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- /**************************************************************************/
- /* godot_shape_2d.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "godot_shape_2d.h"
- #include "core/math/geometry_2d.h"
- #include "core/templates/sort_array.h"
- void GodotShape2D::configure(const Rect2 &p_aabb) {
- aabb = p_aabb;
- configured = true;
- for (const KeyValue<GodotShapeOwner2D *, int> &E : owners) {
- GodotShapeOwner2D *co = const_cast<GodotShapeOwner2D *>(E.key);
- co->_shape_changed();
- }
- }
- Vector2 GodotShape2D::get_support(const Vector2 &p_normal) const {
- Vector2 res[2];
- int amnt;
- get_supports(p_normal, res, amnt);
- return res[0];
- }
- void GodotShape2D::add_owner(GodotShapeOwner2D *p_owner) {
- HashMap<GodotShapeOwner2D *, int>::Iterator E = owners.find(p_owner);
- if (E) {
- E->value++;
- } else {
- owners[p_owner] = 1;
- }
- }
- void GodotShape2D::remove_owner(GodotShapeOwner2D *p_owner) {
- HashMap<GodotShapeOwner2D *, int>::Iterator E = owners.find(p_owner);
- ERR_FAIL_COND(!E);
- E->value--;
- if (E->value == 0) {
- owners.remove(E);
- }
- }
- bool GodotShape2D::is_owner(GodotShapeOwner2D *p_owner) const {
- return owners.has(p_owner);
- }
- const HashMap<GodotShapeOwner2D *, int> &GodotShape2D::get_owners() const {
- return owners;
- }
- GodotShape2D::~GodotShape2D() {
- ERR_FAIL_COND(owners.size());
- }
- /*********************************************************/
- /*********************************************************/
- /*********************************************************/
- void GodotWorldBoundaryShape2D::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const {
- r_amount = 0;
- }
- bool GodotWorldBoundaryShape2D::contains_point(const Vector2 &p_point) const {
- return normal.dot(p_point) < d;
- }
- bool GodotWorldBoundaryShape2D::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const {
- Vector2 segment = p_begin - p_end;
- real_t den = normal.dot(segment);
- //printf("den is %i\n",den);
- if (Math::abs(den) <= CMP_EPSILON) {
- return false;
- }
- real_t dist = (normal.dot(p_begin) - d) / den;
- //printf("dist is %i\n",dist);
- if (dist < -CMP_EPSILON || dist > (1.0 + CMP_EPSILON)) {
- return false;
- }
- r_point = p_begin + segment * -dist;
- r_normal = normal;
- return true;
- }
- real_t GodotWorldBoundaryShape2D::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const {
- return 0;
- }
- void GodotWorldBoundaryShape2D::set_data(const Variant &p_data) {
- ERR_FAIL_COND(p_data.get_type() != Variant::ARRAY);
- Array arr = p_data;
- ERR_FAIL_COND(arr.size() != 2);
- normal = arr[0];
- d = arr[1];
- configure(Rect2(Vector2(-1e4, -1e4), Vector2(1e4 * 2, 1e4 * 2)));
- }
- Variant GodotWorldBoundaryShape2D::get_data() const {
- Array arr;
- arr.resize(2);
- arr[0] = normal;
- arr[1] = d;
- return arr;
- }
- /*********************************************************/
- /*********************************************************/
- /*********************************************************/
- void GodotSeparationRayShape2D::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const {
- r_amount = 1;
- if (p_normal.y > 0) {
- *r_supports = Vector2(0, length);
- } else {
- *r_supports = Vector2();
- }
- }
- bool GodotSeparationRayShape2D::contains_point(const Vector2 &p_point) const {
