navigation_server_2d.cpp 36 KB

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  1. /**************************************************************************/
  2. /* navigation_server_2d.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "servers/navigation_server_2d.h"
  31. #include "core/math/transform_2d.h"
  32. #include "core/math/transform_3d.h"
  33. #include "servers/navigation_server_3d.h"
  34. NavigationServer2D *NavigationServer2D::singleton = nullptr;
  35. #define FORWARD_0(FUNC_NAME) \
  36. NavigationServer2D::FUNC_NAME() { \
  37. return NavigationServer3D::get_singleton()->FUNC_NAME(); \
  38. }
  39. #define FORWARD_0_C(FUNC_NAME) \
  40. NavigationServer2D::FUNC_NAME() \
  41. const { \
  42. return NavigationServer3D::get_singleton()->FUNC_NAME(); \
  43. }
  44. #define FORWARD_1(FUNC_NAME, T_0, D_0, CONV_0) \
  45. NavigationServer2D::FUNC_NAME(T_0 D_0) { \
  46. return NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0)); \
  47. }
  48. #define FORWARD_1_C(FUNC_NAME, T_0, D_0, CONV_0) \
  49. NavigationServer2D::FUNC_NAME(T_0 D_0) \
  50. const { \
  51. return NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0)); \
  52. }
  53. #define FORWARD_1_R_C(CONV_R, FUNC_NAME, T_0, D_0, CONV_0) \
  54. NavigationServer2D::FUNC_NAME(T_0 D_0) \
  55. const { \
  56. return CONV_R(NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0))); \
  57. }
  58. #define FORWARD_2(FUNC_NAME, T_0, D_0, T_1, D_1, CONV_0, CONV_1) \
  59. NavigationServer2D::FUNC_NAME(T_0 D_0, T_1 D_1) { \
  60. return NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1)); \
  61. }
  62. #define FORWARD_2_C(FUNC_NAME, T_0, D_0, T_1, D_1, CONV_0, CONV_1) \
  63. NavigationServer2D::FUNC_NAME(T_0 D_0, T_1 D_1) \
  64. const { \
  65. return NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1)); \
  66. }
  67. #define FORWARD_2_R_C(CONV_R, FUNC_NAME, T_0, D_0, T_1, D_1, CONV_0, CONV_1) \
  68. NavigationServer2D::FUNC_NAME(T_0 D_0, T_1 D_1) \
  69. const { \
  70. return CONV_R(NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1))); \
  71. }
  72. #define FORWARD_5_R_C(CONV_R, FUNC_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3, T_4, D_4, CONV_0, CONV_1, CONV_2, CONV_3, CONV_4) \
  73. NavigationServer2D::FUNC_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3, T_4 D_4) \
  74. const { \
  75. return CONV_R(NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1), CONV_2(D_2), CONV_3(D_3), CONV_4(D_4))); \
  76. }
  77. static RID rid_to_rid(const RID d) {
  78. return d;
  79. }
  80. static bool bool_to_bool(const bool d) {
  81. return d;
  82. }
  83. static int int_to_int(const int d) {
  84. return d;
  85. }
  86. static uint32_t uint32_to_uint32(const uint32_t d) {
  87. return d;
  88. }
  89. static real_t real_to_real(const real_t d) {
  90. return d;
  91. }
  92. static Vector3 v2_to_v3(const Vector2 d) {
  93. return Vector3(d.x, 0.0, d.y);
  94. }
  95. static Vector2 v3_to_v2(const Vector3 &d) {
  96. return Vector2(d.x, d.z);
  97. }
  98. static Vector<Vector3> vector_v2_to_v3(const Vector<Vector2> &d) {
  99. Vector<Vector3> nd;
  100. nd.resize(d.size());
  101. for (int i(0); i < nd.size(); i++) {
  102. nd.write[i] = v2_to_v3(d[i]);
  103. }
  104. return nd;
  105. }
  106. static Vector<Vector2> vector_v3_to_v2(const Vector<Vector3> &d) {
  107. Vector<Vector2> nd;
  108. nd.resize(d.size());
  109. for (int i(0); i < nd.size(); i++) {
  110. nd.write[i] = v3_to_v2(d[i]);
  111. }
  112. return nd;
  113. }
  114. static Transform3D trf2_to_trf3(const Transform2D &d) {
  115. Vector3 o(v2_to_v3(d.get_origin()));
  116. Basis b;
  117. b.rotate(Vector3(0, -1, 0), d.get_rotation());
  118. b.scale(v2_to_v3(d.get_scale()));
  119. return Transform3D(b, o);
  120. }
  121. static ObjectID id_to_id(const ObjectID &id) {
  122. return id;
  123. }
  124. static Callable callable_to_callable(const Callable &c) {
  125. return c;
  126. }
  127. static Ref<NavigationMesh> poly_to_mesh(Ref<NavigationPolygon> d) {
  128. if (d.is_valid()) {
  129. return d->get_navigation_mesh();
  130. } else {
  131. return Ref<NavigationMesh>();
  132. }
  133. }
  134. void NavigationServer2D::_emit_map_changed(RID p_map) {
  135. emit_signal(SNAME("map_changed"), p_map);
  136. }
  137. void NavigationServer2D::set_debug_enabled(bool p_enabled) {
  138. NavigationServer3D::get_singleton()->set_debug_enabled(p_enabled);
  139. }
  140. bool NavigationServer2D::get_debug_enabled() const {
  141. return NavigationServer3D::get_singleton()->get_debug_enabled();
  142. }
  143. #ifdef DEBUG_ENABLED
