gi.cpp 4.6 KB

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  1. /**************************************************************************/
  2. /* gi.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifdef GLES3_ENABLED
  31. #include "gi.h"
  32. using namespace GLES3;
  33. /* VOXEL GI API */
  34. RID GI::voxel_gi_allocate() {
  35. return RID();
  36. }
  37. void GI::voxel_gi_free(RID p_rid) {
  38. }
  39. void GI::voxel_gi_initialize(RID p_rid) {
  40. }
  41. void GI::voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) {
  42. }
  43. AABB GI::voxel_gi_get_bounds(RID p_voxel_gi) const {
  44. return AABB();
  45. }
  46. Vector3i GI::voxel_gi_get_octree_size(RID p_voxel_gi) const {
  47. return Vector3i();
  48. }
  49. Vector<uint8_t> GI::voxel_gi_get_octree_cells(RID p_voxel_gi) const {
  50. return Vector<uint8_t>();
  51. }
  52. Vector<uint8_t> GI::voxel_gi_get_data_cells(RID p_voxel_gi) const {
  53. return Vector<uint8_t>();
  54. }
  55. Vector<uint8_t> GI::voxel_gi_get_distance_field(RID p_voxel_gi) const {
  56. return Vector<uint8_t>();
  57. }
  58. Vector<int> GI::voxel_gi_get_level_counts(RID p_voxel_gi) const {
  59. return Vector<int>();
  60. }
  61. Transform3D GI::voxel_gi_get_to_cell_xform(RID p_voxel_gi) const {
  62. return Transform3D();
  63. }
  64. void GI::voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) {
  65. }
  66. float GI::voxel_gi_get_dynamic_range(RID p_voxel_gi) const {
  67. return 0;
  68. }
  69. void GI::voxel_gi_set_propagation(RID p_voxel_gi, float p_range) {
  70. }
  71. float GI::voxel_gi_get_propagation(RID p_voxel_gi) const {
  72. return 0;
  73. }
  74. void GI::voxel_gi_set_energy(RID p_voxel_gi, float p_range) {
  75. }
  76. float GI::voxel_gi_get_energy(RID p_voxel_gi) const {
  77. return 0.0;
  78. }
  79. void GI::voxel_gi_set_baked_exposure_normalization(RID p_voxel_gi, float p_baked_exposure) {
  80. }
  81. float GI::voxel_gi_get_baked_exposure_normalization(RID p_voxel_gi) const {
  82. return 1.0;
  83. }
  84. void GI::voxel_gi_set_bias(RID p_voxel_gi, float p_range) {
  85. }
  86. float GI::voxel_gi_get_bias(RID p_voxel_gi) const {
  87. return 0.0;
  88. }
  89. void GI::voxel_gi_set_normal_bias(RID p_voxel_gi, float p_range) {
  90. }
  91. float GI::voxel_gi_get_normal_bias(RID p_voxel_gi) const {
  92. return 0.0;
  93. }
  94. void GI::voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) {
  95. }
  96. bool GI::voxel_gi_is_interior(RID p_voxel_gi) const {
  97. return false;
  98. }
  99. void GI::voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) {
  100. }
  101. bool GI::voxel_gi_is_using_two_bounces(RID p_voxel_gi) const {
  102. return false;
  103. }
  104. uint32_t GI::voxel_gi_get_version(RID p_voxel_gi) const {
  105. return 0;
  106. }
  107. void GI::sdfgi_reset() {
  108. }
  109. #endif // GLES3_ENABLED