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- /**************************************************************************/
- /* animation_bezier_editor.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "animation_bezier_editor.h"
- #include "editor/editor_node.h"
- #include "editor/editor_scale.h"
- #include "editor/editor_settings.h"
- #include "editor/editor_string_names.h"
- #include "editor/editor_undo_redo_manager.h"
- #include "scene/gui/view_panner.h"
- #include "scene/resources/text_line.h"
- #include <limits.h>
- float AnimationBezierTrackEdit::_bezier_h_to_pixel(float p_h) {
- float h = p_h;
- h = (h - timeline_v_scroll) / timeline_v_zoom;
- h = (get_size().height / 2.0) - h;
- return h;
- }
- void AnimationBezierTrackEdit::_draw_track(int p_track, const Color &p_color) {
- float scale = timeline->get_zoom_scale();
- int limit = timeline->get_name_limit();
- int right_limit = get_size().width;
- //selection may have altered the order of keys
- RBMap<real_t, int> key_order;
- for (int i = 0; i < animation->track_get_key_count(p_track); i++) {
- real_t ofs = animation->track_get_key_time(p_track, i);
- if (moving_selection && selection.has(IntPair(p_track, i))) {
- ofs += moving_selection_offset.x;
- }
- key_order[ofs] = i;
- }
- for (RBMap<real_t, int>::Element *E = key_order.front(); E; E = E->next()) {
- int i = E->get();
- if (!E->next()) {
- break;
- }
- int i_n = E->next()->get();
- float offset = animation->track_get_key_time(p_track, i);
- float height = animation->bezier_track_get_key_value(p_track, i);
- Vector2 out_handle = animation->bezier_track_get_key_out_handle(p_track, i);
- if (p_track == moving_handle_track && (moving_handle == -1 || moving_handle == 1) && moving_handle_key == i) {
- out_handle = moving_handle_right;
- }
- if (moving_selection && selection.has(IntPair(p_track, i))) {
- offset += moving_selection_offset.x;
- height += moving_selection_offset.y;
- }
- out_handle += Vector2(offset, height);
- float offset_n = animation->track_get_key_time(p_track, i_n);
- float height_n = animation->bezier_track_get_key_value(p_track, i_n);
- Vector2 in_handle = animation->bezier_track_get_key_in_handle(p_track, i_n);
- if (p_track == moving_handle_track && (moving_handle == -1 || moving_handle == 1) && moving_handle_key == i_n) {
- in_handle = moving_handle_left;
- }
- if (moving_selection && selection.has(IntPair(p_track, i_n))) {
- offset_n += moving_selection_offset.x;
- height_n += moving_selection_offset.y;
- }
- in_handle += Vector2(offset_n, height_n);
- Vector2 start(offset, height);
- Vector2 end(offset_n, height_n);
- int from_x = (offset - timeline->get_value()) * scale + limit;
- int point_start = from_x;
- int to_x = (offset_n - timeline->get_value()) * scale + limit;
- int point_end = to_x;
- if (from_x > right_limit) { //not visible
- continue;
- }
- if (to_x < limit) { //not visible
- continue;
- }
- from_x = MAX(from_x, limit);
- to_x = MIN(to_x, right_limit);
- Vector<Vector2> lines;
- Vector2 prev_pos;
- for (int j = from_x; j <= to_x; j++) {
- float t = (j - limit) / scale + timeline->get_value();
- float h;
- if (j == point_end) {
- h = end.y; //make sure it always connects
- } else if (j == point_start) {
- h = start.y; //make sure it always connects
- } else { //custom interpolation, used because it needs to show paths affected by moving the selection or handles
- int iterations = 10;
- float low = 0;
- float high = 1;
- //narrow high and low as much as possible
- for (int k = 0; k < iterations; k++) {
- float middle = (low + high) / 2.0;
- Vector2 interp = start.bezier_interpolate(out_handle, in_handle, end, middle);
- if (interp.x < t) {
- low = middle;
- } else {
- high = middle;
- }
- }
- //interpolate the result:
- Vector2 low_pos = start.bezier_interpolate(out_handle, in_handle, end, low);
- Vector2 high_pos = start.bezier_interpolate(out_handle, in_handle, end, high);
- float c = (t - low_pos.x) / (high_pos.x - low_pos.x);
- h = low_pos.lerp(high_pos, c).y;
- }
- h = _bezier_h_to_pixel(h);
- Vector2 pos(j, h);
- if (j > from_x) {
- lines.push_back(prev_pos);
- lines.push_back(pos);
- }
- prev_pos = pos;
- }
- if (lines.size() >= 2) {
- draw_multiline(lines, p_color, Math::round(EDSCALE));
- }
- }
- }
- void AnimationBezierTrackEdit::_draw_line_clipped(const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, int p_clip_left, int p_clip_right) {
- Vector2 from = p_from;
- Vector2 to = p_to;
- if (from.x == to.x && from.y == to.y) {
- return;
- }
- if (to.x < from.x) {
- SWAP(to, from);
- }
- if (to.x < p_clip_left) {
- return;
- }
- if (from.x > p_clip_right) {
- return;
- }
- if (to.x > p_clip_right) {
- float c = (p_clip_right - from.x) / (to.x - from.x);
- to = from.lerp(to, c);
- }
- if (from.x < p_clip_left) {
- float c = (p_clip_left - from.x) / (to.x - from.x);
- from = from.lerp(to, c);
- }
- draw_line(from, to, p_color, Math::round(EDSCALE));
- }
- void AnimationBezierTrackEdit::_notification(int p_what) {
- switch (p_what) {
- case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
- panner->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/animation_editors_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EDITOR_GET("editors/panning/simple_panning")));
- } break;
- case NOTIFICATION_ENTER_TREE: {
- panner->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/animation_editors_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EDITOR_GET("editors/panning/simple_panning")));
- [[fallthrough]];
- }
- case NOTIFICATION_THEME_CHANGED: {
- bezier_icon = get_editor_theme_icon(SNAME("KeyBezierPoint"));
- bezier_handle_icon = get_editor_theme_icon(SNAME("KeyBezierHandle"));
- selected_icon = get_editor_theme_icon(SNAME("KeyBezierSelected"));
- } break;
- case NOTIFICATION_DRAW: {
- if (animation.is_null()) {
- return;
- }
- int limit = timeline->get_name_limit();
- if (has_focus()) {
- Color accent = get_theme_color(SNAME("accent_color"), EditorStringName(Editor));
- accent.a *= 0.7;
- draw_rect(Rect2(Point2(), get_size()), accent, false, Math::round(EDSCALE));
- }
- Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Label"));
- int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Label"));
- Color color = get_theme_color(SNAME("font_color"), SNAME("Label"));
- int hsep = get_theme_constant(SNAME("h_separation"), SNAME("ItemList"));
- int vsep = get_theme_constant(SNAME("v_separation"), SNAME("ItemList"));
- Color linecolor = color;
- linecolor.a = 0.2;
- draw_line(Point2(limit, 0), Point2(limit, get_size().height), linecolor, Math::round(EDSCALE));
- int right_limit = get_size().width;
- track_v_scroll_max = vsep;
- int vofs = vsep + track_v_scroll;
- int margin = 0;
- RBMap<int, Color> subtrack_colors;
- Color selected_track_color;
- subtracks.clear();
- subtrack_icons.clear();
- RBMap<String, Vector<int>> track_indices;
- int track_count = animation->get_track_count();
- for (int i = 0; i < track_count; ++i) {
- if (animation->track_get_type(i) != Animation::TrackType::TYPE_BEZIER) {
- continue;
- }
- String base_path = animation->track_get_path(i);
- if (is_filtered) {
- if (root && root->has_node(base_path)) {
- Node *node = root->get_node(base_path);
- if (!node) {
- continue; // No node, no filter.
- }
- if (!EditorNode::get_singleton()->get_editor_selection()->is_selected(node)) {
- continue; // Skip track due to not selected.