  144. void NavigationServer2D::set_debug_navigation_enabled(bool p_enabled) {
  145. NavigationServer3D::get_singleton()->set_debug_navigation_enabled(p_enabled);
  146. }
  147. bool NavigationServer2D::get_debug_navigation_enabled() const {
  148. return NavigationServer3D::get_singleton()->get_debug_navigation_enabled();
  149. }
  150. void NavigationServer2D::set_debug_avoidance_enabled(bool p_enabled) {
  151. NavigationServer3D::get_singleton()->set_debug_avoidance_enabled(p_enabled);
  152. }
  153. bool NavigationServer2D::get_debug_avoidance_enabled() const {
  154. return NavigationServer3D::get_singleton()->get_debug_avoidance_enabled();
  155. }
  156. void NavigationServer2D::set_debug_navigation_edge_connection_color(const Color &p_color) {
  157. NavigationServer3D::get_singleton()->set_debug_navigation_edge_connection_color(p_color);
  158. }
  159. Color NavigationServer2D::get_debug_navigation_edge_connection_color() const {
  160. return NavigationServer3D::get_singleton()->get_debug_navigation_edge_connection_color();
  161. }
  162. void NavigationServer2D::set_debug_navigation_geometry_face_color(const Color &p_color) {
  163. NavigationServer3D::get_singleton()->set_debug_navigation_geometry_face_color(p_color);
  164. }
  165. Color NavigationServer2D::get_debug_navigation_geometry_face_color() const {
  166. return NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_color();
  167. }
  168. void NavigationServer2D::set_debug_navigation_geometry_face_disabled_color(const Color &p_color) {
  169. NavigationServer3D::get_singleton()->set_debug_navigation_geometry_face_disabled_color(p_color);
  170. }
  171. Color NavigationServer2D::get_debug_navigation_geometry_face_disabled_color() const {
  172. return NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_disabled_color();
  173. }
  174. void NavigationServer2D::set_debug_navigation_link_connection_color(const Color &p_color) {
  175. NavigationServer3D::get_singleton()->set_debug_navigation_link_connection_color(p_color);
  176. }
  177. Color NavigationServer2D::get_debug_navigation_link_connection_color() const {
  178. return NavigationServer3D::get_singleton()->get_debug_navigation_link_connection_color();
  179. }
  180. void NavigationServer2D::set_debug_navigation_link_connection_disabled_color(const Color &p_color) {
  181. NavigationServer3D::get_singleton()->set_debug_navigation_link_connection_disabled_color(p_color);
  182. }
  183. Color NavigationServer2D::get_debug_navigation_link_connection_disabled_color() const {
  184. return NavigationServer3D::get_singleton()->get_debug_navigation_link_connection_disabled_color();
  185. }
  186. void NavigationServer2D::set_debug_navigation_geometry_edge_color(const Color &p_color) {
  187. NavigationServer3D::get_singleton()->set_debug_navigation_geometry_edge_color(p_color);
  188. }
  189. Color NavigationServer2D::get_debug_navigation_geometry_edge_color() const {
  190. return NavigationServer3D::get_singleton()->get_debug_navigation_geometry_edge_color();
  191. }
  192. void NavigationServer2D::set_debug_navigation_geometry_edge_disabled_color(const Color &p_color) {
  193. NavigationServer3D::get_singleton()->set_debug_navigation_geometry_edge_disabled_color(p_color);
  194. }
  195. Color NavigationServer2D::get_debug_navigation_geometry_edge_disabled_color() const {
  196. return NavigationServer3D::get_singleton()->get_debug_navigation_geometry_edge_disabled_color();
  197. }
  198. void NavigationServer2D::set_debug_navigation_enable_edge_connections(const bool p_value) {
  199. NavigationServer3D::get_singleton()->set_debug_navigation_enable_edge_connections(p_value);
  200. }
  201. bool NavigationServer2D::get_debug_navigation_enable_edge_connections() const {
  202. return NavigationServer3D::get_singleton()->get_debug_navigation_enable_edge_connections();
  203. }
  204. void NavigationServer2D::set_debug_navigation_enable_geometry_face_random_color(const bool p_value) {
  205. NavigationServer3D::get_singleton()->set_debug_navigation_enable_geometry_face_random_color(p_value);
  206. }
  207. bool NavigationServer2D::get_debug_navigation_enable_geometry_face_random_color() const {
  208. return NavigationServer3D::get_singleton()->get_debug_navigation_enable_geometry_face_random_color();
  209. }
  210. void NavigationServer2D::set_debug_navigation_enable_edge_lines(const bool p_value) {
  211. NavigationServer3D::get_singleton()->set_debug_navigation_enable_edge_lines(p_value);
  212. }
  213. bool NavigationServer2D::get_debug_navigation_enable_edge_lines() const {
