renderer_canvas_cull.cpp 74 KB

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  1. /**************************************************************************/
  2. /* renderer_canvas_cull.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "renderer_canvas_cull.h"
  31. #include "core/math/geometry_2d.h"
  32. #include "renderer_viewport.h"
  33. #include "rendering_server_default.h"
  34. #include "rendering_server_globals.h"
  35. #include "servers/rendering/storage/texture_storage.h"
  36. void RendererCanvasCull::_render_canvas_item_tree(RID p_to_render_target, Canvas::ChildItem *p_child_items, int p_child_item_count, Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, uint32_t canvas_cull_mask) {
  37. RENDER_TIMESTAMP("Cull CanvasItem Tree");
  38. memset(z_list, 0, z_range * sizeof(RendererCanvasRender::Item *));
  39. memset(z_last_list, 0, z_range * sizeof(RendererCanvasRender::Item *));
  40. for (int i = 0; i < p_child_item_count; i++) {
  41. _cull_canvas_item(p_child_items[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr, true, canvas_cull_mask);
  42. }
  43. if (p_canvas_item) {
  44. _cull_canvas_item(p_canvas_item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr, true, canvas_cull_mask);
  45. }
  46. RendererCanvasRender::Item *list = nullptr;
  47. RendererCanvasRender::Item *list_end = nullptr;
  48. for (int i = 0; i < z_range; i++) {
  49. if (!z_list[i]) {
  50. continue;
  51. }
  52. if (!list) {
  53. list = z_list[i];
  54. list_end = z_last_list[i];
  55. } else {
  56. list_end->next = z_list[i];
  57. list_end = z_last_list[i];
  58. }
  59. }
  60. RENDER_TIMESTAMP("Render CanvasItems");
  61. bool sdf_flag;
  62. RSG::canvas_render->canvas_render_items(p_to_render_target, list, p_modulate, p_lights, p_directional_lights, p_transform, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, sdf_flag);
  63. if (sdf_flag) {
  64. sdf_used = true;
  65. }
  66. }
  67. void _collect_ysort_children(RendererCanvasCull::Item *p_canvas_item, Transform2D p_transform, RendererCanvasCull::Item *p_material_owner, const Color &p_modulate, RendererCanvasCull::Item **r_items, int &r_index, int p_z) {
  68. int child_item_count = p_canvas_item->child_items.size();
  69. RendererCanvasCull::Item **child_items = p_canvas_item->child_items.ptrw();
  70. for (int i = 0; i < child_item_count; i++) {
  71. int abs_z = 0;
  72. if (child_items[i]->visible) {
  73. if (r_items) {
  74. r_items[r_index] = child_items[i];
  75. child_items[i]->ysort_xform = p_transform;
  76. child_items[i]->ysort_pos = p_transform.xform(child_items[i]->xform.columns[2]);
  77. child_items[i]->material_owner = child_items[i]->use_parent_material ? p_material_owner : nullptr;
  78. child_items[i]->ysort_modulate = p_modulate;
  79. child_items[i]->ysort_index = r_index;
  80. child_items[i]->ysort_parent_abs_z_index = p_z;
  81. // Y sorted canvas items are flattened into r_items. Calculate their absolute z index to use when rendering r_items.
  82. if (child_items[i]->z_relative) {
  83. abs_z = CLAMP(p_z + child_items[i]->z_index, RS::CANVAS_ITEM_Z_MIN, RS::CANVAS_ITEM_Z_MAX);
  84. } else {
  85. abs_z = child_items[i]->z_index;
  86. }
  87. }
  88. r_index++;
  89. if (child_items[i]->sort_y) {
  90. _collect_ysort_children(child_items[i], p_transform * child_items[i]->xform, child_items[i]->use_parent_material ? p_material_owner : child_items[i], p_modulate * child_items[i]->modulate, r_items, r_index, abs_z);
  91. }
  92. }
  93. }
  94. }
  95. void _mark_ysort_dirty(RendererCanvasCull::Item *ysort_owner, RID_Owner<RendererCanvasCull::Item, true> &canvas_item_owner) {
  96. do {
  97. ysort_owner->ysort_children_count = -1;
  98. ysort_owner = canvas_item_owner.owns(ysort_owner->parent) ? canvas_item_owner.get_or_null(ysort_owner->parent) : nullptr;
  99. } while (ysort_owner && ysort_owner->sort_y);
  100. }
  101. void RendererCanvasCull::_attach_canvas_item_for_draw(RendererCanvasCull::Item *ci, RendererCanvasCull::Item *p_canvas_clip, RendererCanvasRender::Item **r_z_list, RendererCanvasRender::Item **r_z_last_list, const Transform2D &xform, const Rect2 &p_clip_rect, Rect2 global_rect, const Color &modulate, int p_z, RendererCanvasCull::Item *p_material_owner, bool p_use_canvas_group, RendererCanvasRender::Item *canvas_group_from, const Transform2D &p_xform) {
  102. if (ci->copy_back_buffer) {
  103. ci->copy_back_buffer->screen_rect = xform.xform(ci->copy_back_buffer->rect).intersection(p_clip_rect);
  104. }
  105. if (p_use_canvas_group) {
  106. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  107. if (canvas_group_from == nullptr) {
  108. // no list before processing this item, means must put stuff in group from the beginning of list.
  109. canvas_group_from = r_z_list[zidx];
  110. } else {
  111. // there was a list before processing, so begin group from this one.
  112. canvas_group_from = canvas_group_from->next;
  113. }
  114. if (canvas_group_from) {
  115. // Has a place to begin the group from!
  116. //compute a global rect (in global coords) for children in the same z layer
  117. Rect2 rect_accum;
  118. RendererCanvasRender::Item *c = canvas_group_from;
  119. while (c) {
  120. if (c == canvas_group_from) {
  121. rect_accum = c->global_rect_cache;
  122. } else {
  123. rect_accum = rect_accum.merge(c->global_rect_cache);
  124. }
  125. c = c->next;
  126. }
  127. // We have two choices now, if user has drawn something, we must assume users wants to draw the "mask", so compute the size based on this.
  128. // If nothing has been drawn, we just take it over and draw it ourselves.
  129. if (ci->canvas_group->fit_empty && (ci->commands == nullptr || (ci->commands->next == nullptr && ci->commands->type == RendererCanvasCull::Item::Command::TYPE_RECT && (static_cast<RendererCanvasCull::Item::CommandRect *>(ci->commands)->flags & RendererCanvasRender::CANVAS_RECT_IS_GROUP)))) {
  130. // No commands, or sole command is the one used to draw, so we (re)create the draw command.
  131. ci->clear();
  132. if (rect_accum == Rect2()) {
  133. rect_accum.size = Size2(1, 1);
  134. }
  135. rect_accum = rect_accum.grow(ci->canvas_group->fit_margin);
  136. //draw it?
  137. RendererCanvasRender::Item::CommandRect *crect = ci->alloc_command<RendererCanvasRender::Item::CommandRect>();
  138. crect->flags = RendererCanvasRender::CANVAS_RECT_IS_GROUP; // so we can recognize it later
  139. crect->rect = xform.affine_inverse().xform(rect_accum);
  140. crect->modulate = Color(1, 1, 1, 1);
  141. //the global rect is used to do the copying, so update it
  142. global_rect = rect_accum.grow(ci->canvas_group->clear_margin); //grow again by clear margin
  143. global_rect.position += p_clip_rect.position;
  144. } else {
  145. global_rect.position -= p_clip_rect.position;
  146. global_rect = global_rect.merge(rect_accum); //must use both rects for this
  147. global_rect = global_rect.grow(ci->canvas_group->clear_margin); //grow by clear margin
  148. global_rect.position += p_clip_rect.position;
  149. }
  150. // Very important that this is cleared after used in RendererCanvasRender to avoid
  151. // potential crashes.
  152. canvas_group_from->canvas_group_owner = ci;
  153. }
  154. }
  155. if (((ci->commands != nullptr || ci->visibility_notifier) && p_clip_rect.intersects(global_rect, true)) || ci->vp_render || ci->copy_back_buffer) {
  156. //something to draw?
  157. if (ci->update_when_visible) {
  158. RenderingServerDefault::redraw_request();
  159. }
  160. if (ci->commands != nullptr || ci->copy_back_buffer) {
  161. ci->final_transform = xform;
  162. ci->final_modulate = modulate * ci->self_modulate;
  163. ci->global_rect_cache = global_rect;
  164. ci->global_rect_cache.position -= p_clip_rect.position;
  165. ci->light_masked = false;
  166. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  167. if (r_z_last_list[zidx]) {
  168. r_z_last_list[zidx]->next = ci;
  169. r_z_last_list[zidx] = ci;
  170. } else {
  171. r_z_list[zidx] = ci;
  172. r_z_last_list[zidx] = ci;
  173. }
  174. ci->z_final = p_z;
  175. ci->next = nullptr;
  176. }
  177. if (ci->visibility_notifier) {
  178. if (!ci->visibility_notifier->visible_element.in_list()) {
  179. visibility_notifier_list.add(&ci->visibility_notifier->visible_element);
  180. ci->visibility_notifier->just_visible = true;
  181. }
  182. ci->visibility_notifier->visible_in_frame = RSG::rasterizer->get_frame_number();
  183. }
  184. }
  185. }
  186. void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RendererCanvasRender::Item **r_z_list, RendererCanvasRender::Item **r_z_last_list, Item *p_canvas_clip, Item *p_material_owner, bool allow_y_sort, uint32_t canvas_cull_mask) {
  187. Item *ci = p_canvas_item;
  188. if (!ci->visible) {
  189. return;
  190. }
  191. if (!(ci->visibility_layer & canvas_cull_mask)) {
  192. return;
  193. }
  194. if (ci->children_order_dirty) {
  195. ci->child_items.sort_custom<ItemIndexSort>();
  196. ci->children_order_dirty = false;
  197. }
  198. Rect2 rect = ci->get_rect();
  199. if (ci->visibility_notifier) {
  200. if (ci->visibility_notifier->area.size != Vector2()) {
  201. rect = rect.merge(ci->visibility_notifier->area);
  202. }
  203. }
  204. Transform2D xform = ci->xform;
  205. if (snapping_2d_transforms_to_pixel) {
  206. xform.columns[2] = xform.columns[2].floor();
  207. }
  208. xform = p_transform * xform;
  209. Rect2 global_rect = xform.xform(rect);
  210. global_rect.position += p_clip_rect.position;
  211. if (ci->use_parent_material && p_material_owner) {
  212. ci->material_owner = p_material_owner;
  213. } else {
  214. p_material_owner = ci;
  215. ci->material_owner = nullptr;
  216. }
  217. Color modulate(ci->modulate.r * p_modulate.r, ci->modulate.g * p_modulate.g, ci->modulate.b * p_modulate.b, ci->modulate.a * p_modulate.a);
  218. if (modulate.a < 0.007) {
  219. return;
  220. }
  221. int child_item_count = ci->child_items.size();
  222. Item **child_items = ci->child_items.ptrw();
  223. if (ci->clip) {
  224. if (p_canvas_clip != nullptr) {
  225. ci->final_clip_rect = p_canvas_clip->final_clip_rect.intersection(global_rect);
  226. } else {
  227. ci->final_clip_rect = p_clip_rect.intersection(global_rect);
  228. }
  229. if (ci->final_clip_rect.size.width < 0.5 || ci->final_clip_rect.size.height < 0.5) {
  230. // The clip rect area is 0, so don't draw the item.