- }
- }
- }
- int end = base_path.find(":");
- if (end != -1) {
- base_path = base_path.substr(0, end + 1);
- }
- Vector<int> indices = track_indices.has(base_path) ? track_indices[base_path] : Vector<int>();
- indices.push_back(i);
- track_indices[base_path] = indices;
- }
- for (const KeyValue<String, Vector<int>> &E : track_indices) {
- String base_path = E.key;
- Vector<int> tracks = E.value;
- // NAMES AND ICON
- {
- NodePath path = animation->track_get_path(tracks[0]);
- Node *node = nullptr;
- if (root && root->has_node(path)) {
- node = root->get_node(path);
- }
- String text;
- if (node) {
- int ofs = 0;
- Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(node, "Node");
- text = node->get_name();
- ofs += hsep;
- TextLine text_buf = TextLine(text, font, font_size);
- text_buf.set_width(limit - ofs - icon->get_width() - hsep);
- int h = MAX(text_buf.get_size().y, icon->get_height());
- draw_texture(icon, Point2(ofs, vofs + int(h - icon->get_height()) / 2.0));
- ofs += icon->get_width();
- margin = icon->get_width();
- Vector2 string_pos = Point2(ofs, vofs);
- string_pos = string_pos.floor();
- text_buf.draw(get_canvas_item(), string_pos, color);
- vofs += h + vsep;
- track_v_scroll_max += h + vsep;
- }
- }
- Color dc = get_theme_color(SNAME("disabled_font_color"), EditorStringName(Editor));
- Ref<Texture2D> remove = get_editor_theme_icon(SNAME("Remove"));
- float remove_hpos = limit - hsep - remove->get_width();
- Ref<Texture2D> lock = get_editor_theme_icon(SNAME("Lock"));
- Ref<Texture2D> unlock = get_editor_theme_icon(SNAME("Unlock"));
- float lock_hpos = remove_hpos - hsep - lock->get_width();
- Ref<Texture2D> visibility_visible = get_editor_theme_icon(SNAME("GuiVisibilityVisible"));
- Ref<Texture2D> visibility_hidden = get_editor_theme_icon(SNAME("GuiVisibilityHidden"));
- float visibility_hpos = lock_hpos - hsep - visibility_visible->get_width();
- Ref<Texture2D> solo = get_editor_theme_icon(SNAME("AudioBusSolo"));
- float solo_hpos = visibility_hpos - hsep - solo->get_width();
- float buttons_width = remove->get_width() + lock->get_width() + visibility_visible->get_width() + solo->get_width() + hsep * 3;
- for (int i = 0; i < tracks.size(); ++i) {
- // RELATED TRACKS TITLES
- int current_track = tracks[i];
- String path = animation->track_get_path(current_track);
- path = path.replace_first(base_path, "");
- Color cc = color;
- TextLine text_buf = TextLine(path, font, font_size);
- text_buf.set_width(limit - margin - buttons_width);
- Rect2 rect = Rect2(margin, vofs, solo_hpos - hsep - solo->get_width(), text_buf.get_size().y + vsep);
- cc.a *= 0.7;
- float h;
- if (path.ends_with(":x")) {
- h = 0;
- } else if (path.ends_with(":y")) {
- h = 0.33f;
- } else if (path.ends_with(":z")) {
- h = 0.66f;
- } else {
- uint32_t hash = path.hash();
- hash = ((hash >> 16) ^ hash) * 0x45d9f3b;
- hash = ((hash >> 16) ^ hash) * 0x45d9f3b;
- hash = (hash >> 16) ^ hash;
- h = (hash % 65535) / 65536.0;
- }
- if (current_track != selected_track) {
- Color track_color;
- if (locked_tracks.has(current_track)) {
- track_color.set_hsv(h, 0, 0.4);
- } else {
- track_color.set_hsv(h, 0.2, 0.8);
- }
- track_color.a = 0.5;
- draw_rect(Rect2(0, vofs, margin - hsep, text_buf.get_size().y * 0.8), track_color);
- subtrack_colors[current_track] = track_color;
- subtracks[current_track] = rect;
- } else {
- Color ac = get_theme_color(SNAME("accent_color"), EditorStringName(Editor));
- ac.a = 0.5;
- draw_rect(rect, ac);
- if (locked_tracks.has(selected_track)) {
- selected_track_color.set_hsv(h, 0.0, 0.4);
- } else {
- selected_track_color.set_hsv(h, 0.8, 0.8);
- }
- }
- Vector2 string_pos = Point2(margin, vofs);
- text_buf.draw(get_canvas_item(), string_pos, cc);
- float icon_start_height = vofs + rect.size.y / 2.0;
- Rect2 remove_rect = Rect2(remove_hpos, icon_start_height - remove->get_height() / 2.0, remove->get_width(), remove->get_height());
- if (read_only) {
- draw_texture(remove, remove_rect.position, dc);
- } else {
- draw_texture(remove, remove_rect.position);
- }
- Rect2 lock_rect = Rect2(lock_hpos, icon_start_height - lock->get_height() / 2.0, lock->get_width(), lock->get_height());
- if (locked_tracks.has(current_track)) {
- draw_texture(lock, lock_rect.position);
- } else {
- draw_texture(unlock, lock_rect.position);
- }
- Rect2 visible_rect = Rect2(visibility_hpos, icon_start_height - visibility_visible->get_height() / 2.0, visibility_visible->get_width(), visibility_visible->get_height());
- if (hidden_tracks.has(current_track)) {
- draw_texture(visibility_hidden, visible_rect.position);
- } else {
- draw_texture(visibility_visible, visible_rect.position);
- }
- Rect2 solo_rect = Rect2(solo_hpos, icon_start_height - solo->get_height() / 2.0, solo->get_width(), solo->get_height());
- draw_texture(solo, solo_rect.position);
- RBMap<int, Rect2> track_icons;
- track_icons[REMOVE_ICON] = remove_rect;
- track_icons[LOCK_ICON] = lock_rect;
- track_icons[VISIBILITY_ICON] = visible_rect;
- track_icons[SOLO_ICON] = solo_rect;
- subtrack_icons[current_track] = track_icons;
- vofs += text_buf.get_size().y + vsep;
- track_v_scroll_max += text_buf.get_size().y + vsep;
- }
- }
- Color accent = get_theme_color(SNAME("accent_color"), EditorStringName(Editor));
- { //guides
- float min_left_scale = font->get_height(font_size) + vsep;
- float scale = (min_left_scale * 2) * timeline_v_zoom;
- float step = Math::pow(10.0, Math::round(Math::log(scale / 5.0) / Math::log(10.0))) * 5.0;
- scale = Math::snapped(scale, step);
- while (scale / timeline_v_zoom < min_left_scale * 2) {
- scale += step;
- }
- bool first = true;
- int prev_iv = 0;
- for (int i = font->get_height(font_size); i < get_size().height; i++) {
- float ofs = get_size().height / 2.0 - i;
- ofs *= timeline_v_zoom;
- ofs += timeline_v_scroll;
- int iv = int(ofs / scale);
- if (ofs < 0) {
- iv -= 1;
- }
- if (!first && iv != prev_iv) {
- Color lc = linecolor;
- lc.a *= 0.5;
- draw_line(Point2(limit, i), Point2(right_limit, i), lc, Math::round(EDSCALE));
- Color c = color;
- c.a *= 0.5;
- draw_string(font, Point2(limit + 8, i - 2), TS->format_number(rtos(Math::snapped((iv + 1) * scale, step))), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, c);
- }
- first = false;
- prev_iv = iv;
- }
- }
- { //draw OTHER curves
- float scale = timeline->get_zoom_scale();
- Ref<Texture2D> point = get_editor_theme_icon(SNAME("KeyValue"));
- for (const KeyValue<int, Color> &E : subtrack_colors) {
- if (hidden_tracks.has(E.key)) {
- continue;
- }
- _draw_track(E.key, E.value);
- for (int i = 0; i < animation->track_get_key_count(E.key); i++) {
- float offset = animation->track_get_key_time(E.key, i);
- float value = animation->bezier_track_get_key_value(E.key, i);
- Vector2 pos((offset - timeline->get_value()) * scale + limit, _bezier_h_to_pixel(value));
- if (pos.x >= limit && pos.x <= right_limit) {
- draw_texture(point, pos - point->get_size() / 2.0, E.value);
- }
- }
- }
- if (track_count > 0 && !hidden_tracks.has(selected_track)) {
- //draw edited curve
- _draw_track(selected_track, selected_track_color);
- }
- }
- //draw editor handles
- {
- edit_points.clear();
- float scale = timeline->get_zoom_scale();
- for (int i = 0; i < track_count; ++i) {
- if (animation->track_get_type(i) != Animation::TrackType::TYPE_BEZIER || hidden_tracks.has(i)) {
- continue;
- }
- if (hidden_tracks.has(i) || locked_tracks.has(i)) {
- continue;
- }
- int key_count = animation->track_get_key_count(i);
- String path = animation->track_get_path(i);
- if (is_filtered) {
- if (root && root->has_node(path)) {
- Node *node = root->get_node(path);
- if (!node) {
- continue; // No node, no filter.