- return false;
- }
- bool GodotSeparationRayShape2D::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const {
- return false; //rays can't be intersected
- }
- real_t GodotSeparationRayShape2D::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const {
- return 0; //rays are mass-less
- }
- void GodotSeparationRayShape2D::set_data(const Variant &p_data) {
- Dictionary d = p_data;
- length = d["length"];
- slide_on_slope = d["slide_on_slope"];
- configure(Rect2(0, 0, 0.001, length));
- }
- Variant GodotSeparationRayShape2D::get_data() const {
- Dictionary d;
- d["length"] = length;
- d["slide_on_slope"] = slide_on_slope;
- return d;
- }
- /*********************************************************/
- /*********************************************************/
- /*********************************************************/
- void GodotSegmentShape2D::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const {
- if (Math::abs(p_normal.dot(n)) > segment_is_valid_support_threshold) {
- r_supports[0] = a;
- r_supports[1] = b;
- r_amount = 2;
- return;
- }
- real_t dp = p_normal.dot(b - a);
- if (dp > 0) {
- *r_supports = b;
- } else {
- *r_supports = a;
- }
- r_amount = 1;
- }
- bool GodotSegmentShape2D::contains_point(const Vector2 &p_point) const {
- return false;
- }
- bool GodotSegmentShape2D::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const {
- if (!Geometry2D::segment_intersects_segment(p_begin, p_end, a, b, &r_point)) {
- return false;
- }
- if (n.dot(p_begin) > n.dot(a)) {
- r_normal = n;
- } else {
- r_normal = -n;
- }
- return true;
- }
- real_t GodotSegmentShape2D::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const {
- return p_mass * ((a * p_scale).distance_squared_to(b * p_scale)) / 12;
- }
- void GodotSegmentShape2D::set_data(const Variant &p_data) {
- ERR_FAIL_COND(p_data.get_type() != Variant::RECT2);
- Rect2 r = p_data;
- a = r.position;
- b = r.size;
- n = (b - a).orthogonal();
- Rect2 aabb_new;
- aabb_new.position = a;
- aabb_new.expand_to(b);
- if (aabb_new.size.x == 0) {
- aabb_new.size.x = 0.001;
- }
- if (aabb_new.size.y == 0) {
- aabb_new.size.y = 0.001;
- }
- configure(aabb_new);
- }
- Variant GodotSegmentShape2D::get_data() const {
- Rect2 r;
- r.position = a;
- r.size = b;
- return r;
- }
- /*********************************************************/
- /*********************************************************/
- /*********************************************************/
- void GodotCircleShape2D::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const {
- r_amount = 1;
- *r_supports = p_normal * radius;
- }
- bool GodotCircleShape2D::contains_point(const Vector2 &p_point) const {
- return p_point.length_squared() < radius * radius;
- }
- bool GodotCircleShape2D::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const {
- Vector2 line_vec = p_end - p_begin;
- real_t a, b, c;
- a = line_vec.dot(line_vec);
- b = 2 * p_begin.dot(line_vec);
- c = p_begin.dot(p_begin) - radius * radius;
- real_t sqrtterm = b * b - 4 * a * c;
- if (sqrtterm < 0) {
- return false;
- }
- sqrtterm = Math::sqrt(sqrtterm);
- real_t res = (-b - sqrtterm) / (2 * a);
- if (res < 0 || res > 1 + CMP_EPSILON) {
- return false;
- }
- r_point = p_begin + line_vec * res;
- r_normal = r_point.normalized();
- return true;
- }