  214. return NavigationServer3D::get_singleton()->get_debug_navigation_enable_edge_lines();
  215. }
  216. void NavigationServer2D::set_debug_navigation_agent_path_color(const Color &p_color) {
  217. NavigationServer3D::get_singleton()->set_debug_navigation_agent_path_color(p_color);
  218. }
  219. Color NavigationServer2D::get_debug_navigation_agent_path_color() const {
  220. return NavigationServer3D::get_singleton()->get_debug_navigation_agent_path_color();
  221. }
  222. void NavigationServer2D::set_debug_navigation_enable_agent_paths(const bool p_value) {
  223. NavigationServer3D::get_singleton()->set_debug_navigation_enable_agent_paths(p_value);
  224. }
  225. bool NavigationServer2D::get_debug_navigation_enable_agent_paths() const {
  226. return NavigationServer3D::get_singleton()->get_debug_navigation_enable_agent_paths();
  227. }
  228. void NavigationServer2D::set_debug_navigation_agent_path_point_size(real_t p_point_size) {
  229. NavigationServer3D::get_singleton()->set_debug_navigation_agent_path_point_size(p_point_size);
  230. }
  231. real_t NavigationServer2D::get_debug_navigation_agent_path_point_size() const {
  232. return NavigationServer3D::get_singleton()->get_debug_navigation_agent_path_point_size();
  233. }
  234. void NavigationServer2D::set_debug_navigation_avoidance_enable_agents_radius(const bool p_value) {
  235. NavigationServer3D::get_singleton()->set_debug_navigation_avoidance_enable_agents_radius(p_value);
  236. }
  237. bool NavigationServer2D::get_debug_navigation_avoidance_enable_agents_radius() const {
  238. return NavigationServer3D::get_singleton()->get_debug_navigation_avoidance_enable_agents_radius();
  239. }
  240. void NavigationServer2D::set_debug_navigation_avoidance_enable_obstacles_radius(const bool p_value) {
  241. NavigationServer3D::get_singleton()->set_debug_navigation_avoidance_enable_obstacles_radius(p_value);
  242. }
  243. bool NavigationServer2D::get_debug_navigation_avoidance_enable_obstacles_radius() const {
  244. return NavigationServer3D::get_singleton()->get_debug_navigation_avoidance_enable_obstacles_radius();
  245. }
  246. void NavigationServer2D::set_debug_navigation_avoidance_agents_radius_color(const Color &p_color) {
  247. NavigationServer3D::get_singleton()->set_debug_navigation_avoidance_agents_radius_color(p_color);
  248. }
  249. Color NavigationServer2D::get_debug_navigation_avoidance_agents_radius_color() const {
  250. return NavigationServer3D::get_singleton()->get_debug_navigation_avoidance_agents_radius_color();
  251. }
  252. void NavigationServer2D::set_debug_navigation_avoidance_obstacles_radius_color(const Color &p_color) {
  253. NavigationServer3D::get_singleton()->set_debug_navigation_avoidance_obstacles_radius_color(p_color);
  254. }
  255. Color NavigationServer2D::get_debug_navigation_avoidance_obstacles_radius_color() const {
  256. return NavigationServer3D::get_singleton()->get_debug_navigation_avoidance_obstacles_radius_color();
  257. }
  258. void NavigationServer2D::set_debug_navigation_avoidance_static_obstacle_pushin_face_color(const Color &p_color) {
  259. NavigationServer3D::get_singleton()->set_debug_navigation_avoidance_static_obstacle_pushin_face_color(p_color);
  260. }
  261. Color NavigationServer2D::get_debug_navigation_avoidance_static_obstacle_pushin_face_color() const {
  262. return NavigationServer3D::get_singleton()->get_debug_navigation_avoidance_static_obstacle_pushin_face_color();
  263. }
  264. void NavigationServer2D::set_debug_navigation_avoidance_static_obstacle_pushout_face_color(const Color &p_color) {
  265. NavigationServer3D::get_singleton()->set_debug_navigation_avoidance_static_obstacle_pushout_face_color(p_color);
  266. }
  267. Color NavigationServer2D::get_debug_navigation_avoidance_static_obstacle_pushout_face_color() const {
  268. return NavigationServer3D::get_singleton()->get_debug_navigation_avoidance_static_obstacle_pushout_face_color();
  269. }
  270. void NavigationServer2D::set_debug_navigation_avoidance_static_obstacle_pushin_edge_color(const Color &p_color) {
  271. NavigationServer3D::get_singleton()->set_debug_navigation_avoidance_static_obstacle_pushin_edge_color(p_color);
  272. }
  273. Color NavigationServer2D::get_debug_navigation_avoidance_static_obstacle_pushin_edge_color() const {
  274. return NavigationServer3D::get_singleton()->get_debug_navigation_avoidance_static_obstacle_pushin_edge_color();
  275. }
  276. void NavigationServer2D::set_debug_navigation_avoidance_static_obstacle_pushout_edge_color(const Color &p_color) {
