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- /**************************************************************************/
- /* animation_track_editor.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef ANIMATION_TRACK_EDITOR_H
- #define ANIMATION_TRACK_EDITOR_H
- #include "editor/editor_data.h"
- #include "editor/editor_properties.h"
- #include "editor/property_selector.h"
- #include "scene/3d/node_3d.h"
- #include "scene/gui/control.h"
- #include "scene/gui/menu_button.h"
- #include "scene/gui/scroll_bar.h"
- #include "scene/gui/tree.h"
- #include "scene/resources/animation.h"
- class AnimationTrackEditor;
- class AnimationTrackEdit;
- class CheckBox;
- class EditorSpinSlider;
- class HSlider;
- class OptionButton;
- class PanelContainer;
- class SceneTreeDialog;
- class SpinBox;
- class TextureRect;
- class ViewPanner;
- class AnimationTrackKeyEdit : public Object {
- GDCLASS(AnimationTrackKeyEdit, Object);
- public:
- bool setting = false;
- bool animation_read_only = false;
- Ref<Animation> animation;
- int track = -1;
- float key_ofs = 0;
- Node *root_path = nullptr;
- PropertyInfo hint;
- NodePath base;
- bool use_fps = false;
- AnimationTrackEditor *editor = nullptr;
- bool _hide_script_from_inspector() { return true; }
- bool _hide_metadata_from_inspector() { return true; }
- bool _dont_undo_redo() { return true; }
- bool _is_read_only() { return animation_read_only; }
- void notify_change();
- Node *get_root_path();
- void set_use_fps(bool p_enable);
- protected:
- static void _bind_methods();
- void _fix_node_path(Variant &value);
- void _update_obj(const Ref<Animation> &p_anim);
- void _key_ofs_changed(const Ref<Animation> &p_anim, float from, float to);
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
- };
- class AnimationMultiTrackKeyEdit : public Object {
- GDCLASS(AnimationMultiTrackKeyEdit, Object);
- public:
- bool setting = false;
- bool animation_read_only = false;
- Ref<Animation> animation;
- RBMap<int, List<float>> key_ofs_map;
- RBMap<int, NodePath> base_map;
- PropertyInfo hint;
- Node *root_path = nullptr;
- bool use_fps = false;
- AnimationTrackEditor *editor = nullptr;
- bool _hide_script_from_inspector() { return true; }
- bool _hide_metadata_from_inspector() { return true; }
- bool _dont_undo_redo() { return true; }
- bool _is_read_only() { return animation_read_only; }
- void notify_change();
- Node *get_root_path();
- void set_use_fps(bool p_enable);
- protected:
- static void _bind_methods();
- void _fix_node_path(Variant &value, NodePath &base);
- void _update_obj(const Ref<Animation> &p_anim);
- void _key_ofs_changed(const Ref<Animation> &p_anim, float from, float to);
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
- };
- class AnimationTimelineEdit : public Range {
- GDCLASS(AnimationTimelineEdit, Range);
- Ref<Animation> animation;
- bool read_only = false;
- AnimationTrackEdit *track_edit = nullptr;
- int name_limit = 0;
- Range *zoom = nullptr;
- Range *h_scroll = nullptr;
- float play_position_pos = 0.0f;
- HBoxContainer *len_hb = nullptr;
- EditorSpinSlider *length = nullptr;
- Button *loop = nullptr;
- TextureRect *time_icon = nullptr;
- MenuButton *add_track = nullptr;
- Control *play_position = nullptr; //separate control used to draw so updates for only position changed are much faster
- HScrollBar *hscroll = nullptr;
- void _zoom_changed(double);
- void _anim_length_changed(double p_new_len);