  231. return;
  232. }
  233. ci->final_clip_rect.position = ci->final_clip_rect.position.round();
  234. ci->final_clip_rect.size = ci->final_clip_rect.size.round();
  235. ci->final_clip_owner = ci;
  236. } else {
  237. ci->final_clip_owner = p_canvas_clip;
  238. }
  239. int parent_z = p_z;
  240. if (ci->z_relative) {
  241. p_z = CLAMP(p_z + ci->z_index, RS::CANVAS_ITEM_Z_MIN, RS::CANVAS_ITEM_Z_MAX);
  242. } else {
  243. p_z = ci->z_index;
  244. }
  245. if (ci->sort_y) {
  246. if (allow_y_sort) {
  247. if (ci->ysort_children_count == -1) {
  248. ci->ysort_children_count = 0;
  249. _collect_ysort_children(ci, Transform2D(), p_material_owner, Color(1, 1, 1, 1), nullptr, ci->ysort_children_count, p_z);
  250. }
  251. child_item_count = ci->ysort_children_count + 1;
  252. child_items = (Item **)alloca(child_item_count * sizeof(Item *));
  253. ci->ysort_parent_abs_z_index = parent_z;
  254. child_items[0] = ci;
  255. int i = 1;
  256. _collect_ysort_children(ci, Transform2D(), p_material_owner, Color(1, 1, 1, 1), child_items, i, p_z);
  257. ci->ysort_xform = ci->xform.affine_inverse();
  258. ci->ysort_modulate = Color(1, 1, 1, 1);
  259. SortArray<Item *, ItemPtrSort> sorter;
  260. sorter.sort(child_items, child_item_count);
  261. for (i = 0; i < child_item_count; i++) {
  262. _cull_canvas_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, child_items[i]->ysort_parent_abs_z_index, r_z_list, r_z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner, false, canvas_cull_mask);
  263. }
  264. } else {
  265. RendererCanvasRender::Item *canvas_group_from = nullptr;
  266. bool use_canvas_group = ci->canvas_group != nullptr && (ci->canvas_group->fit_empty || ci->commands != nullptr);
  267. if (use_canvas_group) {
  268. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  269. canvas_group_from = r_z_last_list[zidx];
  270. }
  271. _attach_canvas_item_for_draw(ci, p_canvas_clip, r_z_list, r_z_last_list, xform, p_clip_rect, global_rect, modulate, p_z, p_material_owner, use_canvas_group, canvas_group_from, xform);
  272. }
  273. } else {
  274. RendererCanvasRender::Item *canvas_group_from = nullptr;
  275. bool use_canvas_group = ci->canvas_group != nullptr && (ci->canvas_group->fit_empty || ci->commands != nullptr);
  276. if (use_canvas_group) {
  277. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  278. canvas_group_from = r_z_last_list[zidx];
  279. }
  280. for (int i = 0; i < child_item_count; i++) {
  281. if (!child_items[i]->behind && !use_canvas_group) {
  282. continue;
  283. }
  284. _cull_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, r_z_list, r_z_last_list, (Item *)ci->final_clip_owner, p_material_owner, true, canvas_cull_mask);
  285. }
  286. _attach_canvas_item_for_draw(ci, p_canvas_clip, r_z_list, r_z_last_list, xform, p_clip_rect, global_rect, modulate, p_z, p_material_owner, use_canvas_group, canvas_group_from, xform);
  287. for (int i = 0; i < child_item_count; i++) {
  288. if (child_items[i]->behind || use_canvas_group) {
  289. continue;
  290. }
  291. _cull_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, r_z_list, r_z_last_list, (Item *)ci->final_clip_owner, p_material_owner, true, canvas_cull_mask);
  292. }
  293. }
  294. }
  295. void RendererCanvasCull::render_canvas(RID p_render_target, Canvas *p_canvas, const Transform2D &p_transform, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, const Rect2 &p_clip_rect, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_transforms_to_pixel, bool p_snap_2d_vertices_to_pixel, uint32_t canvas_cull_mask) {
  296. RENDER_TIMESTAMP("> Render Canvas");
  297. sdf_used = false;
  298. snapping_2d_transforms_to_pixel = p_snap_2d_transforms_to_pixel;
  299. if (p_canvas->children_order_dirty) {
  300. p_canvas->child_items.sort();
  301. p_canvas->children_order_dirty = false;
  302. }
  303. int l = p_canvas->child_items.size();
  304. Canvas::ChildItem *ci = p_canvas->child_items.ptrw();
  305. bool has_mirror = false;
  306. for (int i = 0; i < l; i++) {
  307. if (ci[i].mirror.x || ci[i].mirror.y) {
  308. has_mirror = true;
  309. break;
  310. }
  311. }
  312. if (!has_mirror) {
  313. _render_canvas_item_tree(p_render_target, ci, l, nullptr, p_transform, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, canvas_cull_mask);
  314. } else {
  315. //used for parallaxlayer mirroring
  316. for (int i = 0; i < l; i++) {
  317. const Canvas::ChildItem &ci2 = p_canvas->child_items[i];
  318. _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, p_transform, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, canvas_cull_mask);
  319. //mirroring (useful for scrolling backgrounds)
  320. if (ci2.mirror.x != 0) {
  321. Transform2D xform2 = p_transform * Transform2D(0, Vector2(ci2.mirror.x, 0));
  322. _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, canvas_cull_mask);
  323. }
  324. if (ci2.mirror.y != 0) {
  325. Transform2D xform2 = p_transform * Transform2D(0, Vector2(0, ci2.mirror.y));
  326. _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, canvas_cull_mask);
  327. }
  328. if (ci2.mirror.y != 0 && ci2.mirror.x != 0) {
  329. Transform2D xform2 = p_transform * Transform2D(0, ci2.mirror);
  330. _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, canvas_cull_mask);
  331. }
  332. }
  333. }
  334. RENDER_TIMESTAMP("< Render Canvas");
  335. }
  336. bool RendererCanvasCull::was_sdf_used() {
  337. return sdf_used;
  338. }
  339. RID RendererCanvasCull::canvas_allocate() {
  340. return canvas_owner.allocate_rid();
  341. }
  342. void RendererCanvasCull::canvas_initialize(RID p_rid) {
  343. canvas_owner.initialize_rid(p_rid);
  344. }
  345. void RendererCanvasCull::canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring) {
  346. Canvas *canvas = canvas_owner.get_or_null(p_canvas);
  347. ERR_FAIL_COND(!canvas);
  348. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  349. ERR_FAIL_COND(!canvas_item);
  350. int idx = canvas->find_item(canvas_item);
  351. ERR_FAIL_COND(idx == -1);
  352. canvas->child_items.write[idx].mirror = p_mirroring;
  353. }
  354. void RendererCanvasCull::canvas_set_modulate(RID p_canvas, const Color &p_color) {
  355. Canvas *canvas = canvas_owner.get_or_null(p_canvas);
  356. ERR_FAIL_COND(!canvas);
  357. canvas->modulate = p_color;
  358. }
  359. void RendererCanvasCull::canvas_set_disable_scale(bool p_disable) {
  360. disable_scale = p_disable;
  361. }
  362. void RendererCanvasCull::canvas_set_parent(RID p_canvas, RID p_parent, float p_scale) {
  363. Canvas *canvas = canvas_owner.get_or_null(p_canvas);
  364. ERR_FAIL_COND(!canvas);
  365. canvas->parent = p_parent;
  366. canvas->parent_scale = p_scale;
  367. }
  368. RID RendererCanvasCull::canvas_item_allocate() {
  369. return canvas_item_owner.allocate_rid();
  370. }
  371. void RendererCanvasCull::canvas_item_initialize(RID p_rid) {
  372. canvas_item_owner.initialize_rid(p_rid);
  373. }
  374. void RendererCanvasCull::canvas_item_set_parent(RID p_item, RID p_parent) {
  375. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  376. ERR_FAIL_COND(!canvas_item);
  377. if (canvas_item->parent.is_valid()) {
  378. if (canvas_owner.owns(canvas_item->parent)) {
  379. Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent);
  380. canvas->erase_item(canvas_item);
  381. } else if (canvas_item_owner.owns(canvas_item->parent)) {
  382. Item *item_owner = canvas_item_owner.get_or_null(canvas_item->parent);
  383. item_owner->child_items.erase(canvas_item);
  384. if (item_owner->sort_y) {
  385. _mark_ysort_dirty(item_owner, canvas_item_owner);
  386. }
  387. }
  388. canvas_item->parent = RID();
  389. }
  390. if (p_parent.is_valid()) {
  391. if (canvas_owner.owns(p_parent)) {
  392. Canvas *canvas = canvas_owner.get_or_null(p_parent);
  393. Canvas::ChildItem ci;
  394. ci.item = canvas_item;
  395. canvas->child_items.push_back(ci);
  396. canvas->children_order_dirty = true;
  397. } else if (canvas_item_owner.owns(p_parent)) {
  398. Item *item_owner = canvas_item_owner.get_or_null(p_parent);
  399. item_owner->child_items.push_back(canvas_item);
  400. item_owner->children_order_dirty = true;
  401. if (item_owner->sort_y) {
  402. _mark_ysort_dirty(item_owner, canvas_item_owner);
  403. }
  404. } else {
  405. ERR_FAIL_MSG("Invalid parent.");
  406. }
  407. }
  408. canvas_item->parent = p_parent;
  409. }
  410. void RendererCanvasCull::canvas_item_set_visible(RID p_item, bool p_visible) {
  411. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  412. ERR_FAIL_COND(!canvas_item);
  413. canvas_item->visible = p_visible;
  414. _mark_ysort_dirty(canvas_item, canvas_item_owner);
  415. }
  416. void RendererCanvasCull::canvas_item_set_light_mask(RID p_item, int p_mask) {
  417. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  418. ERR_FAIL_COND(!canvas_item);
  419. canvas_item->light_mask = p_mask;
  420. }
  421. void RendererCanvasCull::canvas_item_set_transform(RID p_item, const Transform2D &p_transform) {
  422. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  423. ERR_FAIL_COND(!canvas_item);
  424. canvas_item->xform = p_transform;
  425. }
  426. void RendererCanvasCull::canvas_item_set_visibility_layer(RID p_item, uint32_t p_visibility_layer) {
  427. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  428. ERR_FAIL_COND(!canvas_item);
  429. canvas_item->visibility_layer = p_visibility_layer;
  430. }
  431. uint32_t RendererCanvasCull::canvas_item_get_visibility_layer(RID p_item) {
  432. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  433. if (!canvas_item)
  434. return 0;
  435. return canvas_item->visibility_layer;
  436. }
  437. void RendererCanvasCull::canvas_item_set_clip(RID p_item, bool p_clip) {
  438. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  439. ERR_FAIL_COND(!canvas_item);
  440. canvas_item->clip = p_clip;
  441. }
  442. void RendererCanvasCull::canvas_item_set_distance_field_mode(RID p_item, bool p_enable) {
  443. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  444. ERR_FAIL_COND(!canvas_item);
  445. canvas_item->distance_field = p_enable;
  446. }
  447. void RendererCanvasCull::canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect) {
  448. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  449. ERR_FAIL_COND(!canvas_item);
  450. canvas_item->custom_rect = p_custom_rect;
  451. canvas_item->rect = p_rect;
  452. }