- }
- if (!EditorNode::get_singleton()->get_editor_selection()->is_selected(node)) {
- continue; // Skip track due to not selected.
- }
- }
- }
- for (int j = 0; j < key_count; ++j) {
- float offset = animation->track_get_key_time(i, j);
- float value = animation->bezier_track_get_key_value(i, j);
- if (moving_selection && selection.has(IntPair(i, j))) {
- offset += moving_selection_offset.x;
- value += moving_selection_offset.y;
- }
- Vector2 pos((offset - timeline->get_value()) * scale + limit, _bezier_h_to_pixel(value));
- Vector2 in_vec = animation->bezier_track_get_key_in_handle(i, j);
- if ((moving_handle == 1 || moving_handle == -1) && moving_handle_track == i && moving_handle_key == j) {
- in_vec = moving_handle_left;
- }
- Vector2 pos_in(((offset + in_vec.x) - timeline->get_value()) * scale + limit, _bezier_h_to_pixel(value + in_vec.y));
- Vector2 out_vec = animation->bezier_track_get_key_out_handle(i, j);
- if ((moving_handle == 1 || moving_handle == -1) && moving_handle_track == i && moving_handle_key == j) {
- out_vec = moving_handle_right;
- }
- Vector2 pos_out(((offset + out_vec.x) - timeline->get_value()) * scale + limit, _bezier_h_to_pixel(value + out_vec.y));
- if (i == selected_track || selection.has(IntPair(i, j))) {
- _draw_line_clipped(pos, pos_in, accent, limit, right_limit);
- _draw_line_clipped(pos, pos_out, accent, limit, right_limit);
- }
- EditPoint ep;
- ep.track = i;
- ep.key = j;
- if (pos.x >= limit && pos.x <= right_limit) {
- ep.point_rect.position = (pos - bezier_icon->get_size() / 2.0).floor();
- ep.point_rect.size = bezier_icon->get_size();
- if (selection.has(IntPair(i, j))) {
- draw_texture(selected_icon, ep.point_rect.position);
- draw_string(font, ep.point_rect.position + Vector2(8, -font->get_height(font_size) - 8), TTR("Time:") + " " + TS->format_number(rtos(Math::snapped(offset, 0.0001))), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, accent);
- draw_string(font, ep.point_rect.position + Vector2(8, -8), TTR("Value:") + " " + TS->format_number(rtos(Math::snapped(value, 0.001))), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, accent);
- } else {
- Color track_color = Color(1, 1, 1, 1);
- if (i != selected_track) {
- track_color = subtrack_colors[i];
- }
- draw_texture(bezier_icon, ep.point_rect.position, track_color);
- }
- ep.point_rect = ep.point_rect.grow(ep.point_rect.size.width * 0.5);
- }
- ep.point_rect = ep.point_rect.grow(ep.point_rect.size.width * 0.5);
- if (i == selected_track || selection.has(IntPair(i, j))) {
- if (animation->bezier_track_get_key_handle_mode(i, j) != Animation::HANDLE_MODE_LINEAR) {
- if (pos_in.x >= limit && pos_in.x <= right_limit) {
- ep.in_rect.position = (pos_in - bezier_handle_icon->get_size() / 2.0).floor();
- ep.in_rect.size = bezier_handle_icon->get_size();
- draw_texture(bezier_handle_icon, ep.in_rect.position);
- ep.in_rect = ep.in_rect.grow(ep.in_rect.size.width * 0.5);
- }
- if (pos_out.x >= limit && pos_out.x <= right_limit) {
- ep.out_rect.position = (pos_out - bezier_handle_icon->get_size() / 2.0).floor();
- ep.out_rect.size = bezier_handle_icon->get_size();
- draw_texture(bezier_handle_icon, ep.out_rect.position);
- ep.out_rect = ep.out_rect.grow(ep.out_rect.size.width * 0.5);
- }
- }
- }
- if (!locked_tracks.has(i)) {
- edit_points.push_back(ep);
- }
- }
- }
- for (int i = 0; i < edit_points.size(); ++i) {
- if (edit_points[i].track == selected_track) {
- EditPoint ep = edit_points[i];
- edit_points.remove_at(i);
- edit_points.insert(0, ep);
- }
- }
- }
- if (box_selecting) {
- Vector2 bs_from = box_selection_from;
- Vector2 bs_to = box_selection_to;
- if (bs_from.x > bs_to.x) {
- SWAP(bs_from.x, bs_to.x);
- }
- if (bs_from.y > bs_to.y) {
- SWAP(bs_from.y, bs_to.y);
- }
- draw_rect(
- Rect2(bs_from, bs_to - bs_from),
- get_theme_color(SNAME("box_selection_fill_color"), EditorStringName(Editor)));
- draw_rect(
- Rect2(bs_from, bs_to - bs_from),
- get_theme_color(SNAME("box_selection_stroke_color"), EditorStringName(Editor)),
- false,
- Math::round(EDSCALE));
- }
- } break;
- }
- }
- Ref<Animation> AnimationBezierTrackEdit::get_animation() const {
- return animation;
- }
- void AnimationBezierTrackEdit::set_animation_and_track(const Ref<Animation> &p_animation, int p_track, bool p_read_only) {
- animation = p_animation;
- read_only = p_read_only;
- selected_track = p_track;
- queue_redraw();
- }
- Size2 AnimationBezierTrackEdit::get_minimum_size() const {
- return Vector2(1, 1);
- }
- void AnimationBezierTrackEdit::set_timeline(AnimationTimelineEdit *p_timeline) {
- timeline = p_timeline;
- timeline->connect("zoom_changed", callable_mp(this, &AnimationBezierTrackEdit::_zoom_changed));
- timeline->connect("name_limit_changed", callable_mp(this, &AnimationBezierTrackEdit::_zoom_changed));
- }
- void AnimationBezierTrackEdit::set_editor(AnimationTrackEditor *p_editor) {
- editor = p_editor;
- connect("clear_selection", callable_mp(editor, &AnimationTrackEditor::_clear_selection).bind(false));
- connect("select_key", callable_mp(editor, &AnimationTrackEditor::_key_selected), CONNECT_DEFERRED);
- }
- void AnimationBezierTrackEdit::_play_position_draw() {
- if (!animation.is_valid() || play_position_pos < 0) {
- return;
- }
- float scale = timeline->get_zoom_scale();
- int h = get_size().height;
- int limit = timeline->get_name_limit();
- int px = (-timeline->get_value() + play_position_pos) * scale + limit;
- if (px >= limit && px < (get_size().width)) {
- Color color = get_theme_color(SNAME("accent_color"), EditorStringName(Editor));
- play_position->draw_line(Point2(px, 0), Point2(px, h), color, Math::round(2 * EDSCALE));
- }
- }
- void AnimationBezierTrackEdit::set_play_position(real_t p_pos) {
- play_position_pos = p_pos;
- play_position->queue_redraw();
- }
- void AnimationBezierTrackEdit::update_play_position() {
- play_position->queue_redraw();
- }
- void AnimationBezierTrackEdit::set_root(Node *p_root) {
- root = p_root;
- }
- void AnimationBezierTrackEdit::set_filtered(bool p_filtered) {
- is_filtered = p_filtered;
- if (animation == nullptr) {
- return;
- }
- String base_path = animation->track_get_path(selected_track);
- if (is_filtered) {
- if (root && root->has_node(base_path)) {
- Node *node = root->get_node(base_path);
- if (!node || !EditorNode::get_singleton()->get_editor_selection()->is_selected(node)) {
- for (int i = 0; i < animation->get_track_count(); ++i) {
- if (animation->track_get_type(i) != Animation::TrackType::TYPE_BEZIER) {
- continue;
- }
- base_path = animation->track_get_path(i);
- if (root && root->has_node(base_path)) {
- node = root->get_node(base_path);
- if (!node) {
- continue; // No node, no filter.