- real_t GodotCircleShape2D::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const {
- real_t a = radius * p_scale.x;
- real_t b = radius * p_scale.y;
- return p_mass * (a * a + b * b) / 4;
- }
- void GodotCircleShape2D::set_data(const Variant &p_data) {
- ERR_FAIL_COND(!p_data.is_num());
- radius = p_data;
- configure(Rect2(-radius, -radius, radius * 2, radius * 2));
- }
- Variant GodotCircleShape2D::get_data() const {
- return radius;
- }
- /*********************************************************/
- /*********************************************************/
- /*********************************************************/
- void GodotRectangleShape2D::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const {
- for (int i = 0; i < 2; i++) {
- Vector2 ag;
- ag[i] = 1.0;
- real_t dp = ag.dot(p_normal);
- if (Math::abs(dp) <= segment_is_valid_support_threshold) {
- continue;
- }
- real_t sgn = dp > 0 ? 1.0 : -1.0;
- r_amount = 2;
- r_supports[0][i] = half_extents[i] * sgn;
- r_supports[0][i ^ 1] = half_extents[i ^ 1];
- r_supports[1][i] = half_extents[i] * sgn;
- r_supports[1][i ^ 1] = -half_extents[i ^ 1];
- return;
- }
- /* USE POINT */
- r_amount = 1;
- r_supports[0] = Vector2(
- (p_normal.x < 0) ? -half_extents.x : half_extents.x,
- (p_normal.y < 0) ? -half_extents.y : half_extents.y);
- }
- bool GodotRectangleShape2D::contains_point(const Vector2 &p_point) const {
- real_t x = p_point.x;
- real_t y = p_point.y;
- real_t edge_x = half_extents.x;
- real_t edge_y = half_extents.y;
- return (x >= -edge_x) && (x < edge_x) && (y >= -edge_y) && (y < edge_y);
- }
- bool GodotRectangleShape2D::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const {
- return get_aabb().intersects_segment(p_begin, p_end, &r_point, &r_normal);
- }
- real_t GodotRectangleShape2D::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const {
- Vector2 he2 = half_extents * 2 * p_scale;
- return p_mass * he2.dot(he2) / 12.0;
- }
- void GodotRectangleShape2D::set_data(const Variant &p_data) {
- ERR_FAIL_COND(p_data.get_type() != Variant::VECTOR2);
- half_extents = p_data;
- configure(Rect2(-half_extents, half_extents * 2.0));
- }
- Variant GodotRectangleShape2D::get_data() const {
- return half_extents;
- }
- /*********************************************************/
- /*********************************************************/
- /*********************************************************/
- void GodotCapsuleShape2D::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const {
- Vector2 n = p_normal;
- real_t h = height * 0.5 - radius; // half-height of the rectangle part
- if (h > 0 && Math::abs(n.x) > segment_is_valid_support_threshold) {
- // make it flat
- n.y = 0.0;
- n.normalize();
- n *= radius;
- r_amount = 2;
- r_supports[0] = n;
- r_supports[0].y += h;
- r_supports[1] = n;
- r_supports[1].y -= h;
- } else {
- n *= radius;
- n.y += (n.y > 0) ? h : -h;
- r_amount = 1;
- *r_supports = n;
- }
- }
- bool GodotCapsuleShape2D::contains_point(const Vector2 &p_point) const {
- Vector2 p = p_point;
- p.y = Math::abs(p.y);
- p.y -= height * 0.5 - radius;
- if (p.y < 0) {
- p.y = 0;
- }
- return p.length_squared() < radius * radius;
- }
- bool GodotCapsuleShape2D::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const {
- real_t d = 1e10;
- Vector2 n = (p_end - p_begin).normalized();
- bool collided = false;
- //try spheres