  453. void RendererCanvasCull::canvas_item_set_modulate(RID p_item, const Color &p_color) {
  454. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  455. ERR_FAIL_COND(!canvas_item);
  456. canvas_item->modulate = p_color;
  457. }
  458. void RendererCanvasCull::canvas_item_set_self_modulate(RID p_item, const Color &p_color) {
  459. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  460. ERR_FAIL_COND(!canvas_item);
  461. canvas_item->self_modulate = p_color;
  462. }
  463. void RendererCanvasCull::canvas_item_set_draw_behind_parent(RID p_item, bool p_enable) {
  464. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  465. ERR_FAIL_COND(!canvas_item);
  466. canvas_item->behind = p_enable;
  467. }
  468. void RendererCanvasCull::canvas_item_set_update_when_visible(RID p_item, bool p_update) {
  469. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  470. ERR_FAIL_COND(!canvas_item);
  471. canvas_item->update_when_visible = p_update;
  472. }
  473. void RendererCanvasCull::canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width, bool p_antialiased) {
  474. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  475. ERR_FAIL_COND(!canvas_item);
  476. Item::CommandPrimitive *line = canvas_item->alloc_command<Item::CommandPrimitive>();
  477. ERR_FAIL_COND(!line);
  478. Vector2 diff = (p_from - p_to);
  479. Vector2 dir = diff.orthogonal().normalized();
  480. Vector2 t = dir * p_width * 0.5;
  481. Vector2 begin_left;
  482. Vector2 begin_right;
  483. Vector2 end_left;
  484. Vector2 end_right;
  485. if (p_width >= 0.0) {
  486. begin_left = p_from + t;
  487. begin_right = p_from - t;
  488. end_left = p_to + t;
  489. end_right = p_to - t;
  490. line->points[0] = begin_left;
  491. line->points[1] = begin_right;
  492. line->points[2] = end_right;
  493. line->points[3] = end_left;
  494. line->point_count = 4;
  495. } else {
  496. begin_left = p_from;
  497. begin_right = p_from;
  498. end_left = p_to;
  499. end_right = p_to;
  500. line->points[0] = p_from;
  501. line->points[1] = p_to;
  502. line->point_count = 2;
  503. }
  504. for (uint32_t i = 0; i < line->point_count; i++) {
  505. line->colors[i] = p_color;
  506. }
  507. if (p_antialiased) {
  508. // Use the same antialiasing feather size as StyleBoxFlat's default
  509. // (but doubled, as it's specified for both sides here).
  510. // This value is empirically determined to provide good antialiasing quality
  511. // while not making lines appear too soft.
  512. float border_size = 1.25f;
  513. if (0.0f <= p_width && p_width < 1.0f) {
  514. border_size *= p_width;
  515. }
  516. Vector2 dir2 = diff.normalized();
  517. Vector2 border = dir * border_size;
  518. Vector2 border2 = dir2 * border_size;
  519. Color transparent = Color(p_color.r, p_color.g, p_color.b, 0.0);
  520. {
  521. Item::CommandPrimitive *left_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  522. ERR_FAIL_COND(!left_border);
  523. left_border->points[0] = begin_left;
  524. left_border->points[1] = begin_left + border;
  525. left_border->points[2] = end_left + border;
  526. left_border->points[3] = end_left;
  527. left_border->colors[0] = p_color;
  528. left_border->colors[1] = transparent;
  529. left_border->colors[2] = transparent;
  530. left_border->colors[3] = p_color;
  531. left_border->point_count = 4;
  532. }
  533. {
  534. Item::CommandPrimitive *right_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  535. ERR_FAIL_COND(!right_border);
  536. right_border->points[0] = begin_right;
  537. right_border->points[1] = begin_right - border;
  538. right_border->points[2] = end_right - border;
  539. right_border->points[3] = end_right;
  540. right_border->colors[0] = p_color;
  541. right_border->colors[1] = transparent;
  542. right_border->colors[2] = transparent;
  543. right_border->colors[3] = p_color;
  544. right_border->point_count = 4;
  545. }
  546. {
  547. Item::CommandPrimitive *top_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  548. ERR_FAIL_COND(!top_border);
  549. top_border->points[0] = begin_left;
  550. top_border->points[1] = begin_left + border2;
  551. top_border->points[2] = begin_right + border2;
  552. top_border->points[3] = begin_right;
  553. top_border->colors[0] = p_color;
  554. top_border->colors[1] = transparent;
  555. top_border->colors[2] = transparent;
  556. top_border->colors[3] = p_color;
  557. top_border->point_count = 4;
  558. }
  559. {
  560. Item::CommandPrimitive *bottom_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  561. ERR_FAIL_COND(!bottom_border);
  562. bottom_border->points[0] = end_left;
  563. bottom_border->points[1] = end_left - border2;
  564. bottom_border->points[2] = end_right - border2;
  565. bottom_border->points[3] = end_right;
  566. bottom_border->colors[0] = p_color;
  567. bottom_border->colors[1] = transparent;
  568. bottom_border->colors[2] = transparent;
  569. bottom_border->colors[3] = p_color;
  570. bottom_border->point_count = 4;
  571. }
  572. {
  573. Item::CommandPrimitive *top_left_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  574. ERR_FAIL_COND(!top_left_corner);
  575. top_left_corner->points[0] = begin_left;
  576. top_left_corner->points[1] = begin_left + border2;
  577. top_left_corner->points[2] = begin_left + border + border2;
  578. top_left_corner->points[3] = begin_left + border;
  579. top_left_corner->colors[0] = p_color;
  580. top_left_corner->colors[1] = transparent;
  581. top_left_corner->colors[2] = transparent;
  582. top_left_corner->colors[3] = transparent;
  583. top_left_corner->point_count = 4;
  584. }
  585. {
  586. Item::CommandPrimitive *top_right_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  587. ERR_FAIL_COND(!top_right_corner);
  588. top_right_corner->points[0] = begin_right;
  589. top_right_corner->points[1] = begin_right + border2;
  590. top_right_corner->points[2] = begin_right - border + border2;
  591. top_right_corner->points[3] = begin_right - border;
  592. top_right_corner->colors[0] = p_color;
  593. top_right_corner->colors[1] = transparent;
  594. top_right_corner->colors[2] = transparent;
  595. top_right_corner->colors[3] = transparent;
  596. top_right_corner->point_count = 4;
  597. }
  598. {
  599. Item::CommandPrimitive *bottom_left_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  600. ERR_FAIL_COND(!bottom_left_corner);
  601. bottom_left_corner->points[0] = end_left;
  602. bottom_left_corner->points[1] = end_left - border2;
  603. bottom_left_corner->points[2] = end_left + border - border2;
  604. bottom_left_corner->points[3] = end_left + border;
  605. bottom_left_corner->colors[0] = p_color;
  606. bottom_left_corner->colors[1] = transparent;
  607. bottom_left_corner->colors[2] = transparent;
  608. bottom_left_corner->colors[3] = transparent;
  609. bottom_left_corner->point_count = 4;
  610. }
  611. {
  612. Item::CommandPrimitive *bottom_right_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  613. ERR_FAIL_COND(!bottom_right_corner);
  614. bottom_right_corner->points[0] = end_right;
  615. bottom_right_corner->points[1] = end_right - border2;
  616. bottom_right_corner->points[2] = end_right - border - border2;
  617. bottom_right_corner->points[3] = end_right - border;
  618. bottom_right_corner->colors[0] = p_color;
  619. bottom_right_corner->colors[1] = transparent;
  620. bottom_right_corner->colors[2] = transparent;
  621. bottom_right_corner->colors[3] = transparent;
  622. bottom_right_corner->point_count = 4;
  623. }
  624. }
  625. }
  626. static Vector2 compute_polyline_segment_dir(const Vector<Point2> &p_points, int p_index, const Vector2 &p_prev_segment_dir) {
  627. int point_count = p_points.size();
  628. bool is_last_point = (p_index == point_count - 1);
  629. Vector2 segment_dir;
  630. if (is_last_point) {
  631. segment_dir = p_prev_segment_dir;
  632. } else {
  633. segment_dir = (p_points[p_index + 1] - p_points[p_index]).normalized();
  634. if (segment_dir.is_zero_approx()) {
  635. segment_dir = p_prev_segment_dir;
  636. }
  637. }
  638. return segment_dir;
  639. }
  640. static Vector2 compute_polyline_edge_offset_clamped(const Vector2 &p_segment_dir, const Vector2 &p_prev_segment_dir) {
  641. Vector2 bisector;
  642. float length = 1.0f;
  643. bisector = (p_prev_segment_dir * p_segment_dir.length() - p_segment_dir * p_prev_segment_dir.length()).normalized();
  644. float angle = atan2f(bisector.cross(p_prev_segment_dir), bisector.dot(p_prev_segment_dir));
  645. float sin_angle = sinf(angle);
  646. if (!Math::is_zero_approx(sin_angle) && !p_segment_dir.is_equal_approx(p_prev_segment_dir)) {
  647. length = 1.0f / sin_angle;
  648. length = CLAMP(length, -3.0f, 3.0f);
  649. } else {
  650. bisector = p_segment_dir.orthogonal();
  651. }
  652. if (bisector.is_zero_approx()) {
  653. bisector = p_segment_dir.orthogonal();
  654. }
  655. return bisector * length;
  656. }
  657. void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
  658. ERR_FAIL_COND(p_points.size() < 2);
  659. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  660. ERR_FAIL_COND(!canvas_item);
  661. Color color = Color(1, 1, 1, 1);
  662. Vector<int> indices;
  663. int point_count = p_points.size();
  664. Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>();
  665. ERR_FAIL_COND(!pline);
  666. if (p_width < 0) {
  667. if (p_antialiased) {
  668. WARN_PRINT("Antialiasing is not supported for thin polylines drawn using line strips (`p_width < 0`).");
  669. }
  670. pline->primitive = RS::PRIMITIVE_LINE_STRIP;
  671. if (p_colors.size() == 1 || p_colors.size() == point_count) {
  672. pline->polygon.create(indices, p_points, p_colors);
  673. } else {
  674. Vector<Color> colors;
  675. if (p_colors.is_empty()) {
  676. colors.push_back(color);
  677. } else {
  678. colors.resize(point_count);
  679. Color *colors_ptr = colors.ptrw();
  680. for (int i = 0; i < point_count; i++) {
  681. if (i < p_colors.size()) {
  682. color = p_colors[i];
  683. }
  684. colors_ptr[i] = color;
  685. }
  686. }
  687. pline->polygon.create(indices, p_points, colors);
  688. }
  689. return;
  690. }
  691. int polyline_point_count = point_count * 2;
  692. bool loop = p_points[0].is_equal_approx(p_points[point_count - 1]);
  693. Vector2 first_segment_dir;
  694. Vector2 last_segment_dir;
  695. // Search for first non-zero vector between two segments.
