TreeItem *item = Object::cast_to<TreeItem>(p_item);
- if (updating) {
- return;
- }
- if (item->is_collapsed()) {
- opened_paths.erase(item->get_metadata(0));
- } else {
- opened_paths.insert(item->get_metadata(0));
- }
- }
- void EditorDirDialog::_item_activated() {
- _ok_pressed(); // From AcceptDialog.
- }
- void EditorDirDialog::ok_pressed() {
- TreeItem *ti = tree->get_selected();
- if (!ti) {
- return;
- }
- String dir = ti->get_metadata(0);
- emit_signal(SNAME("dir_selected"), dir);
- hide();
- }
- void EditorDirDialog::_make_dir() {
- TreeItem *ti = tree->get_selected();
- if (!ti) {
- mkdirerr->set_text(TTR("Please select a base directory first."));
- mkdirerr->popup_centered();
- return;
- }
- makedialog->popup_centered(Size2(250, 80));
- makedirname->grab_focus();
- }
- void EditorDirDialog::_make_dir_confirm() {
- TreeItem *ti = tree->get_selected();
- if (!ti) {
- return;
- }
- String dir = ti->get_metadata(0);
- Ref<DirAccess> d = DirAccess::open(dir);
- ERR_FAIL_COND_MSG(d.is_null(), "Cannot open directory '" + dir + "'.");
- const String stripped_dirname = makedirname->get_text().strip_edges();
- if (d->dir_exists(stripped_dirname)) {
- mkdirerr->set_text(TTR("Could not create folder. File with that name already exists."));
- mkdirerr->popup_centered();
- return;
- }
- Error err = d->make_dir(stripped_dirname);
- if (err != OK) {
- mkdirerr->popup_centered(Size2(250, 80) * EDSCALE);
- } else {
- opened_paths.insert(dir);
- EditorFileSystem::get_singleton()->scan_changes(); // We created a dir, so rescan changes.
- }
- makedirname->set_text(""); // reset label
- }
- void EditorDirDialog::_bind_methods() {
- ADD_SIGNAL(MethodInfo("dir_selected", PropertyInfo(Variant::STRING, "dir")));
- }
- EditorDirDialog::EditorDirDialog() {
- set_title(TTR("Choose a Directory"));
- set_hide_on_ok(false);
- VBoxContainer *vb = memnew(VBoxContainer);
- add_child(vb);
- tree = memnew(Tree);
- vb->add_child(tree);
- tree->set_v_size_flags(Control::SIZE_EXPAND_FILL);
- tree->connect("item_activated", callable_mp(this, &EditorDirDialog::_item_activated));
- copy = memnew(CheckBox);
- vb->add_child(copy);
- copy->set_text(TTR("Copy File(s)"));
- copy->connect("toggled", callable_mp(this, &EditorDirDialog::_copy_toggled));
- makedir = add_button(TTR("Create Folder"), DisplayServer::get_singleton()->get_swap_cancel_ok(), "makedir");
- makedir->connect("pressed", callable_mp(this, &EditorDirDialog::_make_dir));
- makedialog = memnew(ConfirmationDialog);
- makedialog->set_title(TTR("Create Folder"));
- add_child(makedialog);
- VBoxContainer *makevb = memnew(VBoxContainer);
- makedialog->add_child(makevb);
- makedirname = memnew(LineEdit);
- makevb->add_margin_child(TTR("Name:"), makedirname);
- makedialog->register_text_enter(makedirname);
- makedialog->connect("confirmed", callable_mp(this, &EditorDirDialog::_make_dir_confirm));
- mkdirerr = memnew(AcceptDialog);
- mkdirerr->set_text(TTR("Could not create folder."));
- add_child(mkdirerr);
- set_ok_button_text(TTR("Move"));
- }
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