- for (int i = 0; i < 2; i++) {
- Vector2 begin = p_begin;
- Vector2 end = p_end;
- real_t ofs = (i == 0) ? -height * 0.5 + radius : height * 0.5 - radius;
- begin.y += ofs;
- end.y += ofs;
- Vector2 line_vec = end - begin;
- real_t a, b, c;
- a = line_vec.dot(line_vec);
- b = 2 * begin.dot(line_vec);
- c = begin.dot(begin) - radius * radius;
- real_t sqrtterm = b * b - 4 * a * c;
- if (sqrtterm < 0) {
- continue;
- }
- sqrtterm = Math::sqrt(sqrtterm);
- real_t res = (-b - sqrtterm) / (2 * a);
- if (res < 0 || res > 1 + CMP_EPSILON) {
- continue;
- }
- Vector2 point = begin + line_vec * res;
- Vector2 pointf(point.x, point.y - ofs);
- real_t pd = n.dot(pointf);
- if (pd < d) {
- r_point = pointf;
- r_normal = point.normalized();
- d = pd;
- collided = true;
- }
- }
- Vector2 rpos, rnorm;
- if (Rect2(Point2(-radius, -height * 0.5 + radius), Size2(radius * 2.0, height - radius * 2)).intersects_segment(p_begin, p_end, &rpos, &rnorm)) {
- real_t pd = n.dot(rpos);
- if (pd < d) {
- r_point = rpos;
- r_normal = rnorm;
- d = pd;
- collided = true;
- }
- }
- //return get_aabb().intersects_segment(p_begin,p_end,&r_point,&r_normal);
- return collided; //todo
- }
- real_t GodotCapsuleShape2D::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const {
- Vector2 he2 = Vector2(radius * 2, height) * p_scale;
- return p_mass * he2.dot(he2) / 12.0;
- }
- void GodotCapsuleShape2D::set_data(const Variant &p_data) {
- ERR_FAIL_COND(p_data.get_type() != Variant::ARRAY && p_data.get_type() != Variant::VECTOR2);
- if (p_data.get_type() == Variant::ARRAY) {
- Array arr = p_data;
- ERR_FAIL_COND(arr.size() != 2);
- height = arr[0];
- radius = arr[1];
- } else {
- Point2 p = p_data;
- radius = p.x;
- height = p.y;
- }
- Point2 he(radius, height * 0.5);
- configure(Rect2(-he, he * 2));
- }
- Variant GodotCapsuleShape2D::get_data() const {
- return Point2(height, radius);
- }
- /*********************************************************/
- /*********************************************************/
- /*********************************************************/
- void GodotConvexPolygonShape2D::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const {
- int support_idx = -1;
- real_t d = -1e10;
- r_amount = 0;
- for (int i = 0; i < point_count; i++) {
- //test point
- real_t ld = p_normal.dot(points[i].pos);
- if (ld > d) {
- support_idx = i;
- d = ld;
- }
- //test segment
- if (points[i].normal.dot(p_normal) > segment_is_valid_support_threshold) {
- r_amount = 2;
- r_supports[0] = points[i].pos;
- r_supports[1] = points[(i + 1) % point_count].pos;
- return;
- }
- }
- ERR_FAIL_COND_MSG(support_idx == -1, "Convex polygon shape support not found.");
- r_amount = 1;
- r_supports[0] = points[support_idx].pos;
- }
- bool GodotConvexPolygonShape2D::contains_point(const Vector2 &p_point) const {
- bool out = false;
- bool in = false;
- for (int i = 0; i < point_count; i++) {
- real_t d = points[i].normal.dot(p_point) - points[i].normal.dot(points[i].pos);
- if (d > 0) {
- out = true;
- } else {
- in = true;
- }
- }
- return in != out;
- }
- bool GodotConvexPolygonShape2D::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const {
- Vector2 n = (p_end - p_begin).normalized();
- real_t d = 1e10;
- bool inters = false;
- for (int i = 0; i < point_count; i++) {
- Vector2 res;