- }
- if (!EditorNode::get_singleton()->get_editor_selection()->is_selected(node)) {
- continue; // Skip track due to not selected.
- }
- set_animation_and_track(animation, i, read_only);
- break;
- }
- }
- }
- }
- }
- queue_redraw();
- }
- void AnimationBezierTrackEdit::_zoom_changed() {
- queue_redraw();
- play_position->queue_redraw();
- }
- void AnimationBezierTrackEdit::_update_locked_tracks_after(int p_track) {
- if (locked_tracks.has(p_track)) {
- locked_tracks.erase(p_track);
- }
- Vector<int> updated_locked_tracks;
- for (const int &E : locked_tracks) {
- updated_locked_tracks.push_back(E);
- }
- locked_tracks.clear();
- for (int i = 0; i < updated_locked_tracks.size(); ++i) {
- if (updated_locked_tracks[i] > p_track) {
- locked_tracks.insert(updated_locked_tracks[i] - 1);
- } else {
- locked_tracks.insert(updated_locked_tracks[i]);
- }
- }
- }
- void AnimationBezierTrackEdit::_update_hidden_tracks_after(int p_track) {
- if (hidden_tracks.has(p_track)) {
- hidden_tracks.erase(p_track);
- }
- Vector<int> updated_hidden_tracks;
- for (const int &E : hidden_tracks) {
- updated_hidden_tracks.push_back(E);
- }
- hidden_tracks.clear();
- for (int i = 0; i < updated_hidden_tracks.size(); ++i) {
- if (updated_hidden_tracks[i] > p_track) {
- hidden_tracks.insert(updated_hidden_tracks[i] - 1);
- } else {
- hidden_tracks.insert(updated_hidden_tracks[i]);
- }
- }
- }
- String AnimationBezierTrackEdit::get_tooltip(const Point2 &p_pos) const {
- return Control::get_tooltip(p_pos);
- }
- void AnimationBezierTrackEdit::_clear_selection() {
- selection.clear();
- emit_signal(SNAME("clear_selection"));
- queue_redraw();
- }
- void AnimationBezierTrackEdit::_change_selected_keys_handle_mode(Animation::HandleMode p_mode, bool p_auto) {
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Update Selected Key Handles"));
- for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) {
- const IntPair track_key_pair = E->get();
- undo_redo->add_undo_method(editor, "_bezier_track_set_key_handle_mode", animation.ptr(), track_key_pair.first, track_key_pair.second, animation->bezier_track_get_key_handle_mode(track_key_pair.first, track_key_pair.second), Animation::HANDLE_SET_MODE_NONE);
- undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_in_handle", track_key_pair.first, track_key_pair.second, animation->bezier_track_get_key_in_handle(track_key_pair.first, track_key_pair.second));
- undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_out_handle", track_key_pair.first, track_key_pair.second, animation->bezier_track_get_key_out_handle(track_key_pair.first, track_key_pair.second));
- undo_redo->add_do_method(editor, "_bezier_track_set_key_handle_mode", animation.ptr(), track_key_pair.first, track_key_pair.second, p_mode, p_auto ? Animation::HANDLE_SET_MODE_AUTO : Animation::HANDLE_SET_MODE_RESET);
- }
- undo_redo->commit_action();
- }
- void AnimationBezierTrackEdit::_clear_selection_for_anim(const Ref<Animation> &p_anim) {
- if (!(animation == p_anim)) {
- return;
- }
- _clear_selection();
- }
- void AnimationBezierTrackEdit::_select_at_anim(const Ref<Animation> &p_anim, int p_track, real_t p_pos) {
- if (!(animation == p_anim)) {
- return;
- }
- int idx = animation->track_find_key(p_track, p_pos, Animation::FIND_MODE_APPROX);
- ERR_FAIL_COND(idx < 0);
- selection.insert(IntPair(p_track, idx));
- emit_signal(SNAME("select_key"), idx, true, p_track);
- queue_redraw();
- }
- void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
- ERR_FAIL_COND(p_event.is_null());
- if (panner->gui_input(p_event)) {
- accept_event();
- return;
- }
- if (p_event->is_pressed()) {
- if (ED_GET_SHORTCUT("animation_editor/duplicate_selection")->matches_event(p_event)) {
- if (!read_only) {
- duplicate_selection();
- }
- accept_event();
- }
- if (ED_GET_SHORTCUT("animation_editor/delete_selection")->matches_event(p_event)) {
- if (!read_only) {
- delete_selection();
- }
- accept_event();
- }
- }
- Ref<InputEventKey> key_press = p_event;
- if (key_press.is_valid() && key_press->is_pressed()) {
- if (ED_GET_SHORTCUT("animation_bezier_editor/focus")->matches_event(p_event)) {
- SelectionSet focused_keys;
- if (selection.is_empty()) {
- for (int i = 0; i < edit_points.size(); ++i) {
- IntPair key_pair = IntPair(edit_points[i].track, edit_points[i].key);
- focused_keys.insert(key_pair);
- }
- } else {
- for (const IntPair &E : selection) {
- focused_keys.insert(E);
- if (E.second > 0) {
- IntPair previous_key = IntPair(E.first, E.second - 1);
- focused_keys.insert(previous_key);
- }
- if (E.second < animation->track_get_key_count(E.first) - 1) {
- IntPair next_key = IntPair(E.first, E.second + 1);
- focused_keys.insert(next_key);
- }
- }
- }
- if (focused_keys.is_empty()) {
- accept_event();
- return;
- }
- real_t minimum_time = INFINITY;
- real_t maximum_time = -INFINITY;
- real_t minimum_value = INFINITY;
- real_t maximum_value = -INFINITY;
- for (const IntPair &E : selection) {
- IntPair key_pair = E;
- real_t time = animation->track_get_key_time(key_pair.first, key_pair.second);
- real_t value = animation->bezier_track_get_key_value(key_pair.first, key_pair.second);
- minimum_time = MIN(time, minimum_time);
- maximum_time = MAX(time, maximum_time);
- minimum_value = MIN(value, minimum_value);
- maximum_value = MAX(value, maximum_value);
- }
- float width = get_size().width - timeline->get_name_limit() - timeline->get_buttons_width();
- float padding = width * 0.1;
- float desired_scale = (width - padding / 2.0) / (maximum_time - minimum_time);
- minimum_time = MAX(0, minimum_time - (padding / 2.0) / desired_scale);
- float zv = Math::pow(100 / desired_scale, 0.125f);
- if (zv < 1) {
- zv = Math::pow(desired_scale / 100, 0.125f) - 1;
- zv = 1 - zv;
- }
- float zoom_value = timeline->get_zoom()->get_max() - zv;
- if (Math::is_finite(minimum_time) && Math::is_finite(maximum_time) && maximum_time - minimum_time > CMP_EPSILON) {
- timeline->get_zoom()->set_value(zoom_value);
- timeline->call_deferred("set_value", minimum_time);
- }
- if (Math::is_finite(minimum_value) && Math::is_finite(maximum_value)) {
- timeline_v_scroll = (maximum_value + minimum_value) / 2.0;
- if (maximum_value - minimum_value > CMP_EPSILON) {
- timeline_v_zoom = (maximum_value - minimum_value) / ((get_size().height - timeline->get_size().height) * 0.9);
- }
- }
- queue_redraw();
- accept_event();
- return;
- } else if (ED_GET_SHORTCUT("animation_bezier_editor/select_all_keys")->matches_event(p_event)) {
- for (int i = 0; i < edit_points.size(); ++i) {
- selection.insert(IntPair(edit_points[i].track, edit_points[i].key));
- }
- queue_redraw();
- accept_event();
- return;
- } else if (ED_GET_SHORTCUT("animation_bezier_editor/deselect_all_keys")->matches_event(p_event)) {
- selection.clear();
- queue_redraw();
- accept_event();
- return;
- }
- }
- Ref<InputEventMouseButton> mb = p_event;
- int limit = timeline->get_name_limit();
