godot_area_pair_2d.h 3.5 KB

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  1. /**************************************************************************/
  2. /* godot_area_pair_2d.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef GODOT_AREA_PAIR_2D_H
  31. #define GODOT_AREA_PAIR_2D_H
  32. #include "godot_area_2d.h"
  33. #include "godot_body_2d.h"
  34. #include "godot_constraint_2d.h"
  35. class GodotAreaPair2D : public GodotConstraint2D {
  36. GodotBody2D *body = nullptr;
  37. GodotArea2D *area = nullptr;
  38. int body_shape = 0;
  39. int area_shape = 0;
  40. bool colliding = false;
  41. bool has_space_override = false;
  42. bool process_collision = false;
  43. bool body_has_attached_area = false;
  44. public:
  45. virtual bool setup(real_t p_step) override;
  46. virtual bool pre_solve(real_t p_step) override;
  47. virtual void solve(real_t p_step) override;
  48. GodotAreaPair2D(GodotBody2D *p_body, int p_body_shape, GodotArea2D *p_area, int p_area_shape);
  49. ~GodotAreaPair2D();
  50. };
  51. class GodotArea2Pair2D : public GodotConstraint2D {
  52. GodotArea2D *area_a = nullptr;
  53. GodotArea2D *area_b = nullptr;
  54. int shape_a = 0;
  55. int shape_b = 0;
  56. bool colliding_a = false;
  57. bool colliding_b = false;
  58. bool process_collision_a = false;
  59. bool process_collision_b = false;
  60. bool area_a_monitorable;
  61. bool area_b_monitorable;
  62. public:
  63. virtual bool setup(real_t p_step) override;
  64. virtual bool pre_solve(real_t p_step) override;
  65. virtual void solve(real_t p_step) override;
  66. GodotArea2Pair2D(GodotArea2D *p_area_a, int p_shape_a, GodotArea2D *p_area_b, int p_shape_b);
  67. ~GodotArea2Pair2D();
  68. };
  69. #endif // GODOT_AREA_PAIR_2D_H