  277. NavigationServer3D::get_singleton()->set_debug_navigation_avoidance_static_obstacle_pushout_edge_color(p_color);
  278. }
  279. Color NavigationServer2D::get_debug_navigation_avoidance_static_obstacle_pushout_edge_color() const {
  280. return NavigationServer3D::get_singleton()->get_debug_navigation_avoidance_static_obstacle_pushout_edge_color();
  281. }
  282. void NavigationServer2D::set_debug_navigation_avoidance_enable_obstacles_static(const bool p_value) {
  283. NavigationServer3D::get_singleton()->set_debug_navigation_avoidance_enable_obstacles_static(p_value);
  284. }
  285. bool NavigationServer2D::get_debug_navigation_avoidance_enable_obstacles_static() const {
  286. return NavigationServer3D::get_singleton()->get_debug_navigation_avoidance_enable_obstacles_static();
  287. }
  288. #endif // DEBUG_ENABLED
  289. void NavigationServer2D::_bind_methods() {
  290. ClassDB::bind_method(D_METHOD("get_maps"), &NavigationServer2D::get_maps);
  291. ClassDB::bind_method(D_METHOD("map_create"), &NavigationServer2D::map_create);
  292. ClassDB::bind_method(D_METHOD("map_set_active", "map", "active"), &NavigationServer2D::map_set_active);
  293. ClassDB::bind_method(D_METHOD("map_is_active", "map"), &NavigationServer2D::map_is_active);
  294. ClassDB::bind_method(D_METHOD("map_set_cell_size", "map", "cell_size"), &NavigationServer2D::map_set_cell_size);
  295. ClassDB::bind_method(D_METHOD("map_get_cell_size", "map"), &NavigationServer2D::map_get_cell_size);
  296. ClassDB::bind_method(D_METHOD("map_set_use_edge_connections", "map", "enabled"), &NavigationServer2D::map_set_use_edge_connections);
  297. ClassDB::bind_method(D_METHOD("map_get_use_edge_connections", "map"), &NavigationServer2D::map_get_use_edge_connections);
  298. ClassDB::bind_method(D_METHOD("map_set_edge_connection_margin", "map", "margin"), &NavigationServer2D::map_set_edge_connection_margin);
  299. ClassDB::bind_method(D_METHOD("map_get_edge_connection_margin", "map"), &NavigationServer2D::map_get_edge_connection_margin);
  300. ClassDB::bind_method(D_METHOD("map_set_link_connection_radius", "map", "radius"), &NavigationServer2D::map_set_link_connection_radius);
  301. ClassDB::bind_method(D_METHOD("map_get_link_connection_radius", "map"), &NavigationServer2D::map_get_link_connection_radius);
  302. ClassDB::bind_method(D_METHOD("map_get_path", "map", "origin", "destination", "optimize", "navigation_layers"), &NavigationServer2D::map_get_path, DEFVAL(1));
  303. ClassDB::bind_method(D_METHOD("map_get_closest_point", "map", "to_point"), &NavigationServer2D::map_get_closest_point);
  304. ClassDB::bind_method(D_METHOD("map_get_closest_point_owner", "map", "to_point"), &NavigationServer2D::map_get_closest_point_owner);
  305. ClassDB::bind_method(D_METHOD("map_get_links", "map"), &NavigationServer2D::map_get_links);
  306. ClassDB::bind_method(D_METHOD("map_get_regions", "map"), &NavigationServer2D::map_get_regions);
  307. ClassDB::bind_method(D_METHOD("map_get_agents", "map"), &NavigationServer2D::map_get_agents);
  308. ClassDB::bind_method(D_METHOD("map_get_obstacles", "map"), &NavigationServer2D::map_get_obstacles);
  309. ClassDB::bind_method(D_METHOD("map_force_update", "map"), &NavigationServer2D::map_force_update);
  310. ClassDB::bind_method(D_METHOD("query_path", "parameters", "result"), &NavigationServer2D::query_path);
  311. ClassDB::bind_method(D_METHOD("region_create"), &NavigationServer2D::region_create);
  312. ClassDB::bind_method(D_METHOD("region_set_use_edge_connections", "region", "enabled"), &NavigationServer2D::region_set_use_edge_connections);
  313. ClassDB::bind_method(D_METHOD("region_get_use_edge_connections", "region"), &NavigationServer2D::region_get_use_edge_connections);
  314. ClassDB::bind_method(D_METHOD("region_set_enter_cost", "region", "enter_cost"), &NavigationServer2D::region_set_enter_cost);
  315. ClassDB::bind_method(D_METHOD("region_get_enter_cost", "region"), &NavigationServer2D::region_get_enter_cost);
  316. ClassDB::bind_method(D_METHOD("region_set_travel_cost", "region", "travel_cost"), &NavigationServer2D::region_set_travel_cost);
  317. ClassDB::bind_method(D_METHOD("region_get_travel_cost", "region"), &NavigationServer2D::region_get_travel_cost);
  318. ClassDB::bind_method(D_METHOD("region_set_owner_id", "region", "owner_id"), &NavigationServer2D::region_set_owner_id);
  319. ClassDB::bind_method(D_METHOD("region_get_owner_id", "region"), &NavigationServer2D::region_get_owner_id);
  320. ClassDB::bind_method(D_METHOD("region_owns_point", "region", "point"), &NavigationServer2D::region_owns_point);