- if (mb.is_valid() && mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) {
- menu_insert_key = mb->get_position();
- if (menu_insert_key.x >= limit && menu_insert_key.x <= get_size().width) {
- if (!read_only) {
- Vector2 popup_pos = get_screen_position() + mb->get_position();
- menu->clear();
- menu->add_icon_item(bezier_icon, TTR("Insert Key Here"), MENU_KEY_INSERT);
- if (selection.size()) {
- menu->add_separator();
- menu->add_icon_item(get_editor_theme_icon(SNAME("Duplicate")), TTR("Duplicate Selected Key(s)"), MENU_KEY_DUPLICATE);
- menu->add_separator();
- menu->add_icon_item(get_editor_theme_icon(SNAME("Remove")), TTR("Delete Selected Key(s)"), MENU_KEY_DELETE);
- menu->add_separator();
- menu->add_icon_item(get_editor_theme_icon(SNAME("BezierHandlesFree")), TTR("Make Handles Free"), MENU_KEY_SET_HANDLE_FREE);
- menu->add_icon_item(get_editor_theme_icon(SNAME("BezierHandlesLinear")), TTR("Make Handles Linear"), MENU_KEY_SET_HANDLE_LINEAR);
- menu->add_icon_item(get_editor_theme_icon(SNAME("BezierHandlesBalanced")), TTR("Make Handles Balanced"), MENU_KEY_SET_HANDLE_BALANCED);
- menu->add_icon_item(get_editor_theme_icon(SNAME("BezierHandlesMirror")), TTR("Make Handles Mirrored"), MENU_KEY_SET_HANDLE_MIRRORED);
- menu->add_separator();
- menu->add_icon_item(get_editor_theme_icon(SNAME("BezierHandlesBalanced")), TTR("Make Handles Balanced (Auto Tangent)"), MENU_KEY_SET_HANDLE_AUTO_BALANCED);
- menu->add_icon_item(get_editor_theme_icon(SNAME("BezierHandlesMirror")), TTR("Make Handles Mirrored (Auto Tangent)"), MENU_KEY_SET_HANDLE_AUTO_MIRRORED);
- }
- if (menu->get_item_count()) {
- menu->reset_size();
- menu->set_position(popup_pos);
- menu->popup();
- }
- }
- }
- }
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
- for (const KeyValue<int, Rect2> &E : subtracks) {
- if (E.value.has_point(mb->get_position())) {
- if (!locked_tracks.has(E.key) && !hidden_tracks.has(E.key)) {
- set_animation_and_track(animation, E.key, read_only);
- _clear_selection();
- }
- return;
- }
- }
- for (const KeyValue<int, RBMap<int, Rect2>> &E : subtrack_icons) {
- int track = E.key;
- RBMap<int, Rect2> track_icons = E.value;
- for (const KeyValue<int, Rect2> &I : track_icons) {
- if (I.value.has_point(mb->get_position())) {
- if (I.key == REMOVE_ICON) {
- if (!read_only) {
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action("Remove Bezier Track");
- undo_redo->add_do_method(this, "_update_locked_tracks_after", track);
- undo_redo->add_do_method(this, "_update_hidden_tracks_after", track);
- undo_redo->add_do_method(animation.ptr(), "remove_track", track);
- undo_redo->add_undo_method(animation.ptr(), "add_track", Animation::TrackType::TYPE_BEZIER, track);
- undo_redo->add_undo_method(animation.ptr(), "track_set_path", track, animation->track_get_path(track));
- for (int i = 0; i < animation->track_get_key_count(track); ++i) {
- undo_redo->add_undo_method(
- this,
- "_bezier_track_insert_key",
- track,
- animation->track_get_key_time(track, i),
- animation->bezier_track_get_key_value(track, i),
- animation->bezier_track_get_key_in_handle(track, i),
- animation->bezier_track_get_key_out_handle(track, i),
- animation->bezier_track_get_key_handle_mode(track, i));
- }
- undo_redo->commit_action();
- selected_track = CLAMP(selected_track, 0, animation->get_track_count() - 1);
- }
- return;
- } else if (I.key == LOCK_ICON) {
- if (locked_tracks.has(track)) {
- locked_tracks.erase(track);
- } else {
- locked_tracks.insert(track);
- if (selected_track == track) {
- for (int i = 0; i < animation->get_track_count(); ++i) {
- if (!locked_tracks.has(i) && animation->track_get_type(i) == Animation::TrackType::TYPE_BEZIER) {
- set_animation_and_track(animation, i, read_only);
- break;
- }
- }
- }
- }
- queue_redraw();
- return;
- } else if (I.key == VISIBILITY_ICON) {
- if (hidden_tracks.has(track)) {
- hidden_tracks.erase(track);
- } else {
- hidden_tracks.insert(track);
- if (selected_track == track) {
- for (int i = 0; i < animation->get_track_count(); ++i) {
- if (!hidden_tracks.has(i) && animation->track_get_type(i) == Animation::TrackType::TYPE_BEZIER) {
- set_animation_and_track(animation, i, read_only);
- break;
- }
- }
- }
- }
- Vector<int> visible_tracks;
- for (int i = 0; i < animation->get_track_count(); ++i) {
- if (!hidden_tracks.has(i) && animation->track_get_type(i) == Animation::TrackType::TYPE_BEZIER) {
- visible_tracks.push_back(i);
- }
- }
- if (visible_tracks.size() == 1) {
- solo_track = visible_tracks[0];
- } else {
- solo_track = -1;
- }
- queue_redraw();
- return;
- } else if (I.key == SOLO_ICON) {
- if (solo_track == track) {
- solo_track = -1;
- hidden_tracks.clear();
- } else {
- if (hidden_tracks.has(track)) {
- hidden_tracks.erase(track);
- }
- for (int i = 0; i < animation->get_track_count(); ++i) {
- if (animation->track_get_type(i) == Animation::TrackType::TYPE_BEZIER) {
- if (i != track && !hidden_tracks.has(i)) {
- hidden_tracks.insert(i);
- }
- }
- }
- set_animation_and_track(animation, track, read_only);
- solo_track = track;
- }
- queue_redraw();
- return;
- }
- return;
- }
- }
- }
- for (int i = 0; i < edit_points.size(); i++) {
- //first check point
- //command makes it ignore the main point, so control point editors can be force-edited
- //path 2D editing in the 3D and 2D editors works the same way
- if (!mb->is_command_or_control_pressed()) {
- if (edit_points[i].point_rect.has_point(mb->get_position())) {
- IntPair pair = IntPair(edit_points[i].track, edit_points[i].key);
- if (mb->is_shift_pressed()) {
- //add to selection
- if (selection.has(pair)) {
- selection.erase(pair);
- } else {
- selection.insert(pair);
- }
- queue_redraw();
- select_single_attempt = IntPair(-1, -1);
- } else if (selection.has(pair)) {
- moving_selection_attempt = true;
- moving_selection = false;
- moving_selection_from_key = pair.second;
- moving_selection_from_track = pair.first;
- moving_handle_track = pair.first;
- moving_handle_left = animation->bezier_track_get_key_in_handle(pair.first, pair.second);
- moving_handle_right = animation->bezier_track_get_key_out_handle(pair.first, pair.second);
- moving_selection_offset = Vector2();
- select_single_attempt = pair;
- queue_redraw();
- } else {
- moving_selection_attempt = true;
- moving_selection = true;
- moving_selection_from_key = pair.second;
- moving_selection_from_track = pair.first;
- moving_selection_offset = Vector2();
- moving_handle_track = pair.first;
- moving_handle_left = animation->bezier_track_get_key_in_handle(pair.first, pair.second);
- moving_handle_right = animation->bezier_track_get_key_out_handle(pair.first, pair.second);
- selection.clear();
- selection.insert(pair);
- set_animation_and_track(animation, pair.first, read_only);
- }
- return;
- }
- }
- if (!read_only) {
- if (edit_points[i].in_rect.has_point(mb->get_position())) {
- moving_handle = -1;