  696. for (int i = 1; i < point_count; i++) {
  697. first_segment_dir = (p_points[i] - p_points[i - 1]).normalized();
  698. if (!first_segment_dir.is_zero_approx()) {
  699. break;
  700. }
  701. }
  702. // Search for last non-zero vector between two segments.
  703. for (int i = point_count - 1; i >= 1; i--) {
  704. last_segment_dir = (p_points[i] - p_points[i - 1]).normalized();
  705. if (!last_segment_dir.is_zero_approx()) {
  706. break;
  707. }
  708. }
  709. PackedColorArray colors;
  710. PackedVector2Array points;
  711. // Additional 2+2 vertices to antialias begin+end of the middle triangle strip.
  712. colors.resize(polyline_point_count + ((p_antialiased && !loop) ? 4 : 0));
  713. points.resize(polyline_point_count + ((p_antialiased && !loop) ? 4 : 0));
  714. Vector2 *points_ptr = points.ptrw();
  715. Color *colors_ptr = colors.ptrw();
  716. if (p_antialiased) {
  717. // Use the same antialiasing feather size as StyleBoxFlat's default
  718. // (but doubled, as it's specified for both sides here).
  719. // This value is empirically determined to provide good antialiasing quality
  720. // while not making lines appear too soft.
  721. float border_size = 1.25f;
  722. if (p_width < 1.0f) {
  723. border_size *= p_width;
  724. }
  725. Color color2 = Color(1, 1, 1, 0);
  726. Item::CommandPolygon *pline_left = canvas_item->alloc_command<Item::CommandPolygon>();
  727. ERR_FAIL_COND(!pline_left);
  728. Item::CommandPolygon *pline_right = canvas_item->alloc_command<Item::CommandPolygon>();
  729. ERR_FAIL_COND(!pline_right);
  730. PackedColorArray colors_left;
  731. PackedVector2Array points_left;
  732. PackedColorArray colors_right;
  733. PackedVector2Array points_right;
  734. // 2+2 additional vertices for begin+end corners.
  735. // 1 additional vertex to swap the orientation of the triangles within the end corner's quad.
  736. colors_left.resize(polyline_point_count + (loop ? 0 : 5));
  737. points_left.resize(polyline_point_count + (loop ? 0 : 5));
  738. colors_right.resize(polyline_point_count + (loop ? 0 : 5));
  739. points_right.resize(polyline_point_count + (loop ? 0 : 5));
  740. Color *colors_left_ptr = colors_left.ptrw();
  741. Vector2 *points_left_ptr = points_left.ptrw();
  742. Vector2 *points_right_ptr = points_right.ptrw();
  743. Color *colors_right_ptr = colors_right.ptrw();
  744. Vector2 prev_segment_dir;
  745. for (int i = 0; i < point_count; i++) {
  746. bool is_first_point = (i == 0);
  747. bool is_last_point = (i == point_count - 1);
  748. Vector2 segment_dir = compute_polyline_segment_dir(p_points, i, prev_segment_dir);
  749. if (is_first_point && loop) {
  750. prev_segment_dir = last_segment_dir;
  751. } else if (is_last_point && loop) {
  752. prev_segment_dir = first_segment_dir;
  753. }
  754. Vector2 base_edge_offset;
  755. if (is_first_point && !loop) {
  756. base_edge_offset = first_segment_dir.orthogonal();
  757. } else if (is_last_point && !loop) {
  758. base_edge_offset = last_segment_dir.orthogonal();
  759. } else {
  760. base_edge_offset = compute_polyline_edge_offset_clamped(segment_dir, prev_segment_dir);
  761. }
  762. Vector2 edge_offset = base_edge_offset * (p_width * 0.5f);
  763. Vector2 border = base_edge_offset * border_size;
  764. Vector2 pos = p_points[i];
  765. int j = i * 2 + (loop ? 0 : 2);
  766. points_ptr[j + 0] = pos + edge_offset;
  767. points_ptr[j + 1] = pos - edge_offset;
  768. points_left_ptr[j + 0] = pos + edge_offset;
  769. points_left_ptr[j + 1] = pos + edge_offset + border;
  770. points_right_ptr[j + 0] = pos - edge_offset;
  771. points_right_ptr[j + 1] = pos - edge_offset - border;
  772. if (i < p_colors.size()) {
  773. color = p_colors[i];
  774. color2 = Color(color.r, color.g, color.b, 0);
  775. }
  776. colors_ptr[j + 0] = color;
  777. colors_ptr[j + 1] = color;
  778. colors_left_ptr[j + 0] = color;
  779. colors_left_ptr[j + 1] = color2;
  780. colors_right_ptr[j + 0] = color;
  781. colors_right_ptr[j + 1] = color2;
  782. if (is_first_point && !loop) {
  783. Vector2 begin_border = -segment_dir * border_size;
  784. points_ptr[0] = pos + edge_offset + begin_border;
  785. points_ptr[1] = pos - edge_offset + begin_border;
  786. colors_ptr[0] = color2;
  787. colors_ptr[1] = color2;
  788. points_left_ptr[0] = pos + edge_offset + begin_border;
  789. points_left_ptr[1] = pos + edge_offset + begin_border + border;
  790. colors_left_ptr[0] = color2;
  791. colors_left_ptr[1] = color2;
  792. points_right_ptr[0] = pos - edge_offset + begin_border;
  793. points_right_ptr[1] = pos - edge_offset + begin_border - border;
  794. colors_right_ptr[0] = color2;
  795. colors_right_ptr[1] = color2;
  796. }
  797. if (is_last_point && !loop) {
  798. Vector2 end_border = prev_segment_dir * border_size;
  799. int end_index = polyline_point_count + 2;
  800. points_ptr[end_index + 0] = pos + edge_offset + end_border;
  801. points_ptr[end_index + 1] = pos - edge_offset + end_border;
  802. colors_ptr[end_index + 0] = color2;
  803. colors_ptr[end_index + 1] = color2;
  804. // Swap orientation of the triangles within both end corner quads so the visual seams
  805. // between triangles goes from the edge corner. Done by going back to the edge corner
  806. // (1 additional vertex / zero-area triangle per left/right corner).
  807. points_left_ptr[end_index + 0] = pos + edge_offset;
  808. points_left_ptr[end_index + 1] = pos + edge_offset + end_border + border;
  809. points_left_ptr[end_index + 2] = pos + edge_offset + end_border;
  810. colors_left_ptr[end_index + 0] = color;
  811. colors_left_ptr[end_index + 1] = color2;
  812. colors_left_ptr[end_index + 2] = color2;
  813. points_right_ptr[end_index + 0] = pos - edge_offset;
  814. points_right_ptr[end_index + 1] = pos - edge_offset + end_border - border;
  815. points_right_ptr[end_index + 2] = pos - edge_offset + end_border;
  816. colors_right_ptr[end_index + 0] = color;
  817. colors_right_ptr[end_index + 1] = color2;
  818. colors_right_ptr[end_index + 2] = color2;
  819. }
  820. prev_segment_dir = segment_dir;
  821. }
  822. pline_left->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  823. pline_left->polygon.create(indices, points_left, colors_left);
  824. pline_right->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  825. pline_right->polygon.create(indices, points_right, colors_right);
  826. } else {
  827. // Makes a single triangle strip for drawing the line.
  828. Vector2 prev_segment_dir;
  829. for (int i = 0; i < point_count; i++) {
  830. bool is_first_point = (i == 0);
  831. bool is_last_point = (i == point_count - 1);
  832. Vector2 segment_dir = compute_polyline_segment_dir(p_points, i, prev_segment_dir);
  833. if (is_first_point && loop) {
  834. prev_segment_dir = last_segment_dir;
  835. } else if (is_last_point && loop) {
  836. prev_segment_dir = first_segment_dir;
  837. }
  838. Vector2 base_edge_offset;
  839. if (is_first_point && !loop) {
  840. base_edge_offset = first_segment_dir.orthogonal();
  841. } else if (is_last_point && !loop) {
  842. base_edge_offset = last_segment_dir.orthogonal();
  843. } else {
  844. base_edge_offset = compute_polyline_edge_offset_clamped(segment_dir, prev_segment_dir);
  845. }
  846. Vector2 edge_offset = base_edge_offset * (p_width * 0.5f);
  847. Vector2 pos = p_points[i];
  848. points_ptr[i * 2 + 0] = pos + edge_offset;
  849. points_ptr[i * 2 + 1] = pos - edge_offset;
  850. if (i < p_colors.size()) {
  851. color = p_colors[i];
  852. }
  853. colors_ptr[i * 2 + 0] = color;
  854. colors_ptr[i * 2 + 1] = color;
  855. prev_segment_dir = segment_dir;
  856. }
  857. }
  858. pline->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  859. pline->polygon.create(indices, points, colors);
  860. }
  861. void RendererCanvasCull::canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width) {
  862. ERR_FAIL_COND(p_points.is_empty() || p_points.size() % 2 != 0);
  863. ERR_FAIL_COND(p_colors.size() != 1 && p_colors.size() * 2 != p_points.size());
  864. // TODO: `canvas_item_add_line`(`multiline`, `polyline`) share logic, should factor out.