  321. ClassDB::bind_method(D_METHOD("region_set_map", "region", "map"), &NavigationServer2D::region_set_map);
  322. ClassDB::bind_method(D_METHOD("region_get_map", "region"), &NavigationServer2D::region_get_map);
  323. ClassDB::bind_method(D_METHOD("region_set_navigation_layers", "region", "navigation_layers"), &NavigationServer2D::region_set_navigation_layers);
  324. ClassDB::bind_method(D_METHOD("region_get_navigation_layers", "region"), &NavigationServer2D::region_get_navigation_layers);
  325. ClassDB::bind_method(D_METHOD("region_set_transform", "region", "transform"), &NavigationServer2D::region_set_transform);
  326. ClassDB::bind_method(D_METHOD("region_set_navigation_polygon", "region", "navigation_polygon"), &NavigationServer2D::region_set_navigation_polygon);
  327. ClassDB::bind_method(D_METHOD("region_get_connections_count", "region"), &NavigationServer2D::region_get_connections_count);
  328. ClassDB::bind_method(D_METHOD("region_get_connection_pathway_start", "region", "connection"), &NavigationServer2D::region_get_connection_pathway_start);
  329. ClassDB::bind_method(D_METHOD("region_get_connection_pathway_end", "region", "connection"), &NavigationServer2D::region_get_connection_pathway_end);
  330. ClassDB::bind_method(D_METHOD("link_create"), &NavigationServer2D::link_create);
  331. ClassDB::bind_method(D_METHOD("link_set_map", "link", "map"), &NavigationServer2D::link_set_map);
  332. ClassDB::bind_method(D_METHOD("link_get_map", "link"), &NavigationServer2D::link_get_map);
  333. ClassDB::bind_method(D_METHOD("link_set_bidirectional", "link", "bidirectional"), &NavigationServer2D::link_set_bidirectional);
  334. ClassDB::bind_method(D_METHOD("link_is_bidirectional", "link"), &NavigationServer2D::link_is_bidirectional);
  335. ClassDB::bind_method(D_METHOD("link_set_navigation_layers", "link", "navigation_layers"), &NavigationServer2D::link_set_navigation_layers);
  336. ClassDB::bind_method(D_METHOD("link_get_navigation_layers", "link"), &NavigationServer2D::link_get_navigation_layers);
  337. ClassDB::bind_method(D_METHOD("link_set_start_position", "link", "position"), &NavigationServer2D::link_set_start_position);
  338. ClassDB::bind_method(D_METHOD("link_get_start_position", "link"), &NavigationServer2D::link_get_start_position);
  339. ClassDB::bind_method(D_METHOD("link_set_end_position", "link", "position"), &NavigationServer2D::link_set_end_position);
  340. ClassDB::bind_method(D_METHOD("link_get_end_position", "link"), &NavigationServer2D::link_get_end_position);
  341. ClassDB::bind_method(D_METHOD("link_set_enter_cost", "link", "enter_cost"), &NavigationServer2D::link_set_enter_cost);
  342. ClassDB::bind_method(D_METHOD("link_get_enter_cost", "link"), &NavigationServer2D::link_get_enter_cost);
  343. ClassDB::bind_method(D_METHOD("link_set_travel_cost", "link", "travel_cost"), &NavigationServer2D::link_set_travel_cost);
  344. ClassDB::bind_method(D_METHOD("link_get_travel_cost", "link"), &NavigationServer2D::link_get_travel_cost);
  345. ClassDB::bind_method(D_METHOD("link_set_owner_id", "link", "owner_id"), &NavigationServer2D::link_set_owner_id);
  346. ClassDB::bind_method(D_METHOD("link_get_owner_id", "link"), &NavigationServer2D::link_get_owner_id);
  347. ClassDB::bind_method(D_METHOD("agent_create"), &NavigationServer2D::agent_create);
  348. ClassDB::bind_method(D_METHOD("agent_set_avoidance_enabled", "agent", "enabled"), &NavigationServer2D::agent_set_avoidance_enabled);
  349. ClassDB::bind_method(D_METHOD("agent_get_avoidance_enabled", "agent"), &NavigationServer2D::agent_get_avoidance_enabled);
  350. ClassDB::bind_method(D_METHOD("agent_set_map", "agent", "map"), &NavigationServer2D::agent_set_map);
  351. ClassDB::bind_method(D_METHOD("agent_get_map", "agent"), &NavigationServer2D::agent_get_map);
  352. ClassDB::bind_method(D_METHOD("agent_set_paused", "agent", "paused"), &NavigationServer2D::agent_set_paused);
  353. ClassDB::bind_method(D_METHOD("agent_get_paused", "agent"), &NavigationServer2D::agent_get_paused);
  354. ClassDB::bind_method(D_METHOD("agent_set_neighbor_distance", "agent", "distance"), &NavigationServer2D::agent_set_neighbor_distance);
  355. ClassDB::bind_method(D_METHOD("agent_set_max_neighbors", "agent", "count"), &NavigationServer2D::agent_set_max_neighbors);
  356. ClassDB::bind_method(D_METHOD("agent_set_time_horizon_agents", "agent", "time_horizon"), &NavigationServer2D::agent_set_time_horizon_agents);
  357. ClassDB::bind_method(D_METHOD("agent_set_time_horizon_obstacles", "agent", "time_horizon"), &NavigationServer2D::agent_set_time_horizon_obstacles);