- void _anim_loop_pressed();
- void _play_position_draw();
- Rect2 hsize_rect;
- bool editing = false;
- bool use_fps = false;
- Ref<ViewPanner> panner;
- void _pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_event);
- void _zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref<InputEvent> p_event);
- bool dragging_timeline = false;
- bool dragging_hsize = false;
- float dragging_hsize_from = 0.0f;
- float dragging_hsize_at = 0.0f;
- virtual void gui_input(const Ref<InputEvent> &p_event) override;
- void _track_added(int p_track);
- protected:
- static void _bind_methods();
- void _notification(int p_what);
- public:
- int get_name_limit() const;
- int get_buttons_width() const;
- float get_zoom_scale() const;
- virtual Size2 get_minimum_size() const override;
- void set_animation(const Ref<Animation> &p_animation, bool p_read_only);
- void set_track_edit(AnimationTrackEdit *p_track_edit);
- void set_zoom(Range *p_zoom);
- Range *get_zoom() const { return zoom; }
- void set_play_position(float p_pos);
- float get_play_position() const;
- void update_play_position();
- void update_values();
- void set_use_fps(bool p_use_fps);
- bool is_using_fps() const;
- void set_hscroll(HScrollBar *p_hscroll);
- virtual CursorShape get_cursor_shape(const Point2 &p_pos) const override;
- AnimationTimelineEdit();
- };
- class AnimationTrackEdit : public Control {
- GDCLASS(AnimationTrackEdit, Control);
- friend class AnimationTimelineEdit;
- enum {
- MENU_CALL_MODE_CONTINUOUS,
- MENU_CALL_MODE_DISCRETE,
- MENU_CALL_MODE_CAPTURE,
- MENU_INTERPOLATION_NEAREST,
- MENU_INTERPOLATION_LINEAR,
- MENU_INTERPOLATION_CUBIC,
- MENU_INTERPOLATION_LINEAR_ANGLE,
- MENU_INTERPOLATION_CUBIC_ANGLE,
- MENU_LOOP_WRAP,
- MENU_LOOP_CLAMP,
- MENU_KEY_INSERT,
- MENU_KEY_DUPLICATE,
- MENU_KEY_ADD_RESET,
- MENU_KEY_DELETE,
- MENU_USE_BLEND_ENABLED,
- MENU_USE_BLEND_DISABLED,
- };
- AnimationTimelineEdit *timeline = nullptr;
- Popup *path_popup = nullptr;
- LineEdit *path = nullptr;
- Node *root = nullptr;
- Control *play_position = nullptr; //separate control used to draw so updates for only position changed are much faster
- float play_position_pos = 0.0f;
- NodePath node_path;
- Ref<Animation> animation;
- bool read_only = false;
- int track = 0;
- Rect2 check_rect;
- Rect2 path_rect;
- Rect2 update_mode_rect;
- Rect2 interp_mode_rect;
- Rect2 loop_wrap_rect;
- Rect2 remove_rect;
- Ref<Texture2D> type_icon;
- Ref<Texture2D> selected_icon;
- PopupMenu *menu = nullptr;
- bool hovered = false;
- bool clicking_on_name = false;
- int hovering_key_idx = -1;
- void _zoom_changed();
- Ref<Texture2D> icon_cache;
- String path_cache;
- void _menu_selected(int p_index);
- void _path_submitted(const String &p_text);
- void _play_position_draw();
- bool _is_value_key_valid(const Variant &p_key_value, Variant::Type &r_valid_type) const;
- Ref<Texture2D> _get_key_type_icon() const;
- mutable int dropping_at = 0;
- float insert_at_pos = 0.0f;
- bool moving_selection_attempt = false;
- int select_single_attempt = -1;
- bool moving_selection = false;
- float moving_selection_from_ofs = 0.0f;
- bool in_group = false;
- AnimationTrackEditor *editor = nullptr;
- protected:
- static void _bind_methods();
- void _notification(int p_what);
- virtual void gui_input(const Ref<InputEvent> &p_event) override;
- public:
- virtual Variant get_drag_data(const Point2 &p_point) override;