  865. if (p_width < 0) {
  866. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  867. ERR_FAIL_COND(!canvas_item);
  868. Vector<Color> colors;
  869. if (p_colors.size() == 1) {
  870. colors = p_colors;
  871. } else { //} else if (p_colors.size() << 1 == p_points.size()) {
  872. colors.resize(p_points.size());
  873. Color *colors_ptr = colors.ptrw();
  874. for (int i = 0; i < p_colors.size(); i++) {
  875. Color color = p_colors[i];
  876. colors_ptr[i * 2 + 0] = color;
  877. colors_ptr[i * 2 + 1] = color;
  878. }
  879. }
  880. Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>();
  881. ERR_FAIL_COND(!pline);
  882. pline->primitive = RS::PRIMITIVE_LINES;
  883. pline->polygon.create(Vector<int>(), p_points, colors);
  884. } else {
  885. if (p_colors.size() == 1) {
  886. Color color = p_colors[0];
  887. for (int i = 0; i < p_points.size() >> 1; i++) {
  888. Vector2 from = p_points[i * 2 + 0];
  889. Vector2 to = p_points[i * 2 + 1];
  890. canvas_item_add_line(p_item, from, to, color, p_width);
  891. }
  892. } else { //} else if (p_colors.size() << 1 == p_points.size()) {
  893. for (int i = 0; i < p_colors.size(); i++) {
  894. Color color = p_colors[i];
  895. Vector2 from = p_points[i * 2 + 0];
  896. Vector2 to = p_points[i * 2 + 1];
  897. canvas_item_add_line(p_item, from, to, color, p_width);
  898. }
  899. }
  900. }
  901. }
  902. void RendererCanvasCull::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) {
  903. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  904. ERR_FAIL_COND(!canvas_item);
  905. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  906. ERR_FAIL_COND(!rect);
  907. rect->modulate = p_color;
  908. rect->rect = p_rect;
  909. }
  910. void RendererCanvasCull::canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color) {
  911. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  912. ERR_FAIL_COND(!canvas_item);
  913. Item::CommandPolygon *circle = canvas_item->alloc_command<Item::CommandPolygon>();
  914. ERR_FAIL_COND(!circle);
  915. circle->primitive = RS::PRIMITIVE_TRIANGLES;
  916. Vector<int> indices;
  917. Vector<Vector2> points;
  918. static const int circle_points = 64;
  919. points.resize(circle_points);
  920. Vector2 *points_ptr = points.ptrw();
  921. const real_t circle_point_step = Math_TAU / circle_points;
  922. for (int i = 0; i < circle_points; i++) {
  923. float angle = i * circle_point_step;
  924. points_ptr[i].x = Math::cos(angle) * p_radius;
  925. points_ptr[i].y = Math::sin(angle) * p_radius;
  926. points_ptr[i] += p_pos;
  927. }
  928. indices.resize((circle_points - 2) * 3);
  929. int *indices_ptr = indices.ptrw();
  930. for (int i = 0; i < circle_points - 2; i++) {
  931. indices_ptr[i * 3 + 0] = 0;
  932. indices_ptr[i * 3 + 1] = i + 1;
  933. indices_ptr[i * 3 + 2] = i + 2;
  934. }
  935. Vector<Color> color;
  936. color.push_back(p_color);
  937. circle->polygon.create(indices, points, color);
  938. }
  939. void RendererCanvasCull::canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile, const Color &p_modulate, bool p_transpose) {
  940. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  941. ERR_FAIL_COND(!canvas_item);
  942. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  943. ERR_FAIL_COND(!rect);
  944. rect->modulate = p_modulate;
  945. rect->rect = p_rect;
  946. rect->flags = 0;
  947. if (p_tile) {
  948. rect->flags |= RendererCanvasRender::CANVAS_RECT_TILE;
  949. rect->flags |= RendererCanvasRender::CANVAS_RECT_REGION;
  950. rect->source = Rect2(0, 0, ABS(p_rect.size.width), ABS(p_rect.size.height));
  951. }
  952. if (p_rect.size.x < 0) {
  953. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  954. rect->rect.size.x = -rect->rect.size.x;
  955. }
  956. if (p_rect.size.y < 0) {
  957. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  958. rect->rect.size.y = -rect->rect.size.y;
  959. }
  960. if (p_transpose) {
  961. rect->flags |= RendererCanvasRender::CANVAS_RECT_TRANSPOSE;
  962. SWAP(rect->rect.size.x, rect->rect.size.y);
  963. }
  964. rect->texture = p_texture;
  965. }
  966. void RendererCanvasCull::canvas_item_add_msdf_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, int p_outline_size, float p_px_range, float p_scale) {
  967. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  968. ERR_FAIL_COND(!canvas_item);
  969. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  970. ERR_FAIL_COND(!rect);
  971. rect->modulate = p_modulate;
  972. rect->rect = p_rect;
  973. rect->texture = p_texture;
  974. rect->source = p_src_rect;
  975. rect->flags = RendererCanvasRender::CANVAS_RECT_REGION | RendererCanvasRender::CANVAS_RECT_MSDF;
  976. if (p_rect.size.x < 0) {
  977. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  978. rect->rect.size.x = -rect->rect.size.x;
  979. }
  980. if (p_src_rect.size.x < 0) {
  981. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  982. rect->source.size.x = -rect->source.size.x;
  983. }
  984. if (p_rect.size.y < 0) {
  985. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  986. rect->rect.size.y = -rect->rect.size.y;
  987. }
  988. if (p_src_rect.size.y < 0) {
  989. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  990. rect->source.size.y = -rect->source.size.y;
  991. }
  992. rect->outline = (float)p_outline_size / p_scale / 4.0;
  993. rect->px_range = p_px_range;
  994. }
  995. void RendererCanvasCull::canvas_item_add_lcd_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate) {
  996. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  997. ERR_FAIL_COND(!canvas_item);
  998. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  999. ERR_FAIL_COND(!rect);
  1000. rect->modulate = p_modulate;
  1001. rect->rect = p_rect;
  1002. rect->texture = p_texture;
  1003. rect->source = p_src_rect;
  1004. rect->flags = RendererCanvasRender::CANVAS_RECT_REGION | RendererCanvasRender::CANVAS_RECT_LCD;
  1005. if (p_rect.size.x < 0) {
  1006. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  1007. rect->rect.size.x = -rect->rect.size.x;
  1008. }
  1009. if (p_src_rect.size.x < 0) {
  1010. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  1011. rect->source.size.x = -rect->source.size.x;
  1012. }
  1013. if (p_rect.size.y < 0) {
  1014. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  1015. rect->rect.size.y = -rect->rect.size.y;
  1016. }
  1017. if (p_src_rect.size.y < 0) {
  1018. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  1019. rect->source.size.y = -rect->source.size.y;
  1020. }
  1021. }
  1022. void RendererCanvasCull::canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) {
  1023. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1024. ERR_FAIL_COND(!canvas_item);
  1025. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  1026. ERR_FAIL_COND(!rect);
  1027. rect->modulate = p_modulate;
  1028. rect->rect = p_rect;
  1029. rect->texture = p_texture;
  1030. rect->source = p_src_rect;
  1031. rect->flags = RendererCanvasRender::CANVAS_RECT_REGION;
  1032. if (p_rect.size.x < 0) {
  1033. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  1034. rect->rect.size.x = -rect->rect.size.x;
  1035. }
  1036. if (p_src_rect.size.x < 0) {
  1037. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  1038. rect->source.size.x = -rect->source.size.x;
  1039. }
  1040. if (p_rect.size.y < 0) {
  1041. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  1042. rect->rect.size.y = -rect->rect.size.y;
  1043. }
  1044. if (p_src_rect.size.y < 0) {
  1045. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  1046. rect->source.size.y = -rect->source.size.y;
  1047. }
  1048. if (p_transpose) {
  1049. rect->flags |= RendererCanvasRender::CANVAS_RECT_TRANSPOSE;
  1050. SWAP(rect->rect.size.x, rect->rect.size.y);
  1051. }
  1052. if (p_clip_uv) {
  1053. rect->flags |= RendererCanvasRender::CANVAS_RECT_CLIP_UV;
  1054. }
  1055. }
  1056. void RendererCanvasCull::canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, RS::NinePatchAxisMode p_x_axis_mode, RS::NinePatchAxisMode p_y_axis_mode, bool p_draw_center, const Color &p_modulate) {
  1057. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1058. ERR_FAIL_COND(!canvas_item);
  1059. Item::CommandNinePatch *style = canvas_item->alloc_command<Item::CommandNinePatch>();
  1060. ERR_FAIL_COND(!style);
  1061. style->texture = p_texture;
  1062. style->rect = p_rect;
  1063. style->source = p_source;
  1064. style->draw_center = p_draw_center;
  1065. style->color = p_modulate;
  1066. style->margin[SIDE_LEFT] = p_topleft.x;
  1067. style->margin[SIDE_TOP] = p_topleft.y;
  1068. style->margin[SIDE_RIGHT] = p_bottomright.x;
  1069. style->margin[SIDE_BOTTOM] = p_bottomright.y;
  1070. style->axis_x = p_x_axis_mode;
  1071. style->axis_y = p_y_axis_mode;
  1072. }
  1073. void RendererCanvasCull::canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture) {
  1074. uint32_t pc = p_points.size();
  1075. ERR_FAIL_COND(pc == 0 || pc > 4);
  1076. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1077. ERR_FAIL_COND(!canvas_item);
  1078. Item::CommandPrimitive *prim = canvas_item->alloc_command<Item::CommandPrimitive>();
  1079. ERR_FAIL_COND(!prim);
  1080. for (int i = 0; i < p_points.size(); i++) {
  1081. prim->points[i] = p_points[i];
  1082. if (i < p_uvs.size()) {
  1083. prim->uvs[i] = p_uvs[i];
  1084. }
  1085. if (i < p_colors.size()) {
  1086. prim->colors[i] = p_colors[i];
  1087. } else if (p_colors.size()) {
  1088. prim->colors[i] = p_colors[0];
  1089. } else {
  1090. prim->colors[i] = Color(1, 1, 1, 1);
  1091. }
  1092. }
  1093. prim->point_count = p_points.size();
  1094. prim->texture = p_texture;
  1095. }
  1096. void RendererCanvasCull::canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture) {