  358. ClassDB::bind_method(D_METHOD("agent_set_radius", "agent", "radius"), &NavigationServer2D::agent_set_radius);
  359. ClassDB::bind_method(D_METHOD("agent_set_max_speed", "agent", "max_speed"), &NavigationServer2D::agent_set_max_speed);
  360. ClassDB::bind_method(D_METHOD("agent_set_velocity_forced", "agent", "velocity"), &NavigationServer2D::agent_set_velocity_forced);
  361. ClassDB::bind_method(D_METHOD("agent_set_velocity", "agent", "velocity"), &NavigationServer2D::agent_set_velocity);
  362. ClassDB::bind_method(D_METHOD("agent_set_position", "agent", "position"), &NavigationServer2D::agent_set_position);
  363. ClassDB::bind_method(D_METHOD("agent_is_map_changed", "agent"), &NavigationServer2D::agent_is_map_changed);
  364. ClassDB::bind_method(D_METHOD("agent_set_avoidance_callback", "agent", "callback"), &NavigationServer2D::agent_set_avoidance_callback);
  365. ClassDB::bind_method(D_METHOD("agent_set_avoidance_layers", "agent", "layers"), &NavigationServer2D::agent_set_avoidance_layers);
  366. ClassDB::bind_method(D_METHOD("agent_set_avoidance_mask", "agent", "mask"), &NavigationServer2D::agent_set_avoidance_mask);
  367. ClassDB::bind_method(D_METHOD("agent_set_avoidance_priority", "agent", "priority"), &NavigationServer2D::agent_set_avoidance_priority);
  368. ClassDB::bind_method(D_METHOD("obstacle_create"), &NavigationServer2D::obstacle_create);
  369. ClassDB::bind_method(D_METHOD("obstacle_set_avoidance_enabled", "obstacle", "enabled"), &NavigationServer2D::obstacle_set_avoidance_enabled);
  370. ClassDB::bind_method(D_METHOD("obstacle_get_avoidance_enabled", "obstacle"), &NavigationServer2D::obstacle_get_avoidance_enabled);
  371. ClassDB::bind_method(D_METHOD("obstacle_set_map", "obstacle", "map"), &NavigationServer2D::obstacle_set_map);
  372. ClassDB::bind_method(D_METHOD("obstacle_get_map", "obstacle"), &NavigationServer2D::obstacle_get_map);
  373. ClassDB::bind_method(D_METHOD("obstacle_set_paused", "obstacle", "paused"), &NavigationServer2D::obstacle_set_paused);
  374. ClassDB::bind_method(D_METHOD("obstacle_get_paused", "obstacle"), &NavigationServer2D::obstacle_get_paused);
  375. ClassDB::bind_method(D_METHOD("obstacle_set_radius", "obstacle", "radius"), &NavigationServer2D::obstacle_set_radius);
  376. ClassDB::bind_method(D_METHOD("obstacle_set_velocity", "obstacle", "velocity"), &NavigationServer2D::obstacle_set_velocity);
  377. ClassDB::bind_method(D_METHOD("obstacle_set_position", "obstacle", "position"), &NavigationServer2D::obstacle_set_position);
  378. ClassDB::bind_method(D_METHOD("obstacle_set_vertices", "obstacle", "vertices"), &NavigationServer2D::obstacle_set_vertices);
  379. ClassDB::bind_method(D_METHOD("obstacle_set_avoidance_layers", "obstacle", "layers"), &NavigationServer2D::obstacle_set_avoidance_layers);
  380. ClassDB::bind_method(D_METHOD("free_rid", "rid"), &NavigationServer2D::free);
  381. ClassDB::bind_method(D_METHOD("set_debug_enabled", "enabled"), &NavigationServer2D::set_debug_enabled);
  382. ClassDB::bind_method(D_METHOD("get_debug_enabled"), &NavigationServer2D::get_debug_enabled);
  383. ADD_SIGNAL(MethodInfo("map_changed", PropertyInfo(Variant::RID, "map")));
  384. ADD_SIGNAL(MethodInfo("navigation_debug_changed"));
  385. }
  386. NavigationServer2D::NavigationServer2D() {
  387. singleton = this;
  388. ERR_FAIL_COND_MSG(!NavigationServer3D::get_singleton(), "The Navigation3D singleton should be initialized before the 2D one.");
  389. NavigationServer3D::get_singleton()->connect("map_changed", callable_mp(this, &NavigationServer2D::_emit_map_changed));
  390. #ifdef DEBUG_ENABLED
  391. NavigationServer3D::get_singleton()->connect(SNAME("navigation_debug_changed"), callable_mp(this, &NavigationServer2D::_emit_navigation_debug_changed_signal));
  392. #endif // DEBUG_ENABLED
  393. }
  394. #ifdef DEBUG_ENABLED
  395. void NavigationServer2D::_emit_navigation_debug_changed_signal() {
  396. emit_signal(SNAME("navigation_debug_changed"));
  397. }
  398. #endif // DEBUG_ENABLED
  399. NavigationServer2D::~NavigationServer2D() {
  400. singleton = nullptr;
  401. }
  402. TypedArray<RID> FORWARD_0_C(get_maps);
  403. TypedArray<RID> FORWARD_1_C(map_get_links, RID, p_map, rid_to_rid);
  404. TypedArray<RID> FORWARD_1_C(map_get_regions, RID, p_map, rid_to_rid);
  405. TypedArray<RID> FORWARD_1_C(map_get_agents, RID, p_map, rid_to_rid);
  406. TypedArray<RID> FORWARD_1_C(map_get_obstacles, RID, p_map, rid_to_rid);
  407. RID FORWARD_1_C(region_get_map, RID, p_region, rid_to_rid);
  408. RID FORWARD_1_C(agent_get_map, RID, p_agent, rid_to_rid);