- moving_handle_key = edit_points[i].key;
- moving_handle_track = edit_points[i].track;
- moving_handle_left = animation->bezier_track_get_key_in_handle(edit_points[i].track, edit_points[i].key);
- moving_handle_right = animation->bezier_track_get_key_out_handle(edit_points[i].track, edit_points[i].key);
- queue_redraw();
- return;
- }
- if (edit_points[i].out_rect.has_point(mb->get_position())) {
- moving_handle = 1;
- moving_handle_key = edit_points[i].key;
- moving_handle_track = edit_points[i].track;
- moving_handle_left = animation->bezier_track_get_key_in_handle(edit_points[i].track, edit_points[i].key);
- moving_handle_right = animation->bezier_track_get_key_out_handle(edit_points[i].track, edit_points[i].key);
- queue_redraw();
- return;
- }
- }
- }
- //insert new point
- if (mb->get_position().x >= limit && mb->get_position().x < get_size().width && mb->is_command_or_control_pressed()) {
- Array new_point;
- new_point.resize(5);
- float h = (get_size().height / 2.0 - mb->get_position().y) * timeline_v_zoom + timeline_v_scroll;
- new_point[0] = h;
- new_point[1] = -0.25;
- new_point[2] = 0;
- new_point[3] = 0.25;
- new_point[4] = 0;
- real_t time = ((mb->get_position().x - limit) / timeline->get_zoom_scale()) + timeline->get_value();
- while (animation->track_find_key(selected_track, time, Animation::FIND_MODE_APPROX) != -1) {
- time += 0.0001;
- }
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Add Bezier Point"));
- undo_redo->add_do_method(animation.ptr(), "bezier_track_insert_key", selected_track, time, new_point[0], Vector2(new_point[1], new_point[2]), Vector2(new_point[3], new_point[4]));
- undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", selected_track, time);
- undo_redo->commit_action();
- //then attempt to move
- int index = animation->track_find_key(selected_track, time, Animation::FIND_MODE_APPROX);
- ERR_FAIL_COND(index == -1);
- _clear_selection();
- selection.insert(IntPair(selected_track, index));
- moving_selection_attempt = true;
- moving_selection = false;
- moving_selection_from_key = index;
- moving_selection_from_track = selected_track;
- moving_selection_offset = Vector2();
- select_single_attempt = IntPair(-1, -1);
- queue_redraw();
- return;
- }
- //box select
- if (mb->get_position().x >= limit && mb->get_position().x < get_size().width) {
- box_selecting_attempt = true;
- box_selecting = false;
- box_selecting_add = false;
- box_selection_from = mb->get_position();
- return;
- }
- }
- if (box_selecting_attempt && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
- if (box_selecting) {
- //do actual select
- if (!box_selecting_add) {
- _clear_selection();
- }
- Vector2 bs_from = box_selection_from;
- Vector2 bs_to = box_selection_to;
- if (bs_from.x > bs_to.x) {
- SWAP(bs_from.x, bs_to.x);
- }
- if (bs_from.y > bs_to.y) {
- SWAP(bs_from.y, bs_to.y);
- }
- Rect2 selection_rect(bs_from, bs_to - bs_from);
- bool track_set = false;
- for (int i = 0; i < edit_points.size(); i++) {
- if (edit_points[i].point_rect.intersects(selection_rect)) {
- selection.insert(IntPair(edit_points[i].track, edit_points[i].key));
- if (!track_set) {
- track_set = true;
- set_animation_and_track(animation, edit_points[i].track, read_only);
- }
- }
- }
- } else {
- _clear_selection(); //clicked and nothing happened, so clear the selection
- //select by clicking on curve
- int track_count = animation->get_track_count();
- real_t animation_length = animation->get_length();
- animation->set_length(real_t(INT_MAX)); //bezier_track_interpolate doesn't find keys if they exist beyond anim length
- real_t time = ((mb->get_position().x - limit) / timeline->get_zoom_scale()) + timeline->get_value();
- for (int i = 0; i < track_count; ++i) {
- if (animation->track_get_type(i) != Animation::TrackType::TYPE_BEZIER || hidden_tracks.has(i) || locked_tracks.has(i)) {
- continue;
- }
- float track_h = animation->bezier_track_interpolate(i, time);
- float track_height = _bezier_h_to_pixel(track_h);
- if (abs(mb->get_position().y - track_height) < 10) {
- set_animation_and_track(animation, i, read_only);
- break;
- }
- }
- animation->set_length(animation_length);
- }
- box_selecting_attempt = false;
- box_selecting = false;
- queue_redraw();
- }
- if (moving_selection_attempt && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
- if (!read_only) {
- if (moving_selection) {
- //combit it
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Move Bezier Points"));
- List<AnimMoveRestore> to_restore;
- List<Animation::HandleMode> to_restore_handle_modes;
- // 1-remove the keys
- for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) {
- undo_redo->add_do_method(animation.ptr(), "track_remove_key", E->get().first, E->get().second);
- }
- // 2- remove overlapped keys
- for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) {
- real_t newtime = editor->snap_time(animation->track_get_key_time(E->get().first, E->get().second) + moving_selection_offset.x);
- int idx = animation->track_find_key(E->get().first, newtime, Animation::FIND_MODE_APPROX);
- if (idx == -1) {
- continue;
- }
- if (selection.has(IntPair(E->get().first, idx))) {
- continue; //already in selection, don't save
- }
- undo_redo->add_do_method(animation.ptr(), "track_remove_key_at_time", E->get().first, newtime);
- AnimMoveRestore amr;
- amr.key = animation->track_get_key_value(E->get().first, idx);
- amr.track = E->get().first;
- amr.time = newtime;
- to_restore.push_back(amr);
- to_restore_handle_modes.push_back(animation->bezier_track_get_key_handle_mode(E->get().first, idx));
- }
- // 3-move the keys (re insert them)
- for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) {
- real_t newpos = editor->snap_time(animation->track_get_key_time(E->get().first, E->get().second) + moving_selection_offset.x);
- Array key = animation->track_get_key_value(E->get().first, E->get().second);
- real_t h = key[0];
- h += moving_selection_offset.y;
- key[0] = h;
- undo_redo->add_do_method(
- this,
- "_bezier_track_insert_key",
- E->get().first,
- newpos,
- key[0],
- Vector2(key[1], key[2]),
- Vector2(key[3], key[4]),
- animation->bezier_track_get_key_handle_mode(E->get().first, E->get().second));
- }
- // 4-(undo) remove inserted keys
- for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) {
- real_t newpos = editor->snap_time(animation->track_get_key_time(E->get().first, E->get().second) + moving_selection_offset.x);
- undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", E->get().first, newpos);
- }
- // 5-(undo) reinsert keys
- for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) {
- real_t oldpos = animation->track_get_key_time(E->get().first, E->get().second);
- Array key = animation->track_get_key_value(E->get().first, E->get().second);
- undo_redo->add_undo_method(
- this,
- "_bezier_track_insert_key",
- E->get().first,
- oldpos,
- key[0],
- Vector2(key[1], key[2]),
- Vector2(key[3], key[4]),