  1097. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1098. ERR_FAIL_COND(!canvas_item);
  1099. #ifdef DEBUG_ENABLED
  1100. int pointcount = p_points.size();
  1101. ERR_FAIL_COND(pointcount < 3);
  1102. int color_size = p_colors.size();
  1103. int uv_size = p_uvs.size();
  1104. ERR_FAIL_COND(color_size != 0 && color_size != 1 && color_size != pointcount);
  1105. ERR_FAIL_COND(uv_size != 0 && (uv_size != pointcount));
  1106. #endif
  1107. Vector<int> indices = Geometry2D::triangulate_polygon(p_points);
  1108. ERR_FAIL_COND_MSG(indices.is_empty(), "Invalid polygon data, triangulation failed.");
  1109. Item::CommandPolygon *polygon = canvas_item->alloc_command<Item::CommandPolygon>();
  1110. ERR_FAIL_COND(!polygon);
  1111. polygon->primitive = RS::PRIMITIVE_TRIANGLES;
  1112. polygon->texture = p_texture;
  1113. polygon->polygon.create(indices, p_points, p_colors, p_uvs);
  1114. }
  1115. void RendererCanvasCull::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, const Vector<int> &p_bones, const Vector<float> &p_weights, RID p_texture, int p_count) {
  1116. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1117. ERR_FAIL_COND(!canvas_item);
  1118. int vertex_count = p_points.size();
  1119. ERR_FAIL_COND(vertex_count == 0);
  1120. ERR_FAIL_COND(!p_colors.is_empty() && p_colors.size() != vertex_count && p_colors.size() != 1);
  1121. ERR_FAIL_COND(!p_uvs.is_empty() && p_uvs.size() != vertex_count);
  1122. ERR_FAIL_COND(!p_bones.is_empty() && p_bones.size() != vertex_count * 4);
  1123. ERR_FAIL_COND(!p_weights.is_empty() && p_weights.size() != vertex_count * 4);
  1124. Vector<int> indices = p_indices;
  1125. Item::CommandPolygon *polygon = canvas_item->alloc_command<Item::CommandPolygon>();
  1126. ERR_FAIL_COND(!polygon);
  1127. polygon->texture = p_texture;
  1128. polygon->polygon.create(indices, p_points, p_colors, p_uvs, p_bones, p_weights);
  1129. polygon->primitive = RS::PRIMITIVE_TRIANGLES;
  1130. }
  1131. void RendererCanvasCull::canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform) {
  1132. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1133. ERR_FAIL_COND(!canvas_item);
  1134. Item::CommandTransform *tr = canvas_item->alloc_command<Item::CommandTransform>();
  1135. ERR_FAIL_COND(!tr);
  1136. tr->xform = p_transform;
  1137. }
  1138. void RendererCanvasCull::canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform, const Color &p_modulate, RID p_texture) {
  1139. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1140. ERR_FAIL_COND(!canvas_item);
  1141. ERR_FAIL_COND(!p_mesh.is_valid());
  1142. Item::CommandMesh *m = canvas_item->alloc_command<Item::CommandMesh>();
  1143. ERR_FAIL_COND(!m);
  1144. m->mesh = p_mesh;
  1145. if (canvas_item->skeleton.is_valid()) {
  1146. m->mesh_instance = RSG::mesh_storage->mesh_instance_create(p_mesh);
  1147. RSG::mesh_storage->mesh_instance_set_skeleton(m->mesh_instance, canvas_item->skeleton);
  1148. }
  1149. m->texture = p_texture;
  1150. m->transform = p_transform;
  1151. m->modulate = p_modulate;
  1152. }
  1153. void RendererCanvasCull::canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture) {
  1154. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1155. ERR_FAIL_COND(!canvas_item);
  1156. Item::CommandParticles *part = canvas_item->alloc_command<Item::CommandParticles>();
  1157. ERR_FAIL_COND(!part);
  1158. part->particles = p_particles;
  1159. part->texture = p_texture;
  1160. //take the chance and request processing for them, at least once until they become visible again
  1161. RSG::particles_storage->particles_request_process(p_particles);
  1162. }
  1163. void RendererCanvasCull::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture) {
  1164. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1165. ERR_FAIL_COND(!canvas_item);
  1166. Item::CommandMultiMesh *mm = canvas_item->alloc_command<Item::CommandMultiMesh>();
  1167. ERR_FAIL_COND(!mm);
  1168. mm->multimesh = p_mesh;
  1169. mm->texture = p_texture;
  1170. }
  1171. void RendererCanvasCull::canvas_item_add_clip_ignore(RID p_item, bool p_ignore) {
  1172. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1173. ERR_FAIL_COND(!canvas_item);
  1174. Item::CommandClipIgnore *ci = canvas_item->alloc_command<Item::CommandClipIgnore>();
  1175. ERR_FAIL_COND(!ci);
  1176. ci->ignore = p_ignore;
  1177. }
  1178. void RendererCanvasCull::canvas_item_add_animation_slice(RID p_item, double p_animation_length, double p_slice_begin, double p_slice_end, double p_offset) {
  1179. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1180. ERR_FAIL_COND(!canvas_item);
  1181. Item::CommandAnimationSlice *as = canvas_item->alloc_command<Item::CommandAnimationSlice>();
  1182. ERR_FAIL_COND(!as);
  1183. as->animation_length = p_animation_length;
  1184. as->slice_begin = p_slice_begin;
  1185. as->slice_end = p_slice_end;
  1186. as->offset = p_offset;
  1187. }
  1188. void RendererCanvasCull::canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) {
  1189. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1190. ERR_FAIL_COND(!canvas_item);
  1191. canvas_item->sort_y = p_enable;
  1192. _mark_ysort_dirty(canvas_item, canvas_item_owner);
  1193. }
  1194. void RendererCanvasCull::canvas_item_set_z_index(RID p_item, int p_z) {
  1195. ERR_FAIL_COND(p_z < RS::CANVAS_ITEM_Z_MIN || p_z > RS::CANVAS_ITEM_Z_MAX);
  1196. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1197. ERR_FAIL_COND(!canvas_item);
  1198. canvas_item->z_index = p_z;
  1199. }
  1200. void RendererCanvasCull::canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) {
  1201. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1202. ERR_FAIL_COND(!canvas_item);
  1203. canvas_item->z_relative = p_enable;
  1204. }
  1205. void RendererCanvasCull::canvas_item_attach_skeleton(RID p_item, RID p_skeleton) {
  1206. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1207. ERR_FAIL_COND(!canvas_item);
  1208. if (canvas_item->skeleton == p_skeleton) {
  1209. return;
  1210. }
  1211. canvas_item->skeleton = p_skeleton;
  1212. Item::Command *c = canvas_item->commands;
  1213. while (c) {
  1214. if (c->type == Item::Command::TYPE_MESH) {
  1215. Item::CommandMesh *cm = static_cast<Item::CommandMesh *>(c);
  1216. if (canvas_item->skeleton.is_valid()) {
  1217. if (cm->mesh_instance.is_null()) {
  1218. cm->mesh_instance = RSG::mesh_storage->mesh_instance_create(cm->mesh);
  1219. }
  1220. RSG::mesh_storage->mesh_instance_set_skeleton(cm->mesh_instance, canvas_item->skeleton);
  1221. } else {
  1222. if (cm->mesh_instance.is_valid()) {
  1223. RSG::mesh_storage->mesh_instance_free(cm->mesh_instance);
  1224. cm->mesh_instance = RID();
  1225. }
  1226. }
  1227. }
  1228. c = c->next;
  1229. }
  1230. }
  1231. void RendererCanvasCull::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) {
  1232. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1233. ERR_FAIL_COND(!canvas_item);
  1234. if (p_enable && (canvas_item->copy_back_buffer == nullptr)) {
  1235. canvas_item->copy_back_buffer = memnew(RendererCanvasRender::Item::CopyBackBuffer);
  1236. }
  1237. if (!p_enable && (canvas_item->copy_back_buffer != nullptr)) {
  1238. memdelete(canvas_item->copy_back_buffer);
  1239. canvas_item->copy_back_buffer = nullptr;
  1240. }
  1241. if (p_enable) {
  1242. canvas_item->copy_back_buffer->rect = p_rect;
  1243. canvas_item->copy_back_buffer->full = p_rect == Rect2();
  1244. }
  1245. }
  1246. void RendererCanvasCull::canvas_item_clear(RID p_item) {
  1247. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1248. ERR_FAIL_COND(!canvas_item);
  1249. canvas_item->clear();
  1250. }
  1251. void RendererCanvasCull::canvas_item_set_draw_index(RID p_item, int p_index) {
  1252. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1253. ERR_FAIL_COND(!canvas_item);
  1254. canvas_item->index = p_index;
  1255. if (canvas_item_owner.owns(canvas_item->parent)) {
  1256. Item *canvas_item_parent = canvas_item_owner.get_or_null(canvas_item->parent);
  1257. canvas_item_parent->children_order_dirty = true;
  1258. return;
  1259. }
  1260. Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent);
  1261. if (canvas) {
  1262. canvas->children_order_dirty = true;
  1263. return;
  1264. }
  1265. }
  1266. void RendererCanvasCull::canvas_item_set_material(RID p_item, RID p_material) {
  1267. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1268. ERR_FAIL_COND(!canvas_item);
  1269. canvas_item->material = p_material;
  1270. }
  1271. void RendererCanvasCull::canvas_item_set_use_parent_material(RID p_item, bool p_enable) {
  1272. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1273. ERR_FAIL_COND(!canvas_item);
  1274. canvas_item->use_parent_material = p_enable;
  1275. }
  1276. void RendererCanvasCull::canvas_item_set_visibility_notifier(RID p_item, bool p_enable, const Rect2 &p_area, const Callable &p_enter_callable, const Callable &p_exit_callable) {
  1277. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1278. ERR_FAIL_COND(!canvas_item);
  1279. if (p_enable) {
  1280. if (!canvas_item->visibility_notifier) {
  1281. canvas_item->visibility_notifier = visibility_notifier_allocator.alloc();
  1282. }
  1283. canvas_item->visibility_notifier->area = p_area;
  1284. canvas_item->visibility_notifier->enter_callable = p_enter_callable;
  1285. canvas_item->visibility_notifier->exit_callable = p_exit_callable;
  1286. } else {
  1287. if (canvas_item->visibility_notifier) {
  1288. visibility_notifier_allocator.free(canvas_item->visibility_notifier);
  1289. canvas_item->visibility_notifier = nullptr;
  1290. }
  1291. }
  1292. }
  1293. void RendererCanvasCull::canvas_item_set_canvas_group_mode(RID p_item, RS::CanvasGroupMode p_mode, float p_clear_margin, bool p_fit_empty, float p_fit_margin, bool p_blur_mipmaps) {