  409. RID FORWARD_0(map_create);
  410. void FORWARD_2(map_set_active, RID, p_map, bool, p_active, rid_to_rid, bool_to_bool);
  411. bool FORWARD_1_C(map_is_active, RID, p_map, rid_to_rid);
  412. void NavigationServer2D::map_force_update(RID p_map) {
  413. NavigationServer3D::get_singleton()->map_force_update(p_map);
  414. }
  415. void FORWARD_2(map_set_cell_size, RID, p_map, real_t, p_cell_size, rid_to_rid, real_to_real);
  416. real_t FORWARD_1_C(map_get_cell_size, RID, p_map, rid_to_rid);
  417. void FORWARD_2(map_set_use_edge_connections, RID, p_map, bool, p_enabled, rid_to_rid, bool_to_bool);
  418. bool FORWARD_1_C(map_get_use_edge_connections, RID, p_map, rid_to_rid);
  419. void FORWARD_2(map_set_edge_connection_margin, RID, p_map, real_t, p_connection_margin, rid_to_rid, real_to_real);
  420. real_t FORWARD_1_C(map_get_edge_connection_margin, RID, p_map, rid_to_rid);
  421. void FORWARD_2(map_set_link_connection_radius, RID, p_map, real_t, p_connection_radius, rid_to_rid, real_to_real);
  422. real_t FORWARD_1_C(map_get_link_connection_radius, RID, p_map, rid_to_rid);
  423. Vector<Vector2> FORWARD_5_R_C(vector_v3_to_v2, map_get_path, RID, p_map, Vector2, p_origin, Vector2, p_destination, bool, p_optimize, uint32_t, p_layers, rid_to_rid, v2_to_v3, v2_to_v3, bool_to_bool, uint32_to_uint32);
  424. Vector2 FORWARD_2_R_C(v3_to_v2, map_get_closest_point, RID, p_map, const Vector2 &, p_point, rid_to_rid, v2_to_v3);
  425. RID FORWARD_2_C(map_get_closest_point_owner, RID, p_map, const Vector2 &, p_point, rid_to_rid, v2_to_v3);
  426. RID FORWARD_0(region_create);
  427. void FORWARD_2(region_set_use_edge_connections, RID, p_region, bool, p_enabled, rid_to_rid, bool_to_bool);
  428. bool FORWARD_1_C(region_get_use_edge_connections, RID, p_region, rid_to_rid);
  429. void FORWARD_2(region_set_enter_cost, RID, p_region, real_t, p_enter_cost, rid_to_rid, real_to_real);
  430. real_t FORWARD_1_C(region_get_enter_cost, RID, p_region, rid_to_rid);
  431. void FORWARD_2(region_set_travel_cost, RID, p_region, real_t, p_travel_cost, rid_to_rid, real_to_real);
  432. real_t FORWARD_1_C(region_get_travel_cost, RID, p_region, rid_to_rid);
  433. void FORWARD_2(region_set_owner_id, RID, p_region, ObjectID, p_owner_id, rid_to_rid, id_to_id);
  434. ObjectID FORWARD_1_C(region_get_owner_id, RID, p_region, rid_to_rid);
  435. bool FORWARD_2_C(region_owns_point, RID, p_region, const Vector2 &, p_point, rid_to_rid, v2_to_v3);
  436. void FORWARD_2(region_set_map, RID, p_region, RID, p_map, rid_to_rid, rid_to_rid);
  437. void FORWARD_2(region_set_navigation_layers, RID, p_region, uint32_t, p_navigation_layers, rid_to_rid, uint32_to_uint32);
  438. uint32_t FORWARD_1_C(region_get_navigation_layers, RID, p_region, rid_to_rid);
  439. void FORWARD_2(region_set_transform, RID, p_region, Transform2D, p_transform, rid_to_rid, trf2_to_trf3);
  440. void NavigationServer2D::region_set_navigation_polygon(RID p_region, Ref<NavigationPolygon> p_navigation_polygon) {
  441. NavigationServer3D::get_singleton()->region_set_navigation_mesh(p_region, poly_to_mesh(p_navigation_polygon));
  442. }
  443. int FORWARD_1_C(region_get_connections_count, RID, p_region, rid_to_rid);
  444. Vector2 FORWARD_2_R_C(v3_to_v2, region_get_connection_pathway_start, RID, p_region, int, p_connection_id, rid_to_rid, int_to_int);
  445. Vector2 FORWARD_2_R_C(v3_to_v2, region_get_connection_pathway_end, RID, p_region, int, p_connection_id, rid_to_rid, int_to_int);
  446. RID FORWARD_0(link_create);
  447. void FORWARD_2(link_set_map, RID, p_link, RID, p_map, rid_to_rid, rid_to_rid);
  448. RID FORWARD_1_C(link_get_map, RID, p_link, rid_to_rid);
  449. void FORWARD_2(link_set_bidirectional, RID, p_link, bool, p_bidirectional, rid_to_rid, bool_to_bool);
  450. bool FORWARD_1_C(link_is_bidirectional, RID, p_link, rid_to_rid);
  451. void FORWARD_2(link_set_navigation_layers, RID, p_link, uint32_t, p_navigation_layers, rid_to_rid, uint32_to_uint32);
  452. uint32_t FORWARD_1_C(link_get_navigation_layers, RID, p_link, rid_to_rid);
  453. void FORWARD_2(link_set_start_position, RID, p_link, Vector2, p_position, rid_to_rid, v2_to_v3);
  454. Vector2 FORWARD_1_R_C(v3_to_v2, link_get_start_position, RID, p_link, rid_to_rid);
  455. void FORWARD_2(link_set_end_position, RID, p_link, Vector2, p_position, rid_to_rid, v2_to_v3);
  456. Vector2 FORWARD_1_R_C(v3_to_v2, link_get_end_position, RID, p_link, rid_to_rid);
  457. void FORWARD_2(link_set_enter_cost, RID, p_link, real_t, p_enter_cost, rid_to_rid, real_to_real);
