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- /**************************************************************************/
- /* editor_export.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef EDITOR_EXPORT_H
- #define EDITOR_EXPORT_H
- #include "editor_export_platform.h"
- #include "editor_export_plugin.h"
- class EditorExport : public Node {
- GDCLASS(EditorExport, Node);
- Vector<Ref<EditorExportPlatform>> export_platforms;
- Vector<Ref<EditorExportPreset>> export_presets;
- Vector<Ref<EditorExportPlugin>> export_plugins;
- StringName _export_presets_updated;
- Timer *save_timer = nullptr;
- bool block_save = false;
- bool should_update_presets = false;
- static EditorExport *singleton;
- void _save();
- protected:
- friend class EditorExportPreset;
- void save_presets();
- void _notification(int p_what);
- static void _bind_methods();
- public:
- static EditorExport *get_singleton() { return singleton; }
- void add_export_platform(const Ref<EditorExportPlatform> &p_platform);
- int get_export_platform_count();
- Ref<EditorExportPlatform> get_export_platform(int p_idx);
- void add_export_preset(const Ref<EditorExportPreset> &p_preset, int p_at_pos = -1);
- int get_export_preset_count() const;
- Ref<EditorExportPreset> get_export_preset(int p_idx);
- void remove_export_preset(int p_idx);
- void add_export_plugin(const Ref<EditorExportPlugin> &p_plugin);
- void remove_export_plugin(const Ref<EditorExportPlugin> &p_plugin);
- Vector<Ref<EditorExportPlugin>> get_export_plugins();
- void load_config();
- void update_export_presets();
- bool poll_export_platforms();
- EditorExport();
- ~EditorExport();
- };
- #endif // EDITOR_EXPORT_H
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