  1294. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1295. ERR_FAIL_COND(!canvas_item);
  1296. if (p_mode == RS::CANVAS_GROUP_MODE_DISABLED) {
  1297. if (canvas_item->canvas_group != nullptr) {
  1298. memdelete(canvas_item->canvas_group);
  1299. canvas_item->canvas_group = nullptr;
  1300. }
  1301. } else {
  1302. if (canvas_item->canvas_group == nullptr) {
  1303. canvas_item->canvas_group = memnew(RendererCanvasRender::Item::CanvasGroup);
  1304. }
  1305. canvas_item->canvas_group->mode = p_mode;
  1306. canvas_item->canvas_group->fit_empty = p_fit_empty;
  1307. canvas_item->canvas_group->fit_margin = p_fit_margin;
  1308. canvas_item->canvas_group->blur_mipmaps = p_blur_mipmaps;
  1309. canvas_item->canvas_group->clear_margin = p_clear_margin;
  1310. }
  1311. }
  1312. RID RendererCanvasCull::canvas_light_allocate() {
  1313. return canvas_light_owner.allocate_rid();
  1314. }
  1315. void RendererCanvasCull::canvas_light_initialize(RID p_rid) {
  1316. canvas_light_owner.initialize_rid(p_rid);
  1317. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_rid);
  1318. clight->light_internal = RSG::canvas_render->light_create();
  1319. }
  1320. void RendererCanvasCull::canvas_light_set_mode(RID p_light, RS::CanvasLightMode p_mode) {
  1321. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1322. ERR_FAIL_COND(!clight);
  1323. if (clight->mode == p_mode) {
  1324. return;
  1325. }
  1326. RID canvas = clight->canvas;
  1327. if (canvas.is_valid()) {
  1328. canvas_light_attach_to_canvas(p_light, RID());
  1329. }
  1330. clight->mode = p_mode;
  1331. if (canvas.is_valid()) {
  1332. canvas_light_attach_to_canvas(p_light, canvas);
  1333. }
  1334. }
  1335. void RendererCanvasCull::canvas_light_attach_to_canvas(RID p_light, RID p_canvas) {
  1336. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1337. ERR_FAIL_COND(!clight);
  1338. if (clight->canvas.is_valid()) {
  1339. Canvas *canvas = canvas_owner.get_or_null(clight->canvas);
  1340. if (clight->mode == RS::CANVAS_LIGHT_MODE_POINT) {
  1341. canvas->lights.erase(clight);
  1342. } else {
  1343. canvas->directional_lights.erase(clight);
  1344. }
  1345. }
  1346. if (!canvas_owner.owns(p_canvas)) {
  1347. p_canvas = RID();
  1348. }
  1349. clight->canvas = p_canvas;
  1350. if (clight->canvas.is_valid()) {
  1351. Canvas *canvas = canvas_owner.get_or_null(clight->canvas);
  1352. if (clight->mode == RS::CANVAS_LIGHT_MODE_POINT) {
  1353. canvas->lights.insert(clight);
  1354. } else {
  1355. canvas->directional_lights.insert(clight);
  1356. }
  1357. }
  1358. }
  1359. void RendererCanvasCull::canvas_light_set_enabled(RID p_light, bool p_enabled) {
  1360. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1361. ERR_FAIL_COND(!clight);
  1362. clight->enabled = p_enabled;
  1363. }
  1364. void RendererCanvasCull::canvas_light_set_texture_scale(RID p_light, float p_scale) {
  1365. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1366. ERR_FAIL_COND(!clight);
  1367. clight->scale = p_scale;
  1368. }
  1369. void RendererCanvasCull::canvas_light_set_transform(RID p_light, const Transform2D &p_transform) {
  1370. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1371. ERR_FAIL_COND(!clight);
  1372. clight->xform = p_transform;
  1373. }
  1374. void RendererCanvasCull::canvas_light_set_texture(RID p_light, RID p_texture) {
  1375. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1376. ERR_FAIL_COND(!clight);
  1377. if (clight->texture == p_texture) {
  1378. return;
  1379. }
  1380. clight->texture = p_texture;
  1381. clight->version++;
  1382. RSG::canvas_render->light_set_texture(clight->light_internal, p_texture);
  1383. }
  1384. void RendererCanvasCull::canvas_light_set_texture_offset(RID p_light, const Vector2 &p_offset) {
  1385. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1386. ERR_FAIL_COND(!clight);
  1387. clight->texture_offset = p_offset;
  1388. }
  1389. void RendererCanvasCull::canvas_light_set_color(RID p_light, const Color &p_color) {
  1390. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1391. ERR_FAIL_COND(!clight);
  1392. clight->color = p_color;
  1393. }
  1394. void RendererCanvasCull::canvas_light_set_height(RID p_light, float p_height) {
  1395. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1396. ERR_FAIL_COND(!clight);
  1397. clight->height = p_height;
  1398. }
  1399. void RendererCanvasCull::canvas_light_set_energy(RID p_light, float p_energy) {
  1400. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1401. ERR_FAIL_COND(!clight);
  1402. clight->energy = p_energy;
  1403. }
  1404. void RendererCanvasCull::canvas_light_set_z_range(RID p_light, int p_min_z, int p_max_z) {
  1405. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1406. ERR_FAIL_COND(!clight);
  1407. clight->z_min = p_min_z;
  1408. clight->z_max = p_max_z;
  1409. }
  1410. void RendererCanvasCull::canvas_light_set_layer_range(RID p_light, int p_min_layer, int p_max_layer) {
  1411. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1412. ERR_FAIL_COND(!clight);
  1413. clight->layer_max = p_max_layer;
  1414. clight->layer_min = p_min_layer;
  1415. }
  1416. void RendererCanvasCull::canvas_light_set_item_cull_mask(RID p_light, int p_mask) {
  1417. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1418. ERR_FAIL_COND(!clight);
  1419. clight->item_mask = p_mask;
  1420. }
  1421. void RendererCanvasCull::canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask) {
  1422. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1423. ERR_FAIL_COND(!clight);
  1424. clight->item_shadow_mask = p_mask;
  1425. }
  1426. void RendererCanvasCull::canvas_light_set_directional_distance(RID p_light, float p_distance) {
  1427. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1428. ERR_FAIL_COND(!clight);
  1429. clight->directional_distance = p_distance;
  1430. }
  1431. void RendererCanvasCull::canvas_light_set_blend_mode(RID p_light, RS::CanvasLightBlendMode p_mode) {
  1432. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1433. ERR_FAIL_COND(!clight);
  1434. clight->blend_mode = p_mode;
  1435. }
  1436. void RendererCanvasCull::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled) {
  1437. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1438. ERR_FAIL_COND(!clight);
  1439. if (clight->use_shadow == p_enabled) {
  1440. return;
  1441. }
  1442. clight->use_shadow = p_enabled;
  1443. clight->version++;
  1444. RSG::canvas_render->light_set_use_shadow(clight->light_internal, clight->use_shadow);
  1445. }
  1446. void RendererCanvasCull::canvas_light_set_shadow_filter(RID p_light, RS::CanvasLightShadowFilter p_filter) {
  1447. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1448. ERR_FAIL_COND(!clight);
  1449. clight->shadow_filter = p_filter;
  1450. }
  1451. void RendererCanvasCull::canvas_light_set_shadow_color(RID p_light, const Color &p_color) {
  1452. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1453. ERR_FAIL_COND(!clight);
  1454. clight->shadow_color = p_color;
  1455. }
  1456. void RendererCanvasCull::canvas_light_set_shadow_smooth(RID p_light, float p_smooth) {
  1457. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1458. ERR_FAIL_COND(!clight);
  1459. clight->shadow_smooth = p_smooth;
  1460. }
  1461. RID RendererCanvasCull::canvas_light_occluder_allocate() {
  1462. return canvas_light_occluder_owner.allocate_rid();
  1463. }
  1464. void RendererCanvasCull::canvas_light_occluder_initialize(RID p_rid) {
  1465. return canvas_light_occluder_owner.initialize_rid(p_rid);
  1466. }
  1467. void RendererCanvasCull::canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas) {
  1468. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1469. ERR_FAIL_COND(!occluder);
  1470. if (occluder->canvas.is_valid()) {
  1471. Canvas *canvas = canvas_owner.get_or_null(occluder->canvas);
  1472. canvas->occluders.erase(occluder);
  1473. }
  1474. if (!canvas_owner.owns(p_canvas)) {
  1475. p_canvas = RID();
  1476. }
  1477. occluder->canvas = p_canvas;
  1478. if (occluder->canvas.is_valid()) {
  1479. Canvas *canvas = canvas_owner.get_or_null(occluder->canvas);
  1480. canvas->occluders.insert(occluder);
  1481. }
  1482. }
  1483. void RendererCanvasCull::canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled) {
  1484. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1485. ERR_FAIL_COND(!occluder);
  1486. occluder->enabled = p_enabled;
  1487. }
  1488. void RendererCanvasCull::canvas_light_occluder_set_polygon(RID p_occluder, RID p_polygon) {
  1489. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1490. ERR_FAIL_COND(!occluder);
  1491. if (occluder->polygon.is_valid()) {
  1492. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(occluder->polygon);
  1493. if (occluder_poly) {
  1494. occluder_poly->owners.erase(occluder);
  1495. }
  1496. }
  1497. occluder->polygon = p_polygon;
  1498. occluder->occluder = RID();
  1499. if (occluder->polygon.is_valid()) {
  1500. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_polygon);
  1501. if (!occluder_poly) {
  1502. occluder->polygon = RID();
  1503. ERR_FAIL_COND(!occluder_poly);
  1504. } else {
  1505. occluder_poly->owners.insert(occluder);
  1506. occluder->occluder = occluder_poly->occluder;
  1507. occluder->aabb_cache = occluder_poly->aabb;
  1508. occluder->cull_cache = occluder_poly->cull_mode;
  1509. }
  1510. }
  1511. }
  1512. void RendererCanvasCull::canvas_light_occluder_set_as_sdf_collision(RID p_occluder, bool p_enable) {
  1513. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1514. ERR_FAIL_COND(!occluder);
  1515. }
  1516. void RendererCanvasCull::canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform) {