- if (!Geometry2D::segment_intersects_segment(p_begin, p_end, points[i].pos, points[(i + 1) % point_count].pos, &res)) {
- continue;
- }
- real_t nd = n.dot(res);
- if (nd < d) {
- d = nd;
- r_point = res;
- r_normal = points[i].normal;
- inters = true;
- }
- }
- return inters;
- }
- real_t GodotConvexPolygonShape2D::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const {
- ERR_FAIL_COND_V_MSG(point_count == 0, 0, "Convex polygon shape has no points.");
- Rect2 aabb_new;
- aabb_new.position = points[0].pos * p_scale;
- for (int i = 0; i < point_count; i++) {
- aabb_new.expand_to(points[i].pos * p_scale);
- }
- return p_mass * aabb_new.size.dot(aabb_new.size) / 12.0;
- }
- void GodotConvexPolygonShape2D::set_data(const Variant &p_data) {
- #ifdef REAL_T_IS_DOUBLE
- ERR_FAIL_COND(p_data.get_type() != Variant::PACKED_VECTOR2_ARRAY && p_data.get_type() != Variant::PACKED_FLOAT64_ARRAY);
- #else
- ERR_FAIL_COND(p_data.get_type() != Variant::PACKED_VECTOR2_ARRAY && p_data.get_type() != Variant::PACKED_FLOAT32_ARRAY);
- #endif
- if (points) {
- memdelete_arr(points);
- }
- points = nullptr;
- point_count = 0;
- if (p_data.get_type() == Variant::PACKED_VECTOR2_ARRAY) {
- Vector<Vector2> arr = p_data;
- ERR_FAIL_COND(arr.size() == 0);
- point_count = arr.size();
- points = memnew_arr(Point, point_count);
- const Vector2 *r = arr.ptr();
- for (int i = 0; i < point_count; i++) {
- points[i].pos = r[i];
- }
- for (int i = 0; i < point_count; i++) {
- Vector2 p = points[i].pos;
- Vector2 pn = points[(i + 1) % point_count].pos;
- points[i].normal = (pn - p).orthogonal().normalized();
- }
- } else {
- Vector<real_t> dvr = p_data;
- point_count = dvr.size() / 4;
- ERR_FAIL_COND(point_count == 0);
- points = memnew_arr(Point, point_count);
- const real_t *r = dvr.ptr();
- for (int i = 0; i < point_count; i++) {
- int idx = i << 2;
- points[i].pos.x = r[idx + 0];
- points[i].pos.y = r[idx + 1];
- points[i].normal.x = r[idx + 2];
- points[i].normal.y = r[idx + 3];
- }
- }
- ERR_FAIL_COND(point_count == 0);
- Rect2 aabb_new;
- aabb_new.position = points[0].pos;
- for (int i = 1; i < point_count; i++) {
- aabb_new.expand_to(points[i].pos);
- }
- configure(aabb_new);
- }
- Variant GodotConvexPolygonShape2D::get_data() const {
- Vector<Vector2> dvr;
- dvr.resize(point_count);
- for (int i = 0; i < point_count; i++) {
- dvr.set(i, points[i].pos);
- }
- return dvr;
- }
- GodotConvexPolygonShape2D::~GodotConvexPolygonShape2D() {
- if (points) {
- memdelete_arr(points);
- }
- }
- //////////////////////////////////////////////////
- void GodotConcavePolygonShape2D::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const {
- real_t d = -1e10;
- int idx = -1;
- for (int i = 0; i < points.size(); i++) {
- real_t ld = p_normal.dot(points[i]);
- if (ld > d) {
- d = ld;
- idx = i;
- }
- }
- r_amount = 1;
- ERR_FAIL_COND(idx == -1);
- *r_supports = points[idx];
- }
- bool GodotConcavePolygonShape2D::contains_point(const Vector2 &p_point) const {
- return false; //sorry
- }
- bool GodotConcavePolygonShape2D::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const {
- if (segments.size() == 0 || points.size() == 0) {
- return false;
- }
- uint32_t *stack = (uint32_t *)alloca(sizeof(int) * bvh_depth);
- enum {
- TEST_AABB_BIT = 0,
- VISIT_LEFT_BIT = 1,
- VISIT_RIGHT_BIT = 2,
- VISIT_DONE_BIT = 3,
- VISITED_BIT_SHIFT = 29,
