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- /**************************************************************************/
- /* image_loader_png.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "image_loader_png.h"
- #include "core/os/os.h"
- #include "core/string/print_string.h"
- #include "drivers/png/png_driver_common.h"
- #include <string.h>
- Error ImageLoaderPNG::load_image(Ref<Image> p_image, Ref<FileAccess> f, BitField<ImageFormatLoader::LoaderFlags> p_flags, float p_scale) {
- const uint64_t buffer_size = f->get_length();
- Vector<uint8_t> file_buffer;
- Error err = file_buffer.resize(buffer_size);
- if (err) {
- return err;
- }
- {
- uint8_t *writer = file_buffer.ptrw();
- f->get_buffer(writer, buffer_size);
- }
- const uint8_t *reader = file_buffer.ptr();
- return PNGDriverCommon::png_to_image(reader, buffer_size, p_flags & FLAG_FORCE_LINEAR, p_image);
- }
- void ImageLoaderPNG::get_recognized_extensions(List<String> *p_extensions) const {
- p_extensions->push_back("png");
- }
- Ref<Image> ImageLoaderPNG::load_mem_png(const uint8_t *p_png, int p_size) {
- Ref<Image> img;
- img.instantiate();
- // the value of p_force_linear does not matter since it only applies to 16 bit
- Error err = PNGDriverCommon::png_to_image(p_png, p_size, false, img);
- ERR_FAIL_COND_V(err, Ref<Image>());
- return img;
- }
- Ref<Image> ImageLoaderPNG::lossless_unpack_png(const Vector<uint8_t> &p_data) {
- const int len = p_data.size();
- ERR_FAIL_COND_V(len < 4, Ref<Image>());
- const uint8_t *r = p_data.ptr();
- ERR_FAIL_COND_V(r[0] != 'P' || r[1] != 'N' || r[2] != 'G' || r[3] != ' ', Ref<Image>());
- return load_mem_png(&r[4], len - 4);
- }
- Vector<uint8_t> ImageLoaderPNG::lossless_pack_png(const Ref<Image> &p_image) {
- Vector<uint8_t> out_buffer;
- // add Godot's own "PNG " prefix
- if (out_buffer.resize(4) != OK) {
- ERR_FAIL_V(Vector<uint8_t>());
- }
- // scope for writer lifetime
- {
- // must be closed before call to image_to_png
- uint8_t *writer = out_buffer.ptrw();
- memcpy(writer, "PNG ", 4);
- }
- Error err = PNGDriverCommon::image_to_png(p_image, out_buffer);
- if (err) {
- ERR_FAIL_V(Vector<uint8_t>());
- }
- return out_buffer;
- }
- ImageLoaderPNG::ImageLoaderPNG() {
- Image::_png_mem_loader_func = load_mem_png;
- Image::png_unpacker = lossless_unpack_png;
- Image::png_packer = lossless_pack_png;
- }
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