  1517. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1518. ERR_FAIL_COND(!occluder);
  1519. occluder->xform = p_xform;
  1520. }
  1521. void RendererCanvasCull::canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask) {
  1522. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1523. ERR_FAIL_COND(!occluder);
  1524. occluder->light_mask = p_mask;
  1525. }
  1526. RID RendererCanvasCull::canvas_occluder_polygon_allocate() {
  1527. return canvas_light_occluder_polygon_owner.allocate_rid();
  1528. }
  1529. void RendererCanvasCull::canvas_occluder_polygon_initialize(RID p_rid) {
  1530. canvas_light_occluder_polygon_owner.initialize_rid(p_rid);
  1531. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_rid);
  1532. occluder_poly->occluder = RSG::canvas_render->occluder_polygon_create();
  1533. }
  1534. void RendererCanvasCull::canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const Vector<Vector2> &p_shape, bool p_closed) {
  1535. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_occluder_polygon);
  1536. ERR_FAIL_COND(!occluder_poly);
  1537. uint32_t pc = p_shape.size();
  1538. ERR_FAIL_COND(pc < 2);
  1539. occluder_poly->aabb = Rect2();
  1540. const Vector2 *r = p_shape.ptr();
  1541. for (uint32_t i = 0; i < pc; i++) {
  1542. if (i == 0) {
  1543. occluder_poly->aabb.position = r[i];
  1544. } else {
  1545. occluder_poly->aabb.expand_to(r[i]);
  1546. }
  1547. }
  1548. RSG::canvas_render->occluder_polygon_set_shape(occluder_poly->occluder, p_shape, p_closed);
  1549. for (RendererCanvasRender::LightOccluderInstance *E : occluder_poly->owners) {
  1550. E->aabb_cache = occluder_poly->aabb;
  1551. }
  1552. }
  1553. void RendererCanvasCull::canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, RS::CanvasOccluderPolygonCullMode p_mode) {
  1554. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_occluder_polygon);
  1555. ERR_FAIL_COND(!occluder_poly);
  1556. occluder_poly->cull_mode = p_mode;
  1557. RSG::canvas_render->occluder_polygon_set_cull_mode(occluder_poly->occluder, p_mode);
  1558. for (RendererCanvasRender::LightOccluderInstance *E : occluder_poly->owners) {
  1559. E->cull_cache = p_mode;
  1560. }
  1561. }
  1562. void RendererCanvasCull::canvas_set_shadow_texture_size(int p_size) {
  1563. RSG::canvas_render->set_shadow_texture_size(p_size);
  1564. }
  1565. RID RendererCanvasCull::canvas_texture_allocate() {
  1566. return RSG::texture_storage->canvas_texture_allocate();
  1567. }
  1568. void RendererCanvasCull::canvas_texture_initialize(RID p_rid) {
  1569. RSG::texture_storage->canvas_texture_initialize(p_rid);
  1570. }
  1571. void RendererCanvasCull::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) {
  1572. RSG::texture_storage->canvas_texture_set_channel(p_canvas_texture, p_channel, p_texture);
  1573. }
  1574. void RendererCanvasCull::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) {
  1575. RSG::texture_storage->canvas_texture_set_shading_parameters(p_canvas_texture, p_base_color, p_shininess);
  1576. }
  1577. void RendererCanvasCull::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) {
  1578. RSG::texture_storage->canvas_texture_set_texture_filter(p_canvas_texture, p_filter);
  1579. }
  1580. void RendererCanvasCull::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) {
  1581. RSG::texture_storage->canvas_texture_set_texture_repeat(p_canvas_texture, p_repeat);
  1582. }
  1583. void RendererCanvasCull::canvas_item_set_default_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) {
  1584. Item *ci = canvas_item_owner.get_or_null(p_item);
  1585. ERR_FAIL_COND(!ci);
  1586. ci->texture_filter = p_filter;
  1587. }
  1588. void RendererCanvasCull::canvas_item_set_default_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) {
  1589. Item *ci = canvas_item_owner.get_or_null(p_item);
  1590. ERR_FAIL_COND(!ci);
  1591. ci->texture_repeat = p_repeat;
  1592. }
  1593. void RendererCanvasCull::update_visibility_notifiers() {
  1594. SelfList<Item::VisibilityNotifierData> *E = visibility_notifier_list.first();
  1595. while (E) {
  1596. SelfList<Item::VisibilityNotifierData> *N = E->next();
  1597. Item::VisibilityNotifierData *visibility_notifier = E->self();
  1598. if (visibility_notifier->just_visible) {
  1599. visibility_notifier->just_visible = false;
  1600. if (!visibility_notifier->enter_callable.is_null()) {
  1601. if (RSG::threaded) {
  1602. visibility_notifier->enter_callable.call_deferred();
  1603. } else {
  1604. Callable::CallError ce;
  1605. Variant ret;
  1606. visibility_notifier->enter_callable.callp(nullptr, 0, ret, ce);
  1607. }
  1608. }
  1609. } else {
  1610. if (visibility_notifier->visible_in_frame != RSG::rasterizer->get_frame_number()) {
  1611. visibility_notifier_list.remove(E);
  1612. if (!visibility_notifier->exit_callable.is_null()) {
  1613. if (RSG::threaded) {
  1614. visibility_notifier->exit_callable.call_deferred();
  1615. } else {
  1616. Callable::CallError ce;
  1617. Variant ret;
  1618. visibility_notifier->exit_callable.callp(nullptr, 0, ret, ce);
  1619. }
  1620. }
  1621. }
  1622. }
  1623. E = N;
  1624. }
  1625. }
  1626. Rect2 RendererCanvasCull::_debug_canvas_item_get_rect(RID p_item) {
  1627. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1628. ERR_FAIL_NULL_V(canvas_item, Rect2());
  1629. return canvas_item->get_rect();
  1630. }
  1631. bool RendererCanvasCull::free(RID p_rid) {
  1632. if (canvas_owner.owns(p_rid)) {
  1633. Canvas *canvas = canvas_owner.get_or_null(p_rid);
  1634. ERR_FAIL_COND_V(!canvas, false);
  1635. while (canvas->viewports.size()) {
  1636. RendererViewport::Viewport *vp = RSG::viewport->viewport_owner.get_or_null(*canvas->viewports.begin());
  1637. ERR_FAIL_COND_V(!vp, true);
  1638. HashMap<RID, RendererViewport::Viewport::CanvasData>::Iterator E = vp->canvas_map.find(p_rid);
  1639. ERR_FAIL_COND_V(!E, true);
  1640. vp->canvas_map.erase(p_rid);
  1641. canvas->viewports.erase(*canvas->viewports.begin());
  1642. }
  1643. for (int i = 0; i < canvas->child_items.size(); i++) {
  1644. canvas->child_items[i].item->parent = RID();
  1645. }
  1646. for (RendererCanvasRender::Light *E : canvas->lights) {
  1647. E->canvas = RID();
  1648. }
  1649. for (RendererCanvasRender::LightOccluderInstance *E : canvas->occluders) {
  1650. E->canvas = RID();
  1651. }
  1652. canvas_owner.free(p_rid);
  1653. } else if (canvas_item_owner.owns(p_rid)) {
  1654. Item *canvas_item = canvas_item_owner.get_or_null(p_rid);
  1655. ERR_FAIL_COND_V(!canvas_item, true);
  1656. if (canvas_item->parent.is_valid()) {
  1657. if (canvas_owner.owns(canvas_item->parent)) {
  1658. Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent);
  1659. canvas->erase_item(canvas_item);
  1660. } else if (canvas_item_owner.owns(canvas_item->parent)) {
  1661. Item *item_owner = canvas_item_owner.get_or_null(canvas_item->parent);
  1662. item_owner->child_items.erase(canvas_item);
  1663. if (item_owner->sort_y) {
  1664. _mark_ysort_dirty(item_owner, canvas_item_owner);
  1665. }
  1666. }
  1667. }
  1668. for (int i = 0; i < canvas_item->child_items.size(); i++) {
  1669. canvas_item->child_items[i]->parent = RID();
  1670. }
  1671. if (canvas_item->visibility_notifier != nullptr) {
  1672. visibility_notifier_allocator.free(canvas_item->visibility_notifier);
  1673. }
  1674. /*
  1675. if (canvas_item->material) {
  1676. canvas_item->material->owners.erase(canvas_item);
  1677. }
  1678. */
  1679. if (canvas_item->canvas_group != nullptr) {
  1680. memdelete(canvas_item->canvas_group);
  1681. canvas_item->canvas_group = nullptr;
  1682. }
  1683. canvas_item_owner.free(p_rid);
  1684. } else if (canvas_light_owner.owns(p_rid)) {
  1685. RendererCanvasRender::Light *canvas_light = canvas_light_owner.get_or_null(p_rid);
  1686. ERR_FAIL_COND_V(!canvas_light, true);
  1687. if (canvas_light->canvas.is_valid()) {
  1688. Canvas *canvas = canvas_owner.get_or_null(canvas_light->canvas);
  1689. if (canvas) {
  1690. canvas->lights.erase(canvas_light);
  1691. }
  1692. }
  1693. RSG::canvas_render->free(canvas_light->light_internal);
  1694. canvas_light_owner.free(p_rid);
  1695. } else if (canvas_light_occluder_owner.owns(p_rid)) {
  1696. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_rid);
  1697. ERR_FAIL_COND_V(!occluder, true);
  1698. if (occluder->polygon.is_valid()) {
  1699. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(occluder->polygon);
  1700. if (occluder_poly) {
  1701. occluder_poly->owners.erase(occluder);
  1702. }
  1703. }
  1704. if (occluder->canvas.is_valid() && canvas_owner.owns(occluder->canvas)) {
  1705. Canvas *canvas = canvas_owner.get_or_null(occluder->canvas);
  1706. canvas->occluders.erase(occluder);
  1707. }
  1708. canvas_light_occluder_owner.free(p_rid);
  1709. } else if (canvas_light_occluder_polygon_owner.owns(p_rid)) {
  1710. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_rid);
  1711. ERR_FAIL_COND_V(!occluder_poly, true);
  1712. RSG::canvas_render->free(occluder_poly->occluder);
  1713. while (occluder_poly->owners.size()) {
  1714. (*occluder_poly->owners.begin())->polygon = RID();
  1715. occluder_poly->owners.remove(occluder_poly->owners.begin());
  1716. }
  1717. canvas_light_occluder_polygon_owner.free(p_rid);
  1718. } else {
  1719. return false;
  1720. }
  1721. return true;
  1722. }
  1723. RendererCanvasCull::RendererCanvasCull() {
  1724. z_list = (RendererCanvasRender::Item **)memalloc(z_range * sizeof(RendererCanvasRender::Item *));
  1725. z_last_list = (RendererCanvasRender::Item **)memalloc(z_range * sizeof(RendererCanvasRender::Item *));
  1726. disable_scale = false;
  1727. }
  1728. RendererCanvasCull::~RendererCanvasCull() {
  1729. memfree(z_list);
  1730. memfree(z_last_list);
  1731. }