- animation->bezier_track_get_key_handle_mode(E->get().first, E->get().second));
- }
- // 6-(undo) reinsert overlapped keys
- for (int i = 0; i < to_restore.size(); i++) {
- const AnimMoveRestore &amr = to_restore[i];
- Array key = amr.key;
- undo_redo->add_undo_method(animation.ptr(), "track_insert_key", amr.track, amr.time, amr.key, 1);
- undo_redo->add_undo_method(
- this,
- "_bezier_track_insert_key",
- amr.track,
- amr.time,
- key[0],
- Vector2(key[1], key[2]),
- Vector2(key[3], key[4]),
- to_restore_handle_modes[i]);
- }
- undo_redo->add_do_method(this, "_clear_selection_for_anim", animation);
- undo_redo->add_undo_method(this, "_clear_selection_for_anim", animation);
- // 7-reselect
- for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) {
- real_t oldpos = animation->track_get_key_time(E->get().first, E->get().second);
- real_t newpos = editor->snap_time(oldpos + moving_selection_offset.x);
- undo_redo->add_do_method(this, "_select_at_anim", animation, E->get().first, newpos);
- undo_redo->add_undo_method(this, "_select_at_anim", animation, E->get().first, oldpos);
- }
- undo_redo->commit_action();
- moving_selection = false;
- } else if (select_single_attempt != IntPair(-1, -1)) {
- selection.clear();
- selection.insert(select_single_attempt);
- set_animation_and_track(animation, select_single_attempt.first, read_only);
- }
- moving_selection_attempt = false;
- queue_redraw();
- }
- }
- Ref<InputEventMouseMotion> mm = p_event;
- if (moving_selection_attempt && mm.is_valid()) {
- if (!moving_selection) {
- moving_selection = true;
- select_single_attempt = IntPair(-1, -1);
- }
- float y = (get_size().height / 2.0 - mm->get_position().y) * timeline_v_zoom + timeline_v_scroll;
- float x = editor->snap_time(((mm->get_position().x - limit) / timeline->get_zoom_scale()) + timeline->get_value());
- if (!read_only) {
- moving_selection_offset = Vector2(x - animation->track_get_key_time(moving_selection_from_track, moving_selection_from_key), y - animation->bezier_track_get_key_value(moving_selection_from_track, moving_selection_from_key));
- }
- additional_moving_handle_lefts.clear();
- additional_moving_handle_rights.clear();
- queue_redraw();
- }
- if (box_selecting_attempt && mm.is_valid()) {
- if (!box_selecting) {
- box_selecting = true;
- box_selecting_add = mm->is_shift_pressed();
- }
- box_selection_to = mm->get_position();
- if (get_local_mouse_position().y < 0) {
- //avoid cursor from going too above, so it does not lose focus with viewport
- warp_mouse(Vector2(get_local_mouse_position().x, 0));
- }
- queue_redraw();
- }
- if ((moving_handle == 1 || moving_handle == -1) && mm.is_valid()) {
- float y = (get_size().height / 2.0 - mm->get_position().y) * timeline_v_zoom + timeline_v_scroll;
- float x = editor->snap_time((mm->get_position().x - timeline->get_name_limit()) / timeline->get_zoom_scale()) + timeline->get_value();
- Vector2 key_pos = Vector2(animation->track_get_key_time(selected_track, moving_handle_key), animation->bezier_track_get_key_value(selected_track, moving_handle_key));
- Vector2 moving_handle_value = Vector2(x, y) - key_pos;
- moving_handle_left = animation->bezier_track_get_key_in_handle(moving_handle_track, moving_handle_key);
- moving_handle_right = animation->bezier_track_get_key_out_handle(moving_handle_track, moving_handle_key);
- if (moving_handle == -1) {
- moving_handle_left = moving_handle_value;
- Animation::HandleMode handle_mode = animation->bezier_track_get_key_handle_mode(moving_handle_track, moving_handle_key);
- if (handle_mode == Animation::HANDLE_MODE_BALANCED) {
- real_t ratio = timeline->get_zoom_scale() * timeline_v_zoom;
- Transform2D xform;
- xform.set_scale(Vector2(1.0, 1.0 / ratio));
- Vector2 vec_out = xform.xform(moving_handle_right);
- Vector2 vec_in = xform.xform(moving_handle_left);
- moving_handle_right = xform.affine_inverse().xform(-vec_in.normalized() * vec_out.length());
- } else if (handle_mode == Animation::HANDLE_MODE_MIRRORED) {
- moving_handle_right = -moving_handle_left;
- }
- } else if (moving_handle == 1) {
- moving_handle_right = moving_handle_value;
- Animation::HandleMode handle_mode = animation->bezier_track_get_key_handle_mode(moving_handle_track, moving_handle_key);
- if (handle_mode == Animation::HANDLE_MODE_BALANCED) {
- real_t ratio = timeline->get_zoom_scale() * timeline_v_zoom;
- Transform2D xform;
- xform.set_scale(Vector2(1.0, 1.0 / ratio));
- Vector2 vec_in = xform.xform(moving_handle_left);
- Vector2 vec_out = xform.xform(moving_handle_right);
- moving_handle_left = xform.affine_inverse().xform(-vec_out.normalized() * vec_in.length());
- } else if (handle_mode == Animation::HANDLE_MODE_MIRRORED) {
- moving_handle_left = -moving_handle_right;
- }
- }
- queue_redraw();
- }
- if ((moving_handle == -1 || moving_handle == 1) && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
- if (!read_only) {
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Move Bezier Points"));
- if (moving_handle == -1) {
- real_t ratio = timeline->get_zoom_scale() * timeline_v_zoom;
- undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_in_handle", moving_handle_track, moving_handle_key, moving_handle_left, ratio);
- undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_in_handle", moving_handle_track, moving_handle_key, animation->bezier_track_get_key_in_handle(moving_handle_track, moving_handle_key), ratio);
- } else if (moving_handle == 1) {
- real_t ratio = timeline->get_zoom_scale() * timeline_v_zoom;
- undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_out_handle", moving_handle_track, moving_handle_key, moving_handle_right, ratio);
- undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_out_handle", moving_handle_track, moving_handle_key, animation->bezier_track_get_key_out_handle(moving_handle_track, moving_handle_key), ratio);
- }
- undo_redo->commit_action();
- moving_handle = 0;
- queue_redraw();
- }
- }
- }
- void AnimationBezierTrackEdit::_pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_event) {
- Ref<InputEventMouseMotion> mm = p_event;
- if (mm.is_valid()) {
- if (mm->get_position().x > timeline->get_name_limit()) {
- timeline_v_scroll += p_scroll_vec.y * timeline_v_zoom;
- timeline_v_scroll = CLAMP(timeline_v_scroll, -100000, 100000);
- timeline->set_value(timeline->get_value() - p_scroll_vec.x / timeline->get_zoom_scale());
- } else {
- track_v_scroll += p_scroll_vec.y;
- if (track_v_scroll < -track_v_scroll_max) {
- track_v_scroll = -track_v_scroll_max;
- } else if (track_v_scroll > 0) {
- track_v_scroll = 0;
- }
- }
- queue_redraw();
- }
- }
- void AnimationBezierTrackEdit::_zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref<InputEvent> p_event) {
- const float v_zoom_orig = timeline_v_zoom;
- Ref<InputEventWithModifiers> iewm = p_event;
- if (iewm.is_valid() && iewm->is_alt_pressed()) {
- // Alternate zoom (doesn't affect timeline).