  458. real_t FORWARD_1_C(link_get_enter_cost, RID, p_link, rid_to_rid);
  459. void FORWARD_2(link_set_travel_cost, RID, p_link, real_t, p_travel_cost, rid_to_rid, real_to_real);
  460. real_t FORWARD_1_C(link_get_travel_cost, RID, p_link, rid_to_rid);
  461. void FORWARD_2(link_set_owner_id, RID, p_link, ObjectID, p_owner_id, rid_to_rid, id_to_id);
  462. ObjectID FORWARD_1_C(link_get_owner_id, RID, p_link, rid_to_rid);
  463. RID NavigationServer2D::agent_create() {
  464. RID agent = NavigationServer3D::get_singleton()->agent_create();
  465. return agent;
  466. }
  467. void FORWARD_2(agent_set_avoidance_enabled, RID, p_agent, bool, p_enabled, rid_to_rid, bool_to_bool);
  468. bool FORWARD_1_C(agent_get_avoidance_enabled, RID, p_agent, rid_to_rid);
  469. void FORWARD_2(agent_set_map, RID, p_agent, RID, p_map, rid_to_rid, rid_to_rid);
  470. void FORWARD_2(agent_set_neighbor_distance, RID, p_agent, real_t, p_dist, rid_to_rid, real_to_real);
  471. void FORWARD_2(agent_set_max_neighbors, RID, p_agent, int, p_count, rid_to_rid, int_to_int);
  472. void FORWARD_2(agent_set_time_horizon_agents, RID, p_agent, real_t, p_time_horizon, rid_to_rid, real_to_real);
  473. void FORWARD_2(agent_set_time_horizon_obstacles, RID, p_agent, real_t, p_time_horizon, rid_to_rid, real_to_real);
  474. void FORWARD_2(agent_set_radius, RID, p_agent, real_t, p_radius, rid_to_rid, real_to_real);
  475. void FORWARD_2(agent_set_max_speed, RID, p_agent, real_t, p_max_speed, rid_to_rid, real_to_real);
  476. void FORWARD_2(agent_set_velocity_forced, RID, p_agent, Vector2, p_velocity, rid_to_rid, v2_to_v3);
  477. void FORWARD_2(agent_set_velocity, RID, p_agent, Vector2, p_velocity, rid_to_rid, v2_to_v3);
  478. void FORWARD_2(agent_set_position, RID, p_agent, Vector2, p_position, rid_to_rid, v2_to_v3);
  479. bool FORWARD_1_C(agent_is_map_changed, RID, p_agent, rid_to_rid);
  480. void FORWARD_2(agent_set_paused, RID, p_agent, bool, p_paused, rid_to_rid, bool_to_bool);
  481. bool FORWARD_1_C(agent_get_paused, RID, p_agent, rid_to_rid);
  482. void FORWARD_1(free, RID, p_object, rid_to_rid);
  483. void FORWARD_2(agent_set_avoidance_callback, RID, p_agent, Callable, p_callback, rid_to_rid, callable_to_callable);
  484. void FORWARD_2(agent_set_avoidance_layers, RID, p_agent, uint32_t, p_layers, rid_to_rid, uint32_to_uint32);
  485. void FORWARD_2(agent_set_avoidance_mask, RID, p_agent, uint32_t, p_mask, rid_to_rid, uint32_to_uint32);
  486. void FORWARD_2(agent_set_avoidance_priority, RID, p_agent, real_t, p_priority, rid_to_rid, real_to_real);
  487. RID NavigationServer2D::obstacle_create() {
  488. RID obstacle = NavigationServer3D::get_singleton()->obstacle_create();
  489. return obstacle;
  490. }
  491. void FORWARD_2(obstacle_set_avoidance_enabled, RID, p_obstacle, bool, p_enabled, rid_to_rid, bool_to_bool);
  492. bool FORWARD_1_C(obstacle_get_avoidance_enabled, RID, p_obstacle, rid_to_rid);
  493. void FORWARD_2(obstacle_set_map, RID, p_obstacle, RID, p_map, rid_to_rid, rid_to_rid);
  494. RID FORWARD_1_C(obstacle_get_map, RID, p_obstacle, rid_to_rid);
  495. void FORWARD_2(obstacle_set_paused, RID, p_obstacle, bool, p_paused, rid_to_rid, bool_to_bool);
  496. bool FORWARD_1_C(obstacle_get_paused, RID, p_obstacle, rid_to_rid);
  497. void FORWARD_2(obstacle_set_radius, RID, p_obstacle, real_t, p_radius, rid_to_rid, real_to_real);
  498. void FORWARD_2(obstacle_set_velocity, RID, p_obstacle, Vector2, p_velocity, rid_to_rid, v2_to_v3);
  499. void FORWARD_2(obstacle_set_position, RID, p_obstacle, Vector2, p_position, rid_to_rid, v2_to_v3);
  500. void FORWARD_2(obstacle_set_avoidance_layers, RID, p_obstacle, uint32_t, p_layers, rid_to_rid, uint32_to_uint32);
  501. void NavigationServer2D::obstacle_set_vertices(RID p_obstacle, const Vector<Vector2> &p_vertices) {
  502. NavigationServer3D::get_singleton()->obstacle_set_vertices(p_obstacle, vector_v2_to_v3(p_vertices));
  503. }
  504. void NavigationServer2D::query_path(const Ref<NavigationPathQueryParameters2D> &p_query_parameters, Ref<NavigationPathQueryResult2D> p_query_result) const {
  505. ERR_FAIL_COND(!p_query_parameters.is_valid());
  506. ERR_FAIL_COND(!p_query_result.is_valid());
  507. const NavigationUtilities::PathQueryResult _query_result = NavigationServer3D::get_singleton()->_query_path(p_query_parameters->get_parameters());
  508. p_query_result->set_path(vector_v3_to_v2(_query_result.path));
  509. p_query_result->set_path_types(_query_result.path_types);
  510. p_query_result->set_path_rids(_query_result.path_rids);
  511. p_query_result->set_path_owner_ids(_query_result.path_owner_ids);
  512. }