.. |
SCsub
|
57e5a33623
Split dummy renderer classes into separate files
|
3 lat temu |
camera_attributes_storage.cpp
|
c69b14e96e
Add warnings for unsupported features in mobile and gl_compatibility backends
|
2 lat temu |
camera_attributes_storage.h
|
d95794ec8a
One Copyright Update to rule them all
|
2 lat temu |
environment_storage.cpp
|
c69b14e96e
Add warnings for unsupported features in mobile and gl_compatibility backends
|
2 lat temu |
environment_storage.h
|
d95794ec8a
One Copyright Update to rule them all
|
2 lat temu |
light_storage.h
|
8a3e829930
(Re-)Implemented Light3D's property "shadow_reverse_cull_face"
|
1 rok temu |
material_storage.h
|
d95794ec8a
One Copyright Update to rule them all
|
2 lat temu |
mesh_storage.h
|
eb9c2b878a
Automatically transform Skeleton2D calculations so pivots are not needed
|
2 lat temu |
particles_storage.h
|
d95794ec8a
One Copyright Update to rule them all
|
2 lat temu |
render_scene_buffers.cpp
|
478c37deb8
Improving communication of scaling settings to renderer implementation
|
2 lat temu |
render_scene_buffers.h
|
478c37deb8
Improving communication of scaling settings to renderer implementation
|
2 lat temu |
texture_storage.h
|
c328676d96
For GDExternal use, provides access to internal graphics handles for textures
|
1 rok temu |
utilities.cpp
|
d95794ec8a
One Copyright Update to rule them all
|
2 lat temu |
utilities.h
|
1bcb77fb15
Add motion vector support for GPU 3D Particles.
|
1 rok temu |
variant_converters.h
|
23c375d6b4
Fix shader uniform storage conversions and crash
|
1 rok temu |