- timeline_v_zoom = CLAMP(timeline_v_zoom * p_zoom_factor, 0.000001, 100000);
- } else {
- timeline->get_zoom()->set_value(timeline->get_zoom()->get_value() / p_zoom_factor);
- }
- timeline_v_scroll = timeline_v_scroll + (p_origin.y - get_size().y / 2.0) * (timeline_v_zoom - v_zoom_orig);
- queue_redraw();
- }
- void AnimationBezierTrackEdit::_menu_selected(int p_index) {
- switch (p_index) {
- case MENU_KEY_INSERT: {
- if (animation->get_track_count() > 0) {
- Array new_point;
- new_point.resize(5);
- float h = (get_size().height / 2.0 - menu_insert_key.y) * timeline_v_zoom + timeline_v_scroll;
- new_point[0] = h;
- new_point[1] = -0.25;
- new_point[2] = 0;
- new_point[3] = 0.25;
- new_point[4] = 0;
- int limit = timeline->get_name_limit();
- real_t time = ((menu_insert_key.x - limit) / timeline->get_zoom_scale()) + timeline->get_value();
- while (animation->track_find_key(selected_track, time, Animation::FIND_MODE_APPROX) != -1) {
- time += 0.001;
- }
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Add Bezier Point"));
- undo_redo->add_do_method(animation.ptr(), "track_insert_key", selected_track, time, new_point);
- undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", selected_track, time);
- undo_redo->commit_action();
- queue_redraw();
- }
- } break;
- case MENU_KEY_DUPLICATE: {
- duplicate_selection();
- } break;
- case MENU_KEY_DELETE: {
- delete_selection();
- } break;
- case MENU_KEY_SET_HANDLE_FREE: {
- _change_selected_keys_handle_mode(Animation::HANDLE_MODE_FREE);
- } break;
- case MENU_KEY_SET_HANDLE_LINEAR: {
- _change_selected_keys_handle_mode(Animation::HANDLE_MODE_LINEAR);
- } break;
- case MENU_KEY_SET_HANDLE_BALANCED: {
- _change_selected_keys_handle_mode(Animation::HANDLE_MODE_BALANCED);
- } break;
- case MENU_KEY_SET_HANDLE_MIRRORED: {
- _change_selected_keys_handle_mode(Animation::HANDLE_MODE_MIRRORED);
- } break;
- case MENU_KEY_SET_HANDLE_AUTO_BALANCED: {
- _change_selected_keys_handle_mode(Animation::HANDLE_MODE_BALANCED, true);
- } break;
- case MENU_KEY_SET_HANDLE_AUTO_MIRRORED: {
- _change_selected_keys_handle_mode(Animation::HANDLE_MODE_MIRRORED, true);
- } break;
- }
- }
- void AnimationBezierTrackEdit::duplicate_selection() {
- if (selection.size() == 0) {
- return;
- }
- real_t top_time = 1e10;
- for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) {
- real_t t = animation->track_get_key_time(E->get().first, E->get().second);
- if (t < top_time) {
- top_time = t;
- }
- }
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Animation Duplicate Keys"));
- List<Pair<int, real_t>> new_selection_values;
- for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) {
- real_t t = animation->track_get_key_time(E->get().first, E->get().second);
- real_t dst_time = t + (timeline->get_play_position() - top_time);
- int existing_idx = animation->track_find_key(E->get().first, dst_time, Animation::FIND_MODE_APPROX);
- undo_redo->add_do_method(animation.ptr(), "track_insert_key", E->get().first, dst_time, animation->track_get_key_value(E->get().first, E->get().second), animation->track_get_key_transition(E->get().first, E->get().second));
- undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", E->get().first, dst_time);
- Pair<int, real_t> p;
- p.first = E->get().first;
- p.second = dst_time;
- new_selection_values.push_back(p);
- if (existing_idx != -1) {
- undo_redo->add_undo_method(animation.ptr(), "track_insert_key", E->get().first, dst_time, animation->track_get_key_value(E->get().first, existing_idx), animation->track_get_key_transition(E->get().first, existing_idx));
- }
- }
- undo_redo->commit_action();
- //reselect duplicated
- selection.clear();
- for (const Pair<int, real_t> &E : new_selection_values) {
- int track = E.first;
- real_t time = E.second;
- int existing_idx = animation->track_find_key(track, time, Animation::FIND_MODE_APPROX);
- if (existing_idx == -1) {
- continue;
- }
- selection.insert(IntPair(track, existing_idx));
- }
- queue_redraw();
- }
- void AnimationBezierTrackEdit::delete_selection() {
- if (selection.size()) {
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Animation Delete Keys"));
- for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) {
- undo_redo->add_do_method(animation.ptr(), "track_remove_key", E->get().first, E->get().second);
- undo_redo->add_undo_method(animation.ptr(), "track_insert_key", E->get().first, animation->track_get_key_time(E->get().first, E->get().second), animation->track_get_key_value(E->get().first, E->get().second), 1);
- }
- undo_redo->add_do_method(this, "_clear_selection_for_anim", animation);
- undo_redo->add_undo_method(this, "_clear_selection_for_anim", animation);
- undo_redo->commit_action();
- //selection.clear();
- }
- }
- void AnimationBezierTrackEdit::_bezier_track_insert_key(int p_track, double p_time, real_t p_value, const Vector2 &p_in_handle, const Vector2 &p_out_handle, const Animation::HandleMode p_handle_mode) {
- ERR_FAIL_COND(animation.is_null());
- int idx = animation->bezier_track_insert_key(p_track, p_time, p_value, p_in_handle, p_out_handle);
- animation->bezier_track_set_key_handle_mode(p_track, idx, p_handle_mode);
- }
- void AnimationBezierTrackEdit::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_clear_selection"), &AnimationBezierTrackEdit::_clear_selection);
- ClassDB::bind_method(D_METHOD("_clear_selection_for_anim"), &AnimationBezierTrackEdit::_clear_selection_for_anim);
- ClassDB::bind_method(D_METHOD("_select_at_anim"), &AnimationBezierTrackEdit::_select_at_anim);
- ClassDB::bind_method(D_METHOD("_update_hidden_tracks_after"), &AnimationBezierTrackEdit::_update_hidden_tracks_after);
- ClassDB::bind_method(D_METHOD("_update_locked_tracks_after"), &AnimationBezierTrackEdit::_update_locked_tracks_after);
- ClassDB::bind_method(D_METHOD("_bezier_track_insert_key"), &AnimationBezierTrackEdit::_bezier_track_insert_key);
- ADD_SIGNAL(MethodInfo("timeline_changed", PropertyInfo(Variant::FLOAT, "position")));
- ADD_SIGNAL(MethodInfo("remove_request", PropertyInfo(Variant::INT, "track")));
- ADD_SIGNAL(MethodInfo("insert_key", PropertyInfo(Variant::FLOAT, "offset")));
- ADD_SIGNAL(MethodInfo("select_key", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::BOOL, "single"), PropertyInfo(Variant::INT, "track")));
- ADD_SIGNAL(MethodInfo("clear_selection"));
- ADD_SIGNAL(MethodInfo("close_request"));
- ADD_SIGNAL(MethodInfo("move_selection_begin"));
- ADD_SIGNAL(MethodInfo("move_selection", PropertyInfo(Variant::FLOAT, "offset")));
- ADD_SIGNAL(MethodInfo("move_selection_commit"));
- ADD_SIGNAL(MethodInfo("move_selection_cancel"));
- }
- AnimationBezierTrackEdit::AnimationBezierTrackEdit() {
- panner.instantiate();
- panner->set_callbacks(callable_mp(this, &AnimationBezierTrackEdit::_pan_callback), callable_mp(this, &AnimationBezierTrackEdit::_zoom_callback));
- play_position = memnew(Control);
- play_position->set_mouse_filter(MOUSE_FILTER_PASS);
- add_child(play_position);
- play_position->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
- play_position->connect("draw", callable_mp(this, &AnimationBezierTrackEdit::_play_position_draw));
- set_focus_mode(FOCUS_CLICK);
- set_clip_contents(true);
- ED_SHORTCUT("animation_bezier_editor/focus", TTR("Focus"), Key::F);
- ED_SHORTCUT("animation_bezier_editor/select_all_keys", TTR("Select All Keys"), KeyModifierMask::CMD_OR_CTRL | Key::A);
- ED_SHORTCUT("animation_bezier_editor/deselect_all_keys", TTR("Deselect All Keys"), KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT | Key::A);
- menu = memnew(PopupMenu);
- add_child(menu);
- menu->connect("id_pressed", callable_mp(this, &AnimationBezierTrackEdit::_menu_selected));
- }
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