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- /**************************************************************************/
- /* animation_bezier_editor.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef ANIMATION_BEZIER_EDITOR_H
- #define ANIMATION_BEZIER_EDITOR_H
- #include "animation_track_editor.h"
- #include "core/templates/hashfuncs.h"
- class ViewPanner;
- class AnimationBezierTrackEdit : public Control {
- GDCLASS(AnimationBezierTrackEdit, Control);
- enum {
- MENU_KEY_INSERT,
- MENU_KEY_DUPLICATE,
- MENU_KEY_DELETE,
- MENU_KEY_SET_HANDLE_FREE,
- MENU_KEY_SET_HANDLE_LINEAR,
- MENU_KEY_SET_HANDLE_BALANCED,
- MENU_KEY_SET_HANDLE_MIRRORED,
- MENU_KEY_SET_HANDLE_AUTO_BALANCED,
- MENU_KEY_SET_HANDLE_AUTO_MIRRORED,
- };
- AnimationTimelineEdit *timeline = nullptr;
- Node *root = nullptr;
- Control *play_position = nullptr; //separate control used to draw so updates for only position changed are much faster
- real_t play_position_pos = 0;
- Ref<Animation> animation;
- bool read_only = false;
- int selected_track = 0;
- Vector<Rect2> view_rects;
- Ref<Texture2D> bezier_icon;
- Ref<Texture2D> bezier_handle_icon;
- Ref<Texture2D> selected_icon;
- RBMap<int, Rect2> subtracks;
- enum {
- REMOVE_ICON,
- LOCK_ICON,
- SOLO_ICON,
- VISIBILITY_ICON
- };
- RBMap<int, RBMap<int, Rect2>> subtrack_icons;
- HashSet<int> locked_tracks;
- HashSet<int> hidden_tracks;
- int solo_track = -1;
- bool is_filtered = false;
- float track_v_scroll = 0;
- float track_v_scroll_max = 0;
- float timeline_v_scroll = 0;
- float timeline_v_zoom = 1;
- PopupMenu *menu = nullptr;
- void _zoom_changed();
- void _update_locked_tracks_after(int p_track);
- void _update_hidden_tracks_after(int p_track);
- virtual void gui_input(const Ref<InputEvent> &p_event) override;
- void _menu_selected(int p_index);
- void _play_position_draw();
- Vector2 insert_at_pos;
- typedef Pair<int, int> IntPair;
- bool moving_selection_attempt = false;
- IntPair select_single_attempt;
- bool moving_selection = false;
- int moving_selection_from_key = 0;
- int moving_selection_from_track = 0;
- Vector2 moving_selection_offset;
- bool box_selecting_attempt = false;
- bool box_selecting = false;
- bool box_selecting_add = false;
- Vector2 box_selection_from;
- Vector2 box_selection_to;
- int moving_handle = 0; //0 no move -1 or +1 out, 2 both (drawing only)
- int moving_handle_key = 0;
- int moving_handle_track = 0;
- Vector2 moving_handle_left;
- Vector2 moving_handle_right;
- int moving_handle_mode = 0; // value from Animation::HandleMode
- struct PairHasher {
- static _FORCE_INLINE_ uint32_t hash(const Pair<int, int> &p_value) {
- int32_t hash = 23;
- hash = hash * 31 * hash_one_uint64(p_value.first);
- hash = hash * 31 * hash_one_uint64(p_value.second);
- return hash;
- }
- };
- HashMap<Pair<int, int>, Vector2, PairHasher> additional_moving_handle_lefts;
- HashMap<Pair<int, int>, Vector2, PairHasher> additional_moving_handle_rights;
- void _clear_selection();
- void _clear_selection_for_anim(const Ref<Animation> &p_anim);
- void _select_at_anim(const Ref<Animation> &p_anim, int p_track, real_t p_pos);
- void _change_selected_keys_handle_mode(Animation::HandleMode p_mode, bool p_auto = false);
- Vector2 menu_insert_key;
- struct AnimMoveRestore {
- int track = 0;
- double time = 0;
- Variant key;
- real_t transition = 0;
- };
- AnimationTrackEditor *editor = nullptr;
- struct EditPoint {
- Rect2 point_rect;
- Rect2 in_rect;
- Rect2 out_rect;
- int track = 0;
- int key = 0;
- };
- Vector<EditPoint> edit_points;
- struct PairCompare {
- bool operator()(const IntPair &lh, const IntPair &rh) {
- if (lh.first == rh.first) {
- return lh.second < rh.second;
- } else {
- return lh.first < rh.first;
- }
- }
- };
- typedef RBSet<IntPair, PairCompare> SelectionSet;
- SelectionSet selection;
- Ref<ViewPanner> panner;
- void _pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_event);
- void _zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref<InputEvent> p_event);
- void _draw_line_clipped(const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, int p_clip_left, int p_clip_right);
- void _draw_track(int p_track, const Color &p_color);
- float _bezier_h_to_pixel(float p_h);
- protected:
- static void _bind_methods();
- void _notification(int p_what);
- public:
- virtual String get_tooltip(const Point2 &p_pos) const override;
- Ref<Animation> get_animation() const;
- void set_animation_and_track(const Ref<Animation> &p_animation, int p_track, bool p_read_only);
- virtual Size2 get_minimum_size() const override;
- void set_timeline(AnimationTimelineEdit *p_timeline);
- void set_editor(AnimationTrackEditor *p_editor);
- void set_root(Node *p_root);
- void set_filtered(bool p_filtered);
- void set_play_position(real_t p_pos);
- void update_play_position();
- void duplicate_selection();
- void delete_selection();
- void _bezier_track_insert_key(int p_track, double p_time, real_t p_value, const Vector2 &p_in_handle, const Vector2 &p_out_handle, const Animation::HandleMode p_handle_mode);
- AnimationBezierTrackEdit();
- };
- #endif // ANIMATION_BEZIER_EDITOR_H
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