- virtual bool can_drop_data(const Point2 &p_point, const Variant &p_data) const override;
- virtual void drop_data(const Point2 &p_point, const Variant &p_data) override;
- virtual String get_tooltip(const Point2 &p_pos) const override;
- virtual int get_key_height() const;
- virtual Rect2 get_key_rect(int p_index, float p_pixels_sec);
- virtual bool is_key_selectable_by_distance() const;
- virtual void draw_key_link(int p_index, float p_pixels_sec, int p_x, int p_next_x, int p_clip_left, int p_clip_right);
- virtual void draw_key(int p_index, float p_pixels_sec, int p_x, bool p_selected, int p_clip_left, int p_clip_right);
- virtual void draw_bg(int p_clip_left, int p_clip_right);
- virtual void draw_fg(int p_clip_left, int p_clip_right);
- //helper
- void draw_texture_region_clipped(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, const Rect2 &p_region);
- void draw_rect_clipped(const Rect2 &p_rect, const Color &p_color, bool p_filled = true);
- int get_track() const;
- Ref<Animation> get_animation() const;
- AnimationTimelineEdit *get_timeline() const { return timeline; }
- AnimationTrackEditor *get_editor() const { return editor; }
- NodePath get_path() const;
- void set_animation_and_track(const Ref<Animation> &p_animation, int p_track, bool p_read_only);
- virtual Size2 get_minimum_size() const override;
- void set_timeline(AnimationTimelineEdit *p_timeline);
- void set_editor(AnimationTrackEditor *p_editor);
- void set_root(Node *p_root);
- void set_play_position(float p_pos);
- void update_play_position();
- void cancel_drop();
- void set_in_group(bool p_enable);
- void append_to_selection(const Rect2 &p_box, bool p_deselection);
- AnimationTrackEdit();
- };
- class AnimationTrackEditPlugin : public RefCounted {
- GDCLASS(AnimationTrackEditPlugin, RefCounted);
- public:
- virtual AnimationTrackEdit *create_value_track_edit(Object *p_object, Variant::Type p_type, const String &p_property, PropertyHint p_hint, const String &p_hint_string, int p_usage);
- virtual AnimationTrackEdit *create_audio_track_edit();
- virtual AnimationTrackEdit *create_animation_track_edit(Object *p_object);
- };
- class AnimationTrackKeyEdit;
- class AnimationMultiTrackKeyEdit;
- class AnimationBezierTrackEdit;
- class AnimationTrackEditGroup : public Control {
- GDCLASS(AnimationTrackEditGroup, Control);
- Ref<Texture2D> icon;
- String node_name;
- NodePath node;
- Node *root = nullptr;
- AnimationTimelineEdit *timeline = nullptr;
- void _zoom_changed();
- protected:
- void _notification(int p_what);
- virtual void gui_input(const Ref<InputEvent> &p_event) override;
- public:
- void set_type_and_name(const Ref<Texture2D> &p_type, const String &p_name, const NodePath &p_node);
- virtual Size2 get_minimum_size() const override;
- void set_timeline(AnimationTimelineEdit *p_timeline);
- void set_root(Node *p_root);
- AnimationTrackEditGroup();
- };
- class AnimationTrackEditor : public VBoxContainer {
- GDCLASS(AnimationTrackEditor, VBoxContainer);
- friend class AnimationTimelineEdit;
- Ref<Animation> animation;
- bool read_only = false;
- Node *root = nullptr;
- MenuButton *edit = nullptr;
- PanelContainer *main_panel = nullptr;
- HScrollBar *hscroll = nullptr;
- ScrollContainer *scroll = nullptr;
- VBoxContainer *track_vbox = nullptr;
- AnimationBezierTrackEdit *bezier_edit = nullptr;
- Label *info_message = nullptr;
- AnimationTimelineEdit *timeline = nullptr;
