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- /**************************************************************************/
- /* editor_themes.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef EDITOR_THEMES_H
- #define EDITOR_THEMES_H
- #include "scene/resources/texture.h"
- #include "scene/resources/theme.h"
- // The default icon theme is designed to be used for a dark theme. This map stores
- // Color values to convert to other colors for better readability on a light theme.
- class EditorColorMap {
- // Godot Color values are used to avoid the ambiguity of strings
- // (where "#ffffff", "fff", and "white" are all equivalent).
- static HashMap<Color, Color> color_conversion_map;
- // The names of the icons to never convert, even if one of their colors
- // are contained in the color map from above.
- static HashSet<StringName> color_conversion_exceptions;
- public:
- static void add_conversion_color_pair(const String p_from_color, const String p_to_color);
- static void add_conversion_exception(const StringName &p_icon_name);
- static HashMap<Color, Color> &get_color_conversion_map() { return color_conversion_map; };
- static HashSet<StringName> &get_color_conversion_exceptions() { return color_conversion_exceptions; };
- static void create();
- static void finish();
- };
- class EditorTheme : public Theme {
- GDCLASS(EditorTheme, Theme);
- static Vector<StringName> editor_theme_types;
- public:
- virtual Color get_color(const StringName &p_name, const StringName &p_theme_type) const override;
- virtual int get_constant(const StringName &p_name, const StringName &p_theme_type) const override;
- virtual Ref<Font> get_font(const StringName &p_name, const StringName &p_theme_type) const override;
- virtual int get_font_size(const StringName &p_name, const StringName &p_theme_type) const override;
- virtual Ref<Texture2D> get_icon(const StringName &p_name, const StringName &p_theme_type) const override;
- virtual Ref<StyleBox> get_stylebox(const StringName &p_name, const StringName &p_theme_type) const override;
- static void initialize();
- static void finalize();
- };
- Ref<Theme> create_editor_theme(Ref<Theme> p_theme = nullptr);
- Ref<Theme> create_custom_theme(Ref<Theme> p_theme = nullptr);
- String get_default_project_icon();
- #endif // EDITOR_THEMES_H
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