- NODE_IDX_MASK = (1 << VISITED_BIT_SHIFT) - 1,
- VISITED_BIT_MASK = ~NODE_IDX_MASK,
- };
- Vector2 n = (p_end - p_begin).normalized();
- real_t d = 1e10;
- bool inters = false;
- /*
- for(int i=0;i<bvh_depth;i++)
- stack[i]=0;
- */
- int level = 0;
- const Segment *segmentptr = &segments[0];
- const Vector2 *pointptr = &points[0];
- const BVH *bvhptr = &bvh[0];
- stack[0] = 0;
- while (true) {
- uint32_t node = stack[level] & NODE_IDX_MASK;
- const BVH &bvh2 = bvhptr[node];
- bool done = false;
- switch (stack[level] >> VISITED_BIT_SHIFT) {
- case TEST_AABB_BIT: {
- bool valid = bvh2.aabb.intersects_segment(p_begin, p_end);
- if (!valid) {
- stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
- } else {
- if (bvh2.left < 0) {
- const Segment &s = segmentptr[bvh2.right];
- Vector2 a = pointptr[s.points[0]];
- Vector2 b = pointptr[s.points[1]];
- Vector2 res;
- if (Geometry2D::segment_intersects_segment(p_begin, p_end, a, b, &res)) {
- real_t nd = n.dot(res);
- if (nd < d) {
- d = nd;
- r_point = res;
- r_normal = (b - a).orthogonal().normalized();
- inters = true;
- }
- }
- stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
- } else {
- stack[level] = (VISIT_LEFT_BIT << VISITED_BIT_SHIFT) | node;
- }
- }
- }
- continue;
- case VISIT_LEFT_BIT: {
- stack[level] = (VISIT_RIGHT_BIT << VISITED_BIT_SHIFT) | node;
- stack[level + 1] = bvh2.left | TEST_AABB_BIT;
- level++;
- }
- continue;
- case VISIT_RIGHT_BIT: {
- stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
- stack[level + 1] = bvh2.right | TEST_AABB_BIT;
- level++;
- }
- continue;
- case VISIT_DONE_BIT: {
- if (level == 0) {
- done = true;
- break;
- } else {
- level--;
- }
- }
- continue;
- }
- if (done) {
- break;
- }
- }
- if (inters) {
- if (n.dot(r_normal) > 0) {
- r_normal = -r_normal;
- }
- }
- return inters;
- }
- int GodotConcavePolygonShape2D::_generate_bvh(BVH *p_bvh, int p_len, int p_depth) {
- if (p_len == 1) {
- bvh_depth = MAX(p_depth, bvh_depth);
- bvh.push_back(*p_bvh);
- return bvh.size() - 1;
- }
- //else sort best
- Rect2 global_aabb = p_bvh[0].aabb;
- for (int i = 1; i < p_len; i++) {
- global_aabb = global_aabb.merge(p_bvh[i].aabb);
- }
- if (global_aabb.size.x > global_aabb.size.y) {
- SortArray<BVH, BVH_CompareX> sort;
- sort.sort(p_bvh, p_len);
- } else {
- SortArray<BVH, BVH_CompareY> sort;
- sort.sort(p_bvh, p_len);
- }
- int median = p_len / 2;
- BVH node;
- node.aabb = global_aabb;
- int node_idx = bvh.size();
- bvh.push_back(node);
- int l = _generate_bvh(p_bvh, median, p_depth + 1);
- int r = _generate_bvh(&p_bvh[median], p_len - median, p_depth + 1);
- bvh.write[node_idx].left = l;
- bvh.write[node_idx].right = r;
- return node_idx;
- }
- void GodotConcavePolygonShape2D::set_data(const Variant &p_data) {
- #ifdef REAL_T_IS_DOUBLE
- ERR_FAIL_COND(p_data.get_type() != Variant::PACKED_VECTOR2_ARRAY && p_data.get_type() != Variant::PACKED_FLOAT64_ARRAY);
- #else
- ERR_FAIL_COND(p_data.get_type() != Variant::PACKED_VECTOR2_ARRAY && p_data.get_type() != Variant::PACKED_FLOAT32_ARRAY);
- #endif
- Rect2 aabb_new;
- if (p_data.get_type() == Variant::PACKED_VECTOR2_ARRAY) {
- Vector<Vector2> p2arr = p_data;
- int len = p2arr.size();
- ERR_FAIL_COND(len % 2);
- segments.clear();
- points.clear();
- bvh.clear();
- bvh_depth = 1;
- if (len == 0) {
- configure(aabb_new);
- return;
- }
- const Vector2 *arr = p2arr.ptr();