- HSlider *zoom = nullptr;
- EditorSpinSlider *step = nullptr;
- TextureRect *zoom_icon = nullptr;
- Button *snap = nullptr;
- Button *bezier_edit_icon = nullptr;
- OptionButton *snap_mode = nullptr;
- Button *imported_anim_warning = nullptr;
- void _show_imported_anim_warning();
- Button *dummy_player_warning = nullptr;
- void _show_dummy_player_warning();
- Button *inactive_player_warning = nullptr;
- void _show_inactive_player_warning();
- void _snap_mode_changed(int p_mode);
- Vector<AnimationTrackEdit *> track_edits;
- Vector<AnimationTrackEditGroup *> groups;
- bool animation_changing_awaiting_update = false;
- void _animation_update(); // Updated by AnimationTrackEditor(this)
- int _get_track_selected();
- void _animation_changed();
- void _update_tracks();
- void _redraw_tracks();
- void _redraw_groups();
- void _check_bezier_exist();
- void _name_limit_changed();
- void _timeline_changed(float p_new_pos, bool p_timeline_only);
- void _track_remove_request(int p_track);
- void _animation_track_remove_request(int p_track, Ref<Animation> p_from_animation);
- void _track_grab_focus(int p_track);
- void _update_scroll(double);
- void _update_step(double p_new_step);
- void _update_length(double p_new_len);
- void _dropped_track(int p_from_track, int p_to_track);
- void _add_track(int p_type);
- void _new_track_node_selected(NodePath p_path);
- void _new_track_property_selected(String p_name);
- void _update_step_spinbox();
- PropertySelector *prop_selector = nullptr;
- PropertySelector *method_selector = nullptr;
- SceneTreeDialog *pick_track = nullptr;
- int adding_track_type = 0;
- NodePath adding_track_path;
- bool keying = false;
- struct InsertData {
- Animation::TrackType type;
- NodePath path;
- int track_idx = 0;
- Variant value;
- String query;
- bool advance = false;
- };
- Label *insert_confirm_text = nullptr;
- CheckBox *insert_confirm_bezier = nullptr;
- CheckBox *insert_confirm_reset = nullptr;
- ConfirmationDialog *insert_confirm = nullptr;
- bool insert_queue = false;
- List<InsertData> insert_data;
- void _query_insert(const InsertData &p_id);
- Ref<Animation> _create_and_get_reset_animation();
- void _confirm_insert_list();
- struct TrackIndices {
- int normal;
- int reset;
- TrackIndices(const Animation *p_anim = nullptr, const Animation *p_reset_anim = nullptr) {
- normal = p_anim ? p_anim->get_track_count() : 0;
- reset = p_reset_anim ? p_reset_anim->get_track_count() : 0;
- }
- };
- TrackIndices _confirm_insert(InsertData p_id, TrackIndices p_next_tracks, bool p_reset_wanted, Ref<Animation> p_reset_anim, bool p_create_beziers);
- void _insert_track(bool p_reset_wanted, bool p_create_beziers);
- void _root_removed();
- PropertyInfo _find_hint_for_track(int p_idx, NodePath &r_base_path, Variant *r_current_val = nullptr);
- Ref<ViewPanner> panner;
- void _pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_event);
- void _zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref<InputEvent> p_event);
- void _timeline_value_changed(double);
- float insert_key_from_track_call_ofs = 0.0f;
- int insert_key_from_track_call_track = 0;
- void _insert_key_from_track(float p_ofs, int p_track);
- void _add_method_key(const String &p_method);
- void _clear_selection_for_anim(const Ref<Animation> &p_anim);
- void _select_at_anim(const Ref<Animation> &p_anim, int p_track, float p_pos);
- //selection
- struct SelectedKey {
- int track = 0;
- int key = 0;
- bool operator<(const SelectedKey &p_key) const { return track == p_key.track ? key < p_key.key : track < p_key.track; };
- };
- struct KeyInfo {
- float pos = 0;
- };
- RBMap<SelectedKey, KeyInfo> selection;
- bool moving_selection = false;
- float moving_selection_offset = 0.0f;
- void _move_selection_begin();
- void _move_selection(float p_offset);
- void _move_selection_commit();
- void _move_selection_cancel();
- AnimationTrackKeyEdit *key_edit = nullptr;
- AnimationMultiTrackKeyEdit *multi_key_edit = nullptr;
- void _update_key_edit();
- void _clear_key_edit();
- Control *box_selection = nullptr;
- void _box_selection_draw();
- bool box_selecting = false;
- Vector2 box_selecting_from;
- Rect2 box_select_rect;
- void _scroll_input(const Ref<InputEvent> &p_event);
- Vector<Ref<AnimationTrackEditPlugin>> track_edit_plugins;
- void _toggle_bezier_edit();
- void _cancel_bezier_edit();
- void _bezier_edit(int p_for_track);
- void _bezier_track_set_key_handle_mode(Animation *p_anim, int p_track, int p_index, Animation::HandleMode p_mode, Animation::HandleSetMode p_set_mode = Animation::HANDLE_SET_MODE_NONE);
- ////////////// edit menu stuff
- ConfirmationDialog *bake_dialog = nullptr;
- CheckBox *bake_trs = nullptr;
- CheckBox *bake_blendshape = nullptr;
- CheckBox *bake_value = nullptr;
- SpinBox *bake_fps = nullptr;
- ConfirmationDialog *optimize_dialog = nullptr;
- SpinBox *optimize_velocity_error = nullptr;
- SpinBox *optimize_angular_error = nullptr;
- SpinBox *optimize_precision_error = nullptr;
- ConfirmationDialog *cleanup_dialog = nullptr;
- CheckBox *cleanup_keys = nullptr;
- CheckBox *cleanup_tracks = nullptr;
- CheckBox *cleanup_all = nullptr;
- ConfirmationDialog *scale_dialog = nullptr;
- SpinBox *scale = nullptr;
- ConfirmationDialog *ease_dialog = nullptr;
- OptionButton *transition_selection = nullptr;
- OptionButton *ease_selection = nullptr;
- SpinBox *ease_fps = nullptr;
- void _select_all_tracks_for_copy();
- void _edit_menu_about_to_popup();
- void _edit_menu_pressed(int p_option);
- int last_menu_track_opt = 0;
- void _cleanup_animation(Ref<Animation> p_animation);
- void _anim_duplicate_keys(bool transpose);
- void _view_group_toggle();
- Button *view_group = nullptr;
- Button *selected_filter = nullptr;
- void _selection_changed();
- ConfirmationDialog *track_copy_dialog = nullptr;
- Tree *track_copy_select = nullptr;
- struct TrackClipboard {
- NodePath full_path;
- NodePath base_path;
- Animation::TrackType track_type = Animation::TYPE_ANIMATION;
- Animation::InterpolationType interp_type = Animation::INTERPOLATION_CUBIC_ANGLE;
- Animation::UpdateMode update_mode = Animation::UPDATE_CAPTURE;
- Animation::LoopMode loop_mode = Animation::LOOP_PINGPONG;
- bool loop_wrap = false;
- bool enabled = false;
- bool use_blend = false;
- struct Key {
- float time = 0;
- float transition = 0;
- Variant value;
- };
- Vector<Key> keys;
- };
- Vector<TrackClipboard> track_clipboard;
- void _insert_animation_key(NodePath p_path, const Variant &p_value);
- void _pick_track_filter_text_changed(const String &p_newtext);
- void _pick_track_select_recursive(TreeItem *p_item, const String &p_filter, Vector<Node *> &p_select_candidates);
- void _pick_track_filter_input(const Ref<InputEvent> &p_ie);
- protected:
- static void _bind_methods();
- void _notification(int p_what);
- public:
- // Public for use with callable_mp.