- HashMap<Point2, int> pointmap;
- for (int i = 0; i < len; i += 2) {
- Point2 p1 = arr[i];
- Point2 p2 = arr[i + 1];
- int idx_p1, idx_p2;
- if (pointmap.has(p1)) {
- idx_p1 = pointmap[p1];
- } else {
- idx_p1 = pointmap.size();
- pointmap[p1] = idx_p1;
- }
- if (pointmap.has(p2)) {
- idx_p2 = pointmap[p2];
- } else {
- idx_p2 = pointmap.size();
- pointmap[p2] = idx_p2;
- }
- Segment s;
- s.points[0] = idx_p1;
- s.points[1] = idx_p2;
- segments.push_back(s);
- }
- points.resize(pointmap.size());
- aabb_new.position = pointmap.begin()->key;
- for (const KeyValue<Point2, int> &E : pointmap) {
- aabb_new.expand_to(E.key);
- points.write[E.value] = E.key;
- }
- Vector<BVH> main_vbh;
- main_vbh.resize(segments.size());
- for (int i = 0; i < main_vbh.size(); i++) {
- main_vbh.write[i].aabb.position = points[segments[i].points[0]];
- main_vbh.write[i].aabb.expand_to(points[segments[i].points[1]]);
- main_vbh.write[i].left = -1;
- main_vbh.write[i].right = i;
- }
- _generate_bvh(main_vbh.ptrw(), main_vbh.size(), 1);
- } else {
- //dictionary with arrays
- }
- configure(aabb_new);
- }
- Variant GodotConcavePolygonShape2D::get_data() const {
- Vector<Vector2> rsegments;
- int len = segments.size();
- rsegments.resize(len * 2);
- Vector2 *w = rsegments.ptrw();
- for (int i = 0; i < len; i++) {
- w[(i << 1) + 0] = points[segments[i].points[0]];
- w[(i << 1) + 1] = points[segments[i].points[1]];
- }
- return rsegments;
- }
- void GodotConcavePolygonShape2D::cull(const Rect2 &p_local_aabb, QueryCallback p_callback, void *p_userdata) const {
- uint32_t *stack = (uint32_t *)alloca(sizeof(int) * bvh_depth);
- enum {
- TEST_AABB_BIT = 0,
- VISIT_LEFT_BIT = 1,
- VISIT_RIGHT_BIT = 2,
- VISIT_DONE_BIT = 3,
- VISITED_BIT_SHIFT = 29,
- NODE_IDX_MASK = (1 << VISITED_BIT_SHIFT) - 1,
- VISITED_BIT_MASK = ~NODE_IDX_MASK,
- };
- /*
- for(int i=0;i<bvh_depth;i++)
- stack[i]=0;
- */
- if (segments.size() == 0 || points.size() == 0 || bvh.size() == 0) {
- return;
- }
- int level = 0;
- const Segment *segmentptr = &segments[0];
- const Vector2 *pointptr = &points[0];
- const BVH *bvhptr = &bvh[0];
- stack[0] = 0;
- while (true) {
- uint32_t node = stack[level] & NODE_IDX_MASK;
- const BVH &bvh2 = bvhptr[node];
- switch (stack[level] >> VISITED_BIT_SHIFT) {
- case TEST_AABB_BIT: {
- bool valid = p_local_aabb.intersects(bvh2.aabb);
- if (!valid) {
- stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
- } else {
- if (bvh2.left < 0) {
- const Segment &s = segmentptr[bvh2.right];
- Vector2 a = pointptr[s.points[0]];
- Vector2 b = pointptr[s.points[1]];
- GodotSegmentShape2D ss(a, b, (b - a).orthogonal().normalized());
- if (p_callback(p_userdata, &ss)) {
- return;
- }
- stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
- } else {
- stack[level] = (VISIT_LEFT_BIT << VISITED_BIT_SHIFT) | node;
- }
- }
- }
- continue;
- case VISIT_LEFT_BIT: {
- stack[level] = (VISIT_RIGHT_BIT << VISITED_BIT_SHIFT) | node;
- stack[level + 1] = bvh2.left | TEST_AABB_BIT;
- level++;
- }
- continue;
- case VISIT_RIGHT_BIT: {
- stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
- stack[level + 1] = bvh2.right | TEST_AABB_BIT;
- level++;
- }
- continue;
- case VISIT_DONE_BIT: {
- if (level == 0) {
- return;
- } else {
- level--;
- }
- }
- continue;
- }
- }
- }
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