- void _clear_selection(bool p_update = false);
- void _key_selected(int p_key, bool p_single, int p_track);
- void _key_deselected(int p_key, int p_track);
- enum {
- EDIT_COPY_TRACKS,
- EDIT_COPY_TRACKS_CONFIRM,
- EDIT_PASTE_TRACKS,
- EDIT_SCALE_SELECTION,
- EDIT_SCALE_FROM_CURSOR,
- EDIT_SCALE_CONFIRM,
- EDIT_EASE_SELECTION,
- EDIT_EASE_CONFIRM,
- EDIT_DUPLICATE_SELECTION,
- EDIT_DUPLICATE_TRANSPOSED,
- EDIT_ADD_RESET_KEY,
- EDIT_DELETE_SELECTION,
- EDIT_GOTO_NEXT_STEP,
- EDIT_GOTO_NEXT_STEP_TIMELINE_ONLY, // Next step without updating animation.
- EDIT_GOTO_PREV_STEP,
- EDIT_APPLY_RESET,
- EDIT_BAKE_ANIMATION,
- EDIT_BAKE_ANIMATION_CONFIRM,
- EDIT_OPTIMIZE_ANIMATION,
- EDIT_OPTIMIZE_ANIMATION_CONFIRM,
- EDIT_CLEAN_UP_ANIMATION,
- EDIT_CLEAN_UP_ANIMATION_CONFIRM
- };
- void add_track_edit_plugin(const Ref<AnimationTrackEditPlugin> &p_plugin);
- void remove_track_edit_plugin(const Ref<AnimationTrackEditPlugin> &p_plugin);
- void set_animation(const Ref<Animation> &p_anim, bool p_read_only);
- Ref<Animation> get_current_animation() const;
- void set_root(Node *p_root);
- Node *get_root() const;
- void update_keying();
- bool has_keying() const;
- Dictionary get_state() const;
- void set_state(const Dictionary &p_state);
- void cleanup();
- void set_anim_pos(float p_pos);
- void insert_node_value_key(Node *p_node, const String &p_property, const Variant &p_value, bool p_only_if_exists = false);
- void insert_value_key(const String &p_property, const Variant &p_value, bool p_advance);
- void insert_transform_key(Node3D *p_node, const String &p_sub, const Animation::TrackType p_type, const Variant p_value);
- bool has_track(Node3D *p_node, const String &p_sub, const Animation::TrackType p_type);
- void make_insert_queue();
- void commit_insert_queue();
- void show_select_node_warning(bool p_show);
- void show_dummy_player_warning(bool p_show);
- void show_inactive_player_warning(bool p_show);
- bool is_key_selected(int p_track, int p_key) const;
- bool is_selection_active() const;
- bool is_moving_selection() const;
- bool is_snap_enabled() const;
- float get_moving_selection_offset() const;
- float snap_time(float p_value, bool p_relative = false);
- bool is_grouping_tracks();
- /** If `p_from_mouse_event` is `true`, handle Shift key presses for precise snapping. */
- void goto_prev_step(bool p_from_mouse_event);
- /** If `p_from_mouse_event` is `true`, handle Shift key presses for precise snapping. */
- void goto_next_step(bool p_from_mouse_event, bool p_timeline_only = false);
- MenuButton *get_edit_menu();
- AnimationTrackEditor();
- ~AnimationTrackEditor();
- };
- // AnimationTrackKeyEditEditorPlugin
- class AnimationTrackKeyEditEditor : public EditorProperty {
- GDCLASS(AnimationTrackKeyEditEditor, EditorProperty);
- Ref<Animation> animation;
- int track = -1;
- real_t key_ofs = 0.0;
- bool use_fps = false;
- EditorSpinSlider *spinner = nullptr;
- struct KeyDataCache {
- real_t time = 0.0;
- float transition = 0.0;
- Variant value;
- } key_data_cache;
- void _time_edit_entered();
- void _time_edit_exited();
- public:
- AnimationTrackKeyEditEditor(Ref<Animation> p_animation, int p_track, real_t p_key_ofs, bool p_use_fps);
- ~AnimationTrackKeyEditEditor();
- };
- #endif // ANIMATION_TRACK_